Caravan Route Under Threat! Epilogue
Mantagar,
Mines,
Steals and
Remedy follow along behind
Ormila as she walks forward, summoning some of her small spiders with her as a few stay guard over the head henchman and hulking brute until the larger spiders can return to carry them off. The small spider swarm the web, biting it free in the center and allowing to fall to the side an allow access for the goblins and minotaur.
"Food will be great and if you have the time at some point Mantagar, I would like you to see if you can make the chain shirt a bit more goblin friendly so It doesn't seem like a chain dress instead. I would also like your expert opinion about the quality of this mace if it isn't too much trouble.
Remedy asks a similar question as she takes off her shirt to put on the padded tunic and light chain... both of them falling past her knees. She tops it off with a conical helmet that is a touch too large for her, and unbeknownst to her, looks like a green human child playing soldier dress-up.
"Sure, I'll have a look. You guys coming, or you gonna stand around on the trail and chat about loot?
Mines thanks
Remedy for the return of the section of rope, most of the iron filings on which have fallen off, and promises not to just throw it out if Ralf can't fix it. He's reminded that he's wearing a pair of boots that aren't his, so returns them to
All.
When they get to a shaded clearing, the group finds a huge old willow tree alongside a slow moving brook. Silken hammocks are constructed for them, and any silk wrapped henchmen are kept out of sight. As the druid busies herself getting some food around for them,
Mantagar takes a look at the chainshirts, mace, and a few of the magic items.
"Hmmm... the light chain and helmet are made well enough, and would certainly stop many blades. You'd have to leave them with me, but I can certainly modify them to fit your frame better... I keep the left over material and we call it even? Since you guys are friends and all.
This black chain is heavier and better made, and will give better protection. The hood might do a bit for you, but I could also remove it so it's not just flopping around if you want your head free. I'd call it the same cost to modify it as the light chain and helmet, it'd leave me a bit of material to start rebuilding my business after I had to scrap it all to keep the thralls out.
That's a well made mace, though a bit large for a goblin to swing with one hand, but it'll pack a whallop when you connect, certainly enough to make them think twice!
Ooo, that's a nasty bit of work... blade is well made, haven't seen much of folded steel like that since leaving home. Doesn't quite seem minotaur forged though... edge is screaming sharp though, and thin enough to find its way into the soft parts of an enemy. As for the effect it might have on it, that's beyond my ability to figure out, but if Mines said it made him feel sick, something of that sort is a good starting point.
Sorry Remedy, can't say much about the rest of your things.
Oh, thank you!", he says accepting a platter of root veggies and herbs from the druid and munching away happily.
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Light Chainshirt: +1 DEF
Conical Helmet: +1 DEF
Black Chainshirt with Cowled Hood: +2 DEF, plus chance for additional DEF with hood up
Knobbed Mace: 2-H, +2 ATT, chance to stun target for one turn
Wicked Looking Dirk: +2 ATT, chance to bypass some DEF, plus a low to moderate enchantment
Dark Cloak (low to moderate)?
Glass Sphere (very strong)?
Four orbs of blood on a string (moderate)?
Yellow, Orange and Indigo snake corpses (magic-ish)?
Amber and Scale Necklace (strong)?
The druid moves over to have a look at some of the items to goblins brought forth.
"I'll have a look at some of those things, Remedy. All, was that pouch something you wanted me to look at too? There are more roasted veggies over there, and some roast rabbit and squirrel, if you'd rather.
Oh! Your ran into some Prismatic Snakes! That must have been pretty wild... they are quite tasty, but if carefully... CAREFULLY, remove their fangs, they hold a residual bit of natural magic that mimics the effects they had while still alive. I'm... assuming you witnessed that first hand?
Hmmm... it doesn't seem that this cloak would offer much actual protection, but the shadows sure seem to cling to it, don't they? I suppose if they can't see you, they can't hit you?
Where did you get this pouch? I can't identify the dried meat, but the herbs are ones I know are used in healing, though most don't grow around here.
I can't place what sort of creature this scale came from, sorry.
Hmmmm, what ever this sphere is, I'm pretty sure that all you have to do is point it at an enemy and will it to damage them... and it will so... though it seems... impatient? She shivers involuntarily.
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((Remedy deduced the same, way back in turn 144: "As she goes to put the sphere away, she realizes that she's pretty sure she knows how to use this in combat... all she'd have to do is point it at a foe and will it to damage them and it would respond to her wishes. Perhaps she should hold onto it for now and not put it away quite yet."))
Picking up the last item she'd been asked to look at,
Ormila dangles the orbs from the cord, inspecting them closely.
"Is that blood? Did you get this from the Mother you mentioned? Hmmmm."
She looks around the group.
"I'm going to try something... I'm not sure it pertains to any of us, but forgive my intrusion if it does."
She sticks her fingers into one of the orbs, moving them in what would be an intricate pattern had they been able to see anything other than her fingers inserted into a perfect sphere of blood. She mutters under her breath, her liltingly musical voice tinged with concern. As she completes the spell, she looks around at them.
[Leaves +1 to 4/3 HP]
"Well? Anything?"
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Yellow, Orange and Indigo Prismatic snake corpses - Fangs contain natural magic that matches color
Dark Cloak (low to moderate)?
Lumpy Pouch (contains knotted bundle of healing herbs and dried meat)
Amber and Scale Necklace (strong)?
Glass Sphere: Point it at an enemy and will it to hurt them (very strong)
Four orbs of blood on a string (moderate)?
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Theis2 wrote:Thanks for a good quest and sorry about ruining both of your estimates of when you would finish this quest
Also seems Steals, Costa and Mines sucks at looting since we have gotten 2 magic item together while the others have at least 3 each!
You're welcome, and forgiven. I do feel somewhat better that the initial quest, probably would have taken about as long as I estimated it would... I certainly can't blame you guys for exploring down the other path when I put it here and seeded distrust in your initial quest giver.
As for sucking at looting, I read that as Steals starting out well equipped and not needing to jump on things (All was similarly well equipped, but played a sweeper role of gathering up anything not nailed down so it didn't get left behind), while as Synch mentioned, Mines often wasn't on the front lines claiming lives and glory (take care of your healer!
), and Costa... well he doesn't always pay attention to things.
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Nerre, you were right, I missed adding the pile of stuff that Leaves dumped in a pile. Since he never picked it up, and you had her put it on the chain and helmet, I'm at least for now adding the following to Remedy's inventory. If Synch intended for Leaves to have picked that up, you guys can sort it out.
light chainshirt
conical helmet
barbed spear
black padded tunic
leather breeches
belt and pouch
leather boots
underclothes
Also, I think there was only supposed to be the one glass sphere, I think it got duplicated while it was in hand for a while. If there was a second glass sphere, I don't remember it, so provide me with links.
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Costa
Remedy
All
Steals
Leaves
Mines
Blood Song
Mantagar
I moved a few things around based on discussion, and added sections for stuff you'd like and stuff that is either in your inventory or you started with that you no longer want. So far for IDing with the ring, I've heard Dirk, pendant and a few others... I leave that up to you guys, either decide as a consensus or someone take the ring from Leaves hand and put it on.
.[tabs:
Costa]
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STARTING ITEMS:
Ghost Gloves ÔÇô Allows ATT/DEF vs. ethereal creatures (2x/adventure can phase gloves through solid material for 1 round (used for this adventure).)
Fancy Scabbard-(improves Bloodsongs mood)
Blood Song
2 small bags
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Mosquito Grass, unlit (10 turns remaining)
Mosquito Mouthparts (1)
Bone Blade: ATT +1
Mosquito Wings (2)
Stinky Silk (2)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
Dried Bit of Meat
bucket
bowl
short knife
halfling corpse
GAL 8 MAGIC ITEMS:
Skeletal Arm Wand (strong)
ITEMS WANTED:
ITEMS NOT WANTED:
[tabs:
Remedy]
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STARTING ITEMS:
Berserker Axe: (+3 ATT/ -2 DEF, Temporary Bonus: % chance for additional +1 ATT; % chance to reduce opponent DEF by -1) (On loan from Leaves)
GAL 8 MUNDANE ITEMS:
Iron Gladius: (+1 ATT, 1H, % chance for +1 additional ATT, Temporary Bonus: % chance to cause bleed damage at start of enemyÔÇÖs next turn, triggered thrice)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
Muddy Shirt
Swamp Hopper Vest
Iron Bracelet: Provides minor resistance to mind altering effects.
Belt and Bottomless Belt Pouch
Black Linen Pants
Dwarf Boots
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Bone-studded Wooden Club: ATT +1, 25% to cause 1 bleed damage next round
Dark Blue Robe
Black Silk Shirt (bloody hole)
Slightly Dirty Dwarf Pants
Walnut
Patch of troll hide
Human right hand
Pup paws (2)
Mosquito corpse
Muddy Pants
Human teeth (6)
Soiled Underclothes
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Rat Trophies (claws, teeth, tail)
Mosquito Mouthparts (13)
Mosquito Wings (15)
Mosquito Exoskeleton (6)
Human Rib Bone
light chainshirt: +1 DEF
conical helmet: +1 DEF
barbed spear
black padded tunic
leather breeches
belt and pouch
leather boots
underclothes
GAL 8 MAGIC ITEMS:
Amber and Scale Necklace (strong)
Wicked Looking Dirk: +2 ATT, chance to bypass DEF, plus a low to moderate enchantment
Dark Cloak (low to moderate)
Glass Sphere: Point it at an enemy and will it to hurt them (very strong)
Four orbs of blood on a string (moderate)
Yellow, Orange and Indigo Prismatic snake corpses - Fangs contain natural magic that matches color
ITEMS WANTED:
Armor of some sort (magic preferred, if possible)
Available upgrades in a tanky/protector type build
ITEMS NOT WANTED:
Glass Sphere (very strong)
Four orbs of blood on a string (moderate)
[tabs:
First-of-All ]
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STARTING ITEMS:
Veil of Protection ÔÇô DarkVision, Immune to sight and sleep effects while worn.
Dreamers bow (+2 ATT 2H)(+25% chance of causes sleep to target even if target was not damaged.)
Echo Mace (+3ATT 2H) (Damage from Mace vs. creature happens again automatically on next round, regardless of attack)
Magical Glasses - Allows you to see magical Auras (On loan from Costa)
Burning wand -This does 2 Damage, ignores Armour (not Def) -This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
1 Anger berry
1 small bags
Boots of levitation - Activation allows vert. but not Horiz. Movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive. [3 remaining])
GAL 8 MUNDANE ITEMS:
Turtleshell Buckler - Wearer gains +1 DEF when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
Iron Tipped Swamp Hopper Spears (9)
Iron Bracelet: Provides minor resistance to mind altering effects.
Swamp Hopper Spears (5)
Elegant Rapier:
Lumpy Pouch (contains knotted bundle of herbs and dried meat)
Iron Tip x 3
bowl o' gruel
big paw pups (2)
Small Hard Purple Berries (6)
Mangled Mosquito Corpse
Wrung out mosquito corpse
Bronze Dagger (5) (+1 ATT; 5% to break)
Grey Mushroom, small
Large Right Paw
Left Forelimb and Large Paw
flask of clear liquid
flask of amber liquid
parchment letter to Mother
parchment letter to Garvin
box of blades (7 assorted small bronze blades)
GAL 8 MAGIC ITEMS:
Chain Shirt (moderate aura)
Runed Leather Gloves (moderate aura)
MotherÔÇÖs Twisted Staff (moderate)
Blue, Green and Red Prismatic snake corpses - Fangs contain natural magic that matches color
elf thrallÔÇÖs wooden staff (faint)
green potion (low to moderate)
pink potion (moderate)
blue potion (low)
two stoppered vials (low)
grey triangular potion (moderately strong)
stoneware crock of mudhoney (low)
ITEMS WANTED:
Chain Shirt (moderate aura) (self)
Runed Leather Gloves (moderate aura) (self)
ITEMS NOT WANTED:
MotherÔÇÖs Twisted Staff (moderate)
elf thrallÔÇÖs wooden staff (faint)
Elegant Rapier:
[tabs:
Leaves No Trace]
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STARTING ITEMS:
White Rat Cloak
Dagger (+1 ATT, Temporary Bonus: % chance to bypass some of targetÔÇÖs DEF, triggered twice)
Dagger (+1 ATT, Temporary Bonus: % chance to cause target to lose 1 HP before their next turn, triggered thrice)
Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
Bundle of Iron-Tipped Bolts (x6)(+2 ATT)(Once shot, cannot be recovered & Reused)
2-handed shield (+1 Def)
GAL 8 MUNDANE ITEMS:
Muddy Black Leathers (+1 DEF; additional +1 if vs melee)
Iron Bracelet: Provides minor resistance to mind altering effects.
Black ThievesÔÇÖ Shoes
Short Bone Blade, +1 ATT
Acorn
Purple mushroom with white spots (2)
Swamp Hopper Vest
dried jerky
dirty, bloody rags
Grey Mushrooms: 1 large, 1 small
Small Hard Purple Berries (2)
Assorted Bronze Blades (7)
Mosquito Mouthparts (2)
Stinky Silk (large swath)
leather pouch
walnut
GAL 8 MAGIC ITEMS:
Ring of Swift Slaying -
Wrap of the Swamp Witch -
Violet Prismatic snake corpse - Fangs contain natural magic that matches color
Ring of Identification
ITEMS WANTED:
Spidersilk Scarf-Mask (commissioned from Ormila)
Dirk (from Remedy)
Dark Cloak (from Remedy)
Wrap of the Swamp Witch? (self)
Ring of Swift Slaying (self)
ITEMS NOT WANTED:
Ring of Identification
BerserkerÔÇÖs Axe
[tabs:
Steals]
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STARTING ITEMS:
Steel-Reinforced Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Amulet of the fish - Water breathing
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Lucky pants
Wand of Light
Chief Planners shield
Burning Blade:
A crossbow
5 crossbow bolts (+1ATT)
1 potion of shrink
Mushroom - red with a purple edge - +1 attack for 3 round
Mushroom - Brown with darker brown rings - +1 defense for 3 rounds
Mushroom - white with black and red stripes - heals 1 hp
Mushroom - yellow with silver specks - gets you really really high and you may see things
flame shaped gem (Warm to the touch, used to get past strangler mold
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Bone Blade: +1 ATT
Hickory Nut
Ashes of a Human Female
Acorn
Knobbed Mace: 2-H, +2 ATT, chance to stun target for 1 round
Black Chainshirt with a Cowled Hood: +2 DEF, plus chance for additional DEF with hood up
Black Padded Tunic
Black Leather Cap
Black Leather Breeches
Black Leather Boots
Grey Knitted Socks
A straight, slender stick
Bronze Dagger (+1 ATT; 5% to break)
Dead Pups (4)
Swamp Hopper Boss corpse
insectoid creature corpse (Reg Jr.)
Purple mushroom with white spots (2)
Severed Rat Head (missing its teeth)
Mangled Mosquito Corpses (10)
Mosquito Corpse without legs, wings or mouthparts
GAL 8 MAGIC ITEMS:
Dwarf's Pendant
ITEMS WANTED:
ITEMS NOT WANTED:
[tabs:
Mines Flagons]
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STARTING ITEMS:
Pope-Peller Hat
Steel-Reinforced Old Leather Armour (+1 DEF, 75% to give additional +1 DEF) (On loan from All)
Dawnstar Token
Belt of Fisticuffs(+1 ATT when unarmed)
Torch
Dawnstar Robe(+1 DEF) Bears the symbol of the broken god, Dawnstar
Steel Reinforced Wooden Shield: +1 DEF, 50% to gain +1 DEF,
Gnomish Rope - 48m
Gnomish Rope - 2m
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Shoulderblade Swamp Hopper Axe (1H)
Slightly Split Iron Shod Quarterstaff: +1 ATT, 2H, 25% chance to gain +2 DEF, 10% chance to split further
Sack of Iron Filings (1 uses remaining)
broken holy symbol of Pelor
Oilcloth wrap
Mangled Mosquito Corpse
Reasonably large leaf
Mosquito Grass, unlit (1 turns remaining)
Pelvic Swamp Hopper Axe (1H)
GAL 8 MAGIC ITEMS:
ITEMS WANTED:
ITEMS NOT WANTED:
[/tabs]