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GAL: Q6 (Attack of the metal Beasts) Completed

Posted: Mon Jul 28, 2014 6:03 am
by BadgeAddict
► Show Spoiler
Upon leaving the Inn and following the map that the barkeep had given them, the party quickly finds their way to the Star Clan camp.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)

[tabs: Forges(PatDragon)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Leather Jerkin (+1 Def)
- Wizards Hat
- Healing Salve (+2d3 Hp)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Pirate Hook: +1 ATT, 1 handed (1H) weapon.[/tabs]

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 6:20 am
by Patdragon
Seeing the dead body all dismembered in front of him make Forges, feel a little sick. Hearing the cackle of flames and two downed tents he decides to see if there is any people (or perhaps books) in the surviving tent to rescue/help.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 7:07 am
by ChuckDaRighteous
like Forges Righteous One will check in the teepee before anything or anyone of value is destroyed.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 7:10 am
by GathersIngredients
OOC: Is that a hole in the chest of the dead body, or some item?

Walks joins Forges and Right to try and open the remaining tent and save who ever (or whatever) is in there. If any hostiles are around, whack them with her new axe.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 7:12 am
by BadgeAddict
► Show Spoiler

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 8:43 am
by kida
Drinks will look around. He will be careful to stay away from the flames.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 1:14 pm
by Synch
Synch will assist with anything that requires help in the teepee (rescuing someone, carrying something etc.) and afterwards will examine the body closely.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Mon Jul 28, 2014 5:06 pm
by spiderwrangler
Laughs will equip his spear and head to the left.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 5:03 am
by BadgeAddict
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Doing their best to ignore the grisly scene, Right, Walks & Forges walk into the tent in the hopes of rescuing someone who needs their help. Leaves tries to follow them but finds that while 3 may fit snugly in the tent, 4 is way too many people to walk into a tent that is on fire. As the three walk into the tent, they hear a small whimper. As Leaves waits outside with Drinks they both begin to look around. The body in the center of the path has been torn apart, but upon looking closer, there are no teeth or bite marks on the body. There is a hole in its torso that has gone clean through the poor goblin. The edges of the hole seem to be burnt, almost as if whatever did it, cauterized the wound.
Always the explorer, Laughs walks to the left to see what else there is to see. He finds a large wooden building at the center of the camp which, strangely enough, is not on fire.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)

[tabs: Forges(PatDragon)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Leather Jerkin (+1 Def)
- Wizards Hat
- Healing Salve (+2d3 Hp)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Pirate Hook: +1 ATT, 1 handed (1H) weapon.[/tabs][/quote]

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 5:15 am
by GathersIngredients
Walks picks up the shield and searches the bench?/trunk? for the source of the whimpering noise.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Tue Jul 29, 2014 5:24 am
by kida
Drinks wil go after Laughs to the left.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 5:25 am
by Patdragon
Seeing no books to save forges decides pick up the mace and heads to the source of the whimpering (guessing the mouse like thing unless that's a toy of someone hiding and whimpering) instead.

"Come here little buddy, This is no place to be"

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 6:34 am
by ChuckDaRighteous
Righteous One will check out the [rabbit-looking thing?] and then the wooden box thing at the back of the tent.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 8:06 am
by spiderwrangler
Laughs will loot the spear and give the body a cursory inspection before taking position near the door. Not knowing what is inside, he will wait until at least one other goblin joins him before knocking.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 1:42 pm
by Synch
Leaves No Trace will join Laughs.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 2

Posted: Tue Jul 29, 2014 2:00 pm
by BadgeAddict
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Right stoops and picks up a small rabbit doll which is quite well made, it looks very happy as opposed to this horrible, grisly room. As Right, Walks & Forges continue to explore the interior of the tent a panel on the side of the bench pops open and two small children come out. The Taller one waves a wooden sword at the group while his sister cowers behind him. "Stay back monsters or I'll kill you!"

Leaves & Drinks walk to the left to join Laughs who walks over to the door to knock on it, but as he gets closer, he hears yelling inside.
"I'll never tell you where it is you beast, torture me as much as you... Arracccghhh *gurgle*" (The sounds of tortured screams comes from inside)

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)

[tabs: Forges(PatDragon)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Leather Jerkin (+1 Def)
- Wizards Hat
- Healing Salve (+2d3 Hp)
- Spear (+1 ATT) (2-handed)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Pirate Hook: +1 ATT, 1 handed (1H) weapon.[/tabs]

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 2:15 pm
by GathersIngredients
"We don't want to hurt you, we are here to help. Someone from the clan of the stars managed to get to the inn where the GAL has their headquarters asking for assistance, so we came here to aid. My name is Walks, by the way, Walks With The Wind. What are your names?" Walks tries to talk to the younglings and after waiting for a reply to her questions, attempts to convince them to leave the tent: "As pleased as I am to meet you, this tent is burning, we should all leave it as soon as possible."
If they come outside, Walks will ask them "Can you tell us anything useful about this settlement or those metal beasts? And... would you consider going to the GAL headquarters? I think the goblin from your Clan resting there could very much use a little company he knows among all those strangers."

► Show Spoiler

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 2:16 pm
by ChuckDaRighteous
"Its ok, we won't hurt you. The monsters seem to have moved out of the immediate vicinity. Can you tell us what did this?"

After his initial attempt to calm the little goblins Righteous One will offer the rabbit doll to the smaller child as a token of trust

Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Posted: Tue Jul 29, 2014 2:45 pm
by kida
Drinks will kick open the door and run inside to attack the beast

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 2:47 pm
by BadgeAddict
► Show Spoiler

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 3:21 pm
by spiderwrangler
If he is able, Laughs will loose a spear over/past Drinks at whatever is not making the 'Arraccggh gurgle' sounds, and equip his second spear.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 3:55 pm
by Synch
Leaves will make his way into the building also, launching himself at the non-Goblin aggressor.

Re: GAL: Q6 (Attack of the metal Beasts) Turn 1

Posted: Tue Jul 29, 2014 8:37 pm
by Patdragon
If the others manage to talk the children into being calm and out of the tent Forges will double check the bench for anything of use.

Re: GAL: Q6 (Metal Beasts) Turn 3

Posted: Wed Jul 30, 2014 6:37 am
by BadgeAddict
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Walks attempts to calm the situation "We don't want to hurt you, we are here to help. Someone from the clan of the stars managed to get to the inn where the GAL has their headquarters asking for assistance, so we came here to aid. My name is Walks, by the way, Walks With The Wind. What are your names? As pleased as I am to meet you, this tent is burning, we should all leave it as soon as possible. Can you tell us anything useful about this settlement or those metal beasts? And... would you consider going to the GAL headquarters? I think the goblin from your Clan resting there could very much use a little company he knows among all those strangers."

Realizing that the tent is burning down around their ears, the children hurry outside with you.
Forges checks the bench, but finds nothing, he then follows the children outside.
Right offers the stuffed rabbit to the youngest one, who quickly runs up, grabs it from him and then hurries back behind the taller child. "Its ok, we won't hurt you. The monsters seem to have moved out of the immediate vicinity. Can you tell us what did this?"

The taller child lowers his wooden sword and the sadness that he had been holding back comes onto his face. Trying not to burst out crying he begins to answer your questions. "My name is Looks at the Sky and this is my sister Tale Teller. Our uncle is the one who ran for help, I...I hope he is okay. The metal beasts are......,they look just like you and..and...us...but...but they....they have these protrusions where there arms and legs should be, they attacked our village killing anyone resisted and taking the rest as prisoners. Please ...please save our village." He breaks down into wracking sobs and you are unable to get anymore information from him.

Drinks kicks open the door and rushes in to attack whatever it is that was torturing the goblin they had heard scream. Following quickly behind him are Leaves & Laughs also readying their attacks. As they break into the room, three metallic goblins turn around and glare at you with their red piercing eyes. The one on the far right speaks "Who dares interrupt us...Kill them." The other two look at each other, than you before one of them says. "Sir.we.can.not.get.any.more.in.for.ma.tion.out.of.him.we.should.go." The one with the strange weapon walks to the center of the room, blasts a hole in the wall and the 3 metal goblins escape.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Holey Shield (+0 DEF) (1-handed)(Small metal shield with large hole in it, which needs to be fixed somehow)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)

[tabs: Forges(PatDragon)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
- Mace (+2 Att)(1-handed)
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Leather Jerkin (+1 Def)
- Wizards Hat
- Healing Salve (+2d3 Hp)
- Spear (+1 ATT) (2-handed)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Pirate Hook: +1 ATT, 1 handed (1H) weapon.[/tabs]

Re: GAL: Q6 (Attack of the metal Beasts) Turn 3

Posted: Wed Jul 30, 2014 6:50 am
by ChuckDaRighteous
Righteous One gives the younglings directions to the GAL, before heading over to join the others.