TURN 82
While is
All in an epic daring aerial scene hanging on for dear life from the bees side
Naps goes and checks out the head and body of the fallen bee. The insides are all metalic with tubes and cogs and things that
Naps can not put a name to. It twitches a bit as he approaches close, but then a gooey fluid spurts out (possible mudhoney) and it shudders and goes back to stillness. One of the big tubes that spurted can be seen to clearly lead into the head from the body and is connected to the two eyes, unsure about these things but with the reckoning these tubes are the biggest, perhaps they or what they are connected to are important.
All carries on with his aerial balancing act and manages to not only get on top of the beast but pull out a alchemist fire. Waiting for the right moment, a passing branch or a low level she can jump to, she times it so that she slams the bottle into he creatures head and jumps to safety back on the ground in front of the Echo statue all with perfect timing and takes (rolls dice) no damage! a remarkable feat! She jumps to her feat a shouts
"Like a leaf on the wind!"
Steals takes this chance to fire off another blast of light at the bee as it flies about now banging into trees as if drunk and scorches another small hole into its side.
The bees flights path judders and it swoops back round with all the party members in sight, something in its memory systems now causes it to go for the person who was on its back just a moment ago seeing it as a threat needing to be neutralized. It swoops downwards and fast, maybe even a little to fast, as if its speed is less controlled. It glaces the statue of Chief Echo and send the weapon it was holding rolling to the ground. This happens an instant before it slams into the still celebrating
All where it plunges both of it front legs through both of
Alls arms nearly cutting them clean off and pinning her the log behind her (-4 hp- ouch), another hit like that and she is surely dead but for now she is pinned and cannot move or use her hands currently unless things change. The bees burning and melting face snaps in
Alls direction as if daring her to make a move.
Stats & Loot
.[tabs:
First-of-All]
ATT:
2
DEF:
2
HP: 1/6
ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.
[tabs:
Senor costa fluctuantes]
ATT:
3
DEF: 1
HP: 1/5
ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags
[tabs:
Steals the tequilla]
ATT:
2
DEF:
3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack.
Has been active for 7 turns
ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags
[tabs:
Tells Bad Jokes]
ATT:
2
DEF: 1 (2 vs animals)
HP: 2/5
ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags
[tabs:
Naps]
ATT:
2
DEF:
3
HP: 1/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure.
used 5/5
ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
From now one I will be posting once every 48 hours minimum, Quicker if everyone posts in the time. If you miss a turn you will be allow a extra half action the following turn. These do not stack.