GAL:Q5 - FoMH -Completed please move

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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 65

Post by Nolandking » Fri Sep 19, 2014 11:26 am

"Here your earned it after what you gone thought" said Tells as he hand Naps the sword and armor. "So what the plan to solve this puzzle" said Tells as he sit down on a non goop area of the floor.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 65

Post by Tea » Sat Sep 20, 2014 12:08 am

"Thanks" says Naps accepting the armor and sword while cursing herself for being a complete idiot, she will then offer the borrowed dagger back to All before joining Tells. "Costa threw the bag, I hope it didn't get too caught in this mess."

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 66

Post by Patdragon » Sat Sep 20, 2014 3:14 am

TURN 66

The party have a quick breather from the current situation.

"Thank you thank you , thank you , thank you THANK YOU !!! "Costa is ecstatic at not having that burning sensation any more and tries to kiss All but she runs away squealing "Eww, get off, you're covered in acid!
"You better not be trying to cheat on me sweety you don't want to make me mad."
Steals smirks at the happenings
"I'm amazed you didn't have any snarky comments about what happened after the paint goo monster exploded."

Tells hands over to Naps the armour and sword he saved
"Here your earned it after what you gone thought"
"Thanks" since she now finally has her own weapon she returns the borrowed dagger to All.
She then ask Costa for the things he found earlier and never threw away as he was blinded before he had a chance, and he gladly hands them over.

"So what the plan to solve this puzzle"

Steals flicks the number 8 stone coin towards the statue and as it hits the perimeter the force field activates again and it bounces of back to the ground.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5

ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Torch snuffer
Torch (unlit)
Badger bones
1 healing potions
Bag of stone disks
Adventurers book.[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 66

Post by Theis2 » Sat Sep 20, 2014 4:02 am

Steals will put int the coins numbered 0-7 and the coin 9 into the indents of the statue.
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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 66

Post by Nolandking » Sun Sep 21, 2014 5:37 pm

Tells watches Steals put in the coins.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 66

Post by nikohl » Mon Sep 22, 2014 1:35 am

"So which door is right? We also need to take that book if we can, the bard asked for it."

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by Patdragon » Mon Sep 22, 2014 3:43 am

TURN 67

All looks around at the door and the book.
"So which door is right? We also need to take that book if we can, the bard asked for it.", but nearly everyone stands around not knowing what to do so Steals picks up one of the other bags of disks from the chest and starts placing them into the slots into the base of the statue, from 0 to 9 but leaving out the 8. Once in position they stick in and seem to be held by an invisible force.
► Show Spoiler
► Show Spoiler
Once he places the 9 into the final slot the force field reactivates and a giant see through glowing head appears in the room.
"That is not what I am called, next time you will wake my anger for I protect the fountain!"
► Show Spoiler
The head then disappears and all the disks fall out and onto the floor.
► Show Spoiler
"Woh! i hope this head is friendlier than the one that had hands."

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5

ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Torch snuffer
Torch (unlit)
Badger bones
1 healing potions
Bag of stone disks
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by nikohl » Mon Sep 22, 2014 2:17 pm

"Next time I think you should have a plan before you act..." All frowns.

"These numbers mostly look like they could also be letters. B, O, I, E or maybe even M, H, S, B, L, G.... the 2 can't be a letter... but I can't think of a name that fits all those letters. Except "Bobsleigh", but I doubt her name is Bobsleigh."

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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by Nolandking » Mon Sep 22, 2014 11:02 pm

"Am surprised the skull hasn't said anything since we got here" said Tells as he pick up the Crystal skull to put it right side up.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by Theis2 » Tue Sep 23, 2014 5:48 am

"I did think! I just went for the follow the vowel strategy trying to sum up the vowels which would be 8.. But I'm out of ideas now."
Steals will observe the statue at a slight distance
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by Tea » Tue Sep 23, 2014 12:49 pm

Naps will start rearranging numbers to see what else she can spell.
"I thought the two was a z, the only one that doesn't have a letter I can think of is 8, but maybe we can use it to rhyme with things. Her true name,...maybe it has something to do with the goblin-badgers we met at the entrance, too bad we don't have anything for an a or an r"
After some thought. 'What we could do is throw numbers at the doors until some of them pass through, then use those numbers to take the wrong turn that isn't the one our dead bloke went through in order to see what it has to say about this, then hoping we don't die, wind up back here."

Naps will then see how many bags of numbers they actually have in the room (are we all sharing one or are there several now?).

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67

Post by askstoomuch » Tue Sep 23, 2014 1:42 pm

costa will lay down, being super bored tossing the hearth in the air catching it, and trowing it up again

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by Patdragon » Tue Sep 23, 2014 7:13 pm

This looks to be just a talking turn and as i'm away from my computer with the picture files today I will do a half update-

TURN 67.5

Perplexed with the situation the group discus
"Next time I think you should have a plan before you act..."
"I did think! I just went for the follow the vowel strategy trying to sum up the vowels which would be 8.. But I'm out of ideas now."
"These numbers mostly look like they could also be letters. B, O, I, E or maybe even M, H, S, B, L, G.... the 2 can't be a letter... but I can't think of a name that fits all those letters. Except "Bobsleigh", but I doubt her name is Bobsleigh.",
"I thought the two was a z, the only one that doesn't have a letter I can think of is 8, but maybe we can use it to rhyme with things. Her true name,...maybe it has something to do with the goblin-badgers we met at the entrance, too bad we don't have anything for an a or an r"

Naps checks out the chest and then pulls out the contents and counts the total amount of bags of disks, there is 12 bags in total and each has the 10 disks inside numbered 1-10 except the one that was missing an 8 which is currently on the floor. She starts arranging letters and at one point it does look like she made the word goblin but that's too short to fit into the nine slots.
'What we could do is throw numbers at the doors until some of them pass through, then use those numbers to take the wrong turn that isn't the one our dead bloke went through in order to see what it has to say about this, then hoping we don't die, wind up back here."

Steals paces and looks at the statue,he senses a feeling of familiarity again, as if he has seen this exact statue before somewhere.

Tells turns the skull upright
"Am surprised the skull hasn't said anything since we got here"
"Well i guess you should open your audio sensory organ and listen harder, i wish i could turn mine off like you can apparently, all this chatter and you still don't know what to do, and there i was thinking you where going to put your dirty fleshy hands inside me again to talk to your friends?"

Costa bored with talk lies down starts throwing the heavy-ish elemental heart up and down until he misses it once and it roll and hits against the chest, it moves slightly now that's its been emptied of it stone disks.

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5

ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Torch snuffer
Torch (unlit)
Badger bones
1 healing potions
Bag of stone disks
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by nikohl » Wed Sep 24, 2014 10:00 am

"8 could be B, that's what I was thinking anyway. The shape of the 2 doesn't look like a Z to me."

All goes to look under the chest now she sees that it can move.

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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by Tea » Wed Sep 24, 2014 8:29 pm

"Well, it's not pointy, but the curvature matches Z, I can see the B now, hm....maybe it was in something that bard said...."
Naps will re-arrange some of the numbers to spell "she goblin," with slight embarrassment over wasting the last one Naps will quickly down her remaining healing potion and go to insert the numbers 543906714.
((Sorry Naps, you can blame the writer for that idiocy, I keep forgetting that the turn of anger is instantaneous after the turn of eating.))

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by nikohl » Thu Sep 25, 2014 8:57 am

(Shegoblia? Also you've two 4s, is that going to work? I have literally no ideas though so that's better than anything I can come up with :/)

All gets ready for the inevitable backlash that comes from sticking the tiles back into the holes.

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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by Nolandking » Thu Sep 25, 2014 11:16 am

Tells move as far to a corner wall of the room as he can be feeling like something very bad going to happen.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 67.5

Post by Tea » Thu Sep 25, 2014 8:20 pm

((the second 4 is an n, upside down and no idea, but I'm trying it anyway))

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by Patdragon » Fri Sep 26, 2014 4:28 am

TURN 68

Costa picks up his fire heart and goes back to tossing it up and down whilst lying down in a non goopey area.

All goes over to the chest and pushes it a little way and finds there is a small hole underneath it. She finds a black glass puzzle box (glass puzzle box needs 3 full turns to puzzle over to open)

"8 could be B, that's what I was thinking anyway. The shape of the 2 doesn't look like a Z to me."
"Well, it's not pointy, but the curvature matches Z, I can see the B now, hm....maybe it was in something that bard said...."

Steals watches on as Naps downs a healing potion (+2 Hp) and takes over rearranging numbers after a little think she tries and forms the word she goblin, not happy with just using the one bag she then plucks a number four out of another bag and finishes his answer.

Placing the disks into the slots they stick like before and lock in place."Everybody ready? Here goes the last one!"
"Wait let me get to a corner!"Tells tries to head to a corner of a round room... he doesn't find one but get an equidistant position away for the statue.
Naps then places the last disk.
► Show Spoiler
► Show Spoiler
"YOU DO NOT KNOW MY NAME SO SUFFER!" The floor suddenly turns partly dimensional and tries to warp and wrap your body trying to rip you apart by sending you to multiple dimensions at once. Every one shudders/screams and/or spasms. (-2HP ALL).
► Show Spoiler
"SONOFACRAP!"

After a moment that seems like a life time it deactivates and the floor returns to normal. All the disks in the base of the statue stay stuck where they are except the last disk which was numbered 4. The single disk ejects itself back onto the floor.

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 3/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box (3 turns to open)

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5

ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Torch snuffer
Torch (unlit)
Badger bones
1 healing potions
Bag of stone disks
Adventurers book.[/tabs]
► Show Spoiler
Last edited by Patdragon on Fri Sep 26, 2014 6:36 am, edited 1 time in total.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by nikohl » Fri Sep 26, 2014 5:11 am

"Ouch. So hey, that 2, sideways... Doesn't it look kind of like a wobbly N? And if her name really is Shegoblin, maybe she doesn't like that upside down 9 as a B, since it popped back out...maybe she'd prefer the 8, which means we don't have to use duplicate 4s, and it leaves the number 9 left over which that guy was holding?"

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by Theis2 » Fri Sep 26, 2014 5:45 am

Steals will look at his goblin statue to see if there is any hint on it and go towards the dead yellow goblin and eat an angerberry and beat the hell out of it!
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by Patdragon » Fri Sep 26, 2014 6:35 am

Small edit as there has been a small confusion, when i said final 4 I meant just the last disk not the last four disks.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by Nolandking » Fri Sep 26, 2014 10:32 am

Tells decide to move over to the box and get inside it.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by Tea » Fri Sep 26, 2014 8:47 pm

Just back away real slowly...

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 68

Post by nikohl » Sat Sep 27, 2014 10:01 am

"Is everyone ready?" All will put the 2 (sideways) in the last hole, unless someone asks her to wait.

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