GAL:Q5 - FoMH -Completed please move

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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by nikohl » Tue Jun 03, 2014 1:33 am

All will kick one of the bushes. If she feels better she will go back inside and join Steals in the second portal room. If she still feels angry she will wait.

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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by Tea » Tue Jun 03, 2014 8:16 am

Naps will offer Tells an anger berry. She will then continue working on dismantling her badger for bones and meat.

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by askstoomuch » Tue Jun 03, 2014 12:24 pm

Costa takes another skin
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by Nolandking » Tue Jun 03, 2014 1:39 pm

Tells will go out side with the anger berry but if All is till mad he will stay in the cave. If not he will eat the berry.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by Theis2 » Wed Jun 04, 2014 7:59 am

"Peculiar room.." Steals looks around and gives the yellow skull to the lower right an evil stare, certain that it's wrong. He then proceeds to open box I
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 11

Post by Patdragon » Wed Jun 04, 2014 7:29 pm

TURN 12

Costa goes to the next badger and skins it with song.
"I hope the next thing you face is worthy of your challenge my love and its blood will cover my sweet silvery skin, I used to have excellent smooth alabaster skin when I had my own body, and i was the envy of every one from my village, Ohh there goes the white beauty they would say...etc see continues to muse of how beautiful and admired she was, whilst the skinning goes on.
(+1 badger skin)

Naps decides to see what else he can get from the badger and decides to butcher it further.
(+1 badger meat, +1 badger bones)
► Show Spoiler
All idea to kick a bush is a fair idea and head to a bush, after the first kick the berry is in full effect and the first kick has turned into a second , a third, a eighth, even a few punches at it too. Leaves and branches are scattered every where.

Tells Having gotten a berry from Naps started to head outside and saw All kicking the crap out of a bush, so he stays in the tunnel, between cave and entrance, Thinking it it ok for the moment he also eats a berry.(+1hp)
► Show Spoiler
"Peculiar room.. " Steals say to himself as he looks at the around the room and at some of the skulls, before proceeding to the chest marked with an I. With no hesitation he opens it up and discovers.....nothing, well not nothing exactly, the chest is full of a some type of solid material and has an indent in both the lid and base that resembles the shape of a skull. Perhaps a skull would fit in here.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
A wand of unknown use (tho it has a flame symbol on it.)
speaker stone (whole)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 4/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Sharp Fork
Fancy Scabbard-(improves bloodsongs mood)
2 Anger berries
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin

[tabs: Steals the tequilla]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
Shield (+1 def)(1 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1
HP: 3/5

ITEMS:
Mouse Spear (+1ATT) (2 handed)
Druids Cloak
Torch snuffer

[tabs:Naps]
ATT: 2
DEF: 1
HP: 3/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
1 Anger berries
Badger skin
Badger meat
Badger bones[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 12

Post by Theis2 » Wed Jun 04, 2014 11:59 pm

"Oh..." Slightly disapointed he looks across the room again before realising he completely ignored the big chest in the middle and goes over to open it too.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 12

Post by Tea » Thu Jun 05, 2014 1:26 am

Naps, content with the results of her badger disassemblage, decides to take off after Steals, muttering something about the perils of random guesswork and prepares to face whatever's on the other side.
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 12

Post by nikohl » Thu Jun 05, 2014 2:03 am

All picks up the gold thing and, feeling better, goes back inside to the puzzle room.

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 12

Post by askstoomuch » Thu Jun 05, 2014 6:18 am

One day we Will kill the wizard and find a way to Give you a body once again
Costa tell his sword as he skins the last badger
viewtopic.php?f=4&t=2020 - Come have a drink

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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by Patdragon » Thu Jun 05, 2014 8:49 am

TURN 13

Costa goes to the final headless badger and skins its rather quickly with songs help.
"One day we Will kill the wizard and find a way to Give you a body once again"
"Getting a body would one day be a dream, but for now trying to find and kill that evil wizard with you will bring me much happiness my sweet mustachioed hunk. When we first met he seemed so nice and fun and Oh boy was he good in the sack...there was this thing he did with his wand.... she goes on for a bit before remembering she hates the man and stops.
(+1 badger skin)
► Show Spoiler
Tells in the dark passage way between entrance and the first cave ends up venting his anger on the wall this is until All who is calmer now and having picked up a single gold coin starts coming back inside(+1gp).
Tells turns and leaps in her direction and knocks both of them tumbling to the floor and outside into the muddy footprints, just before an attack the anger berries effects stop and he comes to his senses and he is atop her.
► Show Spoiler
"Oh... " Steals says disappointingly to himself before heading to the big chest in the center of the room, the lid of this one is quite heavy but manages to open it up and discovers and odd collection of coloured skulls and a scroll inside.
► Show Spoiler
Naps having finished off her badger and seeing Costa deciding to get the last pelt decides she has enough parts and jumps through the portal following Steals, the odd tingly sensation that Steals felt occurs for her as well and your wounds close a little.(+1hp)
You find your self in the new room just as Steals open a the chest in the center.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
A wand of unknown use (tho it has a flame symbol on it.)
speaker stone (whole)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 4/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Sharp Fork
Fancy Scabbard-(improves bloodsongs mood)
2 Anger berries
Torch snuffer
A Fire Elementals Heart (possible crafting component)
3 Badger skin

[tabs: Steals the tequilla]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
Shield (+1 def)(1 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1
HP: 3/5

ITEMS:
Mouse Spear (+1ATT) (2 handed)
Druids Cloak
Torch snuffer

[tabs:Naps]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
1 Anger berries
Badger skin
Badger meat
Badger bones[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 12

Post by Theis2 » Thu Jun 05, 2014 9:00 am

Steals looks at the scroll. "I think there is something wrong with the row all the way to the right and have to maybe switch them around. Not certain though.. But the word follow was marked up before and now the word the is marked, so I think we have to count the numbers of vowels in the marked word and follow that."
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by Tea » Thu Jun 05, 2014 10:19 am

"Hm, that's interesting, in the first room, the first word was marked, if this is the second room, the second word is marked, maybe it just tells us where we are." Naps contemplates the decor for awhile. "It looks like a counting system the humans use,..except instead of numbers there are different colored heads, so, maybe if we figure out what sculls are which numbers.... If we can safely assume that each color only represents one number,.....yellow scull cannot be zero because then the set on the right would be below zero, which also cannot happen because green scull takes the place of a number, not the minus sign, which is really odd to have in the middle of a number,...unless we're doing multiple operations to these.....but then wouldn't the layout be different? .... twice yellow scull is obviously red scull, but we can't rule out that it isn't red scull and 10,..this is going to be difficult to keep track of aloud..." Naps searches around for something she can use to write things down with while she tries to figure this out, she attempts to use parts of the burnt end of the torch to mark the floor. "then the 10 also applies to all the other numbers except for those in first place because if they go over, there would need to be a fifth scull."

((I have no idea if goblins normally are familiar with human mathematics, we have at least a counting system, and we probably have the same operations, but what if the syntax is something completely different? Naps, if we come across an integral or a bit of summation we may be in trouble. Not to say that goblins cannot have developed advanced mathematics like the humans, now that I think about it, some of them probably did, but can they really communicate with each other like this?
Wait,...that's a moot point,..this dungeon was created by goblins, so it's actually goblin mathematics, which answers the question that goblins and humans can do math together, whether this is common practice is still unknown. ))

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by nikohl » Fri Jun 06, 2014 6:27 am

"Oi! Will you be careful with those berries?!" All will push Tells off her and stomp back inside to the puzzle room.

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by Nolandking » Fri Jun 06, 2014 6:35 am

"Sorry couldn't help myself" said Tells as e follow All to the puzzle room.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by Patdragon » Sun Jun 08, 2014 6:40 pm

will post a little later today to give asks a few more hours in case he want to do something unexpected.
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- Karn, Silver golem

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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 14

Post by Patdragon » Mon Jun 09, 2014 3:44 am

TURN 14

"Oi! Will you be careful with those berries?!"
Tells"Sorry couldn't help myself"
With the small scuffle outside finished Tells and All head back inside and through the portal and Costa follows them , they all feel a wash of a healing tingle all over there bodies. (+1hp each)

Naps starts thinking up some ideas and starts scratching/painting torch ashes onto the floor to express them, whilst trying to explain

"Hm, that's interesting, in the first room, the first word was marked, if this is the second room, the second word is marked, maybe it just tells us where we are..............It looks like a counting system the humans use,..except instead of numbers there are different colored heads, so, maybe if we figure out what sculls are which numbers.... If we can safely assume that each color only represents one number,.....yellow scull cannot be zero because then the set on the right would be below zero, which also cannot happen because green scull takes the place of a number, not the minus sign, which is really odd to have in the middle of a number,...unless we're doing multiple operations to these.....but then wouldn't the layout be different? .... twice yellow scull is obviously red scull, but we can't rule out that it isn't red scull and 10,..this is going to be difficult to keep track of aloud..................then the 10 also applies to all the other numbers except for those in first place because if they go over, there would need to be a fifth scull."

"I think there is something wrong with the row all the way to the right and have to maybe switch them around. Not certain though.. But the word follow was marked up before and now the word the is marked, so I think we have to count the numbers of vowels in the marked word and follow that."
Having opened the chest and expressed a quick view Steals sees the scroll and takes it out and reads it to the others.

Place the same numbered skull
in the same numbered box
to open the same numbered door.
Skulls are numbered 1 through 6.

► Show Spoiler
A moment later you hear a hollow questioning voice from the chest

"Hello? Is there another set of idiots here?

anyone who looks in the chest sees...
► Show Spoiler

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
A wand of unknown use (tho it has a flame symbol on it.)
speaker stone (whole)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 5/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Sharp Fork
Fancy Scabbard-(improves bloodsongs mood)
2 Anger berries
Torch snuffer
A Fire Elementals Heart (possible crafting component)
3 Badger skin

[tabs: Steals the tequilla]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
Shield (+1 def)(1 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Mouse Spear (+1ATT) (2 handed)
Druids Cloak
Torch snuffer

[tabs:Naps]
ATT: 2
DEF: 1
HP: 5/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
1 Anger berries
Badger skin
Badger meat
Badger bones[/tabs]
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 13

Post by askstoomuch » Mon Jun 09, 2014 4:10 am

Costa pulls out bloodsong and points it at the skull, never making contact with it or the box

Speak you demon !
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 14

Post by Nolandking » Mon Jun 09, 2014 10:14 am

"Oh great a talking Skull just what we needed" Tells said sarcastically.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 14

Post by Theis2 » Mon Jun 09, 2014 10:20 am

"Oooh, talking skull!" Steals will pick up the talking skull even with costa pointing his sword at it and if the skull protest. If something bad seems to happen when he touch it, he'll let it stay in the chest.

"About the puzzle I think red is equal to 2 and yellow is equal to 6 given that 6 is the only number able to reach it self from a non zero value and it can only do that from 2 so to say. That would give the pinkish one a value of 4. Green and blue would thus be 5 and 1, and since Blue + white gives 4, I would say blue equals 1. Any problems with my logic?"
Steals
says this as he picks up the blue skull from the chest and carries it over to chest 1 and will put it into the chest if people agree.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 14

Post by Tea » Mon Jun 09, 2014 10:31 pm

► Show Spoiler
Naps confirms Steal's reasoning by having arrived at the same answers herself, albeit, after him. "And who were the last idiots?"

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 14

Post by nikohl » Tue Jun 10, 2014 1:52 am

"I trust you two - I've never been good at maths."

All will wave to the talking skull. "Hi!"

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 15

Post by Patdragon » Tue Jun 10, 2014 9:58 pm

TURN 15

Looking inside the chest Steals sees whats talking and proclaims
"Oooh, talking skull!" before taking it out.

Costa a lot more cautious avoiding both chest and skull draws out Song and says "Speak you demon !"
with the others chipping in there too cents.

"Oh great a talking Skull just what we needed "
All decides to wave and say "Hi!"

With what could have been a sigh to start with the skull speaks but no physical jaw movements occurs.
"Yep thought so...idiots... I'm not a demon and i may look like a skull but i'm not OK ..look at what i'm made of...Its crystal not bone, bloody flesh bags like you carved me up to make me look this way,used me in some bizarre experiment and many growth rings later I ended up here, bored out of my mind, until random idiots come along and ask me stupid questions."
"And who were the last idiots?"
"Gah...the last set of idiots where completely dense, bloody fleshbags... looked a lot like you.. two upper appendages, two lower appendages, this head thing you all ask about. Gah... right tedious bunch didn't once ask me about geo-dynamic fluids formations..........."
Steals tuned out a little with the skull talking in her hand put more thought to the puzzle and then comes to a conclusion and talks over the rant.
"About the puzzle I think red is equal to 2 and yellow is equal to 6 given that 6 is the only number able to reach it self from a non zero value and it can only do that from 2 so to say. That would give the pinkish one a value of 4. Green and blue would thus be 5 and 1, and since Blue + white gives 4, I would say blue equals 1. Any problems with my logic?"

Naps nods her head in agreement and All thinks before saying
"I trust you two - I've never been good at maths."

Still holding the talking skull Steals goes a places the blue skull in box one.

Nothing happens...
► Show Spoiler

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
A wand of unknown use (tho it has a flame symbol on it.)
speaker stone (whole)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 5/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Sharp Fork
Fancy Scabbard-(improves bloodsongs mood)
2 Anger berries
Torch snuffer
A Fire Elementals Heart (possible crafting component)
3 Badger skin

[tabs: Steals the tequilla]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
Shield (+1 def)(1 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Mouse Spear (+1ATT) (2 handed)
Druids Cloak
Torch snuffer

[tabs:Naps]
ATT: 2
DEF: 1
HP: 5/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
1 Anger berries
Badger skin
Badger meat
Badger bones[/tabs]
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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askstoomuch
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Posts: 4210

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 15

Post by askstoomuch » Wed Jun 11, 2014 6:52 am

Can you asure us this is no trap mister skull ?
Cause if it is , I'll have your head ! .... Well you get what I mean !
viewtopic.php?f=4&t=2020 - Come have a drink

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 15

Post by nikohl » Wed Jun 11, 2014 7:11 am

"do you think we need to put the skulls one, two and three in every box before anything will happen with the doors?"

All will go and talk to the skull. "So you said people ask you stupid questions. Are you meant to help with this puzzle? I'd like to know about those fluid formations you were talking about, since I'm no good at puzzles. We can have a chat."

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