GAL:Q5 - FoMH -Completed please move

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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 57

Post by Nolandking » Thu Sep 04, 2014 3:46 pm

Tells rush over to kill the froglings with his harpoon.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 57

Post by nikohl » Fri Sep 05, 2014 2:28 am

All brings the balls over to the puzzle.

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 57

Post by askstoomuch » Sat Sep 06, 2014 12:11 am

costa gives song a taste of the froglins blood

he puts the ball in the puzzle place
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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 59

Post by Patdragon » Sat Sep 06, 2014 1:16 am

TURN 59 Edited for additional feature which i forgot was arriving this turn.

Tells sees Costa small plight, quickly decides he wants to try out his new harpoon. It movements seem almost graceful as it spears the frogling leaving Costa free to take his ball over to the table, where he is met by All and Steals bringing theirs.

"hmm, we got the same amount of balls as there are sockets. Each ball got a different number, so I think we are supposed to put them into the socket and have each line up added together give 17 in order to open the doors."
Naps nods in agreement.
There is a brief flash in the room and out of the entrance doorway the goop appears, looking a little bigger than before.
► Show Spoiler
Steals then places his three balls into 3 sockets on 3 different sides of the triangle.
► Show Spoiler


Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 4/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 3/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 3/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
]Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water

[tabs:Naps]
ATT: 2
DEF: 1
HP: 2/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger skin
Badger bones
2 healing potions.[/tabs]
► Show Spoiler
Last edited by Patdragon on Sat Sep 06, 2014 2:42 am, edited 1 time in total.
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 59

Post by Theis2 » Sat Sep 06, 2014 1:45 am

Steals first fills in the buttom row with 1, 8, 6 and 2
He then proceeds to fill the left row with 1, 4, 9 and 3 and put the last orb into the last socket.
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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 59

Post by nikohl » Sat Sep 06, 2014 2:52 am

All concurs with Steals' placement of the balls. She picks her skull back up.

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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 59

Post by askstoomuch » Sat Sep 06, 2014 2:59 am

you really know how to handle balls costa smurks at steals

as he looks around the room for anything of intrest
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Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 59

Post by Nolandking » Sat Sep 06, 2014 12:13 pm

Tells watches the goop hoping it doesnt attack the goblins.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Patdragon » Sun Sep 07, 2014 11:19 pm

TURN 60

Costa sees Steals working out the puzzle and makes a quick quip "you really know how to handle balls" before looking to see if the room has anything else of interest.... He finds nothing else of interest tho.

Tells watches the goop intently and it starts heading towards him, He almost gets ready to attack but then it begins to veer towards the newly dead frogling and he breathes a breath of relief.
All retrieves her skull just as Steals places the last ball into its socket.
► Show Spoiler
A light runs all around the circumference of the triangle to and from the last ball placed, it then heads down the 3 tiny groves of the table and almost blasts out like a bolt from a crossbow. This light then hits the 3 doors and then open.

Naps finds the glow of the beams hypnotizing and does nothing this turn.

The goop happens to be in the wrong place at this time and one of the beams goes directly through it, it begins to shake and a smell of paint fumes and burning bodies begins to emanate from it
► Show Spoiler



Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 4/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 3/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 3/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
]Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water

[tabs:Naps]
ATT: 2
DEF: 1
HP: 2/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger skin
Badger bones
2 healing potions.[/tabs]
► Show Spoiler
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Theis2 » Sun Sep 07, 2014 11:45 pm

Steals picks up mr mineral again.
"Didn't we go through portal 3 last time we got the word 'the'? It doesn't seem to be the one on the right given the slimes current state. Maybe it's connected to the table? But let's get the dwarf and hurry out."
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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by askstoomuch » Mon Sep 08, 2014 7:43 am

ok so which one do we try ?
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spiderwrangler
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by spiderwrangler » Mon Sep 08, 2014 10:09 am

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Games I GM:
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Games I play in:
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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by askstoomuch » Mon Sep 08, 2014 10:18 am

my tortch snuffer is pretty long, if somebody holds it while entering the portal and somebody else holds the other side, we can always try if pulling somebody back

stupid plan that doesnt work but we could try it
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Tea » Mon Sep 08, 2014 3:27 pm

Naps takes out the badger skin in case she has to fan the now [partially] vaporized goop away from anyone [while they're deciding which door to take]. "The corner of the triangle three points to the middle door it looks like." [She will, however, not attempt to go through any doors until some kind of consensus is made.]

((wrote quickly, wee bit of editing. Now, more sense-making. Random good day for botching the English language.))
Last edited by Tea on Mon Sep 08, 2014 9:50 pm, edited 1 time in total.

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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Patdragon » Mon Sep 08, 2014 9:16 pm

If you are heading through a portal this turn please be clear which one it will be.

And the goop has not been completely vaporized, It is still there along with the beams keeping the doorways open.
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Theis2 » Tue Sep 09, 2014 1:24 am

Steals agrees to move through the north going portal as naps suggest.
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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by nikohl » Tue Sep 09, 2014 3:23 am

"How are you planning to bring the golem through the zappy death beam, just out of curiosity? It is too big to slide under." All takes her skull and goes north with the others."

Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Nolandking » Tue Sep 09, 2014 9:36 am

Tells stand there waiting for which way the group going.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 60

Post by Patdragon » Tue Sep 09, 2014 9:43 pm

willvpost in about 8 hours but looks like consenus is north portal.
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by Patdragon » Wed Sep 10, 2014 5:38 am

TURN 61

The group discuss which door to go but eventually decide to go through the north portal. Naps takes out her badger skin ready to flap if needed but....that may not have been such a good idea as the goop catches whiff of the still death fresh smell and instead of going after anyone else start heading towards Naps quite fast in fast. Not thinking of dropping the skin she runs quickly to the north door after the others but catches herself on one of the beams as she tries to avoid the goop. (-1hp) She jumps though the portal as do the others, hoping it is the right way.

Luckily everyone feels the healing chaos of the portal flow through the being and feel energized upon arriving in the next room, and if all is right the last puzzle room, before the fountain.(+1hp each)

This room is round unlike the others and there is a statue of a female goblin in the center holding a bow and a book. There is the common writing on the wall but there is also writing on the floor this time and what is more odd is the portal ways are all ready open and there are dead goblins scattered about.

Costa is once again blinded by the amount of magic in the room, so takes off his glasses before it it effect him long term. Steals, Tells , All and Naps scan the room for any danger and there is none, well until the goop arrives anyway, it then begins to chase after Naps and her badger skin again.
► Show Spoiler
Naps


Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 4/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water

[tabs:Naps]
ATT: 2
DEF: 1
HP: 2/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger skin
Badger bones
2 healing potions.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

Nolandking
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by Nolandking » Wed Sep 10, 2014 7:32 am

"Keep running in circle so the goop doesn't eat the bodies" said Tells to Naps as he move to check the blue goblin with the backpack. Tells poke the body with his harpoon to make sure it safe then check what items the poor guy had on him.

OOC: The face on Naps is priceless :lol:
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by nikohl » Wed Sep 10, 2014 12:06 pm

All goes to check on the yellow guy, picking up the sword and helmet if she thinks it's safe.

"Don't let the goop eat the bodies before we check that they're not part of the puzzle!"

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by Theis2 » Wed Sep 10, 2014 12:15 pm

Steals will look at the statue, chest and the text on the ground while avoiding the goop for now.
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askstoomuch
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Posts: 4210

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by askstoomuch » Wed Sep 10, 2014 1:50 pm

costa takes the book and coin purse from the dead blue guy taking his shirt thing as well seeing as he doesnt need it anymore

if there is time, he will try and grab the purple guy and drag hims away from the goop
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 61

Post by Tea » Thu Sep 11, 2014 11:17 pm

Naps will continue prancing (or running) around with the badger skin.

((Naps you are so never living this down. This is turning hilarious))

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