GAL:Q5 - FoMH -Completed please move

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Patdragon
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GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Patdragon » Fri Sep 12, 2014 4:15 am

TURN 62

Tells and Costa both go and look at the blue goblin, whilst tells is being safe and pokes it with his harpoon first,the body seems to have no wounds, but it is very thin and looks like it may have died of starvation. Costa dives straight in and gets the coin purse and the book, not to be denied Tells takes the backpack as he searches the rest of the body.

Tells rummages through the backpack and finds a few items, 50ft Rope, pen and ink, biscuits, water flask, a dagger (+1 att) and a 2 alchemist fire bottles.

Costa hefts the coin purse and quickly opens it and is mildly disappointed when he doesn't find any coins within but what he does find is flat and rounded like coins but they are stone disks with a number engraved in them. They seem to be numbered 0-9.
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The book seems of more interest. It was appears to the scribbling of a previous adventuring party as they traveled through the pathway to the fountain. It was left open on this page which describes this room.
The last entry says :- I am alone, the others are all dead, we...I couldn't figure out this last room, I'm sure it has something to do with the riddle I found in a wrong turn ÔÇ£her sacred number is the one not in her nameÔÇØ but she doesn't have a name. It made no sense to me. So we tried walking through with all the disks and none of them but it just didn't work and they died. I am going to rest and think before trying something myself, perhaps she will answer me in a dream.

All investigates the yellow goblin and takes his helmet and sword, he searches the rest of the body and finds nothing until he catches a glint from the left hand and when he opens it there is a stone disk which is number with a 9. The goblin appears to have broken most of his bones and is scorched as if by fire.

Steals examines the floor, the box and a familiar looking statue, the floor is engraved with a phrase but nothing seems unusual about it, the box contain several money pouches all of the same size and the statue is quite imposing, it almost feels a little like it is watching everybody and at the base there are 9 circular indents. The items the statue is holding look to be real items along with the veil of the face.

"Keep running in circle so the goop doesn't eat the bodies"
"Don't let the goop eat the bodies before we check that they're not part of the puzzle!"

Naps quite concerned listens to his friends and runs about trying to play keep away with the goop. It almost catches him a few time and they manage to do one whole lap of the fountain without incident. The goop however then stops and begins to wobble a little whilst near the purple goblin...maybe its excitment...it had to tell with an amorphous blob.
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Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 4/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
Bag of stone disks
Adventurers book.

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 2/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger skin
Badger bones
2 healing potions.[/tabs]
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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by askstoomuch » Fri Sep 12, 2014 7:14 am

costa tosses the stuff to who ever feels like puzzeling
and goes to loot the purple guy
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by nikohl » Fri Sep 12, 2014 12:40 pm

"Sword here if anyone wants it. This guy's dead holding 9 so we can probably rule that number out."

All looks at the book that the statue is holding.

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Theis2 » Fri Sep 12, 2014 1:44 pm

Seeing Costa is looting the purple guy, Steals decides to investigate the two odd pixels on the opposite site of the statue.
"Should we consult the inn using mr. mineral again?"
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Nolandking » Fri Sep 12, 2014 2:04 pm

"I don't think he would know what to do since he and he creator never got this far" said Tells

OCC: I think Naps deserve the armor on the purple dead goblin for doing such a good job playing keep away.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Tea » Fri Sep 12, 2014 6:04 pm

"Oye Goop, fetch!" Naps throws the badger skin through the nearest portal and then runs after the thrown bag of numbers. If she has time to inspect its contents without getting eaten by purple goo, she will remark that they can spell "goblins" with the numbers, but that she isn't sure about that being the answer to the puzzle.

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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Patdragon » Fri Sep 12, 2014 9:26 pm

everybody has posted but i will wait out the full 48 hours incase you wanted to respond to each others post.
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by nikohl » Sat Sep 13, 2014 9:25 am

"How do we make the N in goblins with the numbers? And i think Steals means contact headquarters, not ask the skull."

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GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by Patdragon » Sun Sep 14, 2014 1:47 am

TURN 63

Steals thinks he spots something of interest on the other side of the statue but after getting closer it was actually just some artists error when the were making the statue, leaving a chip or too out of place.
""Sword here if anyone wants it. This guy's dead holding 9 so we can probably rule that number out.""All mentions as she goes to the recently vacant area just left by Steals then decides to look at the book. She can see the title, and some of it looks like old goblin. but its hard to tell, It does however also have a symbol of cross and the goblin symbol for sleep, which is what the bard told you to look out for, and will give extra money for. As she reaches forwards for a better look, she hit a magical barrier and a force field pops up around the statue.

Some brief discussion is made but with no resolution.
"Should we consult the inn using mr. mineral again?"
"I don't think he would know what to do since he and he creator never got this far"

Costa uninterested in the book or the coins heads towards the purple goblin but the goop is very near it and starts wobbling and convulsing in his direction so he hold off a moment for a chance to get nearer. but its to late and the goop fires off a globular sphere and it hits Costa in the face, "AHHH!it burns!" (-1hp, Blinded 1R)

Naps seeing Costablinded and the goop maybe a little distracted shouts "Oye Goop, fetch!" and he waves his badger skin about, she briefly whips near the goop catching the skin in its acidy mass and the throws the skin over into the 1st doorway.
► Show Spoiler
What happens next is the goop takes the bait and dives/rolls after the skin....however this is when the shit hits the fan, or the goop anyways...As the goop makes contact with the portal it explodes in a acid-y ball of mess, like a jelly in an open blender.
Everyone is far enough away or wearing enough protection to avoid the real large gooey parts except Costa and Naps.
Costa already blinded from a spitting attack take a large blob to the stomach and it starts to sizzle. (-2hp- Burning)
Naps being the closest takes the full brunt of the parts that spread outwards, It really burns and he collapses (-2hp- Burning/dying)

The others look on shocked!
► Show Spoiler
"Well i think that's the end of that fluid formation!

Condition -
Blinded R-blinded for a number of rounds = to r blinded mean 75% chance of failing actions relying on sight.
Burning- you with take 1 extra Hp of damage a turn until the source of the damage is removed.
Dying- You can not act and if not healed next turn you will be dead.


Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5
burning

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
Bag of stone disks
Adventurers book.

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)


[tabs:Naps]
ATT: 2
DEF: 1
HP: 0/5
Burning- Dying

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger bones
2 healing potions.[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 62

Post by Theis2 » Sun Sep 14, 2014 2:16 am

Besides being slightly confused by his sudden gender change, Steals the male goblin decides to brave the flying paint and run towards Naps to forcefeed him two anger berries, while trying to remove as much burning goop as possible from him.
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by Patdragon » Sun Sep 14, 2014 2:20 am

You haven't changed gender but i did miss the comer after your name as i was till referring to All. ;)
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askstoomuch
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by askstoomuch » Sun Sep 14, 2014 2:47 am

why the f$%^ did you do that !!! I'm blind aghhh my eyes !!!! somebody help me ! * Waving his arms around screaming loudly*
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by nikohl » Sun Sep 14, 2014 3:00 am

"Does anyone have any water? Wipe off the goop with some wet material!" All gets out her healing potion in case the anger berries won't go down or Costa gets worse. She will feed the potion to anyone still Dying after the berries/cleaning.

(Edited to add: Naps has her own potion & that might be quicker/safer than anger berries. Just a thought.)

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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by Tea » Sun Sep 14, 2014 10:17 pm

((yes, if possible feel free to pillage Nap's items for healing potions, Costa looks on the verge of needing one too and the explody goop is pretty much Naps's fault))

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by Theis2 » Sun Sep 14, 2014 10:40 pm

((I got enough armor to avoid taking damage from naps attack.))
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 63

Post by Nolandking » Mon Sep 15, 2014 11:45 pm

Tell try to see if he can get the armor and sword off the dead purple goblin so it now melt in the acid.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by Patdragon » Tue Sep 16, 2014 7:34 am

TURN 64

"Does anyone have any water? Wipe off the goop with some wet material!"
All begins to rummage through her gear to find a healing potion but before she finds it Steals rushes over to Naps and force feeds him 2 berries (+2HP) but getting him to swallow is difficult and it takes longer than expected so he only just begins to scrape the goo off when Naps's eyes flutter open and then he begins to scream in the face of his savior as the goop continues to burn (-1Hp).

"Why the f$%^ did you do that !!! I'm blind aghhh my eyes !!!! somebody help me !"
Costa begins to jump and shout wildly whilst scraping the goop away from his face and eyes, his vision is just about back when realization that the goop on his body is still burning him makes him pass out. (-1Hp- dying)

All who was at the ready with a healing potion quickly rushes over to Costa and makes him down in in one (+3HP), making his eyes open back up, but cringing at the still burning goop.

Seeing the apparent danger about to befall Tells bravely and heroicly ignores his friends and goes to save the sword and armour from their possible goopey destruction. He is lucky, he manages to get to them and get the goo off in time before any major damage was done, they will be safe for another day. She gain a chain mail shirt (+2DEF) and a sword (1H, +1ATT)
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5
Burning

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
Bag of stone disks
Adventurers book.

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
chain mail shirt (+2DEF)
a sword (1H, +1ATT)

[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5
Burning-

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger bones
2 healing potions.[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by nikohl » Tue Sep 16, 2014 7:49 am

All helps get the goo off Costa's body and face, using one of the badger skins that Costa has to wipe off the goo rather than touching it with her hands.

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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by Nolandking » Tue Sep 16, 2014 7:35 pm

Tells will move away from the goop and wait for Naps to get better so he can give him the sword and armor.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Tea
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by Tea » Tue Sep 16, 2014 10:51 pm

A bit dazed from her first near-death experience, Naps will stare up at Steals's face until she realizes that downing one of her healing potions right about now would probably be a really good idea. :oops: "I take it that idea,....er......didn't work too well....."

((Ooooo, more facial expressions! The more I look at the Costa, All, Dead Blue Guy trio, the more hilarious it gets))

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Theis2
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by Theis2 » Tue Sep 16, 2014 11:12 pm

Steals will continue scraping goo off naps
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Patdragon
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 64

Post by Patdragon » Thu Sep 18, 2014 6:42 am

TURN 65

All speedily nabs a badger skin off Costa starts removing the goo from his body, The skin sizzles but and downgrade the quality but it can still be useful. it comes off quite easily with a bit of effort and he soon becomes clean enough its doesn't burn too much any more a good shower will make him feel much better.

Steals tries to scrape of more goo from Naps and does a decent job until she speaks and her voice changes suddenly a little deeper as she goes to pull out her own healing potion.
" I take it that idea,....er......didn't work too well..... perhaps sticking this into you will work better!". She smashes the bottle on the ground wasting its contents then tries to jab Steals with the glass shard. If it wasn't for his armour and being ready he would have taken a right stabbing, after a few useless thrust the effort and will begins to fade from Naps and the left over anger is mostly at herself for having caused so much trouble.

Tells then approaches her and offer the sword and chain mail he just salvaged.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
Helmet (+1DEF)
Sword (1H, +1ATT)
+1gp

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 3/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
Bag of stone disks
Adventurers book.

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
1 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5

ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
chain mail shirt (+2DEF)
a sword (1H, +1ATT)

[tabs:Naps]
ATT: 2
DEF: 1
HP: 1/5

ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger bones
1 healing potions.[/tabs]
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Anger is fleeting, Remorse eternal...
- Karn, Silver golem

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askstoomuch
Fumbles More Than Fumbles
Posts: 4210

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 65

Post by askstoomuch » Thu Sep 18, 2014 7:14 am

thank you thank you , thank you , thank you THANK YOU !!!
in his excitment costa tries to kiss all
viewtopic.php?f=4&t=2020 - Come have a drink

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Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 65

Post by Theis2 » Thu Sep 18, 2014 7:47 am

Steals walks over and picks up mr crystal again and flicks a coin numbered 8 at the statue

EDIT: "I'm amazed you didn't have any snarky comments about what happened after the paint goo monster exploded."
Last edited by Theis2 on Thu Sep 18, 2014 12:46 pm, edited 1 time in total.
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I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

nikohl
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Re: GAL:Q5 - The Fountain of Mud-honey -Turn 65

Post by nikohl » Thu Sep 18, 2014 11:59 am

"Eww, get off, you're covered in acid!" All runs away from Costa.

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