Tells and Costa both go and look at the blue goblin, whilst tells is being safe and pokes it with his harpoon first,the body seems to have no wounds, but it is very thin and looks like it may have died of starvation. Costa dives straight in and gets the coin purse and the book, not to be denied Tells takes the backpack as he searches the rest of the body.
Tells rummages through the backpack and finds a few items, 50ft Rope, pen and ink, biscuits, water flask, a dagger (+1 att) and a 2 alchemist fire bottles.
Costa hefts the coin purse and quickly opens it and is mildly disappointed when he doesn't find any coins within but what he does find is flat and rounded like coins but they are stone disks with a number engraved in them. They seem to be numbered 0-9.
The last entry says :- I am alone, the others are all dead, we...I couldn't figure out this last room, I'm sure it has something to do with the riddle I found in a wrong turn ÔÇ£her sacred number is the one not in her nameÔÇØ but she doesn't have a name. It made no sense to me. So we tried walking through with all the disks and none of them but it just didn't work and they died. I am going to rest and think before trying something myself, perhaps she will answer me in a dream.
All investigates the yellow goblin and takes his helmet and sword, he searches the rest of the body and finds nothing until he catches a glint from the left hand and when he opens it there is a stone disk which is number with a 9. The goblin appears to have broken most of his bones and is scorched as if by fire.
Steals examines the floor, the box and a familiar looking statue, the floor is engraved with a phrase but nothing seems unusual about it, the box contain several money pouches all of the same size and the statue is quite imposing, it almost feels a little like it is watching everybody and at the base there are 9 circular indents. The items the statue is holding look to be real items along with the veil of the face.
"Keep running in circle so the goop doesn't eat the bodies"
"Don't let the goop eat the bodies before we check that they're not part of the puzzle!"
Naps quite concerned listens to his friends and runs about trying to play keep away with the goop. It almost catches him a few time and they manage to do one whole lap of the fountain without incident. The goop however then stops and begins to wobble a little whilst near the purple goblin...maybe its excitment...it had to tell with an amorphous blob.
.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/5
ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -
This wand has 7 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
Planarport token (30ft radius planeshift to get home)
1 Anger berries
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
+1gp
[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 4/5
ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
Bag of stone disks
Adventurers book.
[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 4/5
ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
3 Anger berries
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Goblin Statue
Crystal Skull - carry only item. Can be used to contact guild for 24 hours talk. Cooldown 10 turns. Reduce Cool down by sacrificing 1 hp for 2 turns.
[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 4/5
ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
[tabs:Naps]
ATT: 2
DEF: 1
HP: 2/5
ITEMS:
Steel knife (+1 ATT)(1 handed)(on loan from All)
Torch snuffer
Torch (unlit)
Badger skin
Badger bones
2 healing potions.[/tabs]