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Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 7:29 am
by ChuckDaRighteous
Well of the equipable items that were not split up I'd like (in order of desire):
obsidian ring
cloak of blood banking (more for aesthetic than anything else)
helmet
I'd also like the 1/2 curtain for my war banner.
Other notes:
I don't need an axe if I'm given the straight razor
- wooden shaft & Spearhead (Can be fixed)
What is that from and why do I have it?
Soar's shield can be split? coolness.
And I think he queen ant head, hookah and books should all go to the guild
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 7:31 am
by BadgeAddict
I have no idea if it can be split....it was simply a suggestion...you'll have to ask the gnome...and/or thinks
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 9:18 am
by GathersIngredients
@ badge: The flaming trident, the berzerker's axe and the wizard's staff don't say whether they are 1 or 2 handed. I think I remember the berzerker's axe to be 2 handed, and I would
assume as much for the other two, but I wanted to make sure.
@ team:
IF we go by badge's splitting suggestion (would be fine with me), which leaves these items up for grabs:
► Show Spoiler
- Crystal Heart
- Leather Jerkin (+1 Def)
- Length of Rope
- Bark Armor (+2 Def, Vulnerable to fire)
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- Crystal Ball
- Golden Goblet
- 1/2 of a Red Curtain (Red)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down) - could be counted as Def item, too. Kinda.
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
- Berzerkers Axe (+3 ATT, -2 DEF)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Bone
- Magical Components bag
- Helmet (+1 Def)
- Queen Ant Head
- Hookah
- Books
1. Summoning strange creatures from strange places
2. How to summon imps, demons and other horribly evil things
3. Woodward's guide to all things wooden
4. Enchantments for Everyone
5. Pet Friendly Translocation Spells
and these if we take into account that the books (I'm fine with having them at the HQ allowing more of us to MAYBE learn about and dabble a little into magic), the hookah and the red ant queen head go to the HQ (I wanted to get the head mounted as trophy on the wall for the HQ anyways, but I still think that Walks should get credit/reward for that, if any):
► Show Spoiler
weapons:
(Each of us got at least a simple axe and a spear, except William, who got the longsword and withering touch and Right who got the flaming trident, axe and razor)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Wizards Staff (+2 Atk, 50% chance of knockback)
Def Items:
(each of us got 'half a 2h shield' - let's hope Ralf - or someone else - can make this happen)
- Leather Jerkin (+1 Def)
- Bark Armor (+2 Def, Vulnerable to fire)
- Helmet (+1 Def)
Magic items:
- Wizards Robe (+1 Def vs. Magic)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
Misc:
- Crystal Heart
- Length of Rope
- Wizards Hat
- Wizards Slippers
- Crystal Ball
- Golden Goblet
- 1/2 of a Red Curtain (Red)
- Bone
- Magical Components bag
I guess under these conditions I would like Walks to get:
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Length of Rope
I'll try and not be greedy about the DEF items, since Walks'll get - hopefully - a nice 1 h shield; also, the +1 HP necklace should keep Walks a bit safer AND I know that she'll get a nifty wolfskin cloak once we return to the HQ (cost her one valuable looking pelt and 20 G for the crafting, mind you, so please appreciate this.
)
@chuck: the spearhead and shaft is from Walks' inventory. Someone broke their spear during the quest and Walks decided to keep the pieces, to maybe repair it or build something else with it. I dunno why you ended up with it, and Walks with a whole spear, but it makes no difference to me. We can swap back, if you prefer.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 10:25 am
by spiderwrangler
Of those items, the only ones that Laughs would have a vested interest in would be the Leather Jerkin (since he did loot it, and he's the one that's had to put up with it's stench of rodent urine all quest...
Likely was going to see if Ralf can get the smell out) and the wizards hat, since it will look nice with his fake beard.
@Chuck, my plan prior to this quest was to see if the gnome could turn the tapestry rod into two more manageable weapons, but since we seem to be in good supply, you may have it for use in creating a guild banner.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 1:10 pm
by Synch
► Show Spoiler
Chuck, you could use the wooden shaft for the standard if you didn't want to use the tapestry rod.
I guess I'll take the axe, unless Soars or Quarg would prefer it. Could I also have the bone? I'll see if it can be turned into a dagger.
I'm presuming Arnold stays with me?
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 3:06 pm
by ChuckDaRighteous
spiderwrangler wrote:@Chuck, my plan prior to this quest was to see if the gnome could turn the tapestry rod into two more manageable weapons, but since we seem to be in good supply, you may have it for use in creating a guild banner.
Much appreciated man.
Synch wrote:Chuck, you could use the wooden shaft for the standard if you didn't want to use the tapestry rod.
Actually I could use both. I'd use the rod for height and the shaft for the cross bar.
Quick image search, the closest thing to what I wanted was this:
but less ragged and without the skull on top. Still trying to decide what image I want on the flag.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 3:57 pm
by Quarg
I don't have a problem with the divison of loot except where is the water basin...
I had an idea for that for the whole guild but I know Walks was also talking about it...(though lugging it around dungeons sounds rather problematic)
I need to buy a helm but don't mind if Chuck winds up with the one from this adventure...
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 6:15 pm
by BadgeAddict
The water basin.....i forgot that...but due to it being a large(ish) item which requires it to be carried as opposed to being placed in your inventory,
Also, the Skull chest and bone key which Gathers asked for, I should mention has a special ability. (I'm telling you this as opposed to you discovering this, i apologize)
When two or more items/things are placed in the chest and it is locked with the bone key, once the chest has been unlocked and opened, you will find that the items have merged into one new item, though It may not always be the result you expected. However, this item (chest) is currently under her ownership and this new information should not be something to be squabbled over. I would hope that this item may become a guild shared item.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 8:33 pm
by SaruSama
Can I get the bark armor, magical components bag, and crystal heart? Also the endless basin are we giving that to the hq for a reward we split as a group? or does one of us want to keep it?
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 9:37 pm
by Synch
► Show Spoiler
Who's Ralf? What does he charge for work on items?
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 9:47 pm
by ChuckDaRighteous
Synch wrote:Who's Ralf? What does he charge for work on items?
He's a gnome that works at the GAL. If you read through Q1 you'll find out how he came to reside among us. As for prices, its sorta variable with no set system. Ask and you'll receive a price based on what you want done.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Sun Jun 29, 2014 10:31 pm
by Synch
ChuckDaRighteous wrote:Synch wrote:Who's Ralf? What does he charge for work on items?
He's a gnome that works at the GAL. If you read through Q1 you'll find out how he came to reside among us. As for prices, its sorta variable with no set system. Ask and you'll receive a price based on what you want done.
► Show Spoiler
Cheers Chuck. If thats the case, I'm wondering if I can take the goblet or something else of monetary value so I can get my cloak made? Provided no-one else wants to use it.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Mon Jun 30, 2014 4:53 am
by BadgeAddict
Sorry, yes, the berzerkers axe, Wizards Staff & Flaming trident are all 2-handed weapons.
oh, and arnold is going with Leaves(synch) obviously, though he may need to be found a home of his own because, for all you know may accidentally set the tavern on fire.
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Mon Jun 30, 2014 5:12 am
by Quarg
SaruSama wrote:Can I get the bark armor, magical components bag, and crystal heart? Also the endless basin are we giving that to the hq for a reward we split as a group? or does one of us want to keep it?
Er...I'm going to question the crystal heart....since we don't know what it does...
Re: GAL: Q4 - Tower Assault - Turn 77
Posted: Mon Jun 30, 2014 5:47 am
by spiderwrangler
Synch, as far as the goblet, and maybe some of the other items, I think we really should have them looked at through the magic seeing glasses that are currently on the mud honey fountain quest before they get sold off to fund repair projects, but perhaps ralf or someone else may be able to determine magical properties of items too?
Re: GAL: Q4 - The End
Posted: Mon Jun 30, 2014 6:42 am
by BadgeAddict
The party escapes the Great Tree that stands in the middle of the No-Longer-Quite-As-Horribly-Evil Swamp on the back of a giant green dragon who has great respect for
William, but not really anyone else in the group.
Other than the group splitting up any loot, I would again like to open this Quest up for any comments, critiques, or suggestions from anyone...I like to think of my style as always evolving and at least attempting to learn and improve, so please, anyone, add your voice.
Re: GAL: Q4 - Completed
Posted: Mon Jun 30, 2014 6:51 am
by spiderwrangler
Arnold cracks me up.
Re: GAL: Q4 - Completed
Posted: Mon Jun 30, 2014 6:58 am
by thinkslogically
Hooray! Congratulations on a successful quest! That ending looks badass (I haven't been following for a while I'm afraid but I'll read through everything when I'm done working I promise).
Ralf will be available for all your tinkering needs when you get back to HQ, but I'd ask for your patience in getting updates from me at the moment. If you stack up your questions in the HQ thread though I'll get to them as and when I can. Probably won't get pictures for a while, but I'll try and get you answers at least!
Re: GAL: Q4 - Completed
Posted: Mon Jun 30, 2014 7:00 am
by BadgeAddict
I must admit that my artistry skills are not quite as good as my tracing skills....
Re: GAL: Q4 - Completed
Posted: Mon Jun 30, 2014 10:49 am
by SaruSama
I just wanted the crystal heart as i thought i could sell/trade it for some money to get ralf to work on stuff.
Re: GAL: Q4 - Completed
Posted: Mon Jun 30, 2014 3:47 pm
by Synch
OK yup maybe we get every item checked first.
Yay Arnold!
Thanks so much Badge!!
Re: GAL: Q4 - Completed
Posted: Tue Jul 01, 2014 12:21 am
by GathersIngredients
I love how Arnold sticks out his tongue in the last shot!
I enjoyed the game a lot. Thanks for hosting it, Badge.
Re: GAL: Q4 - Completed
Posted: Tue Jul 01, 2014 2:55 am
by Quarg
SaruSama wrote:I just wanted the crystal heart as i thought i could sell/trade it for some money to get ralf to work on stuff.
Then it should stay in the 'pot' so that we can divide the proceeds amongst all of us...
Re: GAL: Q4 - Completed
Posted: Tue Jul 01, 2014 3:28 am
by spiderwrangler
Of course the crystal heart may be the wizards way of cheating death...
Re: GAL: Q4 - Completed
Posted: Tue Jul 01, 2014 2:08 pm
by ChuckDaRighteous
So it seems we didn't finish divvying up the loot. Wouldn't mind finishing this up.
Going off of badge's division and what everyone requested thereafter, it leaves us with this:
► Show Spoiler
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- Pieces for a war banner:
- - - Tapestry Rod
- - - wooden shaft & Spearhead (Can be fixed)
- - - 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage")
- › of a 2-handed shield (+1 Def) (Gnome Work?)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)
► Show Spoiler
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- 85% of a Curtain (Brown)
- 7 crusty grungy smelly mugs
- Leather Tie Cord
- 5 Metal Curtain Rings
- › of Shield of Corrosion Resistance (+2 Def)( 2-Handed)(Gnome work?)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Length of Rope
► Show Spoiler
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- White Rat Hide
- Piece of Glass
- › of a 2-handed shield (+1 Def) (Gnome Work?)
- Bone
- Berzerkers Axe (+3 ATT, -2 DEF)
► Show Spoiler
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- › of Shield of Corrosion Resistance (+2 Def)( 2-Handed)(Gnome work?)
- Barrel Lid
- Bark Armor (+2 Def, Vulnerable to fire)
- Magical Components bag
► Show Spoiler
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- 2 human ears
- Old crumbling journal
- › of a 2-handed shield (+1 Def) (Gnome Work?)
- Leather Jerkin (+1 Def)
- Wizards Hat
► Show Spoiler
- LongSword (+2 ATT)(2-handed)
- Withering Touch
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- › of a 2-handed shield (+1 Def) (Gnome Work?)
Everything else is a mishmash of unclaimed things or things going to the guild:
► Show Spoiler
Going to guild:
- Queen Ant Head
- Hookah
- Books
1. Summoning strange creatures from strange places
2. How to summon imps, demons and other horribly evil things
3. Woodward's guide to all things wooden
4. Enchantments for Everyone
5. Pet Friendly Translocation Spells
- Bone Key/Bone Chest
- Endless Water Basin
Potentially magical/trophy/sell for money:
- Crystal Ball
- Golden Goblet
- Crystal Heart
Unclaimed:
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
You will notice, there are
3 2 unclaimed items. I might have missed a Dibs on one of those items. If I missed anything let me know. Or if you want one of those, call it.