GathersIngredients wrote:@ badge:
First and foremost of all, thank you very VERY much for running this game/quest. It has been extremely enjoyable.
I'd love a picture of all of us being carried by the helpful dragon.
Also, can you please clarify which weapons are 1 or 2 handed?
And can we please be flown back to the original dungeon, so we can pick up the red ant queen head and the hookah and maybe some more barrel lids and the remains of the rat statue (and anything else I might have forgotten) before returning to the HQ?
Is the 'book of Summon Evil' the same thing as 2. 'How to summon imps, demons and other horribly evil things '?
Is the +1 Def from the Wizards robe working ONLY against magic, or against regular damage, too?
A few answers, the weapons are already marked as 1 or 2 handed.
Remember the young queen promising you that 2 of the ants will carry large stuff back to base for you, this will happen.
The two books are the same, when Soars found it, there was no placard to tell him what the book was, he made that estimate based on the pictures inside. (or something like that)
The wizards robes is vs. magic only...
Now, I would like to make a suggestion to hurry things along, below are the inventory tabs listing things that could be split. The healing salves were already given to each of you, why should someone have to give up what they didn't use.
If you would allow it, I think i can break down what everyone should/could get with a few minor "swaps" after the fact.
There are two Tab structures below, the first is what everyone has currently, and the second is after the swap.
.[tabs:
Right(ChuckDaRighteous)]
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed)
- Bone
- Magical Components bag
- Helmet (+1 Def)
- 2-handed shield (+1 Def)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage")
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
[tabs:
Walks(Gathers)]
- Simple Axe(+1 ATT) (1-handed)
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- 85% of a Curtain (Brown)
- 7 crusty grungy smelly mugs
- wooden shaft
- Spearhead
- Leather Tie Cord
- 5 Metal Curtain Rings
[tabs:
Leaves(Synch)]
- Spear (+1 ATT) (2-handed)
- White Rat Hide
- 2-handed shield (+1 Def)
- Piece of Glass
- Crystal Heart
- Bark Armor (+2 Def, Vulnerable to fire)
[tabs:
Soars(SaruSama)]
- Spear (+1 ATT) (2-handed)
- Barrel Lid
- Shield of Corrosion Resistance (+2 Def)( 2-Handed)
1. Summoning strange creatures from strange places
2. How to summon imps, demons and other horribly evil things
3. Woodward's guide to all things wooden
4. Enchantments for Everyone
5. Pet Friendly Translocation Spells
[tabs:
Laughs(Spiderwrangler)]
-
Leather Jerkin (+1 Def)
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Spear (+1 ATT) (2-handed)
- Old crumbling journal
- Length of Rope
- 2 human ears
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- Crystal Ball
- Golden Goblet
[tabs:
William(Quarg)]
- LongSword (+2 ATT)(2-handed)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Withering Touch (-1 Hp Magical ATT, ignores DEF, Ranged Weapon, 1-Handed) Cooldown 1 turn (Charge= 1 Turn; Cast = 1 Turn, repeat) *Cannot ÔÇ£holdÔÇØ a charge. Can be overcharged for additional damage to target at cost of damage to wielder.
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))[/tabs]
.[tabs:
Right(ChuckDaRighteous)]
- Simple Axe(+1 ATT) (1-handed)
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- Flaming Trident (+2 Atk "Fire damage")
- › of a 2-handed shield (+1 Def) (Gnome Work?)
[tabs:
Walks(Gathers)]
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- 85% of a Curtain (Brown)
- 7 crusty grungy smelly mugs
- Leather Tie Cord
- 5 Metal Curtain Rings
- › of Shield of Corrosion Resistance (+2 Def)( 2-Handed)(Gnome work?)
[tabs:
Leaves(Synch)]
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- White Rat Hide
- Piece of Glass
- › of a 2-handed shield (+1 Def) (Gnome Work?)
[tabs:
Soars(SaruSama)]
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- › of Shield of Corrosion Resistance (+2 Def)( 2-Handed)(Gnome work?)
- Barrel Lid
[tabs:
Laughs(Spiderwrangler)]
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- 2 human ears
- Old crumbling journal
- › of a 2-handed shield (+1 Def) (Gnome Work?)
[tabs:
William(Quarg)]
- LongSword (+2 ATT)(2-handed)
- Withering Touch
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- › of a 2-handed shield (+1 Def) (Gnome Work?)
[tabs:Trade or Guild or Group]
- Crystal Heart
-
Leather Jerkin (+1 Def)
- Length of Rope
- Bark Armor (+2 Def, Vulnerable to fire)
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- Crystal Ball
- Golden Goblet
- 1/2 of a Red Curtain (Red)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
- Berzerkers Axe (+3 ATT, -2 DEF)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Bone
- Magical Components bag
- Helmet (+1 Def)
- Queen Ant Head
- Hookah
- Books
1. Summoning strange creatures from strange places
2. How to summon imps, demons and other horribly evil things
3. Woodward's guide to all things wooden
4. Enchantments for Everyone
5. Pet Friendly Translocation Spells[/tabs]
The last tab on the bottom is the items i have no idea what to do with, if you agree with the way i split things thus far, argue out the rest...