GAL: Q4 - Completed (please move eventually)

For all games that are now over.
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SaruSama
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Re: GAL: Q4 - Tower Assault - Turn 70

Post by SaruSama » Wed Jun 18, 2014 3:39 pm

Ooc sorry im an idiot, sorry didnt post last night my schedule at work is mesed up this week. Completely missed posting.

Soars will try to do things in this order stopping when its too much for one turn. 1.use the healing salve on himself. 2. Attack the wizard with his spear. 3. Pick up his shield. 4. Get into position to defend the others from imp attack.

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Re: GAL: Q4 - Tower Assault - Turn 73

Post by BadgeAddict » Thu Jun 19, 2014 7:48 am

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Walks expresses her anger at losing her shield to anyone who is listening and then runs over and grabs Laughs by the hair, steering his head in the direction of the wizard. She also charges the wand.
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Leaves runs up the opposite stairs and attacks the wizard with his spear. As he strikes, the spear is stopped a few inches away from the wizards body and a light blue shield flickers and then disappears, stopping his attack from hurting the wizard.
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The imp decides to attack the one who is hurting the wizard the hardest and drops a bomb on William's head, doing damage (-2 Hp)
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Soars leaps up off the ground and runs at the wizard, jabbing him with his spear and then jumps off the steps to retrieve his shield, which he holds up protectively.
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One of the tentacles reaches down and wraps itself around William, not doing any damage, but holding him in place.
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Right throws a pair of horns on the ground and taunts the flying imps "Hey Imps, look what I did to your buddies, that and a pile of ash is all that's left of them." The imp above him snarls and Right takes off running while waving his hands in the air like a crazy person.
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A scream which sounds like it could be the sound of pleasure and pain tied into one bundle begins to escape from Laughs's mouth. The sound rips out of him and any upper brain function that was still aware of the situation blacks out. Having been pointed at the wizard, the wall of sound hits him in the head, not doing any damage, but blowing his wizardly hat off of his head. He yells "My Hat!! You'll pay for that".
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Having been successfully taunted by Right , the imp dives and releases his bomb doing damage to Right. (-1 Hp)
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Wanting to slice up the wizard but being unable to move, William turns his axe on the tentacle, slicing it clean in half and thanks to his speed boost is still able swing the giant axe at the wizard as well.
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After taking such a beating from multiple directions the wizard is beginning to look like he is really hurting. The Tip of his staff lights up and he mutters a few words which you can tell are the words of a healing spell. The wizard looks slightly better but still far from perfect in health. With a snarl on his face, he speaks a few arcane words and behind William a monster is summoned from thin air, it looks hungry.
The light blue shield flickers into back into view and fades again until you can barely see it.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
Total ATT:
Total DEF:
HP: 1/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due to dual wielding)
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))(loaned from Quarg)
- Bone
- Sticky Juice - A very sticky substance, use with caution. (~ 5 uses)
- Magical Components bag
- Helmet (+1 Def)
- 2-handed shield (+1 Def)
- Red Curtain
- 6 Imp Horns

[tabs:Walks(Gathers)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Pointy Stick (+1 ATT) (2-handed)
- Vial of spider venom: Can be applied to weapons or added to potions.
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- Skull
- 85% of a Curtain (Damp)
- 7 crusty grungy smelly mugs
- wooden shaft
- Spearhead
- Healing Salve (+2d3 Hp)
- Leather Tie Cord
- 5 Metal Curtain Rings

[tabs: Leaves(Synch)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 4/5

ITEMS:
- Spear (+1 ATT) (2-handed)
- Fresh hide from White Rat, needs to be properly treated before use.
- 2-handed shield (+1 Def)
- Piece of Glass
- Small Length of Vine

[tabs: Soars(SaruSama)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 2/5

ITEMS:
- Pirate Captain's Hat (upon activation word) temporarily reduces one enemy DEF by 2. Cool down is 10 Turns.
- Spear (+1 ATT) (2-handed)
- Barrel Lid
- Healing Salve (+2d3 Hp)
- Shield of Corrosion Resistance (+2 Def)(Large = 2-Handed)

[tabs:Laughs(Spiderwrangler)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
HP: 4/5

ITEMS:
- Leather Jerkin (+1 Def)
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due if dual wielding)
- Spear (+1 ATT) (2-handed)
- Spear (+1 ATT) (2-handed)

- Fake Hair
- Tapestry Rod +1 ATT - (25% chance to miss) (2-handed)
- PlayWitch vol. 2
- Old crumbling journal
- Healing Salve (+2d3 Hp)
- Length of Rope

[tabs:William(Quarg)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 3 + (___) = ___
HP: 4/5

Speed Boost - 2 turns remaining

ITEMS:
- LongSword (+2 ATT)(2-handed)
- Pointy Stick (+1 ATT)(2-handed)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Withering Touch (-1 Hp Magical ATT, ignores DEF, Ranged Weapon, 1-Handed) Cooldown 1 turn (Charge= 1 Turn; Cast = 1 Turn, repeat) *Cannot ÔÇ£holdÔÇØ a charge. Can be overcharged for additional damage to target at cost of damage to wielder.
- Chainmail shirt: (+2 DEF)
- Healing Salve (+2d3 Hp)[/tabs]
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ChuckDaRighteous
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by ChuckDaRighteous » Thu Jun 19, 2014 8:22 am

Its hard to tell without a close up of them but it looks like the imps are no longer holding bombs and they were originally only holding 2 each. Does this mean they are out of bombs?
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SaruSama
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by SaruSama » Thu Jun 19, 2014 7:42 pm

Soars throws his shield over his back, grabs his spear than attacks the wizards. Than he pulls out his shield and is ready for the counter attack.

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ChuckDaRighteous
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by ChuckDaRighteous » Thu Jun 19, 2014 7:43 pm

OOC: I really hate to go for it on 1 hp but I'm not gonna bail on everyone so prayers to Herbert and the RNG gods that I survive.

In a last ditch effort Righteous One will charge The wizard with razor and axe.

"For all that is Righteous and my ear! DIE!"
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Synch
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by Synch » Thu Jun 19, 2014 10:46 pm

Leaves No Trace continues his assault on the wizard, stabbing at the wizard from behind, and if he has any other actions he will leap down to Laughs' fallen spear and throw that at the wizard also.
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GathersIngredients
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by GathersIngredients » Thu Jun 19, 2014 10:55 pm

Walks shoots the wand at the wizard (preferably into his larynx, so he can't continue the spell), or his eyes so he can't read the book anymore. She will also stand ready to administer her healing salve to a dying goblin (if any). If no one needs to be snatched from certain death (or -can- be healed after taking fatal damage, dunno about the game mechanics here) and/or she can do something after that, Walks will yank the playwitch magazine from Laughs, without looking at it.
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SaruSama
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by SaruSama » Thu Jun 19, 2014 11:05 pm

Wanted to edit my actions to use my healing salve as last thing in turn.

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spiderwrangler
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by spiderwrangler » Fri Jun 20, 2014 2:36 am

Laughs has no concept of time, pace or self. He is the scream.
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Quarg
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Re: GAL: Q4 - Tower Assault - Turn 73

Post by Quarg » Fri Jun 20, 2014 6:18 am

Move 1:
If the wizard is not yet dead, William will give him another hack with the barbarian axe.
If the wizard is dead or at least incapacitated, William will hack the damn beast behind him.

Move 2: If Chuck is still at 1 hp, William will apply his healing salve to Chuck and put the axe away...
If Chuck is healed, and the wizard is not dead, William will give him another hack at neck level with the axe and leave it in the wizard...
If Chuck is healed, the wizard dead, and William is below 2 hp then William will put away the axe and apply the salve to himself
If Chuck is healed, the wizard dead, and William is above 2 hp then William will give Mr. Beast another good wack with the Axe before disarming himself of it.
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by BadgeAddict » Fri Jun 20, 2014 9:36 am

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Walks fires the wand at the wizard, it rips through his defenses, causing his shield to drop and take the damage.
► Show Spoiler
Laughs continues to scream in the wizards direction, the intensity can now cause damage and though the wizard is able to maintain his footing, it buffers him with enough force to bloody him.
► Show Spoiler
Walks quickly snags the dirty mag away from Laughs causing an end to the screams. Laughs falls over backwards landing on his back with a dry smack of his body against the stone. As he is currently blacked out, he takes no damage because he is completely relaxed in whatever horrible place his mind has gone to.
► Show Spoiler
Leaves & Soars take their chance to jab at the wizard with their spears. The wizard is starting to look really bad.
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William swings his axe at the wizard dealing an enourmous amount of damage to his already failing health. The wizard is barely standing upright.
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Right deals the death blow and the wizard crumples to the ground like a bag of wet noodles. Blood begins to gush out from multiple wounds onto the stone bricks. The ugly creature that he had moments ago summoned, lets out a small peep and then collapses in on itself into a wet puddle of sludge.
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The Portal, having been linked to the wizards life force, begins to die as he does. The tentacles begin to writhe and somewhere deep inside you hear a voice lamenting about having his party spoiled.
The Imps, realizing what is happening, begin to dive bomb the party. They look pissed.
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Out of seemingly nowhere, a bright light fills the sky, causing the goblins to close their eyes momentarily to keep from being blinded. As they slowly open their eyes and squint up into the sky they see a towering figure in the sky immediately above them.
A voice, loud but soft and gentle speaks.
Your visas have expired, I must ask you to leave this plane immediately.
The imps pop out of existence as soon the the voice finishes speaking.
The towering being waves one hand and small glittering golden dust falls on each of you. As the flakes settle on your skin, you feel refreshed rejuvenated and your wounds heal.
You six have done this world a great service by defeating this wizard and stopping him from releasing a great evil upon this land. Know this, your actions have not gone unnoticed, we will be watching.
The voice falls into silence and the towering being begins to slowly rise upwards toward wherever it came from.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
Total ATT:
Total DEF:
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due to dual wielding)
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))(loaned from Quarg)
- Bone
- Sticky Juice - A very sticky substance, use with caution. (~ 5 uses)
- Magical Components bag
- Helmet (+1 Def)
- 2-handed shield (+1 Def)
- Red Curtain
- 6 Imp Horns

[tabs:Walks(Gathers)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Pointy Stick (+1 ATT) (2-handed)
- Vial of spider venom: Can be applied to weapons or added to potions.
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- Skull
- 85% of a Curtain (Damp)
- 7 crusty grungy smelly mugs
- wooden shaft
- Spearhead
- Healing Salve (+2d3 Hp)
- Leather Tie Cord
- 5 Metal Curtain Rings

[tabs: Leaves(Synch)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Spear (+1 ATT) (2-handed)
- Fresh hide from White Rat, needs to be properly treated before use.
- 2-handed shield (+1 Def)
- Piece of Glass
- Small Length of Vine

[tabs: Soars(SaruSama)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Pirate Captain's Hat (upon activation word) temporarily reduces one enemy DEF by 2. Cool down is 10 Turns.
- Spear (+1 ATT) (2-handed)
- Barrel Lid
- Healing Salve (+2d3 Hp)
- Shield of Corrosion Resistance (+2 Def)(Large = 2-Handed)

[tabs:Laughs(Spiderwrangler)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
HP: 5/5

ITEMS:
- Leather Jerkin (+1 Def)
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due if dual wielding)
- Spear (+1 ATT) (2-handed)
- Spear (+1 ATT) (2-handed)

- Fake Hair
- Tapestry Rod +1 ATT - (25% chance to miss) (2-handed)
- PlayWitch vol. 2
- Old crumbling journal
- Healing Salve (+2d3 Hp)
- Length of Rope

[tabs:William(Quarg)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 3 + (___) = ___
HP: 5/5

ITEMS:
- LongSword (+2 ATT)(2-handed)
- Pointy Stick (+1 ATT)(2-handed)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Withering Touch (-1 Hp Magical ATT, ignores DEF, Ranged Weapon, 1-Handed) Cooldown 1 turn (Charge= 1 Turn; Cast = 1 Turn, repeat) *Cannot ÔÇ£holdÔÇØ a charge. Can be overcharged for additional damage to target at cost of damage to wielder.
- Chainmail shirt: (+2 DEF)
- Healing Salve (+2d3 Hp)[/tabs]
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ChuckDaRighteous
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by ChuckDaRighteous » Fri Jun 20, 2014 10:20 am

Righteous One will call out to the angelic being as he ascends "Thanks for the healing!"

He then proceeds to see if there is anything useful or potentially magical on the wizard he can loot. He will take the jewelry off the wizard. He will also try to take the red crystal. Then he will head back down to the fire weapons.

He will cut strips from the curtain. He will then try to coat the handles of the fire weapons in sticky juice before wrapping them with the strips of curtain. Hopefully this will make the wieldable.

(might be more than one's turn worth of actions. Cut it off where appropriate.)

Edited after loot list posted.

Also that bone key probably goes to that trap door off to the right. Just a guess if someone wants to try it.
Last edited by ChuckDaRighteous on Fri Jun 20, 2014 12:31 pm, edited 2 times in total.
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Quarg
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by Quarg » Fri Jun 20, 2014 10:33 am

William will grab the wizards staff at the moment...Then see if he can get anyone to help him collect the life crystals. "I think we need these for the chests below" He says.
Last edited by Quarg on Fri Jun 20, 2014 10:48 am, edited 1 time in total.
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by BadgeAddict » Fri Jun 20, 2014 10:45 am

Tower Top Loot:
- Wizards Staff
- Wizards Hat
- Wizards Robe
- Wizards Slippers
- Obsidian Ring (Set with 1 Black Pearl)
- Silver Necklace (Set with 3 Sapphires)
- 1 Bone Key
- 1 book

I'll update what the stuff does, if anything, once the items are taken.
Last edited by BadgeAddict on Fri Jun 20, 2014 10:50 am, edited 1 time in total.

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Quarg
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by Quarg » Fri Jun 20, 2014 10:48 am

So his book is worthless???
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by BadgeAddict » Fri Jun 20, 2014 10:51 am

heh..sorry, i forgot about the book...mesa sorry

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SaruSama
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by SaruSama » Fri Jun 20, 2014 6:34 pm

Soars will look at the book seeing if he can make heads nor tails of it.

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spiderwrangler
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by spiderwrangler » Fri Jun 20, 2014 7:06 pm

Laughs, back on his feet again, loots the wizard of anything not otherwise claimed, for dispersal of goods or funds among the part, then asks if he can borrow the razor blade, and if granted, begins carving off both of the wizard's ears. IF not granted, he'll make due as best he can with one of his axes. If/when time, he'll retrieve his fallen spear if it has not already been picked up.
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GathersIngredients
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by GathersIngredients » Sat Jun 21, 2014 2:29 am

Walks smiles and waves to the winged person, yelling "Thank you for your help. May we know your name?" after them, then grabs the tentacle that William had separated from whatever that thing was that wanted to come through the portal (if it is still there. I don't see it in the pics anymore, but that could be an art error). If she still can do anything she will hand back the magazine to Laughs and examine the trapdoor on the right side for... well, traps and/or opening mechanism.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Synch
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by Synch » Sat Jun 21, 2014 2:38 am

Leaves No Trace assists in looting / carrying the spoils by carrying anything that may be left over. He will then examine the trapdoor with Walks to see if its an easier way down than climbing. Either way, Leaves will make his way eventually to the chests to examine them closely and see how they may open.
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GathersIngredients
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Re: GAL: Q4 - Tower Assault - Turn 74

Post by GathersIngredients » Sat Jun 21, 2014 2:51 am

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Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
► Show Spoiler

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Re: GAL: Q4 - Tower Assault - Turn 75

Post by BadgeAddict » Mon Jun 23, 2014 11:42 am

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Walks & Right both thank the angelic creature for his healing and Walks asks him his name.
The angelic being simply replies with I watch that is all..
It then rises up until it can no longer be seen.
William scoops up the fallen wizards staff as Right rifles through his things and takes an Obsidian Ring & Silver Necklace. Right then moves over to collect the Red Crystal, but because he isn't tall enough to reach it asks if William can help him. William reaches up with his new staff and only barely taps the crystal. A fireball explodes from the crystal as all of the stored energy is released in a large whoosh of fire. The explosion tossed the two of the backwards, though without injury. Right then moves downstairs and enacts his idea of making the flaming weapons usable. After using up the entire bottle of sticky juice and half of his curtain, he has successfully created 2 usable "fire" weapons.
Laughs collects the rest of the wizards belongings as well as his spear and then uses his axe to chop of the wizards ears...grisly...
Soars takes the book and sits down to examine it. Although the majority of the book is written in a language that he doesn't understand he can tell, based on the pictures that the book is used to summon demons and other such evil things.
Leaves & Walks examine the trapdoor for any means of opening or traps. They do not find any traps and, upon pulling on the iron ring set in top, it neatly swings open to show a ladder leading downwards.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
Total ATT:
Total DEF:
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due to dual wielding)
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))(loaned from Quarg)
- Bone
- Magical Components bag
- Helmet (+1 Def)
- 2-handed shield (+1 Def)
- 1/2 of a Red Curtain
- 6 Imp Horns
- Flaming Trident (+2 Atk "Fire damage")
- Flaming Whip (+2 Atk "Fire damage")
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)

[tabs:Walks(Gathers)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Pointy Stick (+1 ATT) (2-handed)
- Vial of spider venom: Can be applied to weapons or added to potions.
- Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
- Skull
- 85% of a Curtain (Damp)
- 7 crusty grungy smelly mugs
- wooden shaft
- Spearhead
- Healing Salve (+2d3 Hp)
- Leather Tie Cord
- 5 Metal Curtain Rings

[tabs: Leaves(Synch)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Spear (+1 ATT) (2-handed)
- Fresh hide from White Rat, needs to be properly treated before use.
- 2-handed shield (+1 Def)
- Piece of Glass
- Small Length of Vine

[tabs: Soars(SaruSama)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 1 + (___) = ___
HP: 5/5

ITEMS:
- Pirate Captain's Hat (upon activation word) temporarily reduces one enemy DEF by 2. Cool down is 10 Turns.
- Spear (+1 ATT) (2-handed)
- Barrel Lid
- Healing Salve (+2d3 Hp)
- Shield of Corrosion Resistance (+2 Def)(Large = 2-Handed)
- 1 book of Summon Evil

[tabs:Laughs(Spiderwrangler)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 2 + (___) = ___
HP: 5/5

ITEMS:
- Leather Jerkin (+1 Def)
- Simple Axe(+1 ATT) (1-handed)
- Simple Axe(+1 ATT) (1-handed) (25% to miss due if dual wielding)
- Spear (+1 ATT) (2-handed)
- Spear (+1 ATT) (2-handed)
- Fake Hair
- Tapestry Rod +1 ATT - (25% chance to miss) (2-handed)
- PlayWitch vol. 2
- Old crumbling journal
- Healing Salve (+2d3 Hp)
- Length of Rope
- 2 human ears
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- 1 Bone Key

[tabs:William(Quarg)]
Base ATT: 1 + (Wpn) = ___
Base DEF: 3 + (___) = ___
HP: 5/5

ITEMS:
- LongSword (+2 ATT)(2-handed)
- Pointy Stick (+1 ATT)(2-handed)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Withering Touch (-1 Hp Magical ATT, ignores DEF, Ranged Weapon, 1-Handed) Cooldown 1 turn (Charge= 1 Turn; Cast = 1 Turn, repeat) *Cannot ÔÇ£holdÔÇØ a charge. Can be overcharged for additional damage to target at cost of damage to wielder.
- Chainmail shirt: (+2 DEF)
- Healing Salve (+2d3 Hp)
- Wizards Staff (+2 Atk, 50% chance of knockback)[/tabs]

NEW STUFF:
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- 1 Bone Key
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- 1 book of Summon Evil
- Flaming Trident (+2 Atk "Fire damage")
- Flaming Whip (+2 Atk "Fire damage")
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Quarg
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Posts: 5400

Re: GAL: Q4 - Tower Assault - Turn 74

Post by Quarg » Mon Jun 23, 2014 11:56 am

William will go and grab the wizard's Hat and take his robe before heading over to assist chuck
Last edited by Quarg on Mon Jun 23, 2014 12:50 pm, edited 1 time in total.
Really...why are you reading this?

Eileen Ap'Fyretorr

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ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: GAL: Q4 - Tower Assault - Turn 74

Post by ChuckDaRighteous » Mon Jun 23, 2014 12:40 pm

Righteous One will go down and try to open the chests and loot them. It was speculated that they may have been linked to the crystals but since the red one blew up he may just have to find a way to pry it open. After he loots them (or fails to loot them) he will head back down and try to free the gryphon and the mermaid

With everything pretty much complete we should start to divvy stuff up. Is there anything people want or don't mind parting with?

Want:
Straight razor (I wanna go whip + razor combo) (do you mind trading Quarg?)

Don't mind parting with:
1 simple axe
1/2 a red curtain
bone
magical component's bag
2-handeded shield

If anyone has want or need for the above speak up. I'd discuss trades.

Edit: to satisfy Badge: I will use my whip Indiana Jones style to swing down to the chests. If that doesn't work/isn't possible I'll borrow rope from whoever has it/will lend it.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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Synch
Game Master
Posts: 4767
Location: New Zealand

Re: GAL: Q4 - Tower Assault - Turn 74

Post by Synch » Mon Jun 23, 2014 4:08 pm

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Leaves No Trace will explore the ladder through the trapdoor to see where it leads. He will also assist with opening the chests in any way he can help.
He will gesture a key in asking to borrow the key from Laughs, and will if allowed then will go and try the key in freeing the gryphon before returning the key to Laughs.
He will finally reunite with Arnold and head out to the mermaid to investigate how to free her from her orb safely.
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