Spiderwrangler's Dice Skill System

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spiderwrangler
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Spiderwrangler's Dice Skill System

Post by spiderwrangler » Wed Apr 01, 2015 7:47 am

Background

I developed this skill leveling system after being inspired by ThinkslogicallyÔÇÖs ÔÇ£Lair of the Mountain KingÔÇØ, wherein characters, through practice on relevant tasks, were able to gain experience in various skills that gave them a bonus on future related tasks. For example, a Novice Tailor would be able to complete fashioning a garment out of bear hide more quickly than someone completely unexperienced with sewing. After reading through the entire game log for LotMK, I eventually ended up joining that game, but still wanted to turn the concept of a skill leveling based game into something with more focus on the crafting and completion of tasks. This, along with suggestions of a setting within the Girl Genius universe, led to me starting Surviving Castle Heterodyne, where the players control sparks that have been ÔÇÿmind wipedÔÇÖ before being dumped into a remote region of Castle Heterodyne to enact repairs.


DSS Basic Mechanics
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Last edited by spiderwrangler on Thu Apr 02, 2015 9:57 am, edited 2 times in total.
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spiderwrangler
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Posts: 14669

Re: Spiderwrangler's Dice Skill System

Post by spiderwrangler » Wed Apr 01, 2015 7:47 am

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Last edited by spiderwrangler on Thu Apr 02, 2015 9:59 am, edited 1 time in total.
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spiderwrangler
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Posts: 14669

Re: Spiderwrangler's Dice Skill System

Post by spiderwrangler » Wed Apr 01, 2015 7:48 am

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Last edited by spiderwrangler on Thu Apr 02, 2015 10:00 am, edited 1 time in total.
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spiderwrangler
Game Master
Posts: 14669

Re: Spiderwrangler's Dice Skill System

Post by spiderwrangler » Wed Apr 01, 2015 7:48 am

Last edited by spiderwrangler on Thu Apr 02, 2015 10:11 am, edited 1 time in total.
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