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D'jinn Keeper Recipe List
Posted: Mon Mar 24, 2014 11:23 pm
by thunteater
Just a storage thread for the Recipe List, so it doesn't clutter up the main thread, and so it can be used for future games.
( Current Game Located At:
http://goblinsforum.com/viewtopic.php?f=4&t=1045 )
Alchemy
Posted: Mon Mar 24, 2014 11:24 pm
by thunteater
Reserved for Alchemy Recipes
Carpentry
Posted: Mon Mar 24, 2014 11:24 pm
by thunteater
Carpentry Crafts
Weapons
Armor
Tools
Building Components
► Show Spoiler
Oak Plank:
[Carpentry Skill]
Used in crafting.
[-10 Durability to Final Product]
[Produces 10 Planks]
[Costs to build: 1 Oak Log, Requires (Any Kind) Log Saw to craft.]
Oak Wooden Dowels:
[Carpentry Skill]
Used in crafting to join things together.
[-10 Durability to Final Product]
[Produces 10 Wooden Dowels]
[Costs to build: 1 Oak Plank, Requires a (Any Kind) Knife to craft.]
Weapon Components
Oak Recipes:
► Show Spoiler
Oak Short Blade:
[Carpentry Skill]
Used in crafting Knives, Daggers, and Short Swords.
[Produces 1 Oak Short Blade]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +2 Attacks Per Round]
[Costs to build: 10 Oak Planks, Requires (Any Kind) Knife.]
Oak Medium Blade:
[Carpentry Skill]
Used in crafting Longswords, Bastard Swords, and other Medium-length Bladed Weaponry.
[Produces 1 Oak Medium Blade]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[Costs to build: 5 Oak Planks, Requires (Any Kind) Knife.]
Oak Long Blade:
[Carpentry Skill]
Used in crafting Claymores, Zwielanders, and other such heavy, two-handed swords.
[Produces 1 Oak Long Blade]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +2]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[Costs to build: 15 Oak Planks, Requires (Any Kind) Knife.]
Oak Axe Blade:
[Carpentry Skill]
Used in crafting One Handed Axes.
[Produces 1 Oak Axe Blade]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Costs to build: 5 Oak Planks, Requires (Any Kind) Knife.]
Oak Large Axe Blade:
[Carpentry Skill]
Used in crafting Two Handed Axes.
[Produces 1 Oak Large Axe Blade]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +1]
[Swing Speed Bonus to Final Item: -2 Attacks Per Round]
[To Hit Bonus to Final Item: +3]
[Costs to build: 8 Oak Planks, Requires (Any Kind) Knife.]
Oak Lump:
[Carpentry Skill]
Used in crafting One Handed Clubs, hammers, and other Blunt weapons.
[Produces 1 Oak Lump]
[Durability Bonus to Final Item: -2]
[Damage Bonus to Final Item: +2]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +1]
[Costs to build: 15 Oak Planks, Requires (Any Kind) Knife.]
Oak Large Lump:
[Carpentry Skill]
Used in crafting Two Handed Clubs, hammers, and other Blunt weapons.
[Produces 1 Oak Lump]
[Durability Bonus to Final Item: -2]
[Damage Bonus to Final Item: +3]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Costs to build: 25 Oak Planks, Requires (Any Kind) Knife.]
Oak Small Hilt:
[Carpentry Skill]
Used in crafting Daggers, Knives, and other such small Slashing, Blunt, and Piercing Weapons.
[Produces 1 Oak Small Hilt]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +1 Attacks Per Round]
[To Hit Bonus to Final Item: +0]
[Weapon Range Bonus to Final item: +0 Tiles]
[Costs to build: 2 Oak Planks, Requires (Any Kind) Knife.]
Oak Medium Hilt:
[Carpentry Skill]
Used in crafting Longswords, One handed Axes, and other such One-handed Slashing, Blunt, and Piercing weapons.
[Produces 1 Oak Medium Hilt]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[To Hit Bonus to Final Item: +1]
[Weapon Range Bonus to Final item: +0 Tiles]
[Costs to build: 5 Oak Planks, Requires (Any Kind) Knife.]
Oak Long Hilt:
[Carpentry Skill]
Used in crafting Claymores, Two handed Axes, and other such two-handed Slashing, Blunt, or Piercing weapons.
[Produces Oak Long Hilt]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Weapon Range Bonus to Final item: +1 Tiles]
[Costs to build: 8 Oak Planks, Requires (Any Kind) Knife.]
Oak Long Pole:
[Carpentry Skill]
Used in crafting Spears, Hammers, Halberds and other Polearms.
[Produces 1 Oak Long Pole]
[Durability Bonus to Final Item: -1]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: -2 Attacks Per Round]
[To Hit Bonus to Final Item: +3]
[Weapon Range Bonus to Final item: +2 Tiles]
[Costs to build: 10 Oak Planks, Requires (Any Kind) Knife.]
Animal Bone Recipes:
► Show Spoiler
Animal Bone Short Blade:
[Carpentry Skill]
Used in crafting Knives, Daggers, and Short Swords.
[Produces 1 Animal Bone Blade]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +1]
[Swing Speed Bonus to Final Item: +2 Attacks Per Round]
[Costs to build: 10 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Medium Blade:
[Carpentry Skill]
Used in crafting Longswords, Bastard Swords, and other Medium-length Bladed Weaponry.
[Produces 1 Animal Bone Medium Blade]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +2]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[Costs to build: 15 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Long Blade:
[Carpentry Skill]
Used in crafting Claymores, Zwielanders, and other such heavy, two-handed swords.
[Produces 1 Animal Bone Long Blade]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +3]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[Costs to build: 25 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Axe Blade:
[Carpentry Skill]
Used in crafting One Handed Axes.
[Produces 1 Animal Bone Axe Blade]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +1]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Costs to build: 5 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Large Axe Blade:
[Carpentry Skill]
Used in crafting Two Handed Axes.
[Produces 1 Animal Bone Large Axe Blade]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +2]
[Swing Speed Bonus to Final Item: -2 Attacks Per Round]
[To Hit Bonus to Final Item: +3]
[Costs to build: 5 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Lump:
[Carpentry Skill]
Used in crafting One Handed Clubs, hammers, and other Blunt weapons.
[Produces 1 Animal Bone Lump]
[Durability Bonus to Final Item: -5]
[Damage Bonus to Final Item: +2]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +1]
[Costs to build: 15 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Large Lump:
[Carpentry Skill]
Used in crafting Two Handed Clubs, hammers, and other Blunt weapons.
[Produces 1 Animal Bone Lump]
[Durability Bonus to Final Item: -5]
[Damage Bonus to Final Item: +3]
[Swing Speed Bonus to Final Item: -1 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Costs to build: 35 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Small Hilt:
[Carpentry Skill]
Used in crafting Daggers, Knives, and other such Slashing, Blunt, and Piercing weapons.
[Produces 1 Animal Bone Small Hilt]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +1 Attacks Per Round]
[To Hit Bonus to Final Item: +0]
[Weapon Range Bonus to Final item: +0 Tiles]
[Costs to build: 2 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Medium Hilt:
[Carpentry Skill]
Used in crafting Longswords, One handed Axes, and other such One-handed Slashing, Blunt, and Piercing weapons.
[Produces 1 Animal Bone Medium Hilt]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[To Hit Bonus to Final Item: +1]
[Weapon Range Bonus to Final item: +0 Tiles]
[Costs to build: 5 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Long Hilt:
[Carpentry Skill]
Used in crafting Claymores, Two handed Axes, and other such two-handed Slashing, Blunt, or Piercing weapons.
[Produces 1 Animal Bone Long Hilt]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: +0 Attacks Per Round]
[To Hit Bonus to Final Item: +2]
[Weapon Range Bonus to Final item: +1 Tiles]
[Costs to build: 10 Animal Bones, Requires (Any Kind) Knife.]
Animal Bone Long Pole:
[Carpentry Skill]
Used in crafting Spears, Hammers, Halberds and other Polearms.
[Produces 1 Animal Bone Long Pole]
[Durability Bonus to Final Item: -4]
[Damage Bonus to Final Item: +0]
[Swing Speed Bonus to Final Item: -2 Attacks Per Round]
[To Hit Bonus to Final Item: +3]
[Weapon Range Bonus to Final item: +2 Tiles]
[Costs to build: 40 Animal Bones, Requires (Any Kind) Knife.]
[Simple Short Bow]
[Requires Carpentry]
A short bow, designed to launch arrows at lethal velocity, at short ranges.
[Base Range: 12 Tiles]
[Base Damage: 1d4]
[Base Durability: 20]
[Can Accept the Following Enhancements:]
[Hilt Wrap]
[Targeting Sights]
[Cost to build: 1 (Any Kind) Thin Line, 1 (Any kind) Pole]
[Simple Tanning Rack]
[Requires Carpentry]
A large frame designed to stretch and dry out hides.
[Allows you to Tan hides.]
[Gains +1 to Tanning Hides Skill Checks per every 20 Durability]
[Base Durability: 10]
[Cost to build: 8 (Any Kind) Planks, 6 (Any Kind) Nails]
Cooking
Posted: Mon Mar 24, 2014 11:25 pm
by thunteater
[Simple Stew]
[Requires Cooking]
[Produces 10 bowls of Simple Stew]
Potatoes? Boil 'em, Mash 'em, Stick 'em in a Stew.
[Receives bonuses from the ingredients added]
[Pure-Plant Stews count purely 15 Plant-Food]
[Pure-Meat Stews count purely 15 Meat-Food]
[Mixed Stews count as 10 Plant -And- 10 Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 (Any Kind) Raw Plant[-Or- 2 (Any Kind) Raw Plant], 1 (Any Kind) Raw Meat[-Or- 2 (Any Kind) Raw Plant], 1 Water -Or- 1 (Any Kind) Stock. Requires a Firepit and Pot to produce.]
[Simple Loaf of Bread]
[Requires Cooking]
[Produces 5 Loaves of Bread]
Bread, bread, bread. We eat Black Bread, we eat Wheat Bread, all we ever eat is Bread!
[Receives bonuses from the ingredients added]
[Counts as 2x Food Value of the ingredients used in its production]
[Enhancement Slots:]
[Spices]
[Meats]
[Cheeses]
[Vegetables]
[Cost to build: 1 Handful of Wheat Seeds, 1 Quart of Fresh Water. Requires a Firepit, a Bowl, and a Soapstone Brick to Produce.]
[Simple Tea]
[Requires Cooking]
[Produces 10 Cups of Simple Tea]
Everyone loves Tea. Especially when no one has invented Coffee yet.
[Receives bonuses from the ingredients added]
[Counts as 2 Quarts Fresh Water]
[Counts as 1 Plant Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 Diced (Any Kind) Herbs -Or- (Any Kind) Leaves, 1 Quart of Fresh Water. Requires a Firepit and a Pot to Produce.]
[Simple Roasted Meat]
[Requires Cooking]
[Produces 5 Simple Roasted Meat]
MORE MEAT!
[Receives bonuses from the ingredients added]
[Counts as 5 Meat Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 Raw Meat. Requires a Firepit and a (Any Kind) Pole to Produce.]
Simple Diced Herbs
[Requires Cooking]
[Produces 5 Simple Diced Herbs]
Well, only a jerk would throw the herbs in whole. No one likes choking on a stem.
[Receives bonuses from the ingredients added]
[Enhancement Slots:]
[None]
[Cost to build: 1 (Any Kind) Herbs -Or- (Any Kind) Leaves. Requires a (Any Kind) Knive and Table to Produce.)
Leatherworking
Posted: Mon Mar 24, 2014 11:25 pm
by thunteater
[Simple Thin Line]
[Requires Leatherworking]
[Produces 5 Simple Thin Line]
A Thin Line made from dried skin, hides, or intestines. Used for Bows, Fishing Poles, and other such creations.
[Adds +2 Range to Final Product]
[Adds +2 Damage to Final Product]
[Adds +4 Durability to Final Product]
[Cost to build: 1 Hide, Requires Tanning Rack]
Smithing
Posted: Mon Mar 24, 2014 11:26 pm
by thunteater
[Simple Pot]
[Smithing Skill]
Used to cook foods, or to wear on your head as a fancy helmet!
[Produces 1 Simple Pot]
[Gives 1 AC if equipped to your Head]
[Using this Pot to cook with stresses the metal, reducing Durability by 1 each use.]
[Durability adds +1 to Cooking Skill Checks using this pot per every 20 Durability]
[Durability: 5/5]
[Costs to build: 5 (Any Kind) Ingots, Requires a Forge, Anvil, and a Smithing Hammer to Produce]
Stoneworking
Posted: Mon Mar 24, 2014 11:26 pm
by thunteater
Copper Ingot:
[Mining Skill]
Used in crafting.
[Produces 10 Ingots]
[Costs to build: 5 Raw Coal -Or- 1 Coke, 1 Raw Copper Ore, Requires a Forge and Anvil to craft.]
Copper Nails:
[Smithing Skill]
Used in crafting.
[Produces 25 Nails]
[Costs to build: 1 Copper Ingot. Requires a Forge and Anvil to craft.]
Gold Ingot
[Mining Skill]
Crafting Material
[Produces 10 Ingots]
[Costs to build:10 Raw Coal -Or- 1 Coke, 1 Raw Gold Ore, Requires a Forge and Anvil to craft.]
Gold Coins
[Smithing Skill]
Used to lure in adventurers, and fuel the D'jinn Crystal.
[Produces 10 coins]
[Costs to build:10 Raw Coal -Or- 1 Coke, 1 Gold Ingot, Requires a Forge and Anvil to craft.]
Fuel:
Oak Planks
[Carpentry Skill]
[1 Fuel Unit each]
[Costs to build: 1 Oak Plank, Requires (Any Kind) Log Saw to craft.]
Handful of Coal Dust:
[Smithing Skill]
[Produces 4 Handfuls]
[5 Fuel Units Each]
[Costs to build: 1 Raw Coal, Requires Hammer to craft.]
Oak Logs:
[10 Fuel Units each]
[Costs to build: 1 Oak Log]
Coal Chunks
[Mining Skill]
[40 Fuel Units each]
[Costs to build: 1 Raw Coal]
Coke
[Mining Skill]
[100 Fuel Units each]
[Costs to build: 1 Raw Coal, Requires Firepit and one day of cooking]
Tailoring
Posted: Mon Mar 24, 2014 11:26 pm
by thunteater
[Simple Rope]
[Requires Tailoring]
[Produces 1 Foot of Simple Rope]
A bunch of fibers woven together to make a length of Rope.
[Cost to build: 1 (Any Kind) Cloth -Or- 5 (Any Kind) Vines -Or- 40 Plants]
[Simple Nets]
[Requires Tailoring]
A Bunch of Ropes tied together to make a mess.
[Allows you to Incapacitate victims.]
[Base Incapacitate: 1d1 Rounds]
[Every 10 Durability adds +1 to the Duration]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Net as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephant-Sized)]
[Allows you to Incapacitate multiple fish, up to +5 per 10 Durability]
[Base Quantity: 5]
[Base Durability: 5]
[Cost to build: 8 (Any Kind) Ropes, 2 (Any Kind) Ingots]
Buildings
Posted: Mon Mar 24, 2014 11:32 pm
by thunteater
Buildings in D'jinn Keeper are unique, in that players must work together to build them, or specialize in crafting multiple skillsets. Basically, it takes at least two different Skill Checks to build a new building, and in some cases, up to Six different Skill Checks for the "Ultimate" buildings.
Buildings:
► Show Spoiler
Tiny Treasury:
[Requires Carpentry]
[Requires Stoneworking]
Designed to hold Gold Coins and Polished Gemstones
[Storage Capacity: 2,000 Treasure Units]
(Polished Gemstones are worth 10 Treasure Units each, Gold Coins are worth 1 Treasure Unit each)
[Durability: 50/50]
[Level 1 Building]
[Cost to build: 50 (Any Kind) Planks, 50 (Any kind) Bricks. At least 4x4 Tiles of space.] (Or substitute (Any Kind) Bricks/Planks in place of the (Any Kind) Bricks/Planks)
Rotted Fishing Dock:
[Requires Carpentry]
[Requires Foraging]
This lets you fish in Deep and Medium Water from the dock! Keeps you dry.. most of the time.
[Allows Medium and Deep Water Fishing]
[Durability: 10/10]
[Level 1 Building]
[Cost to build: 50 (Any Kind) Planks, At least 2x6 Tiles of space.] (Or Substitute 100 (Any Kind) Bricks in place of the (Any Kind) Planks.)
Mass-Sleeping Area:
[Requires Carpentry]
[Requires Tailoring]
A disorganized conglomeration of sleeping bags and bedrolls. Allows half of the current population to sleep at a time. Sleeping must occur in shifts.
[Allows Half of your current population to sleep per week.]
[Durability: 20/20]
[Level 1 Building]
[Cost to build: 20 Bolts of (Any) Cloth, At least 4x4 Tiles of space.]
Firepit Kitchen:
[Requires Carpentry]
[Requires Stoneworking]
It's a firepit and a table, used to process raw foods into something more filling, and safe to eat.
[Allows you to Cook Meat and Prepare Foods]
[Durability: 20/20]
[Level 1 Building]
[Cost to build: 40 (Any Kind) Planks, 40 (Any Kind) Bricks, At least 4x4 Tiles of space.] (Or Substitute another 40 (Any Kind) Planks in place of (Any Kind) Bricks.]
Old Lumber Camp:
[Requires Carpentry]
[Requires Stoneworking]
This old Lumber Camp is rotted and run down, but you can still (sometimes) manage to hack a log into usable lumber here.
[Allows you to refine Logs into Planks]
[Durability: 20/20]
[Level 1 Building]
[Cost to build: 40 (Any Kind) Planks, 40 (Any Kind) Bricks, At least 4x4 Tiles of space.] (Or Substitute another 40 (Any Kind) Planks in place of (Any Kind) Bricks.]
Traps
Posted: Tue Mar 25, 2014 1:40 pm
by thunteater
Traps
[Simple Snare Trap]
[Requires Traps]
Designed to hold an animal until you come to collect it.
[Cannot be moved.]
[Can be Reset]
[Can be Disassembled, with a 30% Chance of Breaking]
[This item loses Durability each time it's sprung. If this reduces the Durability to 0, the creature Escapes]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Snare as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephants... yeah. Elephants in a snare trap.)]
[Durability: 10/10]
[Cost to build: 5 (Any Kind) Rope, 1 (Any kind) Pole]
[Simple Bear Trap]
[Requires Traps]
Designed to hold an animal until you come to collect it. Causes Bleeding damage daily.
[Can be moved.]
[Can be Reset]
[Can be Disassembled, with a 50% Chance of Breaking]
[This item loses Durability each time it's sprung. If this reduces the Durability to 0, the creature Escapes]
[Damage boosts from the Blades used in the construction of this item inflict that much damage to the trapped creature each day, as bleeding damage]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Snare as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephants... yeah. Elephants in a snare trap.)]
[Durability: 10/10]
[Cost to build: 2 (Any Kind) Medium Blade, 1 (Any kind) Large Spring]