D'jinn Keeper Recipe List

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thunteater
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D'jinn Keeper Recipe List

Post by thunteater » Mon Mar 24, 2014 11:23 pm

Just a storage thread for the Recipe List, so it doesn't clutter up the main thread, and so it can be used for future games.

( Current Game Located At: http://goblinsforum.com/viewtopic.php?f=4&t=1045 )
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Alchemy

Post by thunteater » Mon Mar 24, 2014 11:24 pm

Reserved for Alchemy Recipes
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Carpentry

Post by thunteater » Mon Mar 24, 2014 11:24 pm

Carpentry Crafts

Weapons

Armor

Tools

Building Components

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Weapon Components

Oak Recipes:
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Animal Bone Recipes:
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[Simple Short Bow]
[Requires Carpentry]
A short bow, designed to launch arrows at lethal velocity, at short ranges.
[Base Range: 12 Tiles]
[Base Damage: 1d4]
[Base Durability: 20]
[Can Accept the Following Enhancements:]
[Hilt Wrap]
[Targeting Sights]
[Cost to build: 1 (Any Kind) Thin Line, 1 (Any kind) Pole]

[Simple Tanning Rack]
[Requires Carpentry]
A large frame designed to stretch and dry out hides.
[Allows you to Tan hides.]
[Gains +1 to Tanning Hides Skill Checks per every 20 Durability]
[Base Durability: 10]
[Cost to build: 8 (Any Kind) Planks, 6 (Any Kind) Nails]
Last edited by thunteater on Tue Mar 25, 2014 2:25 pm, edited 4 times in total.
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Cooking

Post by thunteater » Mon Mar 24, 2014 11:25 pm

[Simple Stew]
[Requires Cooking]
[Produces 10 bowls of Simple Stew]
Potatoes? Boil 'em, Mash 'em, Stick 'em in a Stew.
[Receives bonuses from the ingredients added]
[Pure-Plant Stews count purely 15 Plant-Food]
[Pure-Meat Stews count purely 15 Meat-Food]
[Mixed Stews count as 10 Plant -And- 10 Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 (Any Kind) Raw Plant[-Or- 2 (Any Kind) Raw Plant], 1 (Any Kind) Raw Meat[-Or- 2 (Any Kind) Raw Plant], 1 Water -Or- 1 (Any Kind) Stock. Requires a Firepit and Pot to produce.]

[Simple Loaf of Bread]
[Requires Cooking]
[Produces 5 Loaves of Bread]
Bread, bread, bread. We eat Black Bread, we eat Wheat Bread, all we ever eat is Bread!
[Receives bonuses from the ingredients added]
[Counts as 2x Food Value of the ingredients used in its production]
[Enhancement Slots:]
[Spices]
[Meats]
[Cheeses]
[Vegetables]
[Cost to build: 1 Handful of Wheat Seeds, 1 Quart of Fresh Water. Requires a Firepit, a Bowl, and a Soapstone Brick to Produce.]

[Simple Tea]
[Requires Cooking]
[Produces 10 Cups of Simple Tea]
Everyone loves Tea. Especially when no one has invented Coffee yet.
[Receives bonuses from the ingredients added]
[Counts as 2 Quarts Fresh Water]
[Counts as 1 Plant Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 Diced (Any Kind) Herbs -Or- (Any Kind) Leaves, 1 Quart of Fresh Water. Requires a Firepit and a Pot to Produce.]


[Simple Roasted Meat]
[Requires Cooking]
[Produces 5 Simple Roasted Meat]
MORE MEAT!
[Receives bonuses from the ingredients added]
[Counts as 5 Meat Food]
[Enhancement Slots:]
[Spices]
[Cost to build: 1 Raw Meat. Requires a Firepit and a (Any Kind) Pole to Produce.]

Simple Diced Herbs
[Requires Cooking]
[Produces 5 Simple Diced Herbs]
Well, only a jerk would throw the herbs in whole. No one likes choking on a stem.
[Receives bonuses from the ingredients added]
[Enhancement Slots:]
[None]
[Cost to build: 1 (Any Kind) Herbs -Or- (Any Kind) Leaves. Requires a (Any Kind) Knive and Table to Produce.)
Last edited by thunteater on Tue Mar 25, 2014 2:26 pm, edited 1 time in total.
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Leatherworking

Post by thunteater » Mon Mar 24, 2014 11:25 pm

[Simple Thin Line]
[Requires Leatherworking]
[Produces 5 Simple Thin Line]
A Thin Line made from dried skin, hides, or intestines. Used for Bows, Fishing Poles, and other such creations.
[Adds +2 Range to Final Product]
[Adds +2 Damage to Final Product]
[Adds +4 Durability to Final Product]
[Cost to build: 1 Hide, Requires Tanning Rack]
Last edited by thunteater on Tue Mar 25, 2014 2:25 pm, edited 1 time in total.
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Smithing

Post by thunteater » Mon Mar 24, 2014 11:26 pm

[Simple Pot]
[Smithing Skill]
Used to cook foods, or to wear on your head as a fancy helmet!
[Produces 1 Simple Pot]
[Gives 1 AC if equipped to your Head]
[Using this Pot to cook with stresses the metal, reducing Durability by 1 each use.]
[Durability adds +1 to Cooking Skill Checks using this pot per every 20 Durability]
[Durability: 5/5]
[Costs to build: 5 (Any Kind) Ingots, Requires a Forge, Anvil, and a Smithing Hammer to Produce]
Last edited by thunteater on Tue Mar 25, 2014 3:32 pm, edited 1 time in total.
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Stoneworking

Post by thunteater » Mon Mar 24, 2014 11:26 pm

Copper Ingot:
[Mining Skill]
Used in crafting.
[Produces 10 Ingots]
[Costs to build: 5 Raw Coal -Or- 1 Coke, 1 Raw Copper Ore, Requires a Forge and Anvil to craft.]



Copper Nails:
[Smithing Skill]
Used in crafting.
[Produces 25 Nails]
[Costs to build: 1 Copper Ingot. Requires a Forge and Anvil to craft.]



Gold Ingot
[Mining Skill]
Crafting Material
[Produces 10 Ingots]
[Costs to build:10 Raw Coal -Or- 1 Coke, 1 Raw Gold Ore, Requires a Forge and Anvil to craft.]

Gold Coins
[Smithing Skill]
Used to lure in adventurers, and fuel the D'jinn Crystal.
[Produces 10 coins]
[Costs to build:10 Raw Coal -Or- 1 Coke, 1 Gold Ingot, Requires a Forge and Anvil to craft.]


Fuel:

Oak Planks
[Carpentry Skill]
[1 Fuel Unit each]
[Costs to build: 1 Oak Plank, Requires (Any Kind) Log Saw to craft.]

Handful of Coal Dust:
[Smithing Skill]
[Produces 4 Handfuls]
[5 Fuel Units Each]
[Costs to build: 1 Raw Coal, Requires Hammer to craft.]

Oak Logs:
[10 Fuel Units each]
[Costs to build: 1 Oak Log]

Coal Chunks
[Mining Skill]
[40 Fuel Units each]
[Costs to build: 1 Raw Coal]

Coke
[Mining Skill]
[100 Fuel Units each]
[Costs to build: 1 Raw Coal, Requires Firepit and one day of cooking]
Last edited by thunteater on Tue Mar 25, 2014 12:09 pm, edited 3 times in total.
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Tailoring

Post by thunteater » Mon Mar 24, 2014 11:26 pm

[Simple Rope]
[Requires Tailoring]
[Produces 1 Foot of Simple Rope]
A bunch of fibers woven together to make a length of Rope.
[Cost to build: 1 (Any Kind) Cloth -Or- 5 (Any Kind) Vines -Or- 40 Plants]

[Simple Nets]
[Requires Tailoring]
A Bunch of Ropes tied together to make a mess.
[Allows you to Incapacitate victims.]
[Base Incapacitate: 1d1 Rounds]
[Every 10 Durability adds +1 to the Duration]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Net as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephant-Sized)]
[Allows you to Incapacitate multiple fish, up to +5 per 10 Durability]
[Base Quantity: 5]
[Base Durability: 5]
[Cost to build: 8 (Any Kind) Ropes, 2 (Any Kind) Ingots]
Last edited by thunteater on Tue Mar 25, 2014 2:26 pm, edited 2 times in total.
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Buildings

Post by thunteater » Mon Mar 24, 2014 11:32 pm

Buildings in D'jinn Keeper are unique, in that players must work together to build them, or specialize in crafting multiple skillsets. Basically, it takes at least two different Skill Checks to build a new building, and in some cases, up to Six different Skill Checks for the "Ultimate" buildings.

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Traps

Post by thunteater » Tue Mar 25, 2014 1:40 pm

Traps

[Simple Snare Trap]
[Requires Traps]
Designed to hold an animal until you come to collect it.
[Cannot be moved.]
[Can be Reset]
[Can be Disassembled, with a 30% Chance of Breaking]
[This item loses Durability each time it's sprung. If this reduces the Durability to 0, the creature Escapes]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Snare as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephants... yeah. Elephants in a snare trap.)]
[Durability: 10/10]
[Cost to build: 5 (Any Kind) Rope, 1 (Any kind) Pole]

[Simple Bear Trap]
[Requires Traps]
Designed to hold an animal until you come to collect it. Causes Bleeding damage daily.
[Can be moved.]
[Can be Reset]
[Can be Disassembled, with a 50% Chance of Breaking]
[This item loses Durability each time it's sprung. If this reduces the Durability to 0, the creature Escapes]
[Damage boosts from the Blades used in the construction of this item inflict that much damage to the trapped creature each day, as bleeding damage]
[Items with Higher Durability increase the Size of Creatures you can Capture with this Snare as follows:]
[2 - 5 Durability: Very Small Creatures (Mice and Rat sized)]
[6 - 10 Durability: Small Creatures (Rabbit sized)]
[11 - 20 Durability: Small-Medium Sized Creatures (Bobcats, Foxes)]
[21 - 30 Durability: Medium-Sized Creatures (Wolves, etc.)]
[31 - 40 Durability: Small-Large Sized Creatures (Lion-sized, etc)]
[41 - 50 Durability: Medium-Large Sized Creatures (Bears)]
[51 - 60 Durability: Large Sized Creatures (Horses, for instance)]
[61 - 70 Durability: Very Large Sized Creatures (Elephants... yeah. Elephants in a snare trap.)]
[Durability: 10/10]
[Cost to build: 2 (Any Kind) Medium Blade, 1 (Any kind) Large Spring]
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