Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by LooksAndSmiles » Wed May 01, 2013 6:48 am

Turn 8>>Next Turn

White Metal (white) moves to L8, exploring a "1". +1XP
Blitz Craig steps on G9, and explodinates. (Yep, that is a word.)
See Four rolls the log towards Finds, but it gets stuck on both ends: by the flag and by the reed.
Goska Bluey moves to F1, finding a "1". +1XP
No-Legs circles out.
Finds Mines cycles out, too.
Flags Mines answers Shiny's call, and appears on G5. He then pulls Oh See That Shiny out to G5, moving himself to G6. He also earns 3XP for the successful save.
Tries-and-Dies moves to I3.

Bada Boom appears on K4, revealing a "2". +1XP
Stumbles around spawns on A6, uncovering a "1". +1XP
Bouncing Burt rejoins on A10, getting a "2". +1XP

Step-and-Boom (yellow) forgets to act and risks circling out.

MAP:
Image

Achievements
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Skill Information unlocked
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.[tabs:Players on the Map (10)]
See Four
Oh See That Shiny
Flags Mines
White Metal (white)
Tries-and-Dies
Goska Bluey
Step-and-Boom (yellow)
Bada Boom
Stumbles around
Bouncing Burt

[tabs:Players Who Can Spawn (1)]
Spawns on Mines

[tabs:Players Waiting (4)]
Dies-to-a-Mine
Blitz Craig
No-Legs
Finds Mines[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 6. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 13. Deaths: 2
Active Skills 1/2: Call
Unused Skills 1/2: spelunky(treasure)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 6. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 5. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 9. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 3. Deaths: 2
Active Skills 2/2: Rescue (back at Turn 14), Visions
Unused Skills 0/2:
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 4. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Fri May 03, 2013 11:56 am, edited 2 times in total.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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GathersIngredients
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by GathersIngredients » Wed May 01, 2013 7:07 am

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Stumbles moves to B6.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by Dusk9 » Wed May 01, 2013 7:12 am

Yay, I didn't explode! Probably because there was literally no way that space would be a mine, but still.... :roll:

Bada Boom moves to L4.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by Theis2 » Wed May 01, 2013 8:05 am

Shiny to G4 and level up!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by gamecreator » Wed May 01, 2013 8:36 am

Move to J2.

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John
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by John » Wed May 01, 2013 9:28 am

See Four to d4!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by kida » Wed May 01, 2013 10:16 am

white metal will move to K8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by CroverusRaven » Wed May 01, 2013 9:39 pm

Oh wow, a 2/3 chance of blowing up when I move... well, hope luck is on my side!

Bouncing Burt will close his eyes and hop onto B9, praying to Ol' Mags that he doesn't blow up.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by WearsHats » Thu May 02, 2013 3:06 am

I'll take my chances on F6.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 8)

Post by Davecom3 » Thu May 02, 2013 7:07 am

Goska jumps to D2.

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Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by LooksAndSmiles » Fri May 03, 2013 11:55 am

I missed an update yesterday, so I'll make one on the weekend if at least 10 players post an action.

Turn 9>>Next Turn

Stumbles around moves to B6, uncovering another "1". +1XP
Bada Boom steps onto L4, finding a "1". +1XP
Oh See That Shiny hops to G4 and hopes to level up! Not this time, though. The pan lands on G3.
Tries-and-Dies shuffles over to J2, and reveals a "3". +1XP
See Four steps on D4, which is a "1". +1XP
White Metal (white) moves to K8, exploring a "2". +1XP
Bouncing Burt hops to B9, praying he doesn't blow up. He has to learn praying better.
Flags Mines heads over to F6, which has a "3". +1XP
Goska Bluey jumps to D2, getting a "2". +1XP

Step-and-Boom (yellow) circles out.
Spawns on Mines forgets to spawn and risks circling out.

MAP:
Image

Achievements
► Show Spoiler
Skill Information unlocked
► Show Spoiler
.[tabs:Players on the Map (7)]
See Four
Flags Mines
White Metal (white)
Tries-and-Dies
Goska Bluey
Bada Boom
Stumbles around

[tabs:Players Who Can Spawn (4)]
Spawns on Mines
Dies-to-a-Mine
Blitz Craig
No-Legs

[tabs:Players Waiting (4)]
Finds Mines
Oh See That Shiny
Bouncing Burt
Step-and-Boom (yellow)[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 9. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 6. Deaths: 4
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 2
Active Skills 1/2: Call
Unused Skills 1/2: spelunky(treasure)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 7. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 5. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 9 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 9. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 4. Deaths: 2
Active Skills 2/2: Rescue (back at Turn 14), Visions
Unused Skills 0/2:
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 8. Deaths: 3
Inventory: 11 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 0, XP: 4. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Sun May 05, 2013 5:28 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by kida » Fri May 03, 2013 12:02 pm

white metal moves to J7

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by Dusk9 » Fri May 03, 2013 12:11 pm

Bada Boom moves to M4.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by Theis2 » Fri May 03, 2013 12:51 pm

Aaawww.. I was sure the level up happened before any explosions.. xD
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by gamecreator » Fri May 03, 2013 1:32 pm

Tries goes to J1.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by WearsHats » Fri May 03, 2013 4:45 pm

Flag E6.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by Davecom3 » Fri May 03, 2013 5:16 pm

Goska moves to C2.

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by Zigit » Fri May 03, 2013 9:10 pm

Hmm... can I equip and lock in Jump? I also want to spawn with my bow and arrows on i9.

PS, to be fair I should have only 9 flags...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by GathersIngredients » Sat May 04, 2013 12:47 am

Stumbles moves to A7 (the darker row, left down). He also tries to "vision" D6 (below the log).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by gamecreator » Sat May 04, 2013 3:37 am

GathersIngredients wrote:He also tries to "vision" D6 (below the log).
Do you test the skill? Because that tile is already known.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by GathersIngredients » Sat May 04, 2013 5:04 am

gamecreator wrote:
GathersIngredients wrote:He also tries to "vision" D6 (below the log).
Do you test the skill? Because that tile is already known.
Erm, IS it? From what happened in Turn 1
Finds Mines equips her tokens and spawns on E7, on the top of the dead log. Nothing peculiar happens, and it seems like she won't be able to get to the tile lying underneath without removing the log first from the way.
I was under the impression that the hexes under the log are not "viewable" by just stepping onto them unless/until the log is moved. But maybe with the vision skill... :idea:

If I am wrong and the number on D6 IS indeed already known, then please, L&S, have Stumbles vision I1 instead.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by gamecreator » Sat May 04, 2013 6:39 am

GathersIngredients wrote: Erm, IS it?
Of course. E5 and C6 are empty, so D6 and E6 are mines.
GathersIngredients wrote: If I am wrong and the number on D6 IS indeed already known, then please, L&S, have Stumbles vision I1 instead.
I1 is not a good choice too, because whether it is a mine or a 2 will be known when Tries will uncover J1 next turn.
Here is what we already know.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by Jibjib » Sat May 04, 2013 7:39 am

Craig will respawn on I9 F9
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by kida » Sat May 04, 2013 9:50 am

gamecreator wrote:
GathersIngredients wrote: Erm, IS it?
Of course. E5 and C6 are empty, so D6 and E6 are mines.
There still could be monsters or sand under the log

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John
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Re: Goblins Minesweepers - Hexing Swamps (Turn 9)

Post by John » Sat May 04, 2013 3:32 pm

See FOur to E5!
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