Running the Monster Gauntlet (5e)
- spiderwrangler
- Game Master
- Posts: 21091
Running the Monster Gauntlet (5e)
A while back I ran a Monster Mash Battle Royale, where players took on the role of increasingly higher CR monsters as they slugged it out to be the last standing. I enjoyed it, but got real busy, and had allowed a few monsters into the mix whose primary strategy was just to hide... Doesn't make for engaging turns.
My idea for a reboot in that vein is to have players make characters that are on a team, and face waves of monsters I'd be running.
Initial thought is that we decide on a level, and all players can make a PC of whatever build they like using standard array for attributes, with a level appropriate budget to buy whatever magic items they'd like. Alternately, they could choose to be a monster of a CR =< that level.
It would be fairly story and RP light, the focus on fighting monsters and combat.
If you're interested, sound off, and give a vote for starting level/CR, 1-20!
My idea for a reboot in that vein is to have players make characters that are on a team, and face waves of monsters I'd be running.
Initial thought is that we decide on a level, and all players can make a PC of whatever build they like using standard array for attributes, with a level appropriate budget to buy whatever magic items they'd like. Alternately, they could choose to be a monster of a CR =< that level.
It would be fairly story and RP light, the focus on fighting monsters and combat.
If you're interested, sound off, and give a vote for starting level/CR, 1-20!
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Running the Monster Gauntlet (5e)
Sure, I'm in. Hmm. CR 10 for starters, depending on how many we are on a team.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
I'd probably cap it at 4-5, to start, but if there is lots of interest, can make it bigger, it do multiple runs.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Running the Monster Gauntlet (5e)
Could one be a team of monsters that come together to that CR, or would that require cooperation?
There's definitely not a certain combination of monsters I've been wanting to try out...
There's definitely not a certain combination of monsters I've been wanting to try out...
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
Can be mix of monster and PC, or all monster if you want.
Right now has somewhat of an arcade game feel to it... This barbarian is on a team with a froghemoth. Why? No one knows.
Of course, if you want to spin backstories, you'd be welcome to.
Right now has somewhat of an arcade game feel to it... This barbarian is on a team with a froghemoth. Why? No one knows.
Of course, if you want to spin backstories, you'd be welcome to.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: Running the Monster Gauntlet (5e)
Sure, should be fun. May be a good way to experiment with combat strategies on the player side as well. Are we picking and choosing the player mix or using predetermined? If we're starting with low levels I'll vote for CR 3-5.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
Looking at things more, I think that if you go monster, we'd have to go with a CR less than PC level. A CR monster is generally more than a match for a player of the same level.
What you play is entirely up to you once we decide where we're starting!
A benefit to doing PCs is that they can be leveled up or down, as needed, can't do that as easy with monsters.
What you play is entirely up to you once we decide where we're starting!
A benefit to doing PCs is that they can be leveled up or down, as needed, can't do that as easy with monsters.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Running the Monster Gauntlet (5e)
Yeah, CR is supposed to be equivalent of FOUR party members, right? So can't really do a one on one match.
I'd be more inclined to say "let's go pure monster mash", but whatever you prefer
I'd be more inclined to say "let's go pure monster mash", but whatever you prefer
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
Yeah, I'd been kind of basing my initial thoughts on polymorph...
"The new form can be any beast whose Challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a Challenge rating)."
But beasts don't do anything too crazy, and cap out at CR 6. So the point that a monster is scaled to challenge a party of 4 is a good one.
I'm good either way, just thought I'd open it up more, if anyone had a PC build they wanted to test. Could be the one ranger and his 4 demon buddies as your team, of that's what you want!
Mixed parties might be a bit tougher to balance, but we'll make it work.
"The new form can be any beast whose Challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a Challenge rating)."
But beasts don't do anything too crazy, and cap out at CR 6. So the point that a monster is scaled to challenge a party of 4 is a good one.
I'm good either way, just thought I'd open it up more, if anyone had a PC build they wanted to test. Could be the one ranger and his 4 demon buddies as your team, of that's what you want!
Mixed parties might be a bit tougher to balance, but we'll make it work.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet (5e)
Could be interesting. And having more monsters would at least mean I don't have to worry about how the heck people build higher level characters. XD
That said, if we want to coordinate rather than just smashing together a team, I'm willing to take a support role.
That said, if we want to coordinate rather than just smashing together a team, I'm willing to take a support role.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
Sounds like there is more of an interest in playing monsters than PCs? That's fine by me, as you suggest, it means less investment into learning a higher level PC and all the stuff they can do. We'll use CR as our metric then, and if someone wants to do a PC, we'll figure out what that means.
So far:
Lower level, CR 3-5 : Lurks
CR 10: Rodgeir
?? : M0rtimer & Dlover
So far:
Lower level, CR 3-5 : Lurks
CR 10: Rodgeir
?? : M0rtimer & Dlover
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Running the Monster Gauntlet (5e)
So monster v. monster? I'm game. Either way actually.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Running the Monster Gauntlet (5e)
Level 1 characters against insurmountable high level beasts in which everyone almost always dies... Is my vote.
I'll pick gladiator pits for area
I'll pick gladiator pits for area
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
spiderwrangler wrote: ↑Sat Feb 22, 2020 4:11 pm
So far:
Level 1 Deathfest: Badge
Lower level, CR 3-5 : Lurks
CR 10: Rodgeir
?? : M0rtimer & Dlover
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet (5e)
Hm... 3-5 is a lot to choose from, so I think probably CR10.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
I think Lurks was just suggesting somewhere in that range, so we could call it 3, 4 or 5, but you can vote for CR 10... guess I should look and see what's there at that level!
► Show Spoiler
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Running the Monster Gauntlet (5e)
My suggestion would be a bit more complex: for now say that CR 5 is a good starting point, and then we can increase from there... But say that a team has 3 players on it - Rather than say that max CR per player is 5, the CR pool becomes 15. So then, if two players are for example happy playing a CR3 monster, one could play one of CR 9 instead. That should theoretically match..? And gives the advantage you could have a 2v3 matchup for example, with both just a pool of 15.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
CR isn't quite scaled linearly, but is also only a general measure. Could be worth a try. Seems like we have interest, we just need to give something a go?
I think for any player creatures that are legendary, you would not get any lair or legendary actions, as you'd have allies, and not just be solo.
I think for any player creatures that are legendary, you would not get any lair or legendary actions, as you'd have allies, and not just be solo.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: Running the Monster Gauntlet (5e)
I guess we could let Coyote decide which level we started with.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
I'd be fine with that if that's what you guys want to do. Benefit of starting smaller is that we can scale up, my original battle Royale had a mechanic like that, where you could earn 'points' that converted into CR bumps.
If there was interest, we could start low, and as you defeat monsters, you can take on their forms for later battles? If anyone is familiar with the Mistborn Trilogy, like kandra consuming bodies to use the bones to take on the original form?
For example, if you start out as a team of CR 1 monsters, and I toss a mix of CR 1 and 2 monsters at you, once you beat them, there would be some new forms available. You could decide as a group or by draft or lottery who gets to move up, and they take the bones of the new form, leaving behind their former, if someone wanted to switch to that?
Might make for an interesting connection across battles, and give a bit more of a goal?
If there was interest, we could start low, and as you defeat monsters, you can take on their forms for later battles? If anyone is familiar with the Mistborn Trilogy, like kandra consuming bodies to use the bones to take on the original form?
For example, if you start out as a team of CR 1 monsters, and I toss a mix of CR 1 and 2 monsters at you, once you beat them, there would be some new forms available. You could decide as a group or by draft or lottery who gets to move up, and they take the bones of the new form, leaving behind their former, if someone wanted to switch to that?
Might make for an interesting connection across battles, and give a bit more of a goal?
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Running the Monster Gauntlet (5e)
ah, wait, it wouldn't be a versus thing, but a "us vs you" thing? That could work.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet (5e)
Yeah, I was picturing a you vs me type scenario. I think the bone swapping might allow for some interesting party strategies, as you get a feel for what works well and what doesn't with mixed parties.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Running the Monster Gauntlet (5e)
Hmm... My one "issue" with that format would be that, if part of the fun is supposed to be "I want to try X creature", doing it in the "You have now unlocked X" method does not allow that.
...Unless of course, we can also suggest monsters. And then we gotta prove we can beat it first before we can use it...
edit: also, the story should obviously be that some mad god has put forth a challenge on the mortals, constantly reincarnating them... If they can make it all the way to the end of the gauntlet, maybe they'll be freed..?
...Unless of course, we can also suggest monsters. And then we gotta prove we can beat it first before we can use it...
edit: also, the story should obviously be that some mad god has put forth a challenge on the mortals, constantly reincarnating them... If they can make it all the way to the end of the gauntlet, maybe they'll be freed..?
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet (5e)
Starting lower and gradually building up could be fun, true.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Running the Monster Gauntlet (5e)
Not only the first Mistborn trilogy but also, arguably, the better Wax and Wayne trilogy! Maybe super doppelgangers?
I am up for trying nearly whatever. We can just start with something and see how it works and tweak as needed. A deathfest, however, is less appealing to me.
I am up for trying nearly whatever. We can just start with something and see how it works and tweak as needed. A deathfest, however, is less appealing to me.