The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Jan 24, 2018 10:36 am

((We'll have to see, it'll move before Maji, so if you can get to it in 40ft, you'd still have your action to attack.))
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Jan 24, 2018 11:12 am

Randy fires at the same zombie as Coljin and Ulmwin.

Longbow: 1d20+4 = [1] = 5 (( :meh: Wow. A natural one. Who could've guessed? :P ))

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Jan 24, 2018 11:14 am

Rolled twice in case I still get advantage from hunkering behind the gong, but it doesn't matter:

DEX save: 1D20+4 = [10]+4 = 14
1D20+4 = [1]+4 = 5

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Jan 24, 2018 11:19 am

Randy: You release poorly, and for the first time in a while, the bowstring slaps against your forearm painfully. Not hard enough to hurt more than your pride, however.

The leather clad zombie that is being fired upon turns and shamble/runs towards the party.

Maji: You run to intercept, taking your movement and dash to do so.

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((DEX save for Tess please!))

Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger <-------------------
Tess
Zephyr
Coljin TU: 6
Zombie Giant Lizard
Zombie Mules
[/quote]
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Jan 24, 2018 11:38 am

((Dex save is right above the update. We probably cross posted :) )

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Wed Jan 24, 2018 11:44 am

On her turn, Zephyr will try to throw her weight against the statue, in an effort to either topple it or turn it, so that it faces the wall.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Jan 24, 2018 11:53 am

Tess: From your position by the gem altar, you manage to only take a glancing hit from the statue.

Statue Beam: fire, necrotic, radiant: Tess: 1D4 = [3] = 3 --> 1
1D4 = [3] = 3 --> 1
1D4 = [1] = 1 --> 0


((Yeah, didn't see it!))
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Theis2
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Re: The Sundered Way

Post by Theis2 » Wed Jan 24, 2018 12:51 pm

Holger will attempt to shoot the same zombie as everyone else, this time with power behind it.

Holger fire bolt: 1D20+6 = [8]+6 = 14
Fire bolt damage: 1D10 = [9] = 9
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Jan 24, 2018 7:05 pm

Holger: You fire off a bolt that barely misses Maji's rump, to slam the zombie in the chest, staggering it for a moment, but it keeps shuffling forward, a smoking hole in the front of its leather armor.

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Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess <-------------------
Zephyr
Coljin TU: 6
Zombie Giant Lizard
Zombie Mules
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Jan 24, 2018 8:07 pm

Nem nopes out. This sucks and that laser hurts and she misses Ily already.

She stealths and dashes south to the right-hand wall. As far south as she can get.

Stealth: 1D20+4 = [13]+4 = 17

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Jan 24, 2018 8:21 pm

((Prioritizing south over making it to the wall?))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Jan 24, 2018 8:27 pm

To the wall, I don't want to be too out in the open.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jan 25, 2018 5:08 am

Tess: You scurry over, making it 20 ft from Zephyr.

Zephyr: You throw your shoulder into the statue, but it is solid, and doesn't budge.


Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zephyr
Coljin TU: 5 <-------------------
Zombie Giant Lizard
Zombie Mules
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Thu Jan 25, 2018 7:01 am

Having no clean shot at the zombie that everyone is attacking, Coljin will instead move 25 feet west, and cast a Cantrip, Resistance.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Jan 25, 2018 7:05 am

((Does Ulmwin have a clear shot on one of the southern zombies?))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jan 25, 2018 11:53 am

Coljin: You re-position yourself and give a quick prayer to your goddess.

The lizard and mule continue to cower.

The left statue fires a beam at Maji, and the right fires one into Zephyr's shield. ((DEX save from Maji, please!))

Left Statue Beam: fire, necrotic, radiant: Maji: 1D4 = [3] = 3
1D4 = [4] = 4
1D4 = [2] = 2


Right Statue Beam: fire, necrotic, radiant: Zephyrs Shield: 1D4 = [4] = 4
1D4 = [2] = 2
1D4 = [3] = 3


... yeah, that shield is definitely getting a bit warm now...

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((Ulmwin, you have a clear shot on any of the ones by the exit, but at disadvantage.))


Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zephyr
Coljin TU: 5
Zombie Giant Lizard
Zombie Mules
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Thu Jan 25, 2018 1:14 pm


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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Jan 25, 2018 2:10 pm

(If I move 25 ft to the left, do I have vision on the one in the light still? I'll aim for that one if possible, otherwise I'll aim for one of the bandits.)

crossbow attack: 1D20+4 = [1]+4 = 5
1D20+4 = [15]+4 = 19
1D8+2 = [2]+2 = 4


Not that it'll hit in either case. :roll:

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jan 25, 2018 2:47 pm

Maji: You avoid taking a full hit of the beam, but the scent of burnt fur fills your nostrils.

Left Statue Beam: fire, necrotic, radiant: Maji: 1D4 = [3] = 3 --> 1
1D4 = [4] = 4 --> 2
1D4 = [2] = 2 --> 1


Ulmwin: Your bolt shatters into pieces moments after leaving the string, hitting nothing.

((The guy by Maji would be in range (ie, not at disadvantage), if you move 25, but Maji would be providing cover.))

Randy: You move up to the the lip of the depression, firing on the leather armored zombie in front of Maji, the arrow punching through a temple again, dropping the zombie to the ground.

Longbow: 23 to hit; 10 damage

The zombie bandits in the far corner continue to cower.

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Ulmwin
Randerwaith
Zombie Bandit
Maji <-------------------
Holger
Tess
Zephyr
Coljin TU: 5
Zombie Giant Lizard
Zombie Mules
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Theis2
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Re: The Sundered Way

Post by Theis2 » Thu Jan 25, 2018 2:56 pm

Holger will shoot at the giant lizard as Coljin suggested earlier.

If you update before I can roll, then just roll for me :)
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Jan 25, 2018 2:57 pm

((I was talking about the one still in the light of the bottom left torch. :P))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jan 25, 2018 3:11 pm

((Oh... I'm not sure, I'll check by your next turn, you do want to have moved previously, yes?))
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Thu Jan 25, 2018 3:23 pm

Maji moves and dashes down to bandit zombie

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Jan 25, 2018 3:26 pm

((Yup))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jan 25, 2018 6:43 pm

((Yes, moving 25 to the left would have given Ulmwin a clear shot to miss the zombie bandit by the lower left brazier.))

Maji: You go thundering towards the entrance to the room, getting within 25 ft of the zombie that Ulmwin just missed.

Holger: Whirling about, you fire off a fire bolt at the lizard by the entrance, scorching its dry, scaly flesh, and dropping it.

Holger: Firebolt at Giant Liz: 1D20+6 = [7]+6 = 13
Holger: Firebolt at Giant Liz: 1D10 = [6] = 6

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Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess <-------------------
Zephyr
Coljin TU: 5
Zombie Giant Lizard
Zombie Mules
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