Fallout: Settlers (Year: 2277) - Open to Most
Posted: Tue Feb 16, 2016 3:24 pm
Fallout: Settlers
This game is set in the Fallout Universe, is open to everyone and is a voting styled game similar to the CIV games by Aegis. Players take on the role of guiding the survivors of Vault 50 into this wasteland of a new world via options that can be voted on.
GMs: This game is a collaboration in efforts by Spider-Wrangler and Badge-Addict. It is an attempt to take something that we both have a passion for and turn it into something that can be enjoyed in a Forum Setting.
Things you should know:
1. Players have 3 votes in which to cast on a series of 5+ options and may cast 1 vote per option.
a. Available dwellers will be assigned to work on tasks based on voting response.
b. Dwellers will be assigned proportionally among voted tasks. (meaning that all tasks voted for will happen, but depending on how much of the population is involved may determine whether it succeeds or fails.)
2. After voting in 5 turns, you may acquire a character.
3. Characters can perform actions for their character each turn as well as create new voting options (one new voting option per player per turn).
4. There are 4 turns per year, each turn = 3 months.
5. Food and Water: (measured in Units), a person must consume 1 unit of Food/Water in a 3 month span. You begin the game with 3,000 Food/Water units.
6. Defenses: Contained within the vault is a small arsenal of weapons, these are available to the people to be used to defend yourself against the things that may attack you.
7. Adventure: Much like in the game, Once you create a character you are able to explore and generally do your own thing.
8. Population: There are currently 72 adults ranging in age 19-56, and 20 boys and girls under 18.
9. Resources: The creators of the vault had prepared for the day that humans would return to the surface. The vault consists of many resources and materials for the building of a town above ground. Sadly those resources and materials were being stored in level 5...which is flooded, meaning you'll need to scrounge around to find materials to use.
Current Year: 2277
Incoming Situations:
n/a
The Situation:
IN THE 21ST CENTURY, WAR WAS STILL WAGED OVER THE RESOURCES THAT COULD BE ACQUIRED. ONLY THIS TIME, THE SPOILS OF WAR WERE ALSO ITS WEAPONS: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.
In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.
A few were able to reach the relative safety of the large underground Vaults. You were part of that group that entered Vault 50. Imprisoned safely behind the large Vault door, under a mountain of stone, several generations have lived without knowledge of the outside world.
Life in the Vault is about to change.
In the Year 2277, an explosion ripped through the Vault, damaging the Main Reactor and breaching the wall on level 3 that held back the water of the lake. In an attempt to save the Vault, the Computer sealed off levels 3-5, but by the time blast doors closed, the damage had already been done. Levels 4 and 5 were almost completely flooded by the radioactive water of the lake and 157 people had died, the majority of them by drowning. The explosion had not only damaged the main reactor, it had also flooded the farms in level 4 and damaged the water filtration system.
Thankfully the backup Reactor on level 2 was undamaged, however it was unable to meet the exacting demands of the entire vault. One by One, the Computer shut down all of the tertiary systems throughout the vault, in an effort to preserve what little power remained. When all tertiary systems had been shut down, secondary systems followed until finally only primary systems remained. Having finally returned power levels to the new normal, the Computer found that it had enough power resources left over to power one additional system.
Realizing that the survival of the dwellers of the vault relied on their ability to return to the surface, the Computer began the steps of unlocking the Vault door.
Voting Options: (Choose 3)
A) Choose which System to turn on, pick one from the provided list.
B) Send a group of dwellers to explore the world outside of the vault
C) Send a group of dwellers to determine the extent of damage done to levels 4 - 5
D) Send a group of dwellers outside to scavenge for building materials
E) Send a group of dwellers outside to scavenge for Food/Water
F) Assign a group of dwellers to patrol and stand watch
G) Send a group of dwellers out of the Vault to begin the construction of above ground structures
Systems that can be powered: (Additional systems will be as added as needed/thought of)
1. Vault defenses - (Increased ability to successfully defend vault against enemies
2. Health Services - (Decreases chance for Dwellers to die due to critical failures)
3. Bar & Lounge - (Allows dwellers to relieve some stress), (increased chance of baby making)
4. Research Labs - (Increases chance for success when attempting to create/discover new stuff)
5. Barracks/Armory - (Allows for the creation of new or customized weapons using scavenged resources)
6. School - (Gives a +1 INT increase to the stats of Children who attend)
7. Material Reclamation and Recycling (Turn collected scrap into base materials)
8. Workshop - (Decreases time needed to combine base materials into parts)
9. Water Filtration - (Needs to be repaired first)
10. Hydroponic Farms - (Needs to be repaired first)
11. Antenna Array - (Needs to be repaired first)
*As this is the first time either of us have run this type of game, I would ask that you give us patience and time and we will do our best to make this an enjoyable and rewarding experience.
This game is set in the Fallout Universe, is open to everyone and is a voting styled game similar to the CIV games by Aegis. Players take on the role of guiding the survivors of Vault 50 into this wasteland of a new world via options that can be voted on.
GMs: This game is a collaboration in efforts by Spider-Wrangler and Badge-Addict. It is an attempt to take something that we both have a passion for and turn it into something that can be enjoyed in a Forum Setting.
Things you should know:
1. Players have 3 votes in which to cast on a series of 5+ options and may cast 1 vote per option.
a. Available dwellers will be assigned to work on tasks based on voting response.
b. Dwellers will be assigned proportionally among voted tasks. (meaning that all tasks voted for will happen, but depending on how much of the population is involved may determine whether it succeeds or fails.)
2. After voting in 5 turns, you may acquire a character.
3. Characters can perform actions for their character each turn as well as create new voting options (one new voting option per player per turn).
4. There are 4 turns per year, each turn = 3 months.
5. Food and Water: (measured in Units), a person must consume 1 unit of Food/Water in a 3 month span. You begin the game with 3,000 Food/Water units.
6. Defenses: Contained within the vault is a small arsenal of weapons, these are available to the people to be used to defend yourself against the things that may attack you.
7. Adventure: Much like in the game, Once you create a character you are able to explore and generally do your own thing.
8. Population: There are currently 72 adults ranging in age 19-56, and 20 boys and girls under 18.
9. Resources: The creators of the vault had prepared for the day that humans would return to the surface. The vault consists of many resources and materials for the building of a town above ground. Sadly those resources and materials were being stored in level 5...which is flooded, meaning you'll need to scrounge around to find materials to use.
Current Year: 2277
Incoming Situations:
n/a
The Situation:
IN THE 21ST CENTURY, WAR WAS STILL WAGED OVER THE RESOURCES THAT COULD BE ACQUIRED. ONLY THIS TIME, THE SPOILS OF WAR WERE ALSO ITS WEAPONS: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.
In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.
A few were able to reach the relative safety of the large underground Vaults. You were part of that group that entered Vault 50. Imprisoned safely behind the large Vault door, under a mountain of stone, several generations have lived without knowledge of the outside world.
Life in the Vault is about to change.
In the Year 2277, an explosion ripped through the Vault, damaging the Main Reactor and breaching the wall on level 3 that held back the water of the lake. In an attempt to save the Vault, the Computer sealed off levels 3-5, but by the time blast doors closed, the damage had already been done. Levels 4 and 5 were almost completely flooded by the radioactive water of the lake and 157 people had died, the majority of them by drowning. The explosion had not only damaged the main reactor, it had also flooded the farms in level 4 and damaged the water filtration system.
Thankfully the backup Reactor on level 2 was undamaged, however it was unable to meet the exacting demands of the entire vault. One by One, the Computer shut down all of the tertiary systems throughout the vault, in an effort to preserve what little power remained. When all tertiary systems had been shut down, secondary systems followed until finally only primary systems remained. Having finally returned power levels to the new normal, the Computer found that it had enough power resources left over to power one additional system.
Realizing that the survival of the dwellers of the vault relied on their ability to return to the surface, the Computer began the steps of unlocking the Vault door.
Voting Options: (Choose 3)
A) Choose which System to turn on, pick one from the provided list.
B) Send a group of dwellers to explore the world outside of the vault
C) Send a group of dwellers to determine the extent of damage done to levels 4 - 5
D) Send a group of dwellers outside to scavenge for building materials
E) Send a group of dwellers outside to scavenge for Food/Water
F) Assign a group of dwellers to patrol and stand watch
G) Send a group of dwellers out of the Vault to begin the construction of above ground structures
Systems that can be powered: (Additional systems will be as added as needed/thought of)
1. Vault defenses - (Increased ability to successfully defend vault against enemies
2. Health Services - (Decreases chance for Dwellers to die due to critical failures)
3. Bar & Lounge - (Allows dwellers to relieve some stress), (increased chance of baby making)
4. Research Labs - (Increases chance for success when attempting to create/discover new stuff)
5. Barracks/Armory - (Allows for the creation of new or customized weapons using scavenged resources)
6. School - (Gives a +1 INT increase to the stats of Children who attend)
7. Material Reclamation and Recycling (Turn collected scrap into base materials)
8. Workshop - (Decreases time needed to combine base materials into parts)
9. Water Filtration - (Needs to be repaired first)
10. Hydroponic Farms - (Needs to be repaired first)
11. Antenna Array - (Needs to be repaired first)
*As this is the first time either of us have run this type of game, I would ask that you give us patience and time and we will do our best to make this an enjoyable and rewarding experience.