Turn 15
1. Player Actions
Krat
Active: Join the attack on the gnomes
Passive: Refine the firestone
[Knowledge magic: 2 +1 [tool] d 5 + 2 (preperation) = 7]
[R55+7 S62 D15] ÔÇô ongoing 7/9 +1 XP (27XP)
Training: Stealth +10XP (20XP) Stealth 2
Nockit
Active: Attack sleeping gnomes and loot their stuff
Passive: retrieve his trap and set it up outside with the 2 others
Knowledge - Defensive Strategies: 2 d 7 +1 (fluff) = 10] -success +5XP (32XP)
Training: Spell - Blind (int) +10XP(10XP) Blind 1
Click-Clank
Click-Clank decides he does not want to have an active part in leading the colony.
He digs rooms and minerals.
Active and Passive:
Back to mining a forge room.
[Mine: 3 d 4 + 0 = 5]
[Mine: 3 d 4 + 0 = 6]
R5+6 S11 D75 -ongoing +3XP (59XP)
pickaxe Break 15 : ÔÇô nothing
pickaxe Break 15 : ÔÇô nothing
Training: Mine
KnickKnack
Active: gnome fight [ranged combat, see below], in their 3 watch, when the vice-captain is asleep!
after returning from the battle, hopefully with lots of spoils
Passive: help the kobold that is trying to make plates from chitin (I think it's his last turn and unless he rolls lucky, he is going to FAIL, I don't want that). [craft: bone]
[Craft-Bone: 2 d 4 +1 (fluff) = 9]
[R11+9 S 20 D 15] -success [10/10] +5 XP (30XP)
Gain 5x plate [chitin (spider)]
Training: Spell: Dragonfire (Con) +10XP (10XP) Spell: Dragonfire 1
Free: Tell Pskal to butcher the snakes, too for another stew (if he even needs telling.)
Free: sort out the mess between Trixxa and Zi'it [RP]
Free: Give Traknesh a piece of his mind [RP]
Free: take the last wood into his inventory to keep it from being used up before Lossa returns
Ludo
A: Join in on the attack (bring along the last spear from the mine and one from KnickKnack)
P: Continue polishing stone
Craft ÔÇô Jewels: 2 d 5 +1 (fluff) = 7
R15+7 S 22 D10 ÔÇô ongoing 3/10 +1XP(22XP)
T: Dodge +10XP (20XP) Dodge 2
Traknesh
Active: Lead a kobold to make him a bed.
[Lead: 3 d 6 +5 (FLS) = 18] +3 Skill for 1 Kobold
Passive: Help the kobold make his bed.
Craft ÔÇô Wood: 1 d 4 -2 (noskill) = 1 - +1XP Craft ÔÇô Wood 1
Training: +10XP Gain Spell: Charm Rodent 1
2. NPC Actions
2 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 2]
[Mine: 1 d 4 = 4]
[R11+2+4 S17 D20] ÔÇô ongoing
Break 15 ÔÇô success
Break 15 ÔÇô success
Prisarz cares for this pet hamster.
1 Kobold makes a bed in 5 turns
Craft wood: 0+3 d 4 = 5
R5+1 S6 D10 ÔÇô ongoing 2/5
Pskal
[Forage: 1 d 4 = 3]
Buchered 1 snake 5x meat (snake) 2x bone (snake) 1x entrails (snake)
Isarl trains ÔÇô success
2 kobold stand guard.
Ozt rests. +1 con
Zi'it rests: nothing
Kaleb rests: nothing
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
The traders are scared.
Chance of recovery 15%. - 21
5. Wandering Monster
You fought a bunch of gnomes.
Most of you are now wounded and need rest and medical care to be moved back to the mine without risk.
But not everything is bad.
Krat, Nockit, KnickKnack, Ludo:
+5 Stealth
+5 Dodge
Krat:
+5 Ranged ÔÇô Bow & Crossbow
Nockit:
+5 Meele ÔÇô Edge
+5 Ranged ÔÇô Bow & Crossbow
+5 Armor
KnickKnack
+5 Meele ÔÇô Spear
+5 Ranged ÔÇô Throw
Ludo:
+5 Meele ÔÇô Edge
+5 Ranged ÔÇô Throw
Spoils of War: [aka LOOT]
1x masterwork shield [wood, hard (oak)]
1x fine leather armor [leather (goat)]
2x leather armor [leather (goat)]
1x axe [metal (iron) / wood,hard (oak)]
2x spear [metal (iron) / wood, hard (oak)]
3x clothing [wool (goat)] (torn and bloody)
1x ring [metal (gold), gem (ruby)]
2x ring [metal (copper]
1x ring, engraved [metal (silver)]
1x necklace [metal (silver), bone (wyvern)]
36x coin [metal (silver)]
12x coin [metal (gold)]
2x dice [bone (fairy)]
1x book (written in gnome ÔÇô will take some time for you to read ÔÇô 2 passive or active actions to be exact)
1x glass vial with green liquid in with red bubbles dance
2x clay vials without any means to open them but break the bottle neck
1x some rings in different sized hooked together [wood, hard (oak)]
3x bedroll
3x sleeping bag
3x backpack
6x rations (dried scraps of meat and double backed bread)
3x bottle [metal (copper)] (filled with water)
2x basket [wood (willow)]
30x berries, food (gooseberries)
12x mushroom (unidentified)
4x mushroom (unidentified)
5x snake
1x stone, precious (meteor)
20x herb, medical (mint)
Even more LOOT:
While recovering his trap Nockit notices a bunch of stuff piled into the rat nest
3x glass vial with mildly glowing blue liquid
127x coin [metal (silver)] (in a leather bag that is gnawed into uselessnes)
1x ring, engraved [bone(orc)]
1x dagger, covered in runes [metal (silver) / leather (deer, white)]
1x coin [metal (mithral)]
________________________________________________
Nockit pulls his trap out of the refuse pile made by the rats. Mostly made out of little bones, rat dung and STUFF it looks very unapealing, but the is a small dagger made out of a silvery but tarnished metal. Seems some riches a burried in this heap. He gets a few lesser kobolds and makes them dig through the dirt and they produce even more treasure.
KnicKKnack is very unhappy about the quarrel between Trixxa and Zi'it. He goes to talk to them: "I don't want any thievery or brawling in this colony. And I don't want any disputing or unfounded accusations." He gives both of them a stern look, trying to determine if either of them made stuff up, or if they were telling the truth. "But besides of that, I don't care who of you started it. I want you - and everyone else - to get along with each other. Therefore, you, Trixxa will see to Zi'it's wounds and nurse him back to health and you, Zi'it will give half of your next ration to Trixxa as a gift to thank her for her good care. Now shake hands and be nice to each other." Trixxa and Zi'it both look very unhappy as they are forced to shake hands. KnickKnack does not have the feeling they want to let their quarrel go, but seem to obay. Then he turns around to the assembled colony and flexes his mighty packs (with str 3 and con 5 I would assume that he's pretty buff, at least a lot more than the common kobold) "And I would like to remind each and every one of you that the next time there's a fight between members of this mine, I will not hesitate to join the fray." he flashes his teeth at them, grinning provocatively, not really threatening, but giving them a good reason to think first and sort out their problems with words, next time.
Finding out about Traknesh' new bed,
KnickKnack pulls him aside, away from the common kobolds.
"Traknesh, I have something to talk to you about.
From your acts so far within the colony, it is clear to me that you don't have the best interest of ALL of us in mind when you make your decisions, but think a lot about your own wants and needs and comforts. I can understand that you long for a nice warm cozy bed and yummy food in your belly and the company of a charming female and the gratitude of the great dragon. All of us do. Traknesh looks at KnickKnack with a raised eyebrow.
BUT, right now with the colony struggling to keep everyone fed and healthy, right now is not the time to put our efforts into getting these things for oneself. Right now we have to ensure our ALL survival.
Therefor I ask of you to stop ordering kobolds to do stuff for only your benefit, like making them dig a room solely for you, make them create floor tiles solely for you, make them craft a bed solely for you. Also I would ask you that you stop using resources that the whole colony could use - like the perfectly working bow you converted into a fishing pole, which you, by the way, used exactly TWO times thereafter," a rather stern expression creeps onto
KnickKnack's face at this point in the conversation,
"or the wood that I explicitly told everyone was to be set aside so we could trade it for food that keeps the next time Lossa was going to come around. You do want to have something to eat, don't you? And you can agree that having something to eat is more important than having a nice place to sleep, right? For a moment he looks like he wants to say something, but he waits for her to finish.
We need to be a shining example to the others, we need to look out for them and protect them and care and provide for them the best we can. We are the leaders of this colony, dammit! We are gifted. We are chosen by the great dragon himself and we owe it to him - and the ones that trust in us to lead them - that we do the best we can. So I ask you to use your skill - which you doubtlessly possess - to try and fulfill the needs of ALL of us, and not just your own. I know you are capable of doing that, because you filled the water barrel for us and helped all of us to cook that very tasty stew. But that is not going to last forever. So, lead them and guide them to do tasks from which ALL of us will benefit. Like gathering more wood and food. Or help them mine precious stuff we can trade in for things we need and maybe send of it to the great dragon, so we can get onto his good side and earn his benevolence, perhaps even his help. Now, what do you say to that?"
He tilts his head a bit looking like he is... annoyed? "Look my fair coleaga... Unlike you other leaders I am not here by my free will, BUT I was told that we six are the ones to make the decisions and who OWN the mine, kobolds and everything in it. You said it exactly right: I want some basic comfort: solitude, a bed, the blessing of Vixareticz and something to eat. I am very sorry, if I knew you were attached to these pieces of wood I would never dreamed of taking them." He signs. "I make you a suggestion. I will see to it, that my bed will become a nice, beautyfull piece of work and after that I will take Ozt and two or three other kobolds, go to the forest and we will bring back a few backpacks full of wood. After that I will make one item of your choise out of the wood and the rest will be used for the colony." He smiles a bit. "After that we just forget I took your stuff, ok?" He counts something using his claws. "Oh yes... and if you think your fellow kobolds think its a good thing to sleep in the same room you eat and cook and breed..." The sentence is left unfinished. He lays a claw at her shoulder. "And you are right we cant let everyone make what he wants. I think we should sort the commoners into workgroups. You know.. like two miners plus a foreman. Two farmers plus a head-farmer, most likly Prizart, or whatever he is called. Than we must not try to find our workforce but just tell the taskmaster: make it so! How about we go back and discuss this with the others?"
At the gnome camp KnickKnack can feel his pulse race in his throat. There is a small group of armed gnomes wandering through the meadow, much, much too close to their new home - the mine - for comfort. What if they are hostile? What if they run into an unsuspecting kobold that is merely trying to find food and kill them? Maybe it was them that killed the trader... What if they come after all the rest of us, once they know we are here?
Thoughts like these coursing through his mind, KnickKnack exchanges a quick look with Nockit, very grateful that the gifted kobold has come along with him, and after gesturing a bit they come to a silent understanding. KnickKnack clenches his jaw and gives Nockit a final, determined nod. He hurries back to the mine to get reinforcements. He rallies Krat and Ludo, and together they make their way back to where the gnomes rest unaware or the kobolds' plans.
Nockit's heart pounds with the anticipation of combat. He sneaks through the bushes finding the perfect spot. He silently draws his arrow, taking his time to aim straight for the throat.
After approaching the camp as quietly as they can, making sure that the gnomes are soundly asleep - safe for the one who stands watch - KnickKnack very slowly, very carefully moves into a favorable position to throw his projectile at the guard, trusting that Nockit has already done that and Krat and Ludo will do so likewise. Once Nockit sees the others are in position he lets his arrow fly...
KnickKnack waits for Nockit to shoot, only to hurl his own javelin and the unsuspecting opponent, hoping to drop him silently before he can alarm the others.
Adrenaline rushing through his veins, his whole body tensed up, every sense of KnickKnack is heightened, as he anxiously watches his weapon pass through the air, ready to run - if the other gnomes get alerted - or sneak up to them and make sure they will never awaken again if everything goes smoothly.
After the battle most of the fighters lie scattered around the campfire. One of the gnomes breaths quickly and while Ludo opens his coin purse and produces a few coins made of silver and gold. He is facinated by the many differend languages and designs the metal pieces have.
"I think I can see a rib of mine..." KnickKnack and Ludo look at each other.
Both can see the silent question: How do we get the loot and both wounded back to the mine?
Back at home, KnickKnack notices a couple of things that need his attention.
He decides to help the kobold who has spent a lot of time to make plates, offering his expertise in crafting bone, even though chitin is a slightly different material.
With his recent experiences in the fight with the gnomes, KnickKnack figures it would be great if he could use magic to hurt their enemies, and looks into learning an offensive spell.
________________________________________________
.
.[tabs: In front of the cave]
Active Traps:
3x masterwork hunting snare, small [metal (iron)] [Set to capture small creatures sneaking in] [D:10]
[tabs: Ore Room]
Resources:
6x ore, high quality (copper)
2x ore, low quality (gold)
Active Traps:
[tabs: 1st Room]
► Show Spoiler
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)]
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
4x crude floortile, stone [stone, soft (siltstone)]
5x crude nestbox [wood (aspen)]
1x scaleshine oil [herb, medical (scaleshine)]
3x crude blanket, tiny [fur (squirrel]
2x crude sewing needle [bone (squirrel)]
1x shovel [metal (iron), metal (iron)]
5x plate [chitin (spider)]
► Show Spoiler
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
8x knive [metal (copper) / leather (cave lizard)]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x axe [hard stone (flint) / wood (ash)]
good breast armor [leather (bat)] [9/11]
► Show Spoiler
4x unbelivable tasty stew
Ingediens:
4x stone, soft (salt)
15x eggs (bird)
4x egg (snake)
1x snake
11x berries, food (gooseberries)
21x meat (turtle)
3x egg (bird)
5x meat (snake)
1x entrails (snake)
1x happy-nut fruit
Recources:
1x stone, soft (siltstone)
6x magical gem (firestone)
11x firewood
1x herb, poison (wolfbane)
8x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x leather (warthog)
8x bone (warthog)
4x horn (warthog)
1x leather (rat)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
8x herb, medical (mint)
2x herb, medical (nightmare bane)
4x herb, poison (ivy)
1x berries, poison (lords and ladys)
14x berries, poison (belladonna)
3x wool (gigant hamster)
2x entrails (turtle)
9x bone (turtle)
8x shell (turtle)
1x broken breast armor [leather (cave lizard)] Durability 0/6
3x gem, semi precious (malachite)
5x gem, semi precious (quarz)
3xherb, medical (nightmare bane)
1x gem, magical, cut (firestone)
2x bone (snake)
Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]
2x bottle (glass)
Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]
[tabs: Stone Room]
1x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2[/tabs]
► Show Spoiler
Zim
male
Kobold, craftman [Mine 1 Stealth 1 Heal 1]
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Isarl
male
Kobold, craftman [Mine 1 Stealth 1 Spell: Revive 1]
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Trixxa
female
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Uliika
female
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Zeet
female
Kobold, common
bag [leather (cave lizard)]
Vaina
female
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]
Kritti "Hot Glance"
female
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
male
Kobold, expert [+Int Mine 1 Stealth 1 Craft ÔÇô Cooking 2 Forage 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it -1 Con
male
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]
Juzzu
female
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kaleb -1 Con
male
Kobold, common
bag [leather (cave lizard)]
Prisarz
male
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
parthenogenetic
Kroga, craftman [Meele ÔÇô Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
► Show Spoiler
1 gigant hamster, male
1 strange frog (Tedook) (Not a normal species) (mutant?)
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 5 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Dodge (Dex) 1
Ranged ÔÇô Bow & Crossbow (Dex) 2
Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2
Craft:
Social:
Sense motive (Wis) 2
Knowledge:
Knowledge ÔÇô Magic (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Knowledge ÔÇô Creatures (Int) 1
Magic:
Spell: Enchant (Wis) 2
Misc:
Perception (Wis) 2
Stealth (Dex) 2
Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
► Show Spoiler
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Armor (Con) 2
Dodge (Dex) 2
Meele ÔÇô Edge (Str)
Ranged ÔÇô Bow & Crossbow (Dex) 1
Gathering:
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Tailor (Int) 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge - Defensive Strategies (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Knowledge ÔÇô Magic (Int) 1
Magic:
Spell: Healing (Wis) 1
Spell: Blind (Int) 1
Misc:
Perception (Wis) 2
Ride (Dex) 1
Stealth (Dex) 2
Inventory:
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
9x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
3x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 2
2x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 1/2
1x fine sword [metal (iron)]
quiver [wood (ash)]
brestplate [metal (copper)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: no player ÔÇô slot free
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 (1) Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Meele ÔÇô Blunt (Str) 1
Gathering:
Mine (Wis) 2
Craft:
Craft ÔÇô Metal (Int) 1
Craft - Smelting and Alloying (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 2
Knowledge:
Heal (Int) 1
Magic:
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 5 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Armor (Con) 1
Dodge (Dex) 1
Meele ÔÇô Spear (Str) 1
Ranged ÔÇô Throw (Dex) 2
Gathering:
Cut Tree (Wis) 1
Forage (Wis) 3
Mine (Wis) 1
Craft:
Craft ÔÇô Bone (Int) 2
Craft ÔÇô Wood (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Magic:
Spell:Charm Rodent (Cha) 1
Spell: Healing (Wis) 1
Spell: Dragonskin (Con) 1
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 2
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
2x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]
1x axe [hard stone (flint) / wood (ash)]
1x good javelin [bone (rat) / wood (ash)]
1x wood (ash)
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 5 Wisdom 5 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Combat:
Dodge (Dex): 2
Meele ÔÇô Edge (Str) 1
Ranged - Throw (Dex): 1
Gathering:
Forage (Wis) 2
Mine (Wis): 1
Craft:
Craft - Jewels (Int): 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 1
Knowledge ÔÇô Nature & Minerals (Int): 1
Magic:
Misc:
Perception (Wis): 1
Stealth (Dex): 2
Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
2x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.
► Show Spoiler
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
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