Turn 5
1. Player Actions
Krat
Active action: Attempt to identify the herbs
[Knowledge ÔÇô Nature & Minerals (Int) 2 Int 4 Rolls 2d4 Result: 5]
[R 5 S 5 D 5] ÔÇô success +5 XP
The herb, unidentified A is actually a herb, medical (mint)
[Knowledge ÔÇô Nature & Minerals (Int) 2 Int 4 Rolls 2d4 Result: 5]
[R 5 S 5 D 5]- success +5 XP
The herb, unidentified B is actually a herb, poison (wolfbane)
minimalism at its finest -.-
Passive action: Continue mining the passage
[Mine (Wis) 2, Wis 6 Rolls: 2d6 Result: 9]
[R 21+9 S 30 D 70] ÔÇô ongoing 1xp
pickaxe Break 15 Rolls 1d100 Result: 29 ÔÇô nothing
Training: forage +10XP Krat gains Forage (Wis) 1
Nockit
Active Action: craft armor (4 Turns) (leather (bat))
Craft armor, leather
Skill Craft-Tailor
Material: [1 leather]
Tool needed: [hot water][1 knive]
Yield: 1 piece
Dificulty 10
[Craft ÔÇô Tailor (Int) 2 Int 5 Rolls 2d5 +1 (Fluff) Result 9 Round 1/4]
[R 9 S 9 D 10] ÔÇô ongoing +1XP
knive break 20 Result: 17 - -1 Durability
Passive action: continue crafting armor.
[Craft ÔÇô Tailor (Int) 2 Int 5 Rolls 2d5 Result 8 Round 2/4]
[R 9+8 S 17 D 10] ÔÇô ongoing +1XP
knive break 20 Result: 51 - nothing
training action: perception (wis) (so the hunter does not become the hunted) +10XP Noackit gains Perception (Wis) 1
Click-Clank
A: Go back to digging out the forge area
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
[R 30+4 S 34 D 70] ÔÇô ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 10 ÔÇô -1 Durability
P: Same as above
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 3]
[R 34+3 S 37 D 70] ÔÇô ongoing +1XP Click-Clank gains Mine (Wis) 2 Yay halfway!
pickaxe Break 15 Rolls 1d100 Result: 61 ÔÇô nothing
T: Metal Crafting (Specifically weaponry) +10 XP Click-Clank gains Craft ÔÇô Metal 1
KnickKnack
Ask Pskal to cook the spider meat (and, if the slayer of the warthog (Nockit?) doesn't object, the warthog meat, too)
Persuade D 0 "Uhhm thats what I actually wanted to do after learning how to do it..."
Active: Find the kobold that slacked off last round, ask them their name and instruct them to learn perception (We need someone to stand watch with Ozt , who will actually SEE things. ^^*)
[Persuade (Cha) 0 Cha 3 Rolls: 1d3 -2 (noskill) +2 +5 (bad conscience, fearless leader) Result: 8]
[R 8 S 8 D 5] ÔÇô success +5 XP KnickKnack gains Persuade (Cha) 1
Passive: Continue to make wooden shafts out of the ash wood he found ( third of 5 turns)
[Craft ÔÇô Wood (Int) 1 Int 4 Rolls: 1d4 Result: 1 Round 3/5]
[R1: 6+1 Sum: 7 Dificulty: 5] ÔÇô ongoing +1XP
training: Spell:Charm Rodent (Wis) - if Prisarz has time and is willing to help by teaching, listen to him +10 XP Spell:Charm Rodent (CHA) (sorry bout that. Mind contol is cha...) (if you dont want this spell pick another training)
Traknesh
Active: Traknesh oversees the digging of his room
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 11
[R 11 Sum: 11 Dificulty: 5] ÔÇô success +5XP +2 Skill Miner
Passive: Go fishing in Cave Pond
[Forage (Wis) 0, Wis 4 Rolls: 1d4 -2 (no skill) Result: 0]
[R 0 Sum: 5 Dificulty: 5] ÔÇô failure +1 XP
fishing pole break 20 Result: 21 - nothing
Training: Sense Motive (Wis) +10XP Traknesh gains Sense Motive (Wis) 1
2. NPC Actions
Krats companion dont want to dig and dont want to look at herbs looks for something else to do.
Pskal and 3 kobold that think eating fresh cooked meat sound good.
[52x meat (warthog), 1x meat (rat), 11x meat (gigant spider)]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 Result: 3]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 1]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[R 3+1 S 4 D 64] ÔÇô Gain 3 meat, cooked (warthog) 1 meat, cooked (rat)
2 Kobold mine copper
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 3]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 2]
[R: 5+3+2 S: 10 D: 10] Gain 1 ore, high quality (copper)
pickaxe Break: 15 Rolls: 1d100 Result: 21 ÔÇô nothing
pickaxe Break: 15 Rolls: 1d100 Result: 63 ÔÇô nothing
1 Kobold digs a room
[Mine (Wis) 3, Wis 4 Rolls: 3d4 Result: 9]
[R3: 25 + 9 Sum: 34 Dificulty: 50] ÔÇô ongoing
shovel Break: 20 Rolls: 1d100 Result: 93 ÔÇô nothing
1 Kobold Training ÔÇô failure
1 Kobold starts making plates from spider chitin he will craft 10 turns
Craft plates, bone
Skill Craft-Bone
Material [1 bone]
Tool needed: fire
Yield: 5 pieces
Dificulty 15
[Craft-Bone (Int) 0 Int 4 Rolls 1d4 -2 [no skill] Result 1 Round 1/10]
[R 1 S 1 D 15] - ongoing
Prisarz cares for this pet hamster and lets it graze outside the cave.
1 Ozt + 2 Kobold stand guard
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
► Show Spoiler
Every turn
no event: +5% (good/bad) +10% (neutral)
on event *1/2
you chances are high something will happen ^^
4. Trader
5. Wandering Monster
Ozt and the two kobold stand guard
And they see nothing.
2 Kobold dig copper
Sum of perception over the last few round reached dificulty.
The rats of your cave have their rat hole in J16 (in direction J17).
________________________________________________
Hey you! Could it be that you have been slacking? Whats your name? The kobold looks nervous "Zi'it. I .. umm [Lie 0 Cha 3 Result 0] I hurt my ankle and uhh had to rest?" His eyes wander around restlessly, you can see he does not want to be here.
"How about you try to be usefull while doing nearly nothing? Standing guard in front of the cave with Ozt. And pretty please... make sure you SEE something before you do so. "Yesyes. Will do so." Looking reliefed the kobold scurries away.
After butchering the warthog Nockit carries the fur, tusks and bones into a corner of the main room. His eyes chatches the dozends of bat wings packed there. A few kobold can see the glimmer in his eyes. Nockit can barely contain his excitement. Armor! Soon he will show up all those other Kobolds. Yes he will have a pretty suit of armor soon. He gets to work immediately. He throws out of his mind the distraction of other pursuits and focuses solely on this one goal. Armor!
The main room of you cave is busy indeed. A few kobold heat water in a big couldron and they start cooking the meat you gathered another few run in and out carrying earth and stones from varoius excavation sites in your mine. Two cobold sit near the fire working on different projects, both needing the fire or the hot water. One kobold shouts to anothone digging on one wall. And everywhere you hear the busy yipping of happy koboldian worker.
All kobold are hungry.
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► Show Spoiler
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #5
Kobold, common
bag [leather (cave lizard)]
Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]
Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft ÔÇô Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it
Kobold, common
bag [leather (cave lizard)]
Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kobold #11
Kobold, common
bag [leather (cave lizard)]
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Wis) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
Kroga, common
club [hard wood (oak), fire hardend
breast armor [leather (cave lizard)] Durability 5/6
► Show Spoiler
1 gigant hamster, male (looks fluffy)
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 2
Stealth (Dex) 1
Perception (Wis) 2
Sense motive (Wis) 1
Knowledge ÔÇô Nature & Minerals (Int) 2
Farm (Wis) 1
Forage (Wis) 1
Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 7
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x quiver [wood (ash)]
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 5 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 2
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 2
Ranged ÔÇô Bow & Crossbow (Dex) 1
Dodge (Dex) 2
Craft ÔÇô Tailor (Int) 2
Perception (Wis) 1
Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
leather (bat)
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 2
Stealth (Dex) 1
Meele ÔÇô Blunt (Str) 1
Craft - Smelting and Alloying (Int) 1
Lead (Cha) 1
Persuade (Cha) 1
Appraise (Int) 1
Craft ÔÇô Metal (Int) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 5/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 2
Knowledge ÔÇô Creatures (Int) 2
Craft ÔÇô Wood (Int) 1
Craft ÔÇô Bone (Int) 1
Cut Tree (Wis) 1
Persuade (Cha) 1
Spell:Charm Rodent (Cha) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
5x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
1x wood (ash)
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[/tabs]
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Random thought I want to hear your opinion to:
Moral in the Mine
all of you get their Fearless Leader bonus on Cha-Based-Skills vs kobolds in the mine (well except agains your fellow gifted kobolds)
when you reach a goal everyone in the mine is looking for all kobold gain +1d4 morale bonus and its lost by one/turn
I can think of following things giving this bonus in the next time:
- completing the forge
- defining a common room complete with sleeping areas (fur, wool, cloth, bedrolls, bed, hammocks)
- getting a guard (about 3 kobold (and/or) kroga who can use and have weapons)
- getting a shrine to the GREAT ONE
- getting a reception room (room to show traders and visitors that you got the money)
adding to that:
Kobold sated. Kobold hungry. Kobold eats. - normal
Kobold sated. Kobold eats. - +1 (moral(well fed))
kobold sated. Kobold hungry. Kobold realy hungry. Kobold eats. -1 (moral(hungry))
having nothing to eat for longer results in poor starving unhappy kobolds distrusting your leadership. (with weapons)