The Sundered Way

Home to all current Forum Games.
User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: The Sundered Way

Post by Patdragon » Tue Jul 11, 2017 11:55 pm

When Rudolph is up he tries to attack the vine but wasn't quite ready for it as it was pulled towards him early and whiff the attack =6
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Wed Jul 12, 2017 12:27 am

Ah, fuck it- If no one else is managing to do the clean up of these last couple blights... Ulmwin will just have to do it!

crossbow attack: 1D20+4 = [20]+4 = 24
1D8+2 = [2]+2 = 4


crit damage: 1D8 = [1] = 1

That would probably do it... Right? :shifty:

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 6:09 am

Style hampered by the vine blight right around the corner, Holger presses up against the inner wall and waves a hand to indicate that Zephyr is welcome to take first crack at it. He'll charge up a firebolt in case it is needed.

Rudy: You chop at the twig blight, but much like it wasn't ready to be right next to you, you weren't quite ready to be swinging at it, and miss.

Ulmwin: You draw down on the blight between Rudy and Maji's legs and waiting for the right moment, loose the bolt, which shatters on impact with its head, sending splinters of bolt and blight spraying.

Zephyr
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9147
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Wed Jul 12, 2017 6:16 am

Zephyr steps forward, licking her lips in anticipation.

She yells at the vine to get its attention and swings her sword at the blight with all of her might.
Attack: 1D20+5 = [2]+5 = 7

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 6:23 am

Zephyr: You succeed in getting its attention, as it whips forward with its vine arms, but it might have been anticipating delicious sorcerer flesh, rather than screaming tiefling...
Randerwaith
Coljin
Nemeia
Maji
Holger
Rudolph
Ulmwin
Zephyr


Down Even More Stairs: MAP!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Jul 12, 2017 7:11 am

Does Randy have any view of the Vine blight from where he is at?

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 7:24 am

((Nope.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Wed Jul 12, 2017 8:18 am

Coljin, done with healing Maji, but seeing the group of bodies in his way in the hallway, will stand still, and cast guidance upon himself.

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Jul 12, 2017 8:35 am

Randy will just stand ready then.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 8:59 am

Randerwaith and Coljin stay put, but get ready.

Down the other hallway, Tess fires an arrow from the dark to pierce the first twig blight, killing and knocking it back into the second as she ducks back into the hallway.

Maji
Holger
Rudolph
Ulmwin
Zephyr


Down Even More Stairs: MAP!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way

Post by Arch Lich Burns » Wed Jul 12, 2017 12:11 pm

Maji will ready an action to thornwhip a blight. He's not wanting to get anywhere close to them again.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Jul 12, 2017 2:30 pm

((Nem was going to move a little further this time, so she's down and right of her current position. If she's luring the twigs up the corridor, she wants to make sure she's not seen...))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 2:52 pm

((Sorry, old map. You're where you wanted to be.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Jul 12, 2017 2:57 pm

Perfect thanks :)

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Jul 12, 2017 3:10 pm

Holger's mind is elsewhere, he holds onto his firebolt.

Rudolph
Ulmwin
Zephyr
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: The Sundered Way

Post by Patdragon » Thu Jul 13, 2017 1:02 am

Now that he's ready Rudolph performs a very Accurate strike =j24. for 9 damage on the vine blight if he can reach it (which I think he can)
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Thu Jul 13, 2017 1:09 am

Ulmwin probably doesn't have a proper shot right now, so he's keeping his action for anything that might come in range that might be one.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu Jul 13, 2017 8:31 am

Tess: You hear skittering feet slowly approach, not quite making it around the turn in the hallway.

Rudy: You rush to Zephyr's side and jab past her left arm, your blade taking the vine blight in the side and slicing even more as it crumples to the ground, dead.

((I think this may not be consistent with how I've treated attacking on a cornered diagonal, but Rudy's been stuck at the back for so long, I figure he's earned it.))

Ulmwin: You have a bolt at the ready.

Zephyr

Down Even More Stairs: MAP!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9147
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Thu Jul 13, 2017 8:37 am

Seeing the hallway is now clear before her, Zephyr tries to walk stealthily towards the corner to see if there are anymore creatures that need killed.
Stealth: 2D20.LOW(1)+1 = [14, 20]+1 = 15

Once she gets to the end of the hallway, she peeks around the corner.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu Jul 13, 2017 9:03 am

Zephyr: You manage to stifle your clanking as you pick your way through the tangle of vines.

Randerwaith
Coljin
Nemeia
Maji
Holger
Rudolph
Ulmwin
Zephyr
Last edited by spiderwrangler on Thu Jul 13, 2017 2:27 pm, edited 1 time in total.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu Jul 13, 2017 10:02 am

Probably won't be able to post again today so on her turn, Nemeia will:

Sneak diagonally up and left, then step left again (to take her face to face with the twig blight) and unleash a dazzling sneak attack with her rapier (which we talked about in OOC, but I only just added to my sheet):

Rapier attack (sneak): 2D20.HIGH(1)+4 = [16, 1]+4 = 20
Rapier damage (sneak attack): 1D8+1D6+2 = [7]+[4]+2 = 13

She'll then use her remaining move to duck back around the corner and use her Cunning Action to Hide (again):
Stealth: 1D20+4 = [3]+4 = 7

...But apparently the adrenaline is kicking in and making her edgy...

She'll then sit and listen quietly (passive perception I guess) for anything else coming up the stairs.

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu Jul 13, 2017 12:06 pm

Randy will also sneak around the corner to back up Zephyr.

Stealth (disadv): 2D20.LOW(1)+4 = [11, 11]+4 = 15

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu Jul 13, 2017 2:31 pm

Randerwaith: You ease past Maji and start heading over the vine covered floor, making it to be hind Rudy.

((Missed the terrain while moving Zephyr, so she didn't make it as far as previously stated either.))


Coljin
Nemeia
Maji
Holger
Rudolph
Ulmwin
Zephyr


Down Even More Stairs: MAP!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Fri Jul 14, 2017 8:07 am

Peeking around the corner and seeing that people are finally starting to move further down the hallway, he will make his way back into the hallway with the others, going as far as he can.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Fri Jul 14, 2017 1:29 pm

Coljin: You head into the hallway, but soon get backed up behind the others (unless you want to dash).

Tess: You pop out and strike down a surprised blight before ducking back, your blade scraping against the stone. You don't hear anyone coming.

((We can be off turn order for now.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

Post Reply