Page 16 of 16

Re: Goblins Minesweepers - Hammertime!

Posted: Tue Apr 28, 2015 1:32 pm
by Davecom3
Heroism isn't a class. It's an Primary Trait. Heroism grants you guaranteed tokens that allow interaction with other people, but still nothing doesn't allow you to wield a weapon or wield a tool as a weapon.

Classes are Caster, Warrior, or Spelunky.

Re: Goblins Minesweepers - Hammertime!

Posted: Tue Apr 28, 2015 2:57 pm
by LooksAndSmiles
Putting answers in spoiler tags to make the reply short, but I think it's worth reading everyone's replies anyway for tidbits of information. My weekdays are pretty busy (getting home at 23:00 generally), but I will hold things together, eventually.

@Zigit:
► Show Spoiler
@Nerre (replying to your pm questions here too partly)
► Show Spoiler
@Wears
► Show Spoiler
@Gathers
► Show Spoiler
Also, question to everyone: Shall I spoil / describe more about the path choosing at level 5, or shall we wait until someone eventually hits it? If I spoil now it won't be that interesting afterwards, but OTOH it could help you planning ahead now already. :)

Re: Goblins Minesweepers - Hammertime!

Posted: Tue Apr 28, 2015 3:36 pm
by WearsHats
Ah, I see. Still had the old system in my head. Thanks for the explanation.

Ooo, can the smith make me a neat cape?

I'll probably want a trap defuser.

Still have to decide which token to level up. Hrm.

Re: Goblins Minesweepers - Hammertime!

Posted: Tue Apr 28, 2015 11:53 pm
by Theis2
I vote no spoiling :p

Re: Goblins Minesweepers - Hammertime!

Posted: Wed Apr 29, 2015 2:06 am
by gamecreator
I agree with Theis.

Re: Goblins Minesweepers - Hammertime!

Posted: Wed Apr 29, 2015 1:12 pm
by Nerre
As the game is over the levelupgrade-smalltalk does not hinder the game post flow, so I agree too: we can leave out the spoilers for now and save us all some clicks. :D

Re: Goblins Minesweepers - Hammertime!

Posted: Thu Apr 30, 2015 12:45 am
by GathersIngredients
I vote no spoiling.

And, after reading the explanation about how they might both independently work to safe from death while worn at the same time, I'll have Stumbles buy a pair of trousers, on top of the boots. :thumbsup:

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 2:18 pm
by LooksAndSmiles
Okay, please check everyone if this is correct, I bought you / added you everything afaik, based on the posts.

@Jib's charcater's sword recieved the "Parry" ability enchantment.
Parry: The sword can be used defensively as a main action, in which case it counts as +DEF equal to its +ATT. No cooldown.

@Wears, please decide what to buy. Yes, you can have a cape, any color preference? :) (Also, what tokens? It was Nerre who leveled up, not you, you chose the +1 item).

@Nerre, have you decided which level up tokens to take, and to buy anything?

@Zigit, +1ing your bow means it has now a range of 4. The enchantment you rolled is <penetration>, which means your shots now ignore 1 of the enemy's ranged armor.

I also added the known skill list to my signature, first link. I edited in the weapon abilities you already have, too.


Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 3, XP: 3. Deaths: 3

Agile Warrior
HP: 6/6
Weapon Focus: Swords

Active Skill Tokens (4/4): Stone Skin, Weapon Mastery, Run, Battle Ready

Item Bonuses
+2 DEF against melee damage (jacket)
+1 DEF against ranged physical damage (jacket)
+3 ATT in melee fight (long sword)

Abilities
Slice (available)
Parry (available) (Refined Long Sword of Parrying)

Worn Items
flags: 10 / 10
main hand, off hand: Refined Long Sword of Parrying
torso: strengthened jacket

Stash: 13 coins

!
, [Run], [Power Surge]
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 3, XP: 4. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (4/4): Rescue, Warning, Return, Jump

Worn Items
flags: 10 / 10

Stash: 36 coins
big pile of bones, [Visions], [Teleport]
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 12. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
[Delivery (2)] (Mask of Delivery +1)

Worn Items
flags: 9 / 9
face: Mask of Delivery +1
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 22 coins
[+1 Tile],

!
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 20. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)
+1 DEF against melee physical (jacket)
binding (Reinforced Whip)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
torso: jacket
main hand: Reinforced Whip (Reach: 3, struggles same size enemies)
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 3, XP: 5. Deaths: 2

Survivalist Warrior
HP: 6/6
Weapon Focus: Bows

Active Skill Tokens (4/4): Warning, Jump (2), Answer the Call, Weapon Mastery

Item Bonuses
+1 piercing damage up to 4 movement range, ignores 1 DEF (Reinforced Bow of Penetration)
+2 DEF against melee (jacket)

Abilities
Dual Shot (available)

Worn Items
flags: 10 / 10
main hand: Reinforced Bow of Penetration
shoulder slot: quiver with 9 arrows
torso: jacket +1

Stash: 1 coin
frying pan, guitar, [Push]
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 23. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)
Shield Bash (available) (large round shield)

Worn Items
flags: 10 / 10
main hand: sword
off hand: Large Round Shield of Bashing
face: Mask of Awareness
torso: jacket

Stash: 0 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 8. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
[Visions] (helmet)
+5% chance to find an extra common item at treasure finds. (gloves)
+2 DEF against melee damage (jacket, helmet)
+1 DEF against ranged physical (helmet)
movement bounce on mines (boots)
50% save chance on mines (trousers)

Worn Items
flags: 13 / 13
head: Seer's helmet
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
legs: trousers
feet: boots

Stash: 5 coins
[Lure], [Visions], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 20. Deaths: 4

Agile Spelunker
HP: 5/5

Active Skill Tokens (4/4): Call, Jump (4), Dodge, Weaponize

Item Bonuses
[Run (2)] (bracelet)
+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
(jewelry: Lofty Ankle Bracelets of Speed +1)
feet: boots

Stash: 1 coin
Visions, [Treasure!][/tabs]

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 2:33 pm
by WearsHats
I was asking what kind of capes he could make. A +1 cape of something? What might that something be? How much would it cost?

And yes, I know I didn't level up. But I do have that +1 token I never used. I was reminding myself that I should probably do something with it.

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 2:55 pm
by Zigit
Cool, thanks! Did you forget to put [Push] in my tokens? I though it was available for my char (it didn't say caster only) but if it isn't I'll take Indomitable.

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 2:57 pm
by Nerre
I take Jump and Teleport.

Is my money (36) enough for this:
offensive wand
healing/divine wand
jacket with random minor enchant
boots

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 3:46 pm
by LooksAndSmiles
@Wears: A basic cape costs 6 coins, and generally helps heroic stuff. Upgrading it costs similarly to other items, depending on how much you would want to spend. Also, you could keep that +1 tile token separately for combos if you don't want to meld it just yet.

@Zigit: yes, somehow I missed adding that Push token to your character sheet, should be there now.

@Nerre:
basic boots 4 coins, jacket with minor enchantment 8 coins, basic offensive wand 6 coins, basic healing/divine wand 8 coins, you should have enough money to buy them, even to get some upgraded stuff, me thinks. Added the selected skill tokens to the char sheet.

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 3:52 pm
by WearsHats
Okay, I'll take the defuser and a 15 coin cape.

I'd also vote to continue helping the smith.

If I keep the +1 token I can selectively use it whenever I want with any of my skill tokens? So the only advantage of melding it is that it frees up a slot? Is that right?

Re: Goblins Minesweepers - Hammertime!

Posted: Fri May 01, 2015 4:22 pm
by gamecreator
Can I swap Dodge and Weaponize for Treasure and Visions right now? Because I sure would forget it later.

Re: Goblins Minesweepers - Hammertime!

Posted: Sat May 02, 2015 1:07 pm
by Nerre
LooksAndSmiles wrote:@Nerre:
basic boots 4 coins, jacket with minor enchantment 8 coins, basic offensive wand 6 coins, basic healing/divine wand 8 coins, you should have enough money to buy them, even to get some upgraded stuff, me thinks. Added the selected skill tokens to the char sheet.
That sounds good, I will take that. What updates would be possible for the remaining money? Can I upgrade the wands? Else the leather jacket. :)

Can you give me the link to the char sheets? I may be too tired, but I just was unable to find the char sheets. I tried in the first posts of this game, in the recruitment thread and the ressource thread.

Re: Goblins Minesweepers - Hammertime!

Posted: Sat May 02, 2015 3:00 pm
by gamecreator
The character sheets are in the post that mentions them, in tabs after the words "Character sheets" in big letters. :)

Re: Goblins Minesweepers - Hammertime!

Posted: Mon May 04, 2015 1:29 am
by GathersIngredients
gamecreator wrote:Can I swap Dodge and Weaponize for Treasure and Visions right now? Because I sure would forget it later.
Swap skill tokens? I don't think we've unlocked that feature (there is supposed to be a skill token slot machine or something in the shop) yet. But if we CAN do this, I'm sure Stumbles would like to make a few changes...

Re: Goblins Minesweepers - Hammertime!

Posted: Mon May 04, 2015 4:42 am
by Jibjib
Would I also be able to afford some enchanted trousers with 13 coins Looks?

Re: Goblins Minesweepers - Hammertime!

Posted: Mon May 04, 2015 4:46 am
by gamecreator
GathersIngredients wrote:Swap skill tokens? I don't think we've unlocked that feature (there is supposed to be a skill token slot machine or something in the shop) yet.
No, I have all those tokens. The first ones I have equipped while I want to equip the remaining ones. I always forget to do it before spawning on a new map. And sure I wouldn't throw away such useful tokens as Dodge and Weaponize.

Re: Goblins Minesweepers - Hammertime!

Posted: Mon May 04, 2015 12:53 pm
by Nerre
I would like to set those 4 active:
Teleport, Warning, Visions, Jump

and keep those two in store for later:
[Return], [Rescue]

I can change them whenever I circle out or are dead/off the map, right?

Re: Goblins Minesweepers - Hammertime!

Posted: Wed May 06, 2015 12:51 am
by GathersIngredients
Ah, thanks for the clarification, GC. :)

In that case I'd like Stumbles to swap resist and dodge (into inventory) with warning and visions (into equipped).