Turn 18>>Next Turn
White Metal (
white) moves to N7, exploring another "2". DING!
Bouncing Burt moves to H4, revealing a "4". DING!
Goska Bluey and
Finds Mines raise up the trunk, and now they can move it in any direction they wish. For this they move into a straight line, although that is not neccessary as long as they hold the long from a side.
No-Legs moves to L6, revealing a "4". +1XP
Bada Boom spawns on O9, uncovering a "1". +1XP
Flags Mines moves to N5, and sinks in knee deep.
Oh See That Shiny moves to C9, finding a "2". +1XP
Tries-and-Dies jumps to O10, which is a "1". +1XP
Step-and-Boom (
yellow) forgets to spawn and risks circling out.
MAP:
White Metal sees a green token with a hasty leg, a blue token with an armor sparkling of magic, a red token with a weapon breaking to pieces and a golden one with a figure over a grave.
Bouncing Burt sees a green token with a treasure chest. The blue one has a stylized mine with an exclamation mark, the red one is a figure moving towards a hand, and the golden one is someone bringing another one in their arms, with an explosion in the back ground.
Achievements
► Show Spoiler
Group Achievement: "Each To Their Own", for letting someone die a slow death in a trap. (recieved on Round 1, Turn 15)
Bada Boom: "Had a Sinking Feeling", for being the first to die in a sink-trap.
No-Legs: "Huntress", for being the first to slay a monster.
Bouncing Burt: "Easy Choice", for finding the highest number on a labyrinth layout map.
Oh See That Shiny: "Plays With Things", for using an item as intended.
No-Legs: "Decisive", for locking down a skill.
Group Achievement: "Busy Sweeping", for at least 5 people placing flags in a turn. (recieved on Round 1, Turn 7)
Bouncing Burt: "It's Not the Mines That Trouble Me", for being the first to die in combat.
Group Achievement: "Conga Line", for each waiting player being able to spawn due to circling out / death / etc. (recieved on Round 1, Turn 4)
Step-and-Boom (yellow): "Name Your Poison", for dying of poisoning.
Finds Mines: "What That Do?", for interacting with a map item.
Skill Information unlocked
► Show Spoiler
Answer the Call (hero): The player is able to teleport to a discovered tile next to another player, provided that player has requested help. Teleporting there happens as a free and first action of the player, who can still perform a regular action afterwards.
Jump (spelunky): The user of this skill is able to land on an empty tile in distance [1+X], where X is the level of the jump. The tile must be located in a straight line from the starting point, where the line spans over the adjacent tiles lying in between them. Jumping affects only the tile the player lands on, it does not interact with the tiles inbetween.
Rescue (hero): The skill user can declare explicitly another player who they wish to rescue. In case the other player is about to step/spawn on a mine or a trap, the rescuer saves them, moving both of them out of the map. The rescuer gains 1XP for rescuing another player and is also able to perform their regular action for the turn. In case he used a wildcard for declaring a target, the ability gets a 10 turn cooldown.
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
Visions (Seer): The player is able to reveal any undiscovered tile of the playfield and gains an XP. The token goes inactive and can be used again in 25 turns.
Equipment Information unlocked
► Show Spoiler
Bow: Can shoot in any straight direction to 3 movement distance away. Damage depends on the arrows used. Arrows may break upon impact. Requires clear line of sight to the target, fellow players do not count as obstacle.
Whip: Can reach any tile within 2 step walking distance. Deals minor damage. Ability: Bind Target (instead of dealing damage, the user can connect themselves with the target, and so both of them have to stay within 2 steps walking distance. In case they wish to move in different directions, size and strength difference will matter. The user might also try to bind specific parts of the target, but that has only 50% chance to succeed without having an appropiate mastery.). Whipping or binding another player without their consent counts as an evil action.
Trousers: When stepping on a tile with a mine underneath, they produce 50% chance to save the player from death, getting destroyed in the process. If they fail they remain on the user. Trousers do not prevent item drop at explosion.
.[tabs:Players on the Map (9)]
White Metal (
white)
Goska Bluey
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt
Flags Mines
Tries-and-Dies
Bada Boom
[tabs:Players Who Can Spawn (1)]
Step-and-Boom (
yellow)
[tabs:Players Waiting (2)]
Blitz Craig
Stumbles around
[tabs: Missing (3)]
See Four - on vacation
Spawns on Mines
Dies-to-a-Mine[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 0. Deaths: 4
Active Skills 0/2:
Unused Skills 1/2: Unaligned(+1tile)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 10. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]
.[tabs:Flags Mines]
Flags Mines Level 1, XP: 13. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 0. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 14. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 5. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]
.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (
yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 4. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (
white) Level 1, XP: 0. Deaths: 1
Active Skills 1 / 2: unaligned(+1 pow)
Unused Skills 0 / 2:
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]