Goblins Minesweepers - Hammertime!
- gamecreator
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Re: Goblins Minesweepers - Hammertime!
Your description of the skill earlier implies that the first level can work only against attacks. So there is always a fixed 20% chance to evade an attack, only levels of Dodge beyond first can be customized to work on a single other type of damage instead and that customization is permanent. Is it so?
- WearsHats
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Re: Goblins Minesweepers - Hammertime!
Flag L7.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - Hammertime!
Yes, sorry for the vague description. First level of most skills (except for movement) are kind of weak, but can be customized later onto be more universal.gamecreator wrote:Your description of the skill earlier implies that the first level can work only against attacks. So there is always a fixed 20% chance to evade an attack, only levels of Dodge beyond first can be customized to work on a single other type of damage instead and that customization is permanent. Is it so?
Customization is permanent in the sense that you cannot change your choice within a round. However, if for example you decide that your level 2 dodge as 20% dodge attacks + 20% dodge traps would be better as 20% dodge mines + 20% dodge traps (and you give up the initial attack dodge), you can swap it around. You could also swap it for a single 25% dodge chance, if you think so. (Dodge rates go up, as a dice goes: 20%, 25%, 33%, 50%, if you decie to level up the efficiency instead.)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
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- Chronically Blathering
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- Location: Gainesville, Florida
Re: Goblins Minesweepers - Hammertime!
Goska jumps to G8.
- Zigit
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Re: Goblins Minesweepers - Hammertime!
No-Legs curses loudly, and stomps her springs to E7.
"Dumb arcane gobbledy gook! Well, it was worth a shot! Who else wants some?!
"Dumb arcane gobbledy gook! Well, it was worth a shot! Who else wants some?!
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Goblins Minesweepers - Hammertime!
In that case Stumbles picks Warning and Dodge and equips Dodge.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- Game Master
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Re: Goblins Minesweepers - Hammertime!
Flags Fuses flags D1.
move after that (in case only I am missing again or we can do two actions at once): move to B1.
move after that (in case only I am missing again or we can do two actions at once): move to B1.
- LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!
Turn 16
Oh See That Shiny and Blitz Craig finishes off the zombie. It drops the arrow which was shot by No-legs before. Blitz gains 5XP, Shiny 2XP, No-Legs 1XP.
Stumbles around tries to lure the guardian, and semi-succeeds. The guarian pays attention to him, but somehow is not willing to leave the circle. Stumbles flags J7.
Tries-and-Dies runs a curve, exploring a 3 in the process. He has no time to bind the guardian, but it has moved away anyway. +1XP
Flags Mines flags L7.
Goska Bluey jumps to G8.
No-Legs jumps to E7. There is a small flash of light, and the column behind her shatters, and topples on her, dealing 3 damage. She also discovers a 1. +1XP
Flags Fuses marks D1.
The hammer guardian on the top moves down a tile, slowly.
The music stops again. The two figures on the edge of the map shrug, then disappear.
Character Sheets
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 17. Deaths: 3
Agile Warrior
HP: 6/6
Weapon Focus:Swords
Active Skill Tokens (3/3): Stone Skin, Weapon Mastery, Run
Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)
Abilities
Slice (available)
Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket
Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 9. Deaths: 2
Divine Caster
HP: 5/5
Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return
Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)
Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 10. Deaths: 4
Heroic Spelunker
HP: 5/5
Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions
Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
Worn Items
flags: 5 / 10 (placed on: L3, J1, H5, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed
Stash: 0 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 17. Deaths: 2
Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5
Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist
Item Bonuses
movement bounce on mines (boots)
Abilities
Healing (Sign of Goodwill*)
Worn Items
flags: 9 / 10 (placed on: G7)
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots
Stash: 0 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2
Survivalist Warrior
HP: 3/6
Weapon Focus: Bows
Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call
Item Bonuses
+1 piercing damage up to 3 movement range (bow)
Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 7 arrows
Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 9. Deaths: 3
True Neutral Warrior
HP: 6/6
Weapon Focus: Shields
Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement
Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)
Abilities
Stand Ground (available)
Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket
Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 0. Deaths: 3
Heroic Caster
HP: 5/5
Active Skill Tokens (4/5): Jump, Rescue, Resist, +1 Tile,Dodge
Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)
Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],
Oh See That Shiny and Blitz Craig finishes off the zombie. It drops the arrow which was shot by No-legs before. Blitz gains 5XP, Shiny 2XP, No-Legs 1XP.
Stumbles around tries to lure the guardian, and semi-succeeds. The guarian pays attention to him, but somehow is not willing to leave the circle. Stumbles flags J7.
Tries-and-Dies runs a curve, exploring a 3 in the process. He has no time to bind the guardian, but it has moved away anyway. +1XP
Flags Mines flags L7.
Goska Bluey jumps to G8.
No-Legs jumps to E7. There is a small flash of light, and the column behind her shatters, and topples on her, dealing 3 damage. She also discovers a 1. +1XP
Flags Fuses marks D1.
The hammer guardian on the top moves down a tile, slowly.
The music stops again. The two figures on the edge of the map shrug, then disappear.
Character Sheets
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 17. Deaths: 3
Agile Warrior
HP: 6/6
Weapon Focus:Swords
Active Skill Tokens (3/3): Stone Skin, Weapon Mastery, Run
Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)
Abilities
Slice (available)
Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket
Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 9. Deaths: 2
Divine Caster
HP: 5/5
Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return
Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)
Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 10. Deaths: 4
Heroic Spelunker
HP: 5/5
Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions
Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
Worn Items
flags: 5 / 10 (placed on: L3, J1, H5, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed
Stash: 0 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 17. Deaths: 2
Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5
Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist
Item Bonuses
movement bounce on mines (boots)
Abilities
Healing (Sign of Goodwill*)
Worn Items
flags: 9 / 10 (placed on: G7)
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots
Stash: 0 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2
Survivalist Warrior
HP: 3/6
Weapon Focus: Bows
Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call
Item Bonuses
+1 piercing damage up to 3 movement range (bow)
Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 7 arrows
Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 9. Deaths: 3
True Neutral Warrior
HP: 6/6
Weapon Focus: Shields
Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement
Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)
Abilities
Stand Ground (available)
Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket
Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 0. Deaths: 3
Heroic Caster
HP: 5/5
Active Skill Tokens (4/5): Jump, Rescue, Resist, +1 Tile,Dodge
Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)
Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],
! |
[tabs:Tries-and-Dies] gamecreator's Tries-and-Dies Level 3 XP: 14. Deaths: 4 Agile Spelunker HP: 5/5 Active Skill Tokens (4/4): Call, Jump (4), Visions (on cooldown until turn 29), Treasure! Item Bonuses Run (2)] (bracelet) +10% success chance in persuading NPCs (battlepaint) +1 coin at treasure finds (battlepaint) +2 level to leaping related skills in the active slots. (battlepaint) +1 DEF against melee damage (jacket) 50% save chance on mines (trousers) movement bounce on mines (boots) Worn Items flags: 13 / 13 main hand: whip face: Intricately Designed Battle Paint of Airily Movements +1 shoulder bag: 10ft pole torso: jacket lower body: trousers jewelry: Ankle Bracelets of Speed +1 feet: boots Stash: 1 coin [Dodge], [Weaponize][/tabs] |
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Goblins Minesweepers - Hammertime!
Stumbles lures the same guardian again and moves to H8.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - Hammertime!
Tries runs to E5 to F5 to F6.
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - Hammertime!
Flags Fuses walks to B1, knowing it will be safe...at least as far as it concerns mines. He hopes he will not face any skeletons or worse.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblins Minesweepers - Hammertime!
Blitz steps up to H9
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - Hammertime!
-retracted-
Last edited by Davecom3 on Sun Mar 01, 2015 9:09 pm, edited 1 time in total.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblins Minesweepers - Hammertime!
I think Stumbles might be ahead of you there I'd have gone there too if I could
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: Goblins Minesweepers - Hammertime!
K8 to L8. And then, if I can, back to K8.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblins Minesweepers - Hammertime!
No-Legs is really hopping mad now, and starts shooting the hammer guardian on G5.
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - Hammertime!
Goska tries to use her whip to pull the hammer guardian in H6 towards G7.
- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - Hammertime!
Turn 17
Stumbles around tries to lure the guardian again, but it is not willing to leave the circle this time either, and the circle is not touching H7 below. Stumbles steps over to H8, uncovering a 3. +1XP
Tries-and-Dies runs around the tiles, finding a 1 on F5. The guardian on the top takes a step down and turns towards him. +1XP
Flags Fuses walks over to B1, finding a 1. +1XP
Blitz Craig moves northwards to H9, revealing a 1. +1XP
Flags Mines runs to L8, which is a 2. +1XP
No-Legs shoots the guardian, which is now on G6, but her arrow alone cannot seem to penetrate the armor and is now stuck in the guardians helmet. At least it didn't break.
Goska Bluey would gladly pull the guardian on H6, but it is out of range, so she tries to pull the guardian on G6 instead. She manages to bind it, but the heavily armored thing won't move only by her force...
Oh See That Shiny sleeps.
Character Sheets
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 18. Deaths: 3
Agile Warrior
HP: 6/6
Weapon Focus:Swords
Active Skill Tokens (3/3): Stone Skin, Weapon Mastery, Run
Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)
Abilities
Slice (available)
Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket
Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 10. Deaths: 2
Divine Caster
HP: 5/5
Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return
Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)
Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 11. Deaths: 4
Heroic Spelunker
HP: 5/5
Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions
Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
Worn Items
flags: 5 / 10 (placed on: L3, J1, H5, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed
Stash: 0 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 17. Deaths: 2
Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5
Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist
Item Bonuses
movement bounce on mines (boots)
Abilities
Healing (Sign of Goodwill*)
Worn Items
flags: 9 / 10 (placed on: G7)
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots
Stash: 0 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2
Survivalist Warrior
HP: 3/6
Weapon Focus: Bows
Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call
Item Bonuses
+1 piercing damage up to 3 movement range (bow)
Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows
Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 9. Deaths: 3
True Neutral Warrior
HP: 6/6
Weapon Focus: Shields
Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement
Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)
Abilities
Stand Ground (available)
Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket
Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 1. Deaths: 3
Heroic Caster
HP: 5/5
Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile,Dodge
Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)
Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],
Stumbles around tries to lure the guardian again, but it is not willing to leave the circle this time either, and the circle is not touching H7 below. Stumbles steps over to H8, uncovering a 3. +1XP
Tries-and-Dies runs around the tiles, finding a 1 on F5. The guardian on the top takes a step down and turns towards him. +1XP
Flags Fuses walks over to B1, finding a 1. +1XP
Blitz Craig moves northwards to H9, revealing a 1. +1XP
Flags Mines runs to L8, which is a 2. +1XP
No-Legs shoots the guardian, which is now on G6, but her arrow alone cannot seem to penetrate the armor and is now stuck in the guardians helmet. At least it didn't break.
Goska Bluey would gladly pull the guardian on H6, but it is out of range, so she tries to pull the guardian on G6 instead. She manages to bind it, but the heavily armored thing won't move only by her force...
Oh See That Shiny sleeps.
Character Sheets
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 18. Deaths: 3
Agile Warrior
HP: 6/6
Weapon Focus:Swords
Active Skill Tokens (3/3): Stone Skin, Weapon Mastery, Run
Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)
Abilities
Slice (available)
Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket
Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 10. Deaths: 2
Divine Caster
HP: 5/5
Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return
Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)
Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 11. Deaths: 4
Heroic Spelunker
HP: 5/5
Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions
Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
Worn Items
flags: 5 / 10 (placed on: L3, J1, H5, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed
Stash: 0 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 17. Deaths: 2
Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5
Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist
Item Bonuses
movement bounce on mines (boots)
Abilities
Healing (Sign of Goodwill*)
Worn Items
flags: 9 / 10 (placed on: G7)
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots
Stash: 0 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2
Survivalist Warrior
HP: 3/6
Weapon Focus: Bows
Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call
Item Bonuses
+1 piercing damage up to 3 movement range (bow)
Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows
Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 9. Deaths: 3
True Neutral Warrior
HP: 6/6
Weapon Focus: Shields
Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement
Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)
Abilities
Stand Ground (available)
Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket
Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 1. Deaths: 3
Heroic Caster
HP: 5/5
Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile,Dodge
Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)
Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],
! |
[tabs:Tries-and-Dies] gamecreator's Tries-and-Dies Level 3 XP: 15. Deaths: 4 Agile Spelunker HP: 5/5 Active Skill Tokens (4/4): Call, Jump (4), Visions (on cooldown until turn 29), Treasure! Item Bonuses Run (2)] (bracelet) +10% success chance in persuading NPCs (battlepaint) +1 coin at treasure finds (battlepaint) +2 level to leaping related skills in the active slots. (battlepaint) +1 DEF against melee damage (jacket) 50% save chance on mines (trousers) movement bounce on mines (boots) Worn Items flags: 13 / 13 main hand: whip face: Intricately Designed Battle Paint of Airily Movements +1 shoulder bag: 10ft pole torso: jacket lower body: trousers jewelry: Ankle Bracelets of Speed +1 feet: boots Stash: 1 coin [Dodge], [Weaponize][/tabs] |
Last edited by LooksAndSmiles on Sat Mar 07, 2015 3:47 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - Hammertime!
This is getting complicated. Tries jumps to I6.
Also description says Flags Mines went to K8 while he is actually on L8.
Also description says Flags Mines went to K8 while he is actually on L8.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblins Minesweepers - Hammertime!
Craig cycles out.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: Goblins Minesweepers - Hammertime!
Yeah, I'm a little confused about that. I said I was going to run to L8, then double back to K8. Did I do that, or are you not allowed to double back in one turn?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - Hammertime!
You can not turn around while running. It's in the description of the skill.
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Goblins Minesweepers - Hammertime!
@ Goska: Would you like to pick up the flag on G7 and allow Stumbles to join you on G8, using the lure gloves on the guardian you tied up?
@ Tries: do you want to run and explore F4? In that case I could have Stumbles declare rescue on you. It's out of the circle anyways, so we can't use it to dispose/damage a guardian, anyways.
If Goska agrees to this plan, Stumbles will lure the guardian on G6 and step over to G8 himself.
If Goska doesn't agree, Stumbles will step to H7 and try to stay out of reach of the guardian on H6 (is activating dodge possible?).
Stumbles, in any case, declares rescue on Tries.
@ Tries: do you want to run and explore F4? In that case I could have Stumbles declare rescue on you. It's out of the circle anyways, so we can't use it to dispose/damage a guardian, anyways.
If Goska agrees to this plan, Stumbles will lure the guardian on G6 and step over to G8 himself.
If Goska doesn't agree, Stumbles will step to H7 and try to stay out of reach of the guardian on H6 (is activating dodge possible?).
Stumbles, in any case, declares rescue on Tries.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - Hammertime!
My plan is to drag a guardian out of the circle.
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - Hammertime!
Flags Fuses walks to A1 so he can reach A2 next turn.