Khazar wrote:but I suspect the maze of many would simply wait for people to die of starvation/old age if they are unable to solve the maze or get locked out of the final room. The maze does not care how you die, simply whether you are dead or not; or so I believe.
This may well be the case, but picture these two scenarios:
1) The established teams in the maze consist of multiple zombified groups, including such terrors like zombified-insubstantial fire-elemental-FMK! The outcome becomes obvious, thanks to all of the competent groups already escaping and being replaced with less competent groups, all the non-zombie groups die or become zombies. As they're all stupid zombies, all be it with some potent powers, they take over but no-one wins.
Now the maze could well just wait around for them all to die off from starvation, or even have a timeout element built in so that after 100 years of no victory is resets. The problem is though, the maze
has not changed at all during this reset, so it plays out
exactly the same way. Over and over, forever repeating the same 'play through', the only difference being a slightly higher number of their failed counter - which could prompt a slightly different outcome every so often, but there is very little difference between 1982771 and 2463213 when you have no context for how many times the last loop has played through. As such, the maze gets suck in a repeating loop forever, which means no
other alts can enter the maze, and it effectively breaks.
The maze needs a way of preventing this form of endless loop, allowing a single surviving reality to 'win' simply due to being the last one standing allows the maze to break out of this loop. The maze can't very well iterate through an infinite number of alt-versions of the group if it gets stuck dealing with the same 200 or so groups for all of eternity.
2) The maze has just added a new group, unfortunately it consists of an immortal-kin with mind control powers, who doesn't want anyone else to win. However, she gets pinned under a trap (that probably should have killed her if she wasn't immortal) shortly after leaving the starting room. Despite her best efforts to use the other inhabitance to rescue her - they all die of starvation before smashing through all of the one-way doors and puzzle locks and actually finding her. As such, she is stuck and can't win, but noone else can because she mind-controlled the lot before they could get to the exit and they've all since died.
In this situation, the maze either sits idle forever (because it's waiting for her death, which will never come) or it resets due to a time out - but falls into a similar iterative loop where due to the composition of the inhabitance - the maze simply cannot proceed as normal.
Either way the maze can't do what it's intended to - it needs a way to test for these conditions, and provide a means of change that will prevent the same set of events repeating over and over. Having a solo-survivor auto-win, or after a year whoever has the most HP auto-wins, or whoever got closest to the exit auto-wins, or simply temporarily discarding a random team should there be no victory after 1000 iterations (something psimax could've actually triggered by accident and spoilt his whole plan). Of cause the maze may shuffle where each team starts after 1000 iterations of no-victory too, which causes change and promotes a different set of circumstances to play out, without actually changing which parties are currently 'loaded'. There are many solutions to avoiding endless loops, but whatever they are, the maze
needs something to break them when they occur - else it'll stop functioning as intended and be pointless.
Sufficient to say Psimax is probably aware that there will be measures in place to do this, and therefore is both attempting to not accidentally trigger one himself (and therefore win, as he wishes to stay there to build his machine) and is probably working 'against the clock' despite the apparent ease of just forcing a reset any time something goes wrong. He could easily theorise that there may be a limited number of 'no-win restarts' before the maze starts altering variables itself... which would throw off all of his calculations forcing him to start over, or even cause him to 'win' somehow. Therefore, it is in his best interest to work quickly, and study as much as possible without altering anything (the ability to scry on any part of the maze using the machine probably helped a great deal for that). Therefore his goal is again one of observing, and not killing, all of the inhabitance, in an attempt to buy himself as much time to work on the machine before he is forced to reset the maze.