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Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sat Apr 06, 2013 3:08 pm
by LAYF
In game Nerre wrote:I hope Lurk survives this. 1 gelatinous cube + 3 skeletons, of which one is an archer who deals heavy damage. :/
Please keep the OOC here, unless its just a side commet to actions....

But yea... thats hard... 3 R-DMG from the Skel... and no DEF on lurks... I'd move out of the way....

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sat Apr 06, 2013 3:31 pm
by Nerre
I wanted to edit my action in there after we cleared out my questions via PM. Sorry. It should not be OOC only. Just could not write an action yet.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sat Apr 06, 2013 3:32 pm
by LAYF
ah okay :)

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 1:20 am
by gamecreator
How did skeleton shoot Lurk with only range 6? And you swapped Lurk's and Win's icons again.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 4:29 am
by BadgeAddict
I think you may have the character icons mixed up, I think Win was red.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 6:50 am
by LAYF
gamecreator wrote:How did skeleton shoot Lurk with only range 6? And you swapped Lurk's and Win's icons again.
There are diffrent types of Archer skeletons... There are diffrence to theire icons... but the diffrence on this one is hidden out of PoV... (its an bracer and boots... so... :S)

Ah damn... Why do i keep mixing up your icons... will fix on next update...

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 10:50 am
by LAYF
Double post.
I've also put this question in the Game... but to have an offgame place to discuss it.

Do you guy want a 5th player?

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 12:08 pm
by Starswords
The more the merrier I say

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Sun Apr 07, 2013 12:24 pm
by gamecreator
I'm fine with it.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 6:12 am
by gamecreator
What I wanted to say... LAYF, instead of gray layer, consider reducing brightness where fog of war supposed to be.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 7:21 am
by LAYF
Nah.. It ends up more or less the same, and requieres the same amount of work... so.. Meh... unless its because you'd perfare that... I just think this gives a nice view of what you can, and cant see...

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 7:25 am
by Nerre
as long as he isn't somebody who does not post for days, I like the quick pace of this game. :)

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 7:28 am
by gamecreator
LooksAtYouFunny wrote:Nah.. It ends up more or less the same, and requieres the same amount of work... so.. Meh... unless its because you'd perfare that... I just think this gives a nice view of what you can, and cant see...
It's just that things in the fog will be more visible.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 7:32 am
by LAYF
well... i hope not...
but I'll try and post minimum once per day, regardles of player posts...
and if someone dont post for 3 days without warning... well... reaper time....

Ah.. Well.. i can make it moretransparrent, if you find it hard to see where the monsters were?

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Mon Apr 08, 2013 7:36 am
by gamecreator
It's already very lightly shaded. Leave it as it was then.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Wed Apr 10, 2013 11:55 pm
by Nerre
Questions:

1. Can I split up healing? Lurks is also missing just one point, just like Trapper who I want to heal.
2. Can I use invisible hand to also perform non-spell/magic actions as a remote? For example pay 1 energy to opene a door with range 2?

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 5:36 am
by LAYF
1. No... Heal is a single target spell... mass heal is later :)
2. Nope... this spell is only for other spells... Bug I am considering making one of theose spells...

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 7:50 am
by LAYF
I'm currently awaitin coordination between Scoldfinger and Win. along with a PM responce from BadgeAddict... will post when i have those....

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 7:52 am
by BadgeAddict
I apologize, i didn't think i needed to respond, I am still planning on performing my action, I will take the chance of getting hit.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 8:03 am
by LAYF
Nice fast responce Badge :)
gamecreator wrote:"I think we can rush in all at once with me and Scoldfinger healing archer's damage."
Starswords wrote:"Oh for want of a shield, perhaps we should wait and then let Chief give a great hoot while we charge"
Okay. Sitting making the Update, I note this ^

So... as you are all just talking about this, but not declaring any actual actions, I donÔÇÖt know what to do...
IÔÇÖll wait a few hours before updating, if you have not answered before that, IÔÇÖll let your characters stand their ground for now. But allow you to change the action even after the update have been made... (giving you an extra move and action next turn)

I hope this will work out.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 10:11 am
by Jacior
I could use another action to move forward, but I've got nothing else really. That means using the rest of my turn to move three squares.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 12:33 pm
by Nerre
you can run, which is speed * 1.5

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 12:59 pm
by Jacior
Right. I've already used 3 move this turn. That leaves 3 more at 1.5x normal speed

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 1:36 pm
by gamecreator
You can run for all turn.

Re: OOC The Dungeon of Horror! QUESTION!!

Posted: Thu Apr 11, 2013 1:54 pm
by Nerre
Look at the first post in the game thread. under rules there are two parts: in combat and out of combat, each containing several options you can choose each turn.

Running is only one for them.