The Sundered Way
- Arch Lich Burns
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Re: The Sundered Way
(What is that thing near Maji? Is it aggressive?)
- spiderwrangler
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Re: The Sundered Way
((It's a dead mule or something, it hasn't moved at all.))
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- thinkslogically
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Re: The Sundered Way
((Does Nem feel any change in the stone in her hand? Like vibrations or heat or anything?))
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Re: The Sundered Way
((No heat, perhaps a slight hum that is intensifying with the increase in brightness.))
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- thinkslogically
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Re: The Sundered Way
((Is she able to try and pull it out and simultaneously throw it or is that too many actions?))
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Re: The Sundered Way
((It seems more firmly affixed than the 10 lb lifting strength of your mage hand can accomplish.))
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- thinkslogically
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Re: The Sundered Way
Damn. Ok, if she can't get it with her MH, she'll let go and leave it for later.
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- thinkslogically
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Re: The Sundered Way
Not if nothing's happened.
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Re: The Sundered Way
((Ok. Nothing other than glowing and humming. Did you have anything for Ily? Coljin's up then!))
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- thinkslogically
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Re: The Sundered Way
((Nothing for Ily this round))
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- NotStickFigures
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Re: The Sundered Way
Crossbow attack: 1D20+3 = [15]+3 = 18
xbow damage: 1D8+1 = [6]+1 = 7
Coljin will again shoot at the skeleton directly north of him.
He then will move east 10 feet and north 10 feet.
"I'm worried this fountain area turns dead things into zombies" he states to anyone who happens to hear.
Can he see anything else of interest in furthest dark corner once he moves?
xbow damage: 1D8+1 = [6]+1 = 7
Coljin will again shoot at the skeleton directly north of him.
He then will move east 10 feet and north 10 feet.
"I'm worried this fountain area turns dead things into zombies" he states to anyone who happens to hear.
Can he see anything else of interest in furthest dark corner once he moves?
- spiderwrangler
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Re: The Sundered Way
Coljin: You fire a crossbow bolt into the skeleton on the other side of the "fountain area", scattering bone shards, but it's still on its feet.
((I'll take a Perception check at disadvantage.))
Ulmwin <-------------------
Randerwaith
Skeletons
Maji
Holger
Tess
Zephyr
Coljin
Ily
((I'll take a Perception check at disadvantage.))
Ulmwin <-------------------
Randerwaith
Skeletons
Maji
Holger
Tess
Zephyr
Coljin
Ily
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- M0rtimer
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Re: The Sundered Way
Ulmwin moves up to next the wall, hoping he can get vision there while hopefully putting himself out of the way from any ranged attacks, but able to strike back with any melee attacks.
He also wonders if zombies would be sentient enough to be hit with a suggestion spell...
He also wonders if zombies would be sentient enough to be hit with a suggestion spell...
- Lurks_In_Shadows
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Re: The Sundered Way
Randy will change to bow and engage the skeleton almost straight north of him.
long bow: 1D20+4 = [11]+4 = 15
long bow damage: 1D8+2 = [1]+2 = 3
long bow: 1D20+4 = [11]+4 = 15
long bow damage: 1D8+2 = [1]+2 = 3
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Re: The Sundered Way
Coljin: It looks fairly similar to what is on the other side, with the gong and whatnot, but you can't really make things out.
Ulmwin: You scoot up next to the wall (let me know if you want different positioning).
((I'll take an Arcana check to see what effect you think suggestion might have on a zombie.))
The light from the ruby in the snake's mouth continues to grow, until it unleashes a bright hissing beam of purplish red energy in Tess's direction! ((DEX save for half damage, DC 12!))
Statue beam damage: fire, necrotic, radiant: 1D4 = [1] = 1
1D4 = [1] = 1
1D4 = [3] = 3
Randerwaith: You lean out and get a good shot in on the skeleton, before ducking back behind the pillar(?).
The left most of the two skeletons both fire on Coljin, but both attacks clatter off the well-armored gnome.
Skeleton Shortbow: Coljin: 1D20+4 = [9]+4 = 13
1D20+4 = [4]+4 = 8
The third skeleton, Coljin sees step back and before the sound of a crashing gong echoes through the chamber and the skeleton moves across the dais to near other skeleton.
Ulmwin
Randerwaith
Skeletons
Maji <-------------------
Holger
Tess
Zephyr
Coljin
Ily
Ulmwin: You scoot up next to the wall (let me know if you want different positioning).
((I'll take an Arcana check to see what effect you think suggestion might have on a zombie.))
The light from the ruby in the snake's mouth continues to grow, until it unleashes a bright hissing beam of purplish red energy in Tess's direction! ((DEX save for half damage, DC 12!))
Statue beam damage: fire, necrotic, radiant: 1D4 = [1] = 1
1D4 = [1] = 1
1D4 = [3] = 3
Randerwaith: You lean out and get a good shot in on the skeleton, before ducking back behind the pillar(?).
The left most of the two skeletons both fire on Coljin, but both attacks clatter off the well-armored gnome.
Skeleton Shortbow: Coljin: 1D20+4 = [9]+4 = 13
1D20+4 = [4]+4 = 8
The third skeleton, Coljin sees step back and before the sound of a crashing gong echoes through the chamber and the skeleton moves across the dais to near other skeleton.
Ulmwin
Randerwaith
Skeletons
Maji <-------------------
Holger
Tess
Zephyr
Coljin
Ily
Last edited by spiderwrangler on Mon Jan 15, 2018 10:11 am, edited 1 time in total.
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- Lurks_In_Shadows
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Re: The Sundered Way
((Yeah. Randy will continue to use the pillar for cover. He sees no reason to get used as a pin cushion.))
- Arch Lich Burns
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Re: The Sundered Way
I think Maji can get one of the Northren skellies and attack it, but I am not sure. The movement seems correct but I think I am forgetting something.
- NotStickFigures
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Re: The Sundered Way
Due to things in his way, will Coljin be able to move north or is fountain and dead mule a huge hindrance? and Did Coljin see the skeleton hit the gong, or did it go off with no one near it?
- Theis2
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Re: The Sundered Way
Holger will shoot a fire bolt at the skeleton furthest to the left, pick up the torch and move towards the next brazier.
Holger fire bolt: 1D20+6 = [16]+6 = 22
Fire bolt damage: 1D10 = [6] = 6
Holger fire bolt: 1D20+6 = [16]+6 = 22
Fire bolt damage: 1D10 = [6] = 6
- spiderwrangler
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Re: The Sundered Way
((Even if Coljin didn't see the skeleton do it, he could piece together that it sounded the gong. The "fountain" looks to be more difficult to navigate through than level floor.))
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- thinkslogically
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Re: The Sundered Way
Grumbling under her breath about cheap magic tricks hidden in statues, she did get out the way of the worst of the beam.
DEX save: 1D20+4 = [14]+4 = 18
((Is that 2 or 3 damage? I'm keeping track in a separate app, but this brings her total dam to 12 or 13.))
DEX save: 1D20+4 = [14]+4 = 18
((Is that 2 or 3 damage? I'm keeping track in a separate app, but this brings her total dam to 12 or 13.))
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Re: The Sundered Way
((Only 1 radiant damage.))
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