The Wandering Archipelago (D&D 5e)

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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Oct 19, 2017 7:40 am

Varsk pushes back a bit more into the tree foliage, mildly surprised the lizard didn't just shoot them. He whispers to the group:

"Figure the disguise worked. We got any way of gettin' our folks that can speak Draconic out there in a disguise? Or some way of tellin' red what to say? Otherwise I say we got about a minute before thin's get hot for them."

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 7:50 am

((I'm giving the rest of you guys the benefit of the doubt and assuming you're trying to be somewhat quiet, but I'll need stealth rolls if you move))

To Gwen:
"What do you mean you don't know? Did you just wake up in it or something?"

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Oct 19, 2017 8:00 am

Just hold ground. Movement is what draws attention.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 8:13 am

Gwen nods. "Yes."

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 8:20 am

The guard doesn't seem to know what to make of that.

"...But why... You know what, forget it. Take it off and show us your marks."

Another lizard climbs out of the tree with a throwing net draped over its shoulder.

"The hell is going on? Who are you?"

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Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 8:30 am

How far away are the other party members? And do I see any marks on the lizards in front of me?

Per: 1D20+1 = [12]+1 = 13

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 8:52 am

((You're about halfway across the rope bridge, so the others are hidden a precarious 70-80 feet behind you. Except Korrik, he's behind you.))

Both lizards have a red claw painted across their chests, and seem to have a air of blue bands painted around their upper left arms. The second one also has dark spots painted underneath each eye.

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 9:09 am

Gwen knows that this won't last long, she can't copy thier markings or they would know she is not one of them. She also can't make up a new one for she might get it wrong. And she can't take off her dress, they would find out she has no tail. Which leaves a different option.
She tells Korrik <Prepare to fight.>
Gwen freezes for a bit and puts her finger to her lips and makes a 'shh' noise. Below them they hear a CRACK of a branch. (mirror illusion)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 9:21 am

Both lizards are now confused by what is happening and look to see what the sound was.

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Oct 19, 2017 9:35 am

"I'm gonna pretend to get loose, if you chase, they may follow!"

I throw off the rope and scurry back, waving the others to get out of sight.

"You'll never get me, you nasty savages!"
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Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 9:54 am

Gwen chases after Korrik.

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 10:08 am

"Who the hell is that!?"

Korrik turns to make a break for it. The guard looses his nocked arrow, and another arrow flies from a hidden archer in the tree the guard came out of, but it is wildly off-target.

Shortbow attack (against half cover): 1D20+2 = [15]+2 = 17

Shortbow damage: 1D6+2 = [6]+2 = 8

Shortbow attack (against cover from stealth): 2D20.HIGH(1)+2 = [4, 1]+2 = 6

The lizard with the net turns angrily to Gwen:
"Explain! Now!"

But she's already running.

"Sound the alarm! Two Intruders!"

A horn blasts twice from the tree. You can now see two lizard folk in the tree and two at the end of the bridge.

((I've treated the lizards as having readied actions since they were on alert))

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Oct 19, 2017 12:04 pm

((Doh, keep forgetting to use the stinking Dodge action!))
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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Oct 19, 2017 1:47 pm

((How tight is the area the team is at? Can they fight there?))

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 2:37 pm

((They're on a tightrope style bridge, so anything needing 2 hands or weapon swinging is going to need DEX checks, but yeah, it's possible. The bridge is about 20 off the ground I think I said))

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Oct 19, 2017 5:44 pm

Ray of Frost on the visible archer (Readied action):
AC=13, Damage=6

Well, good news is that if they try to come at us they have to do so in single-file, which is ideal for Fire Breath. Bad news is that they're probably prepared for attacking the ground from up here, so they'll have plenty of range.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Oct 19, 2017 6:04 pm

I focus on dodging their arrows, and retreat a bit more carefully.
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 6:38 pm

((what the range on ray of frost?))

Also, I'll take readied actions from Mehriv and Merric first, but let's have initiative rolls from everyone

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 6:48 pm

Init: 1D20+3 = [11]+3 = 14
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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Oct 19, 2017 6:57 pm

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 7:04 pm

((I'm assuming that Gwen picked one of the forms the gnome druid lady taught her; since Gwen picked the crested one, she actually looks like a pretty good match right now))

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Oct 19, 2017 7:35 pm

(Ah that makes sense. The way they were questioning me, made me thought I wasn't.)

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Oct 19, 2017 7:58 pm

((Yeah, spider had it right, 60' on RoF.))

Mehr initiative: 13
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Thu Oct 19, 2017 8:07 pm

Kal is feeling only slightly more alert than I am.

1D20+1 = [7]+1 = 8
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Oct 19, 2017 9:02 pm

((ok, so wrt RoF, they're 120 feet away on the other side of the bridge. Do you want to try and get to them or wait for them to maybe follow? As it stands, they're well put of range.))

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