The Wandering Archipelago (D&D 5e)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Syli climbs up and starts navigating the rope bridge with absolute ease.
Acrobatics (+3): 23 (CRIT!)
((...gonna be honest, kinda hoping this is just balancing out the poor luck we've had in the past, otherwise when the other shoe drops, it's gonna hurt))
Acrobatics (+3): 23 (CRIT!)
((...gonna be honest, kinda hoping this is just balancing out the poor luck we've had in the past, otherwise when the other shoe drops, it's gonna hurt))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Deciding to follow the lizardfolk, you all climb the tree and set foot on the vine-paths. They wobble and creak, but are remarkably sturdy and seem easily able to hold your weight. You will all need to keep at least one hand on the guideropes as you move forward, but at least you don't need to worry about slogging your way through the undergrowth any more, or whatever those traps may have been that the lizardfolk left for you!
The vine-ropes themselves form a branching, maze-like web, stretching between neighbouring trees and quickly disappearing into the depths of the dense, dark jungle.
-------------------------------------
How would you like to proceed?
(While you're on the vines, two-handed tasks will require a DC15 acrobatics / DEX check to pull off successfully or you'll risk a fall.)
The vine-ropes themselves form a branching, maze-like web, stretching between neighbouring trees and quickly disappearing into the depths of the dense, dark jungle.
-------------------------------------
How would you like to proceed?
(While you're on the vines, two-handed tasks will require a DC15 acrobatics / DEX check to pull off successfully or you'll risk a fall.)
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
((Do they seem to be going equally in all directions, or is there a 'main road'?))
"Hey Boss, any idea where their camp is?"
"Hey Boss, any idea where their camp is?"
Games I GM:
Games I play in:
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((from here, there's basically one rope path leading west towards the bridge you crossed yesterday; one zigzagging off to the east-southeast, and one leading south. Each vine path is only 30 feet long or so at most, though and the dense foliage makes it a little tricky to tell where each path may eventually take you.
I'll be needing one of you to nominate themselves as a "guide" from here on though, which means taking the lead on the group's survival rolls for pathfinding))
I'll be needing one of you to nominate themselves as a "guide" from here on though, which means taking the lead on the group's survival rolls for pathfinding))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
I think Syli has the best surv skills, and Gwen can help her out with the task.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"No clue, but since one was worried we would find the camp, and we were heading east, let's head south-east for the moment."
(Syli with Gwen's help sounds good.)
(Syli with Gwen's help sounds good.)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
((Works for me))
"I agree. It looks like the other two just follow the river and act as a border, so if we take this one... should lead us right to their doorstep." As the druid and the (so-called) survival expert of the group, Syli takes point.
--Assisted Survival (+3 w/ Adv): 20
((It's funny: Advantage never actually seems to work to my advantage. Whenever I have it, the first roll is always the superior one))
"I agree. It looks like the other two just follow the river and act as a border, so if we take this one... should lead us right to their doorstep." As the druid and the (so-called) survival expert of the group, Syli takes point.
--Assisted Survival (+3 w/ Adv): 20
((It's funny: Advantage never actually seems to work to my advantage. Whenever I have it, the first roll is always the superior one))
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
((Well if having it makes your first roll better then it's still giving an advantage. ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Merric wakes up with a start when the little bat starts squeaking importantly next to his face.
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Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
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Once outside he finally dares to open his mouth.
"Are we sure this is good? It's like kissing a spider web and suddenly swallowing a spider because it wanted a fly.. most of the tree people decided to go deeper into the woods just so you know. Only a few went back to the bridge. We could ambush them and force them to tell us of another river crossing and trick them by going on the wrong side of the river!"
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((Actually I need a sleep roll for Gwen too ))
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Last edited by thinkslogically on Wed Oct 11, 2017 1:01 pm, edited 1 time in total.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
vision/nightmare: 1D20 = [19] = 19
Woo! She might get some more answers!
Woo! She might get some more answers!
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk goes along with the rest of the group, preferring the middle or least not next to Merric.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
So close, but no cigar this time!Arch Lich Burns wrote:vision/nightmare: 1D20 = [19] = 19
Woo! She might get some more answers!
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Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"Hrm, if they went back to the river... They may flank us. Should we be going back for them to prevent that?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
"I dunno. Thing is, we got lucky last night. They don't know where we are yet. If we double back, we risk them getting back on our trail again, AND we'll have lost a day's time on top of that; don't forget, we never actually saw the scout that saw us, and they probably don't expect us to have found their little secret roadway up here."
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"You've a good point, but the party watching the crossing probably won't expect anything coming along their paths, and if an alarm is sounded the small party will close in behind us. It's risky either way."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk looks at the vine bridge a moment before smiling darkly.
"We should sabotage a few of these after we cross. That should slow down anyone comin' from behind us. A nice and high one first.
Few cuts on the underside of the vines maybe? Best if there are a few on it when it gives."
"We should sabotage a few of these after we cross. That should slow down anyone comin' from behind us. A nice and high one first.
Few cuts on the underside of the vines maybe? Best if there are a few on it when it gives."
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Varsk makes a few cuts in the guideropes leading in the other directions, hopefully weakening them if anyone decides to follow.
((Let's have a DEX roll here, since you're trying to be delicate)).
---------------------------------------------------------------
The group head on, following Syli deeper into the forest as she guides you as directly towards the south-east as she can. The trees close around you, and the forest grows darker and more humid as you continue. The ground below you seems to become progressively wetter, with hummocks of raised ground rising out of standing water and pools of mud, and you are all quite grateful that you don't have to try and slog through that. Insects buzz around your ears and bite at your exposed skin, and fat spiders hang lazily in webs spanning the gaps between trees. Birds and monkeys screech to each other far above you in the canopy, but remain largely out of sight.
After an hour or so of moving through the woods, Syli signals you all to stop and points to the path ahead. In front of you, the next bridge is longer than usual (100 feet) and leads out through a wide, open clearing to a single large tree, standing alone on its own tiny, sunlit island. The dark red symbol of a claw has been painted onto the side of the trunk, and a pile of humanoid and animal skulls has been built around the base of the tree. Painted bones hang from the branches and clack together in the wind like an awful wind chime, and scraps of bloodstained cloth flutter like little flags. All the surrounding trees seem to have been deliberately cleared away from the surrounding area. Crossing this way will leave you exposed to anyone watching, though you don't see anyone right now.
On the opposite side, three more bridges lead away from the tree running towards the East, South-East and ESE into the forest. Syli thinks she catches a glimpse of something glowing faintly in the woods to the south-west, but when she looks again it's gone...
-----------------------------------------------------
((Let's have a DEX roll here, since you're trying to be delicate)).
---------------------------------------------------------------
The group head on, following Syli deeper into the forest as she guides you as directly towards the south-east as she can. The trees close around you, and the forest grows darker and more humid as you continue. The ground below you seems to become progressively wetter, with hummocks of raised ground rising out of standing water and pools of mud, and you are all quite grateful that you don't have to try and slog through that. Insects buzz around your ears and bite at your exposed skin, and fat spiders hang lazily in webs spanning the gaps between trees. Birds and monkeys screech to each other far above you in the canopy, but remain largely out of sight.
After an hour or so of moving through the woods, Syli signals you all to stop and points to the path ahead. In front of you, the next bridge is longer than usual (100 feet) and leads out through a wide, open clearing to a single large tree, standing alone on its own tiny, sunlit island. The dark red symbol of a claw has been painted onto the side of the trunk, and a pile of humanoid and animal skulls has been built around the base of the tree. Painted bones hang from the branches and clack together in the wind like an awful wind chime, and scraps of bloodstained cloth flutter like little flags. All the surrounding trees seem to have been deliberately cleared away from the surrounding area. Crossing this way will leave you exposed to anyone watching, though you don't see anyone right now.
On the opposite side, three more bridges lead away from the tree running towards the East, South-East and ESE into the forest. Syli thinks she catches a glimpse of something glowing faintly in the woods to the south-west, but when she looks again it's gone...
-----------------------------------------------------
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk has a fair amount of experience in cutting things just right.
Dex: 1d20+3= 21
"So who wants to go first.
Dex: 1d20+3= 21
"So who wants to go first.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
...That is a really scary thing to say ((how many of these bridges are you sabotaging?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
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Re: The Wandering Archipelago (D&D 5e)
Gwen tries to sneak across. stealth: 1D20+3 = [17]+3 = 20
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
If you're crossing the bridge, you won't be able to stealth over. It's a rope bridge crossing an open space for 100 feet and there's just no cover.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"Hrm, looks like we're getting close to... Something. Are we ready to be seen?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
Gwen will go first. before she does so, her features seem to twist and turn. Merhiv has seen this before when she read the book, but instead of constant change it quickly settles to a lizard person, slightly taller than Gwen. She has green scales with a reddish tint to them. Her clothes form a robe to cover up the fact she lacks a tail and a more rustic backpack.
"How do I look?"
"How do I ssssound? Mehriv, could you pleasse tell me thessse following phrasssess in draconic? I can underssstand them by cassssting sssomething but I cannot ssspeak it. Phrasses: Hello, Goodbye, sssssir, mam, from other camp, I do not know, Sssyline. Lassst one will be cover name. I hope that will get me to fake it."
Gwen casts comprehend languages and once Merhiv tells her the phrases, she crosses the bridge, disguised.
"How do I look?"
"How do I ssssound? Mehriv, could you pleasse tell me thessse following phrasssess in draconic? I can underssstand them by cassssting sssomething but I cannot ssspeak it. Phrasses: Hello, Goodbye, sssssir, mam, from other camp, I do not know, Sssyline. Lassst one will be cover name. I hope that will get me to fake it."
Gwen casts comprehend languages and once Merhiv tells her the phrases, she crosses the bridge, disguised.