Or to the MAP.
Or Duv.
Or Biscuit.
![Happy :)](./images/smilies/th_smil454d5db651143.gif)
Not a big thing, with info of what happened between the last time we saw them, just a "snapshot" of what they are doing now.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
this...GathersIngredients wrote:I would like to see what happened to the little elf girl (the one who's doll Fumbles was returning) by now.
-SNIP-
Duv and the MAP were covered on Patreon, for the record. If Thunt wants he can publicise them.GathersIngredients wrote:I would like to see what happened to the little elf girl (the one who's doll Fumbles was returning) by now.
Or to the MAP.
Or Duv.
Or Biscuit.
Not a big thing, with info of what happened between the last time we saw them, just a "snapshot" of what they are doing now.
Noe's first appearance in the comic: 9 November 2009@[color=red]Thunt[/color]_Goblins wrote:Hah! I'm going through my old D&D papers from the 80s and 90s and I found the very first version of Mr Noe, who K'Seliss killed in my comic.
The big Klik exposure in-comic.@[color=red]Thunt[/color]_Goblins wrote:Sweet Starscream! I found the VERY first description of Klik! It's from 1988 and it's 3 pages that were typed on a freakin typewriter!
@[color=red]Thunt[/color]_Goblins wrote:Apparently, Klik's first appearance was in a dungeon crawl that I called "Skull Onna Rope". Oh 15 year old Tarol. So young. So dumb.
@[color=red]Thunt[/color]_Goblins wrote:From the mind of 16 year old Tarol. Over many years, the E.S.F.W.P. became a huge, powerful organization in my D&D world.
The Giant Egg@[color=red]Thunt[/color]_Goblins wrote:I seem to have found a box containing a LOT of things that made it into the comic. Here's the Egg In A Bow room.
@[color=red]Thunt[/color]_Goblins wrote:There's no date on that dungeon crawl, but my guess is that it's from the mid 1990s.
@[color=red]Thunt[/color]_Goblins wrote:Curse Of The Breathing Door The Cube Of Sticky Nightmares Hourglass Mountain The Hydra That Was Trapped On A Pillar The Evil Pillow Fort
@[color=red]Thunt[/color]_Goblins wrote:I literally have thousands of dungeon crawls. Boxes and boxes of this crap.
@[color=red]Thunt[/color]_Goblins wrote:The Shrinking Dungeon. They must escape the dungeon that is slowly shrinking. Rooms drastically change, depending on how big/small they are.
@[color=red]Thunt[/color]_Goblins wrote:A doorway might be too small, but a high ledge might be easier to reach. Of course, they will eventually be crushed if they don't escape.
@[color=red]Thunt[/color]_Goblins wrote:Not bad, 14 year old Tarol. The dungeon crawl itself is garbage, but the concept is pretty neato.
@[color=red]Thunt[/color]_Goblins wrote:POTATO CHIP DRAGONS!!!! I totally forgot that I invented potato chip dragons when I was 11!!!!!!
@[color=red]Thunt[/color]_Goblins wrote:I SO have to run someone through one or two of these dungeon crawls written when I was 9 - 12 years old. They're just awful and hilarious.
@[color=red]Thunt[/color]_Goblins wrote:I found a short story that I *think* I wrote in highschool. This... is so comically bad. Just look at how bad this is! Oh, teen Tarol. No.
contemplates the meaning of absenceAllisonjew wrote:Nothing to see here.
[edit2: had to correct the copy-pasted links, stupid me.]@[color=red]Thunt[/color]_Goblins wrote:Today I updated Kore's look to more closely match the current art style. I did this for... no reason.
@[color=red]Thunt[/color]_Goblins wrote:For the past two days, I haven't slept. I've been working on the Goblins Card Game.
You guys... I...
I think I'm finished.
@[color=red]Thunt[/color]_Goblins wrote:Of course there's more playtesting and tweaks needed to smooth it all out, but the artwork and everything is... well it's just... Complete.
@[color=red]Thunt[/color]_Goblins wrote:Danielle and I have been playing it today and it feels like a well rounded, complete game. This feels so weird.
@[color=red]Thunt[/color]_Goblins wrote:Very soon, I'll have a web page set up to keep you up to date on the game and showcase the rules and artwork, etc.
[Edit 29/Aug/2017]Addendum:@[color=red]Thunt[/color]_Goblins wrote:I know a lot of you have a lot of questions and I want to answer them all soon. Apologies for the lack of comic updates, lately.
[Edit 30/Aug/2017]Add. 2:@[color=red]Thunt[/color]_Goblins wrote:The Goblins Card Game can be played alone. Of course it's more fun with others but you can run around alone, building your own party.
I think we'll still have to wait for 2nd of September.@[color=red]Thunt[/color]_Goblins wrote:I've also been given permission to announce once and for all, what the upcoming, HUGE project is. Stand by.
@[color=red]Thunt[/color]_Goblins wrote:In the dungeons of the Goblins Card Game, there are plenty of ways for your character to get weirder and weirder.
@[color=red]Thunt[/color]_Goblins wrote:You should avoid cutting corners when putting together your character. There are things in the game like this room, that promote light RPing
@[color=red]Thunt[/color]_Goblins wrote:For the last few days, most of my work time has been dedicated to two things... 1. Writing 'Rulebook 1.0' for The Goblins Card Game. and...
@[color=red]Thunt[/color]_Goblins wrote:2. Learning how to convert the game over to Tabletop Simulator, so I can release an open beta.
@[color=red]Thunt[/color]_Goblins wrote:These are a couple pages from my Goblins Card Game notebook. This is what I mean when I say "only I can understand my notes".
@[color=red]Thunt[/color]_Goblins wrote:"Hmm. Looks like I should tweak a tiny rule in the Goblins Card Game. Hmm. Looks like that means changing a stat on 60 encounter cards" 1/
[edit to add]:@[color=red]Thunt[/color]_Goblins wrote:"Hmm. Looks like it takes me 5 minutes per card, to change the graphics. Hmm. There goes my day." 2/
@[color=red]Thunt[/color]_Goblins wrote:I'm working really hard to get the Goblins Card Game set up so you folks can play it online.
@[color=red]Thunt[/color]_Goblins wrote:Currently resizing all the Goblins Cards so they fit into the Tabletop Simulator format. There's like a scwillion cards. This takes forever.
@[color=red]Thunt[/color]_Goblins wrote:This card is kept out of the game, unless the Axe of Prissan is destroyed. Then it's shuffled into the encounter deck.
Reply given by @Tam_Troll: Make two decks then put them together.@[color=red]Thunt[/color]_Goblins wrote:Any Tabletop Simulator experts out there, know how to create a deck bigger than 70 cards?
@[color=red]Thunt[/color]_Goblins wrote:I'm just about ready to try a game of The Goblins Card Game via Tabletop Simulator and Twitch. Maybe as early as tomorrow!
@[color=red]Thunt[/color]_Goblins wrote:I 'think' the game is ready for its first trial run on Tabletop Simulator. But I'm exhausted & need sleep. 1st game gets attempted tomorrow.
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Well done, Alvarin.@Alvarin wrote:I'm happy you are putting all this work into what is going to be my Intellectual Property soon, after I sue you for using my idea from 2011 ... (hope obvious joke is obvious)
@LeesheHannigan wrote:There was a demand for owlbear babies.
(which I have decided are called cublets)
... Well, shit.Danielle wrote:This is Danielle. Tarol suffered a sub-arachnid hemorrhage on Sat eve. We went to emergency twice; today they found it by CT scan. He left in the helicopter for VGH ~half an hour ago. He was awake and speaking well when he left. I'm following by car. More info when I have it.