-Canon, feeling somewhat restrict4ed by the laws of nature hurls his [Spear] at the skeleton, clearly damaging the monster. The [Spear] returns in his hand.
-The Skeleton, angered by the attack runs forward and hits Canon, dealing 1 DMG to the goblin.
-ESaL decides to keep his cool, and chills for a bit.
Tin Can runs back to try and help his friends against the skelleton, seeing the skeleton he throws his [stone], it seems to bounce off the bony figure!
Whiz wishes to contribute, and seeing how weak the skeleton is he believes his [wand] will do short work of the monster, he points, concentrate and WOOOORFFFHHHHhhhh!!!!! The [wand] fires a spell. instantly Whiz knows all the properties of the wand, and his mistake... as the spell hits the skeleton starts to grow, first it double, the quadruples in size!
[wand of giantism II] identified! - 2 (1) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
LORE ENTRY ADDED!
.[tabs: Eats, Shoots, and Leaves]
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Items:
[Shield] + 1 REF (10 durability)
[Stone] X 1 (Throwable)
[tabs:TIN CAN]
Color WHITE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Light armor] + 1 DEF (10 durability)
[Stone] X 1 (Throwable)
[tabs:WANDERER CANON]
Color BLUE
HP: 4 (3)
--Ability--
ATT: 1
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Spear] + 1 R-ATT (Returns to owner)
[tabs:WhizBang]
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[wand of giantism II] - 2 (1) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
[Stone] X 2 (Throwable)
[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....
Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.[/tabs]