Hello my children!
I know it has been long since last I called upon you,
but now I do so again!
I need three of you to go on a mission for me, a mission to free our region of our tyrant samurai lord!
What is this?
► Show Spoiler
Well a ninja game of course!
And me coming back, at least slowly!
Basically I'd like to try my hand at GM'ing again, and i have all this stuff i made for Looks and smiles laying around.... thought i'd put it to use
So... that over with! how to sign up!
To be taken into consideration for this game you must make a character.
each character has the following stats:
NAME:
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat)
STYLE: "Chose 1 from list below"
SPECILIASATIONS: "Chose 2 from list below"
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Weapon: None!
And me coming back, at least slowly!
Basically I'd like to try my hand at GM'ing again, and i have all this stuff i made for Looks and smiles laying around.... thought i'd put it to use
So... that over with! how to sign up!
To be taken into consideration for this game you must make a character.
each character has the following stats:
NAME:
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat)
STYLE: "Chose 1 from list below"
SPECILIASATIONS: "Chose 2 from list below"
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Weapon: None!
► Show Spoiler
(The use of a style is free unless otherwise noted)
Shadow style:
Lvl 1: +1 to avoid detection
Lvl 2: +2 ATT when attacking from shadows
Lvl 3: night eyes: see in darkness
Lvl 4:...
Wind style:
Lvl 1: +2 initiative
Lvl 2: move in combat without provoking attacks (1 STAM or PP must be used to pay for this skill use)
Lvl 3: wind step (use 1 STAM or PP to jump or leap silently up to 10m (30ft for simplicity))
Lvl 4:...
Spider style:
Lvl 1: +2 Skill when climbing
Lvl 2: No penalty when fighting and climbing at the same time (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
2 Weapon style: (Chose 2 types of small or medium weapons)
Lvl 1: No penalty when fighting with two weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 2: + 1 DEF when using 2 weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 3: Lvl 1 power is now free and always active.
Lvl 4:...
Hand to hand combat style:
Lvl 1: +1 DEF vs Blunt attacks + 1 Damage upon hits (1 STAM or PP must be used to pay for this skill use)
Lvl 2: +1 ATT and + 1 Damage upon hits. (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
Black style:
Lvl 1: +2 LUCK vs poison +2 SKILL with poison
Lvl 2: + 2 SKILL with black powder
Lvl 3: ...
Magic art style: (Magic art costs 1 PP to use per lvl, STEM Can be used to pay all but 1 PP)
Lvl 1:
*Stop opponent from attacking with LUCK.
*Make 1 small object invisible for the scene
Lvl 2:
*Command opponents hand with LUCK
*Add 1 to LUCK when using Magic art style.
*Former power can now make 1 medium object or 2 small objects invisible for the scene
Lvl 3: ...
Shadow style:
Lvl 1: +1 to avoid detection
Lvl 2: +2 ATT when attacking from shadows
Lvl 3: night eyes: see in darkness
Lvl 4:...
Wind style:
Lvl 1: +2 initiative
Lvl 2: move in combat without provoking attacks (1 STAM or PP must be used to pay for this skill use)
Lvl 3: wind step (use 1 STAM or PP to jump or leap silently up to 10m (30ft for simplicity))
Lvl 4:...
Spider style:
Lvl 1: +2 Skill when climbing
Lvl 2: No penalty when fighting and climbing at the same time (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
2 Weapon style: (Chose 2 types of small or medium weapons)
Lvl 1: No penalty when fighting with two weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 2: + 1 DEF when using 2 weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 3: Lvl 1 power is now free and always active.
Lvl 4:...
Hand to hand combat style:
Lvl 1: +1 DEF vs Blunt attacks + 1 Damage upon hits (1 STAM or PP must be used to pay for this skill use)
Lvl 2: +1 ATT and + 1 Damage upon hits. (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
Black style:
Lvl 1: +2 LUCK vs poison +2 SKILL with poison
Lvl 2: + 2 SKILL with black powder
Lvl 3: ...
Magic art style: (Magic art costs 1 PP to use per lvl, STEM Can be used to pay all but 1 PP)
Lvl 1:
*Stop opponent from attacking with LUCK.
*Make 1 small object invisible for the scene
Lvl 2:
*Command opponents hand with LUCK
*Add 1 to LUCK when using Magic art style.
*Former power can now make 1 medium object or 2 small objects invisible for the scene
Lvl 3: ...
SPECIALISATIONS:
► Show Spoiler
Long blades (+1 ATT with long blades)
Short blades (+1 ATT with short blades)
Thrown weapons (+1 R-ATT with thrown weapons)
Bows and blow darts (+1 R-ATT with bows and blow darts)
Exotic weapons (+1 ATT with Sai and Kama )
Chain weapons (+1 ATT with Chain weapons)
Thugs friend (+1 SKILL/LUCK vs Thugs)
Guards friend (+1 SKILL/LUCK vs Guards)
Civilians friend (+1 SKILL/LUCK vs Civilians)
Mystic friend (+1 SKILL/LUCK vs Supernatural)
Thugs foe (+1 ATT/-R-ATT vs Thugs)
Guards foe (+1 ATT/-R-ATT vs Guards)
Civilians foe (+1 ATT/-R-ATT vs Civilians)
Mystic foe (+1 ATT/-R-ATT vs Supernatural)
Short blades (+1 ATT with short blades)
Thrown weapons (+1 R-ATT with thrown weapons)
Bows and blow darts (+1 R-ATT with bows and blow darts)
Exotic weapons (+1 ATT with Sai and Kama )
Chain weapons (+1 ATT with Chain weapons)
Thugs friend (+1 SKILL/LUCK vs Thugs)
Guards friend (+1 SKILL/LUCK vs Guards)
Civilians friend (+1 SKILL/LUCK vs Civilians)
Mystic friend (+1 SKILL/LUCK vs Supernatural)
Thugs foe (+1 ATT/-R-ATT vs Thugs)
Guards foe (+1 ATT/-R-ATT vs Guards)
Civilians foe (+1 ATT/-R-ATT vs Civilians)
Mystic foe (+1 ATT/-R-ATT vs Supernatural)
I'll take 3 players this time. with 4 days to sign up from NOW!
the 3 players will be picked at random.
That should be it.... any questions, feel free to ask!.