CelineSSauve wrote:Yeah, as I'd said, first draft. I figured I'd have to redo some of the math on that thing.
I didn't mean the math, I meant the formatting. Was it not wrong for you? It looks like it was intended to be two parallel columns, but instead it was a single column for me, a bunch of category names and then a bunch of numbers. I could probably have cut and pasted and made them line up right, but still, I shouldn't have to bother; it indicates that something wasn't right with the program or whatever you had used.
The Dwarven merchant was not his first Master, but if his previous ones were Elven in nature, then that would work, sure.
Hm, elves enslaving an elf...seems a bit off, but maybe. I should perhaps reread his backstory. I don't have anyone in mind who'd be more likely to do the enslaving, and some of my elves are a bit on the nasty side. Although atrocities in my world have a habit of attracting tactical nuclear karma sooner or later....
Looks like would be the best fit for the Favoured Soul thing.
You're right, that is extremely on-the-nose. In fact I'm almost tempted to rule it a bonus feat for FSes in general, even if they're not half-human. I do like the idea that humans are the "Race of Destiny", but this doesn't seem like a terribly good way of representing an idea as vague as that...it does however very strongly suggest the idea of having a deity's personal interest and occasional intervention, and that would fit nicely if FSes are literally descended from gods or celestials (or fiends).
That's fine. Except for perhaps riding, I don't see Ado ever using those Skills.
Well those issues would need to be pointed out to anyone else using the same program.
If I read this right, you've purchased the following skill ranks:
Concentration 6
Heal 3
Knowledge (arcana) 6
Knowledge (religion) 6
Sense Motive 3
Spellcraft Int 6
Yeah... That is 30 ranks? 6*4=24 + 3*2=6 = 30.
Hm...apparently I fail at math.
You'd said he would get an extra skill point in your setting, though, so that would also change the numbers.
I suppose I could remove the Sense Motive ranks and bump concentration a bit. It's supposed to reflect the fact that until a few days ago ICly, he's never even cast a spell!
Then how'd he get to level 7? I assumed that the incident in his backstory was him at level 1, where adventurers always start, and that he's been refining his skills since then, as well as expanding into arcane magic.
Ah, darn. I was hoping to pull someone into at least a slight connection with my (apparently only "normal") PC.
Well I don't see how a doppelganger would have helped that. The Kitsune will be passing for human, so s/he could certainly befriend you on that basis - you wouldn't know s/he was secretly a fox, but s/he wouldn't know you can cast spells unless you told him/her. Whether a "human" and a half-elf raised among elves would have all that much more in common with each other than with a centaur or whatever, I dunno. Unless you were getting at something else which I missed altogether.
EDIT: I'm also open to any Lawful Neutral Deity to be the source of Ado's FS powers.
I had thought your character sounded Good from their backstory, but LN is acceptible (though I tend to associate it with amorality and ruthless efficiency). The seven chief LN deities in my setting are:
* St. Cuthbert, god of Justice. Almost Good, but a bit too militant about his idea of right and wrong, and perhaps slightly too fond of thwacking others upside the head. Followers may not be Evil.
* Erathis, goddess of Civilization and Wealth. Typically more constructive than not, but accepting of economic injustices and similar "necessary" evils; thinks on a grand scale and doesn't necessarily pay much attention to the little people who fall through the cracks.
* Bralm, goddess of Industry and Community. Has a creepy queen-bee vibe; that's pretty much all I recall about her.
* Primus, god of Order and Mathematics. Completely inhuman and brutally rational; cares nothing for individuals, only for the Grand Cosmic Design and its guiding principles. See what I said about Erathis, only times 100,000...no matter who you are, you're a speck of dust to him, and not at all welcome to step one inch out of your appointed role in the clockwork universe.
* Zuoken, god of Self-Discipline, Martial Arts, and Mind over Matter. Basically only a good patron for Monks or Psionic characters.
* Soorinek, goddess of Reason and Doubt. Likes to anatagonize and undermine other religions (canonically, she's Evil, but I didn't buy that based on the described persona; she's more like someone who gets into an Internet flamewar over intolerance for the stupidity of others and makes a futile attempt at beating some sense into their heads).
* Wee Jas, goddess of Transition, Inevitability, Death and Magic. Pitiless but not actively Evil. Followers cannot be Good.
Surprisingly, none of these are made-up; there were other alignments where I could find literally nothing I liked and had to just homebrew stuff. If this bunch don't work for you, we can talk about other deities; I'm not sure these were the ideal choices anyway, as some of them are a trifle redundant.
Feytala wrote:While working on my options... As a native german, I've searched the last hours for it... I don't think there is such a thing as a "Heivolk", willpell ^^┬░ Sure you didn't spell that wrong ?
Doesn't "Hei" mean "high", and "volk" mean "folk" (ie "people")? It seemed like the obvious term for those of celestial blood. (I went through about six names before I settled on this one, and I'll consider it good enough even if it isn't actually German, but I thought it was.)
Also... Hrmmm... That could nearly get me to actually play an Half-Elf... Ah, well, no... The elves still get that nifty "Automatic roll for secret doors/walls"-thing and humans a feat... I'll more likely be a quarter Elf/Human, just for fluff and choose the numbers of one of the two races...
But the Tiefling looks great for a wizard if Level-Buyoff is allowed... If I just wouldn't be that inclined to be pretty...
Tieflings have a Charisma penalty, so it's not at all hard to fluff that as them being unpleasant-looking (though it can also mean being
too pretty in a skeevy way, or just being unpersonable for reasons not related to looks). On the other hand there are easier ways of getting an INT bonus - I did import the Sun Elves from Faerun, and both they and the Monster Manual's Gray Elves get an INT bonus instead of DEX (the Gray elves get both, but lose STR, and both lose CON as is typical of most elf races). Did I mention that I have at least 12 elf races in my game, not counting those made from templates? And it's not even that I'm all that fond of elves; it's just that they seem like the type to overspecialize to such an extent that they would create an entire subrace, while humans with the same diversity of interests are still essentially the same creature.
CelineSSauve wrote:Whaaaa?
This is the image I was going to use as the avatar for a CHA based Cleric. She is very pretty
:drool:
But that's more likely a full-blooded succubus or brachina, or at least a half-fiend. Tieflings aren't likely to have wings and a tail, and with the CHA penalty I do think it's more fitting to treat them as being sort of mutants - which might occasionally mean Emma Frost, but at least as often it should be James Howlett at best, if not Barnell Bohusk....
Nioca wrote:Regarding Kitsune as LA+1: I can see where you're coming from (especially on wanting to err on the side of harshness), but personally, I don't think they quite warrant an LA+1. I'd place them on the same playing field as a gnome or dwarf; Dwarves have a far larger array of bonuses (some situational), and Gnomes are fairly similar but have additional save bonuses and more versatile SLAs. Kitsune have none of the save bonuses, situational AC bonuses, weapon familiarities/proficiencies/bonuses, and status protections that most races (other than humans) start out with. Or rather, perhaps, that the +2 Dex IS the Kitsune's racial save/AC/weapon bonus, rolled into a single bonus.
Yeah, you have a point. There is however one other argument against these guys - my CW does NOT have the obligatory Fantasy Japan region. Or rather it does, but only in a very niche sense, and these guys wouldn't be a very good fit. If they were included, they'd need to lose their Asian-ness and just be a random fantasy race. And frankly, I'm not short on those, though I do go for massiveness, so I could make room for one more if you're *really* committed to playing one. I'd still rather you went with something I actually *intended* to include, though; it's not that I can't adjust my plans, but it adds to the burden of my worldbuilding, which is already a dizzyingly vast task.
Ayeaka wrote:In 3.5 anything that gets + to any attributes without equivalent - to another gets level adjustment, from my experience.
Pretty nearly always, yeah. I think there are a few races that give a net increase without LA, but not very many, and I may have thrown some of them out.
I'd start as a paladin at our first level up, then, losing only 2d8 in HP and the up to Str +4, Con +2, natural armor +1, and "large" distinguisher. Unless it'd be arguably better to still not take class levels/delay that a bit... but I'm not certain how long a game you're planning either, and I would like him to be a paladin, even a rather low leveled one.
Improved grab is mostly what I was worried about having, and 4HD from being a bear grants that.
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I think a Werebear Paladin 1 is 7 all total and has the full werebear package, but just to be clear, you cannot take some "levels of bear" and then some paladin levels and then more "levels of bear". If we were using Monster Classes (which I'd rather not), you'd have to take the entire monster class from start to finish before you could pick up any class levels.