Kobold Mine [one slot open]

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Re: Kobold Mine - Turn 6 [one slot open]

Postby Theis2 » Sat May 24, 2014 2:17 am

Active: Look for weaknesses in the gold vein to find an easier way to collect it
Passive: Mine the gold
Training: Knowledge magic
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Sat May 24, 2014 2:20 am

Welcome to the game eirikdaude.

ok, so I should have 10 skills now (once my skills are properly updated) so I'd like +1 int

Also my character might make a suggestion to Traknesh to use his lead to oversee cooking since we just lost all our food.

Active: Nockit will question the sick Kobold as to what his recent actions were. He will also question other Kobolds who saw him. He will then try to find and (safely) investigate the source of the affliction based on the information received. If he suspects something airborne he will take a piece of hamster cloth to cover his face.
Passive: finish setting the trap
training: armor (con)

fluff
Concerned with everyone's safety, Nockit will investigate the source of the one Kobold's malediction. "Hey, you, what is your name?... Ok, if we're going to help you we need to know what's wrong, so I need you to answer my questions. Now tell me when did it start hurting?... And what were you doing previous to that?" After coaxing what information he can out of him, he will also continue his interrogation with the other kobolds to see if they know anything else. He continues his investigation by checking everything the sick Kobold came into contact with for a possible source of contamination.

On another front he works towards finishing the set up of rat trap. Unfortunately, his efforts didn't stop them from losing their food but he couldn't account for everything. Still this will be one less thing he needs to worry about.

I'm really not sure sure what would be used to find out what's wrong. Persuade for my interrogation (or possibly sense motive if he was afflicted doing something he was supposed to like sneaking food which turned out to be poisoned) and possibly perception or a knowledge skill in finding the source? Regardless I'm going to attempt it.


[Knowledge - Defensive Strategies (Int) 1 Int 5 Rolls 1d5 +1 (fluff) Result 2]
R1 S 1 D 5 – ongoing +1XP

shouldn't that be R2 S2?

[Persuation [Cha] 0 Cha 3 Rolls 1d3 -2 (noskill) +5 (morale(fearless leader) +1 (fluff) Result: 5]

Wouldn't have made a difference but my FLS is 6.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby BadgeAddict » Sat May 24, 2014 5:17 am

Fluff
Excited that the passage had finally been completed, Clink-Clank is overjoyed and begins to celebrate. When he hears of the sick Kobold, he stops celebrating and runs to the aid of the sick Kobold. When he reaches the kobold, he helps Nockit try to determine what is wrong with him and then begins to give the sick kobold a variety of medicinal herbs to try to make him better. If all of this fails, he will try to cast the heal spell on the sick kobold.


A: go to wounded kobold and try to find out what is wrong with him
P: using either 1. Heal spell or 2. Medicinal herbs, try to make him better.
T: Healing (as a skill not a spell or as a spell, if there is no skill)
Last edited by BadgeAddict on Tue May 27, 2014 7:26 am, edited 1 time in total.
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Re: Kobold Mine - Turn 3 [one slot open]

Postby GathersIngredients » Sat May 24, 2014 4:52 pm

Where are the 3 javelin shafts, anyways? I don't see them in KnickKnack's inventory, nor anywhere in the room's inventories. Maybe I just keep on overlooking them. :shrug:
Also I dunno if that question got already answered, but what is that in R10 of the map? Looks like some kind of crossing/fork. And perhaps a door or something else blocking the way?

KnickKnack's actions:
Active: make javelin heads out of bone (rat) (2/3 turns)
Passive: make javelin heads out of bone (rat) (3/3 turns)
Training: Perception (Wis)


fluff
KnickKnack was excited about his little project to make some projectile weapons. He already helped kill the tiny giant spider by throwing some spears, but they proved to be ill-fitted for this task. How much easier it would be with a weapon actually made for throwing? Once he would have finished the javelin heads, all that was left to do would be to assemble them with the shafts, and then, maybe have a bit of target practice... KnickKnack tried not to let his anticipation ruin his concentration while he was working fervently on the item.They should turn out at least as well as the shafts; at least that's what he hoped for.


reposted for personal convenience
CRAFTING results:
When you announce that you want to craft an item you have to say how many turns you want to invest. Every turn you roll a appropriate Skill check. At the end you sum your rolls and compare them to the Difficulty.
<20% almost unusable
<50% crude
<100% rugged
<200% (normal)
<300% good
<500% fine
500%+ masterwork
You can only get maximum the quality of the components. (an almost unusable sword blade will never become a masterwork sword)

ANATOMY OF A TURN
1. PC Actions
Every PC can do three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, Barter with trader etc)
Training Action (gain xp in a skill you did not use. Can not be highest two skills or tied with them)

2. NPC Actions
Every NPC can do ONE of three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, etc)
Training Action (try to raise in rank)

3. Event
There are three types of events. Positive, negative, neutral.
For every type of event there is a chance per Turn it will happen.

4. Trader
A kobold trader of your clan will visit every few turns.
You can buy from them, sell them stuff and request trade goods.
There are at least 4 different traders and its random who will visit.

5. Wandering Monster
There are three types of monster (includes humanoids) in the region. Friendly, negative, neutral.
There are chances to encounter monster while working. (scouting, foraging, building outside)
There is a chance that a monster comes close to the cave.

SKILL LIST
Not complete. If I see the need of another skill it will be added.
Meele – Edge (Str)
Meele – Blunt (Str)
Meele – Spear (Str)
Meele – Natural (Str)
Melee – Magic & misc (Str)

Ranged – Throw (Dex)
Ranged – Bow & Crossbow (Dex)
Ranged – Magic & misc (Dex)

Armor (Con)
Shield (Con)
Dodge (Dex)

Craft – Stone (Int)
Craft – Tailor (Int)
Craft – Smith (Int)
Craft – Jewels (Int)
Craft – Wood (Int)
Craft – Bone (Int)
Craft – Food (Int)

Lead (Cha)
Persuade (Cha)
Lie (Cha)
Sense Motive (Wis)

Magic – By Spell (Int or Wis or Cha or Con)

Knowledge – Creatures (Int)
Knowledge – Nature & Minerals (Int)
Knowledge – Magic (Int)

Mine (Wis)
Forage (Wis)
Cut Trees (Wis)
Farm (Wis)

Stealth (Dex)
Perception (Wis)

A skill-check is made by rolling [Skill]d[Stat]. [Example: Kobold with Mine 3 and Wis 5 rolls 3d5 on a Mine-check.]
Using a skill without skill is 1d[stat] -2 (no skill). Minimum possible roll is 0. [Example:Kobold with cut trees 0 and Wis 4 rolls 1d4 -2 on a Cut trees-check]
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Re: Kobold Mine - Turn 3 [one slot open]

Postby ChuckDaRighteous » Sat May 24, 2014 5:36 pm

GathersIngredients wrote:Also I dunno if that question got already answered, but what is that in R10 of the map? Looks like some kind of crossing/fork. And perhaps a door or something else blocking the way?
Proudly he walks around the mine and while at it he uses the passage from the room with the two ore veins to the granite wall for the first time. Halfway through it he stops. The cave walls here are just made of wood! A whole passage is covered with planks covered in wet clay and mold. On closer inspection there is something written in one of the planks. Looks like human language.
"Dangerous creatures! Keep Out!"
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Re: Kobold Mine - Turn 6 [one slot open]

Postby eirikdaude » Sat May 24, 2014 7:11 pm

fluff

Hello friends! Ludo is here to help make colony stronger. You have made good advances!? It looks very good here, I'll help make even better! Now I need to scout surrounding lands to see what is available to us! I will climb the mighty mountain and return victorious! While on the trail I'll have a weapon and some work to be of more help to all, you mine shiny stones while I'm away! It has been very good to see you all again! <heads out after having talked a bit more about what has been going on with the other kobolds>

Ludo will get updated on what has happened since the colony was established, and take an axe from the first room as well as a couple of stones he can throw at stuff? He'll also get a firegem and try to improve its quality / cutting, if he thinks that is possible. He'll order whatever idle kobolds he can find to start mining the quartz deposit at T18 while he is away.

Ludo's actions:
Active: Scout up the hill, while trying to stay hidden, keep an eye out for precious stones, minerals and enemies!
Passive: Improve gem (for 5 turns)
Train: Melee - edged (i.e. axe skill)

Combat presets:
general
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more

Ludo thinks opponent is weaker
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away

Fighting along with other PCs
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.


Did I do this right? :P
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Wed May 28, 2014 3:17 am

Turn 8

1. Player Actions

Krat

Active: Look for weaknesses in the gold vein to find an easier way to collect it
[Perception: 2 +1 (tool) d 6 + 0 = 10]
[R10 S10 D5] – success +5XP
Break 15 = 32 - success

Passive: Mine the gold
[Mine: 2 d 6 + 2 (perperation) = 13]
[R7+13 S20 D10] – success +5XP Gain 2x ore, low quality (gold)
Break 15 = 91 - success

Training: Knowledge magic +10XP Gain Knowledge – Magic (Int) 2



Nockit

Active: Nockit will question the sick Kobold as to what his recent actions were. He will also question other Kobolds who saw him. He will then try to find and (safely) investigate the source of the affliction based on the information received. If he suspects something airborne he will take a piece of hamster cloth to cover his face.

Nockit and Clink-Clank try to figure out whats wrong with the Kobold.
Nockit:
[Persuade: 1 d 3 -2 (noskill) +6 (FLS) +1 (fluff) = 7]
[Sence Motive: 1 d 4 -2 (noskill) +1 (fluff) = 3]
[Knowledge – Creatures: 1 d 6 -2 (noskill) +1 (fluff) = 4]
[Heal: 1 d 6 -2 (noskill) +1 (fluff) = 3]
Click-Clank:
[Persuade: 1 d 4 +5 (FLS) = 6]
[Sence Motive: 1 d 4 -2 (noskill) = 2]
[Knowledge – Creatures: 1 d 4 -2 (noskill) = 2]
[Heal: 1 d 4 -2 (noskill) = 0]
[R7+3+4+3+6+2+2 S24 D20] – success +5XP
Nockit gains Persuade (Cha) 1
Click-Clank gains Persuade (Cha) 2
Kobold
Before feeling sick he did the following things:
1. Standing watch with Ozt and another kobold.
2. Playing 'I spy with my little eye...' with Ozt until he figured they where pulling his leg.
3. Getting punshed by Ozt
4. Talking with another kobold about about them wanting some blankets or even better beds or hammocks
5. Eating some spider meat
6. Watching Trakneshs fishing atemts
7. Having a fun sparring match with the poles KnickKnack made
8. Carrying a lot earth and rubble out of the mine.

He has diarrhea, strong stomach pain, fever and light hallucinations.

Your (semi-)professional opinion is: some kind of poisoning. But you do not know why. (Feel free to guess)


Passive: finish setting the trap
[Knowledge - Defensive Strategies: 1 d 6 +1 (fluff) = 6]
[R2+6 S8 D5] – success +5XP Gain Knowledge - Defensive Strategies (Int) 2

training: armor (con) +10XP Gain Armor (Con) 2



Click-Clank

A: go to wounded kobold and try to find out what is wrong with him

See Nockit.

P: using either 1. Heal spell or 2. Medicinal herbs, try to make him better.
[Heal: 1 d 4 -2 (noskill) = 0] – failure +1XP
[Spell: Healing: 1 d 4 -2 (noskill) = 0] – failure +1XP

T: Healing (as a skill not a spell) +10 XP Gains Heal (Int) 1



KnickKnack
Active: make javelin heads out of bone (rat) (2/3 turns)
[Craft – Bone: 1 d 4 +1 (fluff) = 4]
[R1+4 S5 D3] – ongoing (2/3) +1XP

Passive: make javelin heads out of bone (rat) (3/3 turns)
[Craft – Bone: 1 d 4 = 4]
[R5+4 S9 D3] – success +5XP Gain 2x fine spear head, bone [bone(rat)]

Training: Perception (Wis) +10XP Gain Perception (Wis) 1



Ludo

Ludo will get updated on what has happened since the colony was established, and take an axe from the first room as well as a couple of stones he can throw at stuff? He'll also get a firegem and try to improve its quality / cutting, if he thinks that is possible. He'll order whatever idle kobolds he can find to start mining the quartz deposit at T18 while he is away.

Active: Scout up the hill, while trying to stay hidden.
[Perception: 1 d 5 +1 (fluff) = 6]
[R6 S 6 D 5]– success +5XP
You found a new herb.
[Knowledge – Nature and Minerals: 1 d 4 = 3]
[R3 S3 D5] – failure
You found a location. (See wandering monster)

Passive: Improve gem
Cutting a firestone for 5 turns
[Craft – Jewel: 1 d 4 = 2]
[R2 S2 D10] – ongoing (1/5) + 1XP

Train: Melee - edged (i.e. axe skill) +10XP Ludo gains Meele – Edge (Str) 1


Combat presets:
general
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more

Ludo thinks opponent is weaker
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away

Fighting along with other PCs
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.


Traknesh
Active: Traknesh takes whatever kobold are free and leads them while they gather berries, nuts and small animals. (Forage for food... bring back everything. You can identify it later)
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 14
[R 10 Sum: 10 Dificulty: 5] – success +5XP +2 Skill Forage Gains Lead (Cha) 3

Passive: Make stone tiles out of siltstone
Craft floortile, stone
Skill Craft-Stone
Material: [1 stone]
Tool needed: [1 biface] or [1 stone] or [1 hammer]
Yield: 4 piece
Dificulty 3
[Craft – Stone: 1 d 4 -2 (noskill) = 0]
[R0 S 0 D 3] – ongoing [1/3] +1XP


Training: Appraise (Int) +10XP Traknesh gains Appraise (Int) 1

2. NPC Actions

4 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 1]
[Mine: 1 d 4 = 1]
[Mine: 1 d 4 = 4]
[Mine: 1 d 4 = 4]
[R1+1+4+4 S10 D35] – ongoing
Break 15 = 100 – success
Break 15 = 42 – success
Break 15 = 57 – success
Break 15 = 46 – success

3 Kobold gather food (hopefully) Lead +2 Skill
[Forage: 2 d 4 = 6]
[Forage: 2 d 4 = 6]
[Forage: 2 d 4 = 5]
Gain:
4x herb, medical (mint)
2x herb, unidentified (A)
7x herb, unidentified (B)
16x berries, unidentified (A)
11x berries, unidentified (B)
24x berries, unidentified (C)
1x turtle
7x eggs (bird)


1 Kobold makes plates from spider chitin
[Craft-Bone 1 d 4 -2 [no skill] = 2 ]
[R3+2 S 5 D 15] – ongoing [4/10]

Prisarz cares for this pet hamster.

1 Kobold is in pain.

Ozt trains - success

Zi'it stand guard

3. Event

Good: nothing good happend – the chance something will happen increased

Neutral: nothing neutral happend – the chance something will happen increased

Bad: nothing bad happend – the chance something will happen increased

4. Trader

No trader.

5. Wandering Monster

Ludo encounters a person.
[Stealth: 1 d 5 = 1 ]
[Perception: 1 d 4 -2 (noskill) = 0]
The person does not see him.
Its a heavy armored dwarf talking to himself.
Ludo flees.
Stealth +5XP

3 Kobolds gathering encounter nothing

Zi'it stand guard
And ge sees nothing.
He checks the trap. A rat has been caught. Gain 1x rat

________________________________________________

Excited that the passage had finally been completed, Clink-Clank is overjoyed and begins to celebrate. When he hears of the sick Kobold, he stops celebrating and runs to the aid of the sick Kobold.

Concerned with everyone's safety, Nockit and Clink-Clank investigate the source of the one Kobold's malediction. "Hey, you, what is your name? "Kaleb" Ok, if we're going to help you we need to know what's wrong, so I need you to answer my questions. Now tell me when did it start hurting?... And what were you doing previous to that?" "It started hurting tonight it was so painfull I thought I have to die. Still hurts like fire in my bowels." He answers your questions. After coaxing what information he can out of him, he will also continue his interrogation with the other kobolds to see if they know anything else. Ozt can't remember hitting him, but he isn't sure. Clink-Clank gives the kobold some mint to chew and trys to get the healspell working, but he seems to be not successfull.
They continue their investigation by checking everything the sick Kobold came into contact with for a possible source of contamination.

On another front Nockit works towards finishing the set up of rat trap. Unfortunately, his efforts didn't stop them from losing their food but he couldn't account for everything. Still this will be one less thing he needs to worry about. While setting the trap he notices there seems to be a lot more rats in this wall than he thought. He hears constant squeeks.

KnickKnack was excited about his little project to make some projectile weapons. He already helped kill the tiny giant spider by throwing some spears, but they proved to be ill-fitted for this task. How much easier it would be with a weapon actually made for throwing? Once he would have finished the javelin heads, all that was left to do would be to assemble them with the shafts, and then, maybe have a bit of target practice... KnickKnack tried not to let his anticipation ruin his concentration while he was working fervently on the item.They should turn out at least as well as the shafts; at least that's what he hoped for.[/spoiler] And after a while he notices his spearheads are even better than the shafts.


Hello friends! Ludo is here to help make colony stronger. You have made good advances!? It looks very good here, I'll help make even better! Now I need to scout surrounding lands to see what is available to us! I will climb the mighty mountain and return victorious! While on the trail I'll have a weapon and some work to be of more help to all, you mine shiny stones while I'm away! It has been very good to see you all again!
<heads out after having talked a bit more about what has been going on with the other kobolds>

In the hills he looks around a bit and seens not much new but suddenly he hears something. He managed to sneak up on some old dwarf. "I tell you there has to be gold here! Just because I did not find it the last twenty years... Nono I will not ask them! They want my gold!" The dwarfs gathers firewood. He is armored with a heavy looking plate armor entirely made of iron and armed with a very well made hammer. On the hammer are runes and one (meaning dragon in dwarven script) starts to glow very softly. Ludo thinks this one might be a bit over his combat strenght and retreats.

All kobold are hungry.
________________________________________________

[tabs][tabs: Cave]
Clay
- nearly unlimited the whole side is made of gravel and clay.
Stone, soft
- a few big siltstone rocks in front of entrance (V20,V21,V22,W20,W21,W22,X19,X20,X21,X22,Y19,Y20,Y21,Y22, Y23, Z21, Z22, Z23)
Stone, hard
- granite (U7, V7, W7, X7, Y7)
Copper
- high quality ore (M16)
Gold
- low quality ore (G14, G15, G16, H16, H17)
Gem
- semi-precious gems (Quarz) (T18)
- semi-precious gems (rock crystal) (M18)
Water
- pool (K20, K21, K22, L20, L21, L22)
Animals
- a lot of vermin (worms, spiders, cantipedes, ect)
- a few rats
- a lot of bats
- a few small blind cave fish
[tabs: Meadow]
Stone, hard
-from pintsized to arm's length there are pieces everywhere (flint)
herb, medical (mint)
herb, unidentified
herb, unidentified
herb, poison (wolfbane)
berries, unidentified
berries, unidentified
berries, unidentified
Animals:
-turtles
-snakes
-birds
-warthogs

[tabs: Southern wood]
wood
- there are trees
- you found ashen trees
- you found beech trees

[tabs: On the hill]
Clay
- nearly unlimited
Water
-there is a small river flowing in nothern direction
Stone, soft
-the hills are covered in siltstone boulders
Stone, hard
-you found an old granite querry
Wood, rare
-you found a strange tree with funny looking berries.
herb, unidentified
Animals
-you found a HUGE pile of crap
-there are big birds out there
-a lone dwarfen gold-digger lives up in the hills

Location:
Querry
-some old equipment
-a shack[/tabs]


Map
Image


[tabs][tabs: In front of the cave]

Active Traps:
2x masterwork hunting snare, small [metal (iron)]

[tabs: Ore Room]
Resources:
4x ore, high quality (copper)
2x ore, low quality (gold)

Active Traps:
masterwork hunting snare, small [metal (iron)]

[tabs: 1st Room]
Tools:
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
2x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 1/2
8x knive [metal (copper) / leather (cave lizard)]
1x axe [hard stone (flint) / wood (ash)]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)]
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine sword [metal (iron)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
1x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5

Foodstuff:
5x stone, soft (salt)

Recources:
3x stone, soft (siltstone)
6x magical gem (firestone)
13x firewood
4x herb, poison (wolfbane)
1x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x fur (warthog)
8x bone (warthog)
22x entrail (warthog)
4x horn (warthog)
1x fur (rat)
1x entrails (rat)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
9x herb, medical (mint)
2x herb, unidentified (A)
7x herb, unidentified (B)
17x berries, unidentified (A)
11x berries, unidentified (B)
24x berries, unidentified (C)
1x turtle
7x eggs (bird)
2x wool (gigant hamster)
1x rat

Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]

Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]

[tabs: Stone Room][/tabs]

NPC
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]

Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #5
Kobold, common
bag [leather (cave lizard)]

Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]

Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]

Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft – Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]

Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]

Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]

Kaleb -1 Con
Kobold, common
bag [leather (cave lizard)]

Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]

Ozt
Kroga, craftman [Meele – Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
breast armor [leather (cave lizard)] Durability 5/6


Creatures
1 gigant hamster, male


[tabs][tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6

Skills
Combat:

Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2

Craft:

Social:
Sense motive (Wis) 1

Knowledge:
Knowledge – Magic (Int) 2
Knowledge – Nature & Minerals (Int) 2

Magic:

Misc:
Perception (Wis) 2
Stealth (Dex) 1


Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7


Combat Preset Things that I know that are weaker
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot


Combat Preset none


General Combat Preset
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.

[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6

Skills
Combat:
Armor (Con) 2
Dodge (Dex) 2
Ranged – Bow & Crossbow (Dex) 1

Gathering:
Forage (Wis) 2
Mine (Wis) 1

Craft:
Craft – Tailor (Int) 2

Social:
Persuade (Cha) 1

Knowledge:
Knowledge - Defensive Strategies (Int) 2

Magic:

Misc:
Perception (Wis) 1
Ride (Dex) 1
Stealth (Dex) 2


Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]

Combat Preset If in combat with companions
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.


Combat Preset none


General Combat Preset
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot

[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Combat:
Meele – Blunt (Str) 1

Gathering:
Mine (Wis) 2

Craft:
Craft – Metal (Int) 1
Craft - Smelting and Alloying (Int) 1

Social:
Lead (Cha) 1
Persuade (Cha) 2

Knowledge:
Appraise (Int) 1
Heal (Int) 1

Magic:
Spell: Dragonfire (Con) 1

Misc:
Perception (Wis) 1
Stealth (Dex) 1


Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7

Combat Preset none


Combat Preset none


General Combat Preset
1st Round: Kill
2nd Round: Maim
3rd Round: Burn

[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Combat:
Ranged – Throw (Dex) 1

Gathering:
Cut Tree (Wis) 1
Forage (Wis) 2
Mine (Wis) 1

Craft:
Craft – Bone (Int) 1
Craft – Wood (Int) 1

Social:
Persuade (Cha) 1

Knowledge:
Knowledge – Creatures (Int) 2
Knowledge – Nature & Minerals (Int) 1

Magic:
Spell:Charm Rodent (Cha) 1

Misc:
Perception (Wis) 1
Stealth (Dex) 1


Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]

Combat Preset if forced into meele at start of combat
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap


Combat Preset if KnickKnack and companions are attacked by creatures twice their height or twice our numbers
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy


General Combat Preset
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away


[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 5 Charisma 3
Fearless Leader Score: 5

Skills
Combat:
Dodge (Dex): 1
Ranged - Throw (Dex): 1

Gathering:
Mine (Wis): 1

Craft:
Craft - Jewels (Int): 1

Social:

Knowledge:
Knowledge – Nature & Minerals (Int): 1

Magic:

Misc:
Perception (Wis): 1
Stealth (Dex): 1


Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone

Combat Preset Ludo thinks opponent is weaker
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away


Combat Preset Fighting along with other Pcs
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.


General Combat Preset
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
[/tabs]


________________

I am kind of busy in the moment. Sorry for the long time you have to wait until I update. I will be away until monday, so again a long update pause.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Wed May 28, 2014 8:21 am

Hmmm... seeing as only one Kobold ate spider meat, Nockit guesses that is the source of the affliction and moves on since there is no further threat. Either it was naturally poisonous or improperly prepared. Either way the meat is gone so its beyond testing.

Also we should have 2x rat not 1x. (one from last turn and one from this turn)

Active: Nockit will convince Prisarz to continue training his trade while Nockit takes care of Bo (by trying to ride him)
Passive: Will attempt to identify the gathered foodstuffs (hopefully with the help of someone more knowledgeable) so the cooks can get to work, hopefully with no poisonous mishaps.
training: perception (wis)

fluff
Nockit realizes the need for food and tries to determine what the cooks can safely use. While it isn't something he is too familiar with, he figures he has to try. And if a couple of them work together, they should be able to figure it out.

"Prisarz, your skills are quite useful to us. We need them to be top notch if we're to survive this expedition. Go continue your training. I'll look after Bo for you." After Prisarz is off training Nockit mounts Bo and takes him for a quick ride


As I understand it we choose his skills and at specialist he gains +2/1/1/1 so I'd say +2 farm/+1 charm rodent/+1 tailoring/+1 animal training. If anyone has better suggestions I'd be open to them.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby BadgeAddict » Wed May 28, 2014 8:44 am

Fluff
Clink-Clank stares as Nockit walks away from the sick kobold in exasperation and quickly turns back to the kobold with the intent of nursing him back to health.


A: Attempt to use medicinal knowledge (heal(int)) to treat sick kobold.
P: Continue to attempt to help/heal sick kobold until well.
T: Healing Spell
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Re: Kobold Mine - Turn 9

Postby eirikdaude » Wed May 28, 2014 1:39 pm

fluff
Ludo got rather shaken by discovering a very scary dwarf prowling the area. Even so, he figures that since he's climbed the hill he'd better try to explore a bit more before heading back. He needs some results to show! He decides to head to the quarry he's heard the other kobolds talking about. He's hungry though. Is there anything to eat around here? Inbetween walking, searching and hiding he continues cutting and polishing the Firestone. It is very shiny, but he is not making as much progress as he'd have liked. He hopes it winds up as good as he's hoping in the end.

Question / Free action: Does Ludo know how dwarves and kobolds normally get along? Does he think it would be a good idea to try to talk to the dwarf?

Active: Continue exploring the hill, more specifically heading to the old quarry which he's heard is located up here. He'll all the while try to stay hidden, taking especially good care not to be noticed by the dwarf. Try to find something edible on the way to the quarry, also try to keep an eye out for gems or rare minerals.
Passive: Continue improving the Firestone
Train: Persuasion

Stat block for Ludo
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 5 Charisma 3
Fearless Leader Score: 5

Skills:
Combat:
Melee - Edge (Str): 1
Dodge (Dex): 1
Ranged - Throw (Dex): 1

Gathering:
Mine (Wis): 1

Craft:
Craft - Jewels (Int): 1 (1 xp)

Social:

Knowledge:
Knowledge – Nature & Minerals (Int): 1 (1 xp)

Magic:

Misc:
Perception (Wis): 1 (5 xp)
Stealth (Dex): 1 (5 xp)

Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone

Combat Preset - Ludo thinks opponent is weaker:
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away

Combat Preset - Fighting along with other PCs:
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.

General Combat Preset
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more

I added in Melee - edge (Str): 1, it was missing from your post, NewOneAround
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Re: Kobold Mine - Turn 6 [one slot open]

Postby GathersIngredients » Thu May 29, 2014 2:41 am

KnickKnack's actions:
Active: try to identify berries/herbs (wait until Nockit is done)
Passive: attach javelin head (rat, fine) [s]* 2[/s] to javelin shafts (ash, good) [s]*2[/s] (1/4 turns)
Training: Meele – Spear (Str)


fluff
KnickKnack is extremely happy how the javelin heads turned out, his chest swelling a bit with pride. It's a bit of a shame to put together components of unequal quality, but it can't be helped for now. He still hopes for a good result and can't wait to bring down his first enemy with the new javelins. Also, he's worried about the whole food situation and the possible food poisoning one kobold is suffering from, and therefore helps Nockit to identify the gathered berries (and herbs), hoping for something edible. Last but not least he figures he should be able to wield the spears he has been carrying around for quite a while now, in melee combat, too, and practices that a bit.


reposted for personal convenience
CRAFTING results:
When you announce that you want to craft an item you have to say how many turns you want to invest. Every turn you roll a appropriate Skill check. At the end you sum your rolls and compare them to the Difficulty.
<20% almost unusable
<50% crude
<100% rugged
<200% (normal)
<300% good
<500% fine
500%+ masterwork
You can only get maximum the quality of the components. (an almost unusable sword blade will never become a masterwork sword)

ANATOMY OF A TURN
1. PC Actions
Every PC can do three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, Barter with trader etc)
Training Action (gain xp in a skill you did not use. Can not be highest two skills or tied with them)

2. NPC Actions
Every NPC can do ONE of three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, etc)
Training Action (try to raise in rank)

3. Event
There are three types of events. Positive, negative, neutral.
For every type of event there is a chance per Turn it will happen.

4. Trader
A kobold trader of your clan will visit every few turns.
You can buy from them, sell them stuff and request trade goods.
There are at least 4 different traders and its random who will visit.

5. Wandering Monster
There are three types of monster (includes humanoids) in the region. Friendly, negative, neutral.
There are chances to encounter monster while working. (scouting, foraging, building outside)
There is a chance that a monster comes close to the cave.

SKILL LIST
Not complete. If I see the need of another skill it will be added.
Meele – Edge (Str)
Meele – Blunt (Str)
Meele – Spear (Str)
Meele – Natural (Str)
Melee – Magic & misc (Str)

Ranged – Throw (Dex)
Ranged – Bow & Crossbow (Dex)
Ranged – Magic & misc (Dex)

Armor (Con)
Shield (Con)
Dodge (Dex)

Craft – Stone (Int)
Craft – Tailor (Int)
Craft – Smith (Int)
Craft – Jewels (Int)
Craft – Wood (Int)
Craft – Bone (Int)
Craft – Food (Int)

Lead (Cha)
Persuade (Cha)
Lie (Cha)
Sense Motive (Wis)

Magic – By Spell (Int or Wis or Cha or Con)

Knowledge – Creatures (Int)
Knowledge – Nature & Minerals (Int)
Knowledge – Magic (Int)

Mine (Wis)
Forage (Wis)
Cut Trees (Wis)
Farm (Wis)

Stealth (Dex)
Perception (Wis)

A skill-check is made by rolling [Skill]d[Stat]. [Example: Kobold with Mine 3 and Wis 5 rolls 3d5 on a Mine-check.]
Using a skill without skill is 1d[stat] -2 (no skill). Minimum possible roll is 0. [Example:Kobold with cut trees 0 and Wis 4 rolls 1d4 -2 on a Cut trees-check]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu May 29, 2014 3:42 am

@gathers I think we might be able to combine our rolls for the check rather than having to do them one at a time, hopefully giving us greater success.

@badge yeah I know it seems cruel but Nockit's concern was making sure there wasn't risk to the rest of the settlement. Now that he's alleviated that fear, food is the bigger concern. Nockit is more about the greater good and you seemed to have that problem in hand.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby Theis2 » Thu May 29, 2014 5:23 am

Krat looks satisfied that he got some of the gold out of the vein and turns his attention to back towards the firestones. He grabs one and starts investigating it with his magnifying glass. He attempts to figure out just where the magic in the stone is strongest and where there is none. He then proceed to plan on the best way to proceed before he starts working on them to prepare them to be used as spell components.

Active action: Look for the best way to refine the firestones.
Passive action: Refine as many stones as possible while keeping it at a DC 15. Continue this for 9 turns (I guess it's only one but wanted to make sure)
Training action: the spell enchant
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Re: Kobold Mine - Turn 6 [one slot open]

Postby GathersIngredients » Thu May 29, 2014 6:21 am

@ GM: If combination of actions/dice rolls for identifying the berries is possible, like Chuck suggests, then do that, please.
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Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page

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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Thu Jun 05, 2014 7:33 am

I feel bad for not writing an update for so long but I only had limitied PC time in the last week.
I have been working, on a festival (Thu to Sun), playing Pathfinder, meeting friends and stuff.
Believe it or not doing a turn costs me a few hours and today I wont find them (again). I start doing the turn and perhaps I can finish it tomorrow.

@Chuck/Gathers: Its possible to add checks for nearly everthing. makes me wonder what you could do with a lot of spells and a lot of kobolds that know how to use them.

Also we should have 2x rat not 1x. (one from last turn and one from this turn)

Damn I wanted to delete that line. You can keep the rat. ;)

@eirik: Dwarfs do not like kobolds. You could say noone realy likes them, but dwarfs have more reasons (same teritorry, same interests(gold, gems, mining))

@Gathers: Passive: attach javelind heads (rat, fine) * 2 to javelin shafts (ash, good) *2
Spearmaking
Craft spear
Skill Craft [Head]
Material 1 spear head, 1 pole
Tools needed x
Yield 1 piece
Dificulty 5

how long?

@theis:
Refine as many stones as possible while keeping it at a DC 15. Continue this for 9 turns (I guess it's only one but wanted to make sure)

guessed that right
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Re: Kobold Mine - Turn 6 [one slot open]

Postby GathersIngredients » Thu Jun 05, 2014 7:43 am

Ach, shoot, I need to CRAFT them together, not just put nose A into slot B?

Difficulty 5 eh? And I can not get a better spear than the quality of any of the parts involved, right?

I'll think about it and calculate it through and then edit it into my post. Of course I will only use ONE javelin head and ONE shaft, in that case.

Thanks for pointing that out. :thumbsup:
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Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page

Char Graveyard
Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu Jun 05, 2014 8:38 am

NewOneAround wrote:I feel bad for not writing an update for so long but I only had limitied PC time in the last week.
I have been working, on a festival (Thu to Sun), playing Pathfinder, meeting friends and stuff.
Believe it or not doing a turn costs me a few hours and today I wont find them (again). I start doing the turn and perhaps I can finish it tomorrow.

Don't feel bad. Shit happens. And you did warn us you were busy. So don't worry about it.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby eirikdaude » Fri Jun 06, 2014 1:52 am

Yeah, it's not a problem that your RL takes priortity, I understand :) But thanks a lot for keeping us updated.

Hmm, since dwarfs and kobolds don't really get along, I wonder if it would be possible to (secretly) craft a landslide to bury the scary dwarf?

Also, my skill at gemcrafting was a bit worse than I thought, I guess my understanding of the rules is sub-optimal... Is it possible to change my mind on how many turns I spend improving the firestone?
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Fri Jun 06, 2014 4:49 am

eirikdaude wrote:Hmm, since dwarfs and kobolds don't really get along, I wonder if it would be possible to (secretly) craft a landslide to bury the scary dwarf

Actually I've been brainstorming a different idea on how to deal with him...

btw... how long is a turn? a day? a few hours?
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Re: Kobold Mine - Turn 6 [one slot open]

Postby BadgeAddict » Fri Jun 06, 2014 4:58 am

I think i may back out of this actually. Not technically because it isn't active, more to free up more time for myself and my other activities. I want to either give my all or none.

but thanks for an interesting game thus far.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Fri Jun 06, 2014 10:02 am

Sorry to see you go buddy. Hopefully we can find a replacement player for your character.
[s]Righteous One[/s]Vengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Sat Jun 07, 2014 8:29 am

BadgeAddict wrote:I think i may back out of this actually. Not technically because it isn't active, more to free up more time for myself and my other activities. I want to either give my all or none.

but thanks for an interesting game thus far.


Thats a pity. If you want to give me suggestions how to make the game more interesting write me a PM.

I will put Click-Clank on auto-pilot digger.

Chuck wrote:btw... how long is a turn? a day? a few hours?


exactly.


somewhere between 12h and 2d.

@Gathers: Making a masterwork takes a lot of time. Especialy if you do not know what you are doing because you suck at the skill :p

mass producing extremly cheap spears takes 3 craftmen kobolds with skill1 and wis4 they average at 2.5
1 kobold: make 2xpoles 2x3 turns average 7,5 - rugged
1 kobold: make 3xspearheads 3x2 turns average 5 - normal
1 kobold: make 6xspear 6x1 turn average 2,5 - ruged

3 kobolds 6 turns 6 rugged spears ^^ double time you get normal spears. and at cosy 60+ turns you can expect PERHAPS masterwork. AND you must give the frst 2 Craftbolds a 30 turns headstart else has the 3. no materials.
But I am babbleing.



Writing on the turn.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Sun Jun 08, 2014 7:47 am

Turn 8

1. Player Actions

Krat

Active action: Look for the best way to refine the firestones.
[Perception: 2 +1 (tool) d 6 + 1 (fluff) = 13]
[R13 S13 D5] – success +5XP

Passive action: Refine as many stones as possible while keeping it at a DC 15. Continue this for 9 turns (I guess it's only one but wanted to make sure)
Refine Raw Material
Skill: Knowledge – Magic
Material: 1 [Raw Material]
Tool needed: [1 refining tool]
Yield: 1 piece
Dificulty: 15

[Knowledge magic: 2 +1 [tool] d 4 + 2 (preperation) +1 (fluff)= 11]
[R11 S11 D15] – ongoing 1/9 +1 XP

Training action: the spell enchant +10 XP Gain Spell:Enchant 1



Nockit

Active: Nockit will convince Prisarz to continue training his trade while Nockit takes care of Bo (by trying to ride him)
[Persuade: 1 d 3 + 6 (FLS) +1 (fluff)= 9]
[R9 S9 D10] – failure +1XP

Passive: Will attempt to identify the gathered foodstuffs (hopefully with the help of someone more knowledgeable) so the cooks can get to work, hopefully with no poisonous mishaps.
[spoil]This is what you have, that could be food and you don't know until now.
2x herb, unidentified (A)
7x herb, unidentified (B)
17x berries, unidentified (A)
11x berries, unidentified (B)
24x berries, unidentified (C)
1x turtle
7x eggs (bird)

Nockit and KnickKnack try to identify everything.
[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=2]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=3]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=3]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=2]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=3]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=3]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=5]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=3]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=5]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=3]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=4]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=5]

[Knowledge – Nature & Minerals: 1 d 6 -2 (noskill) +1 (fluff)=4]
[Knowledge – Nature & Minerals: 1 d 4 +1 (fluff)=5]

Every identify attempt is higher than 5 so all succeed. (Its all pretty basic stuff you found there)

2x herb, medical (nightmare bane) (soothing, helps with restlessnes/insomnia, makes nice dreams)
7x herb, poison (ivy)
17x berries, food (gooseberries)
11x berries, poison (lords and ladys)
24x berries, poison (belladonna)
1x turtle – normal reptil, 6lb or so
7x eggs (bird) – seem to be eggs of a ratite you do not know what bird but not poisonous

Nockit 20 XP Gain Knowledge – Nature & Minerals (Int) 2
KnickKnack 20 XP Gain Knowledge – Nature & Minerals (Int) 2[/spoil]

training: perception (wis) +10 XP Gain Perception (Wis) 2



Click-Clank

Click-Clank decides he does not want to have an active part in leading the colony.
He digs rooms and minerals.
Active and Passive:

Mine from M17 to O17
[Mine: 2 d 4 + 0 = 6]
[Mine: 2 d 4 + 0 = 7]

[R 2+6+7 S 15 D 35] – ongoing +2XP
pickaxe Break 15 : – nothing
pickaxe Break 15 : – nothing

Training: +1XP Mine


KnickKnack

Active: try to identify berries/herbs (wait until Nockit is done)

see Nockit

Passive: attach javelin head (rat, fine) to javelin shafts (ash, good) (4 turns)

Craft spear
Skill Craft Bone
Material 1 spear head, 1 pole
Tools needed x
Yield 1 piece
Dificulty 5

[Craft – Bone: 1 d 4 + 0 = 4]
[R4 S4 D 5] – ongoing +1 XP

Training: Meele – Spear (Str) +10XP Gain Meele – Spear (Str) 1


Ludo

Active: Continue exploring the hill, more specifically heading to the old quarry which he's heard is located up here. He'll all the while try to stay hidden, taking especially good care not to be noticed by the dwarf. Try to find something edible on the way to the quarry, also try to keep an eye out for gems or rare minerals.
Forage: 1 d 4 – 2 (noskill) = 0
[R0 S0 D5] – failure +1XP
Perception: 1 d 4 – 2 (noskill) = 1
[R1 S1 D5] – failure +1XP



Passive: Continue improving the Firestone
[Craft – Jewel: 1 d 4 = 3]
[R2+3 S5 D10] – ongoing (2/5) + 1XP


Train: Persuasion +10XP Gain Persuade (Cha) 1





Traknesh
Active: Traknesh takes whatever kobold are free and leads them while they gather berries, nuts and small animals. (Forage for food... bring back everything. You can identify it later)
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 14
[R 10 Sum: 10 Dificulty: 5] – success +5XP +2 Skill Forage Gains Lead (Cha) 3

Passive: Make stone tiles out of siltstone

[Craft – Stone: 1 d 4 -2 (noskill) = 0]
[R0+0 S 0 D 3] – ongoing [2/3] +1XP


Training: Sense Motive (Wis) +10XP Gain Sense Motive (Wis) 2

2. NPC Actions

4 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 3]
[Mine: 1 d 4 = 2]
[Mine: 1 d 4 = 3]
[Mine: 1 d 4 = 4]2
[R10+3+2+3+2 S20 D35] – ongoing
Break 15 - success
Break 15 – success
Break 15 – success
Break 15 – success

3 Kobold butcher the rats and the turtle
[Forage: 1 d 4 – 2 (noskill) = 1]
[Forage: 1 d 4 – 2 (noskill) = 2]
[Forage: 1 d 4 – 2 (noskill) = 1]
[R1+2+1 S4 D7] – ongoing Gain 2 meat (rat) 2 entrails (rat)

1 Kobold makes plates from spider chitin
[Craft-Bone 1 d 4 -2 [no skill] = 1 ]
[R5+1 S 6 D 15] – ongoing [5/10]

Prisarz cares for this pet hamster.

The Kobold begins to feel better.

Ozt + Zi'it stand guard
3. Event

Good: nothing good happend – the chance something will happen increased

Neutral: nothing neutral happend – the chance something will happen increased

Bad: nothing bad happend – the chance something will happen increased

4. Trader

No trader.

5. Wandering Monster

A whole bunch of very tiny gigant spiders (they look like the one you fought before but only about half the size) are suddenly in the room with the ganite wall and start to build nets.

Ozt and Zi'it stand guard.
[Perception: 1 d 4 (-2 noskill) = 0]
[Perception: 1 d 4 = 1]

And they sees nothing.

________________________________________________

Nockit realizes the need for food and tries to determine what the cooks can safely use. While it isn't something he is too familiar with, he figures he has to try. And if a couple of them work together, they should be able to figure it out. KnickKnack's worried about the whole food situation and the possible food poisoning one kobold is suffering from, and therefore helps Nockit to identify the gathered berries (and herbs), hoping for something edible.

"Prisarz, your skills are quite useful to us. We need them to be top notch if we're to survive this expedition. Go continue your training. I'll look after Bo for you." "Sorry but I dont think you can handle Bo with your curent skill. He becomes kinda agitated, if someone touches him and you need to know how to do it without him trying to run away or bite your hands off. But I too think we should try to get stable food. How about training some of the younglings over there how to fish and get berries and hunt small animals? [Forage] And perhaps if one of you can help me get a bit of extra food for Bo so I have a bit extra time I might train."
[After Prisarz is off training Nockit mounts Bo and takes him for a quick ride] As Nockit tryies to mount Bo he makes a surprised sound and takes him into his forehands. His eyes bulge out of his head and he opens his mouth wide to let out a bloodcurling scream. After that he tosses Nockit a meter and runs away with a cursing Prisarz in tow.
Perhaps you should ask Prisarz for help with the hamstertraining.

Ludo got rather shaken by discovering a very scary dwarf prowling the area. Even so, he figures that since he's climbed the hill he'd better try to explore a bit more before heading back. He needs some results to show! He decides to head to the quarry he's heard the other kobolds talking about. He's hungry though. Is there anything to eat around here? Inbetween walking, searching and hiding he continues cutting and polishing the Firestone. It is very shiny, but he is not making as much progress as he'd have liked. He hopes it winds up as good as he's hoping in the end.
On his journey to the querry he finds nothing to eat but a few bites of a plant he knews to be edible. Not nearly enought to be filling.
There is a lot of unworkes stone in the querry more than he can carry [31x stone, hard (granite)] a few simple wooden picks are scattered about. [7x pickaxe [wood (ash) / wood, (ash), fire hardend]] In the shack is a crate with 15x iron pickaxe head, two barrels with a strange black powder, 4x rope [hemp] and there are a lot empty sacks and crates. Its way to much to carry everything alone.

KnickKnack is extremely happy how the javelin heads turned out, his chest swelling a bit with pride. It's a bit of a shame to put together components of unequal quality, but it can't be helped for now. He still hopes for a good result and can't wait to bring down his first enemy with the new javelins. Last but not least he figures he should be able to wield the spears he has been carrying around for quite a while now, in melee combat, too, and practices that a bit.

Krat looks satisfied that he got some of the gold out of the vein and turns his attention to back towards the firestones. He grabs one and starts investigating it with his magnifying glass. He attempts to figure out just where the magic in the stone is strongest and where there is none. He then proceed to plan on the best way to proceed before he starts working on them to prepare them to be used as spell components. He starts to assemble the tools they had been gifted and as soon as he starts he is battered with questions of the other kobolds. "How do you do that? Can I touch that firestone? Hey look its sparkly! Can you refine the wartog tusks too?" They distract him a lot and he thinks it would be wise to put up a own room for the tools.


Since you do not have enought food to feed everyone the kobolds decide they eat a turn later. If there is not enought food they begin to starve.

All kobold very hungry they might begin starving soon.
________________________________________________

[tabs][tabs: Cave]
Clay
- nearly unlimited the whole side is made of gravel and clay.
Stone, soft
- a few big siltstone rocks in front of entrance (V20,V21,V22,W20,W21,W22,X19,X20,X21,X22,Y19,Y20,Y21,Y22, Y23, Z21, Z22, Z23)
Stone, hard
- granite (U7, V7, W7, X7, Y7)
Copper
- high quality ore (M16)
Gold
- low quality ore (G14, G15, G16, H16, H17)
Gem
- semi-precious gems (Quarz) (T18)
- semi-precious gems (rock crystal) (M18)
Water
- pool (K20, K21, K22, L20, L21, L22)
Animals
- a lot of vermin (worms, spiders, cantipedes, ect)
- a few rats
- a lot of bats
- a few small blind cave fish
[tabs: Meadow]
Stone, hard
-from pintsized to arm's length there are pieces everywhere (flint)
herb, medical (mint)
herb, medical (nightmare bane) (soothing, helps with restlessnes/insomnia, makes nice dreams)
herb, poison (ivy)
herb, poison (wolfbane)
berries, food (gooseberries)
berries, poison (lords and ladys)
berries, poison (belladonna)

Animals:
-turtles
-snakes
-birds
-warthogs

[tabs: Southern wood]
wood
- there are trees
- you found ashen trees
- you found beech trees

[tabs: On the hill]
Clay
- nearly unlimited
Water
-there is a small river flowing in nothern direction
Stone, soft
-the hills are covered in siltstone boulders
Stone, hard
-you found an old granite querry
Wood, rare
-you found a strange tree with funny looking berries.
herb, unidentified
Animals
-you found a HUGE pile of crap
-there are big birds out there
-a lone dwarfen gold-digger lives up in the hills

Location:
Querry
31x stone, hard (granite)]

-some old equipment: (still more around)
7x pickaxe [wood (ash) / wood, (ash), fire hardend]
-a shack:
15x pickaxe head [metal (iron)]
2x barrels with a strange, black, unidentfied powder
4x rope [hemp]
and there are a lot empty sacks and crates.[/tabs]


Map
Image


[tabs][tabs: In front of the cave]

Active Traps:
2x masterwork hunting snare, small [metal (iron)]

[tabs: Ore Room]
Resources:
4x ore, high quality (copper)
2x ore, low quality (gold)

Active Traps:
masterwork hunting snare, small [metal (iron)]

[tabs: 1st Room]
Tools:
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
2x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 1/2
8x knive [metal (copper) / leather (cave lizard)]
1x axe [hard stone (flint) / wood (ash)]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)]
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine sword [metal (iron)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
1x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5

Foodstuff:
5x stone, soft (salt)

Recources:
3x stone, soft (siltstone)
6x magical gem (firestone)
12x firewood
4x herb, poison (wolfbane)
1x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x fur (warthog)
8x bone (warthog)
22x entrail (warthog) (starting st smell bad)
4x horn (warthog)
2x meat (rat)
1x fur (rat)
3x entrails (rat)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
9x herb, medical (mint)
2x herb, medical (nightmare bane)
7x herb, poison (ivy)
17x berries, food (gooseberries)
11x berries, poison (lords and ladys)
24x berries, poison (belladonna)
1x turtle
7x eggs (bird)
2x wool (gigant hamster)

Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]

Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]

[tabs: Stone Room][/tabs]

NPC
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]

Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #5
Kobold, common
bag [leather (cave lizard)]

Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]

Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]

Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft – Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]

Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]

Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]

Kaleb -1 Con
Kobold, common
bag [leather (cave lizard)]

Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]

Ozt
Kroga, craftman [Meele – Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
breast armor [leather (cave lizard)] Durability 5/6


Creatures
1 gigant hamster, male


[tabs][tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6

Skills
Combat:

Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2

Craft:

Social:
Sense motive (Wis) 1

Knowledge:
Knowledge – Magic (Int) 2
Knowledge – Nature & Minerals (Int) 2

Magic:
Spell: Enchant (Wis) 1

Misc:
Perception (Wis) 2
Stealth (Dex) 1


Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7


Combat Preset Things that I know that are weaker
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot


Combat Preset none


General Combat Preset
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.

[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6

Skills
Combat:
Armor (Con) 2
Dodge (Dex) 2
Ranged – Bow & Crossbow (Dex) 1

Gathering:
Forage (Wis) 2
Mine (Wis) 1

Craft:
Craft – Tailor (Int) 2

Social:
Persuade (Cha) 1

Knowledge:
Knowledge - Defensive Strategies (Int) 2
Knowledge – Nature & Minerals (Int) 2

Magic:

Misc:
Perception (Wis) 2
Ride (Dex) 1
Stealth (Dex) 2


Inventory:
masterwork hunting snare, small [metal (iron)]
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]

Combat Preset If in combat with companions
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.


Combat Preset none


General Combat Preset
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot

[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Combat:
Meele – Blunt (Str) 1

Gathering:
Mine (Wis) 2

Craft:
Craft – Metal (Int) 1
Craft - Smelting and Alloying (Int) 1

Social:
Lead (Cha) 1
Persuade (Cha) 2

Knowledge:
Heal (Int) 1

Magic:
Spell: Dragonfire (Con) 1

Misc:
Perception (Wis) 1
Stealth (Dex) 1


Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7

Combat Preset none


Combat Preset none


General Combat Preset
1st Round: Kill
2nd Round: Maim
3rd Round: Burn

[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Combat:
Meele – Spear (Str) 1
Ranged – Throw (Dex) 1

Gathering:
Cut Tree (Wis) 1
Forage (Wis) 2
Mine (Wis) 1

Craft:
Craft – Bone (Int) 1
Craft – Wood (Int) 1

Social:
Persuade (Cha) 1

Knowledge:
Knowledge – Creatures (Int) 2
Knowledge – Nature & Minerals (Int) 2

Magic:
Spell:Charm Rodent (Cha) 1

Misc:
Perception (Wis) 1
Stealth (Dex) 1


Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]

Combat Preset if forced into meele at start of combat
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap


Combat Preset if KnickKnack and companions are attacked by creatures twice their height or twice our numbers
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy


General Combat Preset
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away


[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 5 Charisma 3
Fearless Leader Score: 5

Skills
Combat:
Dodge (Dex): 1
Meele – Blunt (Str) 1
Ranged - Throw (Dex): 1

Gathering:
Mine (Wis): 1

Craft:
Craft - Jewels (Int): 1

Social:
Persuade (Cha) 1

Knowledge:
Knowledge – Nature & Minerals (Int): 1

Magic:

Misc:
Perception (Wis): 1
Stealth (Dex): 1


Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone

Combat Preset Ludo thinks opponent is weaker
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away


Combat Preset Fighting along with other Pcs
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.


General Combat Preset
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
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Thx for waiting!
I try to make the next update faster, but summer arrived finaly so the unexpected is gonna happen to my time-scedule. ;)
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Sun Jun 08, 2014 10:37 am

Since no one has taken it yet, I going to go ahead and take the fine sword which everyone has neglected. (and change it in my combat preset to draw my sword instead of my knife where appropriate)

Active: persuade Ozt, to come help clear out the new batch of spiders.
Passive: set his final trap right outside the boarded up tunnel just in case something breaks through.
Training: perception

fluff
Nockit will go and talk to Ozt, "Ozt, remember how we crushed that spider when we first arrived? There's more of them. How about we go do it again. Let's put that training you've been doing to the test." Together they will head off and vanquish the spiders.

With all the threats within the mine, Nockit decides he should put out one more trap, just to be safe. He will place one right outside the boarded up passageway since it would likely be the most dangerous threat.


questions:
How much exp did we get on the identification attempt? Thus far its seemed we've gotten 5exp per success which with 7 successes would be 35 exp, But we only got to lvl 2? Is there a cap on how much we can gain per turn or a exp penalty for splitting it between the two of us? Or something else I'm missing?

[R1+2+1 S4 D7] – ongoing Gain 2 meat (rat) 2 entrails (rat)

No rat fur?

Also can we eat berries as they are now? Is there a need to cook them? or some advantage to cooking them?
[s]Righteous One[/s]Vengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Sun Jun 08, 2014 11:11 am

ChuckDaRighteous wrote:questions:
How much exp did we get on the identification attempt? Thus far its seemed we've gotten 5exp per success which with 7 successes would be 35 exp, But we only got to lvl 2? Is there a cap on how much we can gain per turn or a exp penalty for splitting it between the two of us? Or something else I'm missing?

well how should i put it... I feld generous and let you identify everything with single rolls and not with one huge roll (with a dificulty of 20 or so) so you have a chance to feed your people next turn. Normally you would get 5xp for the single roll but you had made more than one so you get more than 5. 35xp for 2 kobold in 1 round seemed a bit much to me. You could say there is a cap. In combat you also do not get 5xp per attack, but 5 xp for the combat.
I do not know which LVL-Progession I have posted as your last stand (or if I forgot to post it)
[spoil]lvl0 - 0
lvl1 - 10
lvl2 - 20
lvl3 - 40
lvl4 - 60
lvl5 - 90
ect.
or in words every two lvl the xp you need to raise one lvl increses by 10
(+10+10+20+20+30+30+40+40)[/spoil]



ChuckDaRighteous wrote:
[R1+2+1 S4 D7] – ongoing Gain 2 meat (rat) 2 entrails (rat)

No rat fur?

You get 1 meat 1 entrails 1d4-3 rat fur 1d4-2 rat bones per rat. This two rats were to skinny/scared/bald to yield usable furs.
ChuckDaRighteous wrote:Also can we eat berries as they are now? Is there a need to cook them? or some advantage to cooking them?

You can eat the berries right away. Right now noone would care. Kobold prefer a healthy (meat) diet (meat) of differend (meat) foodtypes (meat). So cooking it together with something else (meat) would make them happy.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
User avatar
NewOneAround
Likes to Contribute
 
Posts: 225
Joined: Wed Mar 26, 2014 9:31 am
Location: Mannheim, Germany

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