Kobold Mine [one slot open]

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Re: Kobold Mine - Turn 4 [one slot open]

Postby ChuckDaRighteous » Wed May 21, 2014 2:55 pm

I've been thinking about your morale question. I like the idea of +/- moral. But linking it to eating (aside from a situation where we run out) seems overly complicated. It would make me have to reconsider what turns I do actions based on an eating schedule which would be more annoying than interesting. I'd be happy just linking it to good and bad things happening, with perhaps scale based on how good or bad. With regression towards 0 at +/-1 per turn.

Examples:
miners find a source of iron: +1d4 moral
miners dig their way into a gigantic treasure room: +3d4
a kobold dies: -1d4
we receive word our great patron Vixareticz has been killed by a rival dragon who has taken over: -3d4

Another mistake I noticed, under NPCs Prisarz still has charm rodent listed as a wis skill.

A question I keep forgetting to ask: What is that at R10? it looks like the cave goes further and like there is a door or blockade or something.

Also does the Hamster have stats?

Finally I wanted to clarify the difference between persuade and lead: Persuade is asking them to do something, where as lead is when you're doing it to? Or am I misunderstanding that?
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Re: Kobold Mine - Turn 4 [one slot open]

Postby GathersIngredients » Wed May 21, 2014 11:14 pm

I just looked at the NPC spoiler and it says Zi'it is still a common kobold. Didn't he succeed in taking a rank in perception, or didn't he even try and just weasel out of what KnickKnack asked him to do?

Oh, and I edited into my actions post that KnickKnack asks/orders the hamster keeper to shear the hamster, since it went from 'male' to 'male, looks fluffy'. 8)

@ chuck: If I understood the GM correctly in his PMs, lead is if you ORDER them to do something (which is a free action), persuade is if you ASK them (nicely) - which is an active action.
You can use lead on all our kobolds, since they are under our command. For all other creatures you would need persuade.
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Re: Kobold Mine - Turn 4 [one slot open]

Postby NewOneAround » Thu May 22, 2014 1:45 am

nope you can always order them to do something. You are the boss afterall.
"You guys drop whatever you are doing and get a spear we make a weapon drill for everybody!"
This makes EVERY kobold (not orderd by another gifted) train whether he like or not.
Persuade is the nice way to do it.
"Can you please take a spear and learn how to use it we need a milita."
Used to speak with 1 or 2 kobolds to gently make them do what you want.

Overusing your command makes the kobold unhappy (droping you fearless leader score).

Lead is used to supervise kobold while working. Your fellow gifted kobold Traknesh uses this to raise the mineskill of the kobold making his room.
And yes persuade works on other creatures lead only on subordinates.

Zi'it tried to train (in the NPC actions he is not listed with name but with "1 Kobold Training – failure") he realy tries plz dont hit him ;)
Your farmbold would shear the hamster without your orders. He is absolutly happy to have nothing to do but caring for his 'little' friend.
If you want you can have the stats for you lifestock. If you think of riding it to battle you first have to 'battle-train' it since now its a happy, peace-loving, furry grazer.

Chucks thoughts about moral seem interesting to me. The eating scedule was an idea, if you think of it as annoying it has no place in a game^^

Well R10^^ thanks for pointing it out you'll get an answer in the fluff with the next update

I hope I have the time to do it today.
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Re: Kobold Mine - Turn 4 [one slot open]

Postby ChuckDaRighteous » Thu May 22, 2014 3:53 am

NewOneAround wrote:Lead is used to supervise kobold while working. Your fellow gifted kobold Traknesh uses this to raise the mineskill of the kobold making his room.
Ah so that is how that happened.... I thought that was a mistake looking at those rolls but didn't say anything based on how it worked in our favor.

If you want you can have the stats for you livestock. If you think of riding it to battle you first have to 'battle-train' it since now its a happy, peace-loving, furry grazer.
How do you read my mind? though Hamster doesn't strike fear into the hearts of enemies the way a warg does. So I was thinking maybe beast of burden or if it has speed a long distance mount.[/quote]

Chucks thoughts about morale seem interesting to me. The eating schedule was an idea, if you think of it as annoying it has no place in a game^^

As I understood it our moral would go up and down every couple turns. I don't mind altering actions to accommodate morale but linking it to something so mundane and uncontrollable doesn't seem fun to me.
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Re: Kobold Mine - Turn 4 [one slot open]

Postby NewOneAround » Thu May 22, 2014 4:14 am

ChuckDaRighteous wrote:I thought that was a mistake looking at those rolls but didn't say anything based on how it worked in our favor.

tsktsktsk and there I was thinking about redoing one or two mistakes in your favor would be apreciated :lol: Still doing this :roll:
If you see a mistake like this pls pm me about this. I'll never change things to harm you retrospective.

How do you read my mind? though Hamster doesn't strike fear into the hearts of enemies the way a warg does. So I was thinking maybe beast of burden or if it has speed a long distance mount.

Beast of burden would be possible. It has Str 4 and is quadruped so it can carry a lot more than you. It even comes with 2 handy bags (albeit they are a bit wet) Its not very fast but it can do everything a hamster can. You surely can think of uses for such abilitys.

As I understood it our moral would go up and down every couple turns. I don't mind altering actions to accommodate morale but linking it to something so mundane and uncontrollable doesn't seem fun to me.

I thought of it more as a permanent bonus if you feed everyone well. 33% more drain on your foodstock +1 bonus for all kobolds.
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Re: Kobold Mine - Turn 4 [one slot open]

Postby BadgeAddict » Thu May 22, 2014 4:57 am

So, how do we increase our fearless leader score then? because i noticed i somehow have less than everyone else.
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Re: Kobold Mine - Turn 4 [one slot open]

Postby NewOneAround » Thu May 22, 2014 6:02 am

As I mentioned before your FLC increases by doing cool stuff.
Nockit got 1 point for killing that warthog (next kill of a even bigger creature will grant another point)
Krat got 1 for digging out the first magical gems and holding a we are cool speach^^

Knickknack has no increase and I do not see one in sight.
Click-Clank could earn one by finishing that forge. Depents on fluff and audience^^
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Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
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Re: Kobold Mine - Turn 4 [one slot open]

Postby NewOneAround » Thu May 22, 2014 7:28 am

Turn 6

1. Player Actions


Krat
[Persuade (Cha) 0 Cha 3 Rolls 1d3 -2 (noskill) +6 (moral(fearless leader)) Result 6]
[R 6 S 6 D 10] – failure +1XP
Active: move to the hills and scout
[Perception (Wis) 2 Wis 6 Rolls: 2d6 Result: 8]
I have thresholds for scouting. There is a lot of stuff out there in the different regions. With you high perception and a not scouted region you break more than one threshold with ease.
[R 8 S 8 D 1] [R 8 S 8 D 5] – success +5XP
[Knowledge – Nature & Minerals (Int) 2 Int 4 Rolls 2d4 Result: 7]
[R 7 S 7 D 10] – success +5XP You found a strange tree.
[Knowledge – Creatures (Int) 0 Int 4 Rolls 1d4 -2(noskill) Result: 0] – failure +1XP You found crap.
You identified some recources.
You found a location.

Passive: Forage
[Forage (Wis) 1 Wis 6 Rolls: 1d6 +2 (cricumstance(scouting)) Result: 3
[R 3 S 3 D 5] -failure +1XP

Training: foraging +10XP Krat gains Forage (Wis) 2



Nockit
Active action: Continue crafting armor
[Craft – Tailor (Int) 2 Int 5 Rolls 2d5 +1 (fluff) Result 4 Round 3/4]
[R 17+4 S 21 D 10] – ongoing +1XP
knive break 20 Result: 72 - nothing

Passive action: Finish crafting armor
[Craft – Tailor (Int) 2 Int 5 Rolls 2d5 Result 8 Round 4/4]
[R 21 S 29 D 10] – success +5XP
knive break 20 Result: 65 - nothing
Gain good breast armor [leather (bat)]. - You can be batman now.

training action: armor(con) +10XP Nockit gains Armor (Con) 1



Click-Clank

A: Go back to digging out the forge area
[Mine (Wis) 2, Wis 4 Rolls: 2d4 +8 (kobold helper) Result: 13]
[R 37+13 S 50 D 70] – ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 84 – nothing


P: Same as above
[Mine (Wis) 2, Wis 4 Rolls: 2d4 Result: 5]
[R 50+5 S 55 D 70] – ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 72 – nothing


T: Perception (Wis) +10 XP Click-Clank gains Perception (Wis) 1


KnickKnack

Active:
[Craft – Wood (Int) 1 Int 4 Rolls: 1d4 Result: 1 Round 4/5]
[R1: 7+1 Sum: 8 Dificulty: 5] – ongoing +1XP

Passive:
[Craft – Wood (Int) 1 Int 4 Rolls: 1d4 Result: 3 Round 5/5]
[R1: 8+3 Sum: 11 Dificulty: 5] – success +5XP
Gain 3 good pole, wood [wood (ash)]

training: Knowledge – Nature & Minerals (Int) +10XP KnickKnack gains Knowledge – Nature & Minerals (Int) 1

+1 Stat point



Traknesh

Active: Traknesh oversees the digging of his room
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 11
[R 11 Sum: 11 Dificulty: 5] – success +5XP +2 Skill Miner

Passive: Go fishing in Cave Pond
[Forage (Wis) 0, Wis 4 Rolls: 1d4 -2 (no skill) Result: 1]
[R 1 Sum: 5 Dificulty: 5] – failure +1 XP
fishing pole break 20 Result: 97 - nothing

Training: Stealth (Dex) +10XP Traknesh gains Stealth (Dex) 2

2. NPC Actions
Pskal and 3 kobold cook
[49x meat (warthog), 11x meat (gigant spider)]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 Result: 4]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 1]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 2]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[R 4+1+2 S 7 D 60] – Gain 6 meat, cooked (warthog) 1 meat, cooked (gigant spider)

2 Kobold miner dig with Click-Clank
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
pickaxe Break: 15 Rolls: 1d100 Result: 71 – nothing
pickaxe Break: 15 Rolls: 1d100 Result: 76 – nothing

1 Kobold digs a room
[Mine (Wis) 3, Wis 4 Rolls: 3d4 Result: 6]
[R3: 34+6 Sum: 40 Dificulty: 50] – ongoing
shovel Break: 20 Rolls: 1d100 Result: 97 – nothing

1 Zi'it Training – success

1 Kobold makes plates from spider chitin
[Craft-Bone (Int) 0 Int 4 Rolls 1d4 -2 [no skill] Result 1 Round 2/10]
[R 1+1 S 2 D 15] - ongoing

Prisarz cares for this pet hamster and shares it.
[Farm (Wis) 2 Wis 5 Rolls 2d5 Result 7]
[R7 S 7 D 10] - ongoing


1 Ozt + 2 Kobold stand guard

3. Event

Good: nothing good happend – the chance something will happen increased

Neutral: nothing neutral happend – the chance something will happen increased

Bad: nothing bad happend – the chance something will happen increased

4. Trader

No trader.


Value
I have a very basic value system. It will change but has do do for now.
I dont post the rules for it because I dont want you to mass produce something because you think it would make money.
But it takes material, type of object and quality lvl into account and will be upgraded.

Your kobold empire has a common currency. Its called Dragon Scales and are basicly little gold ingots (in scale form)(coins). In writing it is symolised by a S for scale and an clawmark to remember the dragon.

It would look something like this :
[spoil][font=fantasy]$[/font][/spoil]

Aleek ripped you TOTALLY based on that ... he only took one firestone.


5. Wandering Monster
Ozt and the two kobold stand guard
And they see nothing.

Krat explores the hills.
Suddenly a huge shadow appears over him.
A bird with a wingspan of about 7' strikes down on him

Combat
General preset:
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.

Krat
Armor-Roll – no armor
Shield-Roll – no shield
Dodge-Roll - Dodge (Dex) 0, Dex 5 Roll: d5 -2 (no skill) Result: 1 – +0 Defence
Initiative-Roll – Dex 5, Int 4 Rolls: 5d4 Result: 12

bird of prey
Armor-Roll – no armor
Shield-Roll – no shield
Dodge-Roll - Dodge (Dex) 2, Dex 4 Roll: d4 Result: 4 – +0 Defence
Initiative-Roll – Dex 4, Int 1 Rolls: 3d1 Result: 4 (I have to thing of something for ini with animals)

1st Round
Ini 12
Krat runs away
Ini 4
Bird of Prey attacks
Meele – Natural (Str) 4 Str 3 Rolls 4d3 Result 7
[Krat Defence 5] – hit [damage 1d4 Roll: 1] - -1 Con
Bird of Prey tries to hold him [Str] Rolls 1d3 Result: 2 Krat does not want to be grappled [Str] Rolls 1d3 Result: 2 – Krat is free

2nd Round
Ini 12
Krat runs away
Ini 4
Bird of Prey pulls up and vanishes in the clouds

3rd Round
Krat runs
...
...
...
Bird of Prey does not return

Krat
Dodge (Dex) – 5XP
-1 Con


________________________________________________

Krat decides to boldly go where no kobold has gone before. He packs a few things and wanders into the hills.
The hills are high enough to conceal a lot of things in them. Every now and them a boulder made from the same material as the ones in front of your mide dot the landscape. The first thing Krat finds ist a swallow river gently flowing in direction of the meadows south from the hills. He is not sure but there might be fish in there and the water looks clean enough to be drinkable.
Next interesting thing he found is a strange tree. A lot of roots come trom the ground with holes in them holding a trunk wider than high. 3 branches grow on this tree and on each a few berries easily as big as a kobolds head. The berries are red with yellow and green dots. A sudden gust of wind shakes the tree and the whole vally is suddenly filled with strange giggling.
A few hils away he sees a hugh granite wall with clear signs of manipulation: a querry of sorts. A wooden shack stands in the middle of the querry but before he can sneak any further he sees something else. A gigant pile of crap. Whatever took a dump here can make his buissnes half as high as Krat. Krat retreats before he encounters the creater of crapzilla.

After walking around a bit an checking the suroundings Krat tries to find sonething usefull, but he is interrupted by a shadow from above. A bird with nearly complete black feathers and the wingspan of three kobolds rushed down on him his daggerlike claws comming closer.
Without a thought Krat starts running and feels somthing hitting his back with the force of a kroga-headbutt. He is lifted into the air a foot and with all his strenght and willpower he is able to rip the claws out of his own flesh. He falls down and picks up a even greater speed and after a minute or so he is sure his assilant does not follow him.

Nockit becomes increasingly excited. His efforts with his armors have gone exceedingly well so far. He redoubles his efforts and continues his work. It won't be long now.
After long hours of work his creation is finished. Full of pride he looks at his work. Artfully the wings overlap each other and create a black ripple while walking. Everything fits perfectly and all protected areas are always covered by at least 4 wings.
Proudly he walks around the mine and while at it he uses the passage from the room with the two ore veins to the granite wall for the first time. Halfway through it he stops. The cave walls here are just made of wood! A whole passage is covered with planks covered in wet clay and mold. On closer inspection there is something written in one of the planks. Looks like human language.
"Dangerous creatures! Keep Out!"

Click-Clank digs furiosly and suddenly he hears a voice. "Hey! We dug out a bit of the copperore. Care If we help you so we can smelt it real soon?"
Soon thereafter the rhythm of their pickaxes are accompanied by the voices of the happy kobolds singing a song together.

The time was certenly good invested. Three nice, strong shafts lie before Knickknack. They look like they could bear the force of a wild kroga swinging them down and he starts to imagine into what he could make them. "Knickknack? I think I am ready for guard duty. What weapon should I use?" Zi'it stands there his eyes full off ecitenment.

All kobold eat. -9x meat, cooked (warthog) -1x meat, cooked (rat) -1x meat, cooked (gigant spider) -8x meat jerkey [meat (cave lizard) / stone, soft (salt)]
________________________________________________

[tabs][tabs: Cave]
Clay
- nearly unlimited the whole side is made of gravel and clay.
Stone, soft
- a few big siltstone rocks in front of entrance (V20,V21,V22,W20,W21,W22,X19,X20,X21,X22,Y19,Y20,Y21,Y22, Y23, Z21, Z22, Z23)
Stone, hard
- granite (U7, V7, W7, X7, Y7)
Copper
- high quality ore (M16)
Gold
- low quality ore (G14, G15, G16, H16, H17)
Gem
- semi-precious gems (Quarz) (T18)
- semi-precious gems (rock crystal) (M18)
Water
- pool (K20, K21, K22, L20, L21, L22)
Animals
- a lot of vermin (worms, spiders, cantipedes, ect)
- a few rats
- a lot of bats
- a few small blind cave fish
[tabs: Meadow]
Stone, hard
-from pintsized to arm's length there are pieces everywhere (flint)
herb, medical (mint)
herb, unidentified
herb, unidentified
herb, poison (wolfbane)
berries, unidentified
berries, unidentified
berries, unidentified
[tabs: Southern wood]
wood
- there are trees
- you found ashen trees
- you found beech trees

[tabs: On the hill]
Clay
- nearly unlimited
Water
-there is a small river flowing in nothern direction
Stone, soft
-the hills are covered in siltstone boulders
Stone, hard
-you found an old granite querry
Wood, rare
-you found a strange tree with funny looking berries.
Animals
-you found a HUGE pile of crap
-there are big birds out there

Location:
Querry
-some old equipment
-a shack[/tabs]
Map
Image


[tabs][tabs: In front of the cave]

Active Traps:
2x masterwork hunting snare, small [metal (iron)]

[tabs: Ore Room]
Resources:
4x ore, high quality (copper)

[tabs: 1st Room]
Tools:
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
2x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 1/2
8x knive [metal (copper) / leather (cave lizard)]
2x axe [hard stone (flint) / wood (ash)]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)] Durability 85
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine sword [metal (iron)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]

Foodstuff:
5x stone, soft (salt)
28x meat jerkey [meat (cave lizard) / stone, soft (salt)]

Recources:
4x stone, soft (siltstone)
6x magical gem (firestone)
13x firewood
4x herb, poison (wolfbane)
1x stone, hard (flint)
5x silk (gigant spider)
2x bone (rat)
4x bone (bat)
43x meat (warthog)
9x fur (warthog)
8x bone (warthog)
22x entrail (warthog)
4x horn (warthog)
1x fur (rat)
1x entrails (rat)
6x herb, medical (mint)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
10x meat (gigant spider)
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)

Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]

Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]

[tabs: Stone Room][/tabs]

NPC
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]

Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #5
Kobold, common
bag [leather (cave lizard)]

Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]

Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]

Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft – Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]

Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
bag [leather (cave lizard)]

Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]

Kobold #11
Kobold, common
bag [leather (cave lizard)]

Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]

Ozt
Kroga, common
club [hard wood (oak), fire hardend
breast armor [leather (cave lizard)] Durability 5/6


Creatures
1 gigant hamster, male (looks fluffy)


[tabs][tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6

Skills
Mine (Wis) 2
Stealth (Dex) 1
Perception (Wis) 2
Sense motive (Wis) 1
Knowledge – Nature & Minerals (Int) 2
Farm (Wis) 1
Forage (Wis) 2


Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 7
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x quiver [wood (ash)]

Combat Preset Things that I know that are weaker
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot


Combat Preset none


General Combat Preset
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.

[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 5 Wisdom 4 Charisma 3
Fearless Leader Score: 6

Skills
Mine (Wis) 1
Stealth (Dex) 2
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 2
Ranged – Bow & Crossbow (Dex) 1
Dodge (Dex) 2
Craft – Tailor (Int) 2
Perception (Wis) 1
Armor (Con) 1


Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]

Combat Preset If in combat with companions
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.


Combat Preset none


General Combat Preset
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot

[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Mine (Wis) 2
Stealth (Dex) 1
Meele – Blunt (Str) 1
Craft - Smelting and Alloying (Int) 1
Lead (Cha) 1
Persuade (Cha) 1
Appraise (Int) 1
Craft – Metal (Int) 1
Perception (Wis) 1


Equipment:
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 5/7

Combat Preset none


Combat Preset none


General Combat Preset
1st Round: Kill
2nd Round: Maim
3rd Round: Burn

[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 3
Fearless Leader Score: 5

Skills
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 2
Knowledge – Creatures (Int) 2
Craft – Wood (Int) 1
Craft – Bone (Int) 1
Cut Tree (Wis) 1
Persuade (Cha) 1
Spell:Charm Rodent (Cha) 1
Knowledge – Nature & Minerals (Int) 1


Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
5x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]

Combat Preset if forced into meele at start of combat
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap


Combat Preset if KnickKnack and companions are attacked by creatures twice their height or twice our numbers
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy


General Combat Preset
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[/tabs]

______________
Chuck:
I have been carefull to make no mistake.
Hope the fluff text answered your question.
Last edited by NewOneAround on Thu May 22, 2014 8:43 am, edited 1 time in total.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby BadgeAddict » Thu May 22, 2014 7:44 am

Clink-Clank stops for a moment at the sound of voices and yells back "Yes you may help and soon we will have glorious tools or weapons made of High-Quality Copper in which to dig faster and slay our enemies" and then makes a high pitched yipping sound like Yi-Yi-Yiiiii.

A: Continue to dig path toward ore room until finished and then begin on "forge" room/area. Continue to sing digging/mining song.
P: ^Same as above.
T: Spell (Breathe weapon - Fire)
Last edited by BadgeAddict on Fri May 23, 2014 7:06 am, edited 3 times in total.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu May 22, 2014 8:50 am

29! 1 away from fine, that is the worst. Oh well I was only shooting for good so I can't really complain.

With personal defense out of the way, Nockit turns his mind to the defense of the mine.

Active: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
Passive: Nockit will convince Ozt to train with his club.
training: ride (cha?)

fluff
Nockit becomes worried the rats might get into their food and has the guard who found the hole show him where it is. He carefully places a trap right outside so that its near impossible for the rats to exit the hole without getting caught. "You must check this with every sweep of the mine, once it catches one, others could get by till its reset and it could be disastrous if they get into our food supplies." Nockit continues on to show him how to reset the mechanism.

Nockit then goes and finds Ozt. "Ozt, there are dangerous things around. Krat was just attacked by a giant bird and I found a sign warning of dangerous things potentially lurking deeper within our mine. We need you to be the strongest warrior possible. I want you to practice swinging your club aa... NOT AT ME!" he yelps as he leaps back a couple paces in response to Ozt raising his club. "practice where no one else is around. Some day we may spar, but not today, friend." Nockit lets out a silent sigh of relief, thankful he practiced dodging threats.


@ other Kobolds. Since we can make more use of the Hamster as a beast of burden, I wouldn't mind working on a harness (tailoring, my specialty), if someone wanted to make a plow or another tool (wood/metal/something else). Otherwise I might just make a saddle... eventually (my list of projects I want to engage is growing)

NewOneAround wrote:Chuck:
I have been careful to make no mistake.
Proud of you young padawan. You did well. So much so that I hate pointing out that the info for your on the hill tag is outside of the box... Now I just feel like a dick.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Thu May 22, 2014 9:01 am

NPC-Ranks
Common Standard creature
Craftsman +1 Skill-LVL
Expert +1 Skill-LVL, +1 Skill-LVL, +1 Stat-Point
Specalist +2 Skill-LVL, +1 Skill-LVL, +1 Skill-LVL, +1 Skill-LVL
Master +2 Skill-LVL, +2 Skill-LVL, +1 Skill-LVL, +1 Skill-LVL, +1 Stat-Point

You can encourage the kobold to become better miner(kobold, craftman (Mine 2 Stealth 1). How many do you want to do so?
That is no action.
Do you want to boost their productivity temporary you use
Active: Lead the kobold in mining the room
Passive:Mine myself

Craft - Metal is used to craft metal-weapons. Forge - Weapons is redundant.

Active: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
Passive: Nockit will convince Ozt to train with his club.
ride (cha?)

swich active and passive action and this is ok^^
ride hmm cha or dex I think about that.

Proud of you young padawan. You did well. So much so that I hate pointing out that the info for your on the hill tag is outside of the box... Now I just feel like a dick.

Edited it 7 mins before you posted :lol:
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu May 22, 2014 9:42 am

NewOneAround wrote:You can encourage the kobold to become better miner(kobold, craftman (Mine 2 Stealth 1). How many do you want to do so?
That is no action.
Active: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
Passive: Nockit will convince Ozt to train with his club.
ride (cha?)

swich active and passive action and this is ok^^

ok now I'm a little confused. Its a free action to convince someone to training mining skill, but I have to take an active to have Ozt train blunt?

ride hmm cha or dex I think about that.
if its dex I would highly prefer it for obvious reasons.

Proud of you young padawan. You did well. So much so that I hate pointing out that the info for your on the hill tag is outside of the box... Now I just feel like a dick.

Edited it 7 mins before you posted :lol:

That's what I get for taking so long to post. :ninja:
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Thu May 22, 2014 9:47 am

ChuckDaRighteous wrote:
NewOneAround wrote:You can encourage the kobold to become better miner(kobold, craftman (Mine 2 Stealth 1). How many do you want to do so?
That is no action.
Active: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
Passive: Nockit will convince Ozt to train with his club.
ride (cha?)

swich active and passive action and this is ok^^

ok now I'm a little confused. Its a free action to convince someone to training mining skill, but I have to take an active to have Ozt train blunt?

Order=free
persuade=action
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu May 22, 2014 12:56 pm

Yeah, now everything has clicked into place and I feel like a bit of a bonehead for not understanding till now. In that case I'm altering my actions slightly:

Free: Nockit will order Ozt to train with his club.
Active: Nockit will ask Zi'it to scout on a guard patrol of the immediate area surrounding the mine with him.
Passive: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
training: ride (cha or dex?)

now let me test my understanding of it:
Ordering Ozt to train: free/no skill
Asking Zi'it to come: part of the action/persuade skill
Overseeing the patrol with zi'it: part of the action/lead

additional fluff for the new actions
Nockit, having become increasingly concerned with safety after recent events, decides to patrol the area. However, he decides its best if he doesn't go alone. Deciding Zi'it is the best choice he proceeds to ask him. "Zi'it, let's put those new skills of yours to use. How bout instead of just sitting in front of the cave we actually go out on patrol. What do you say? You don't want to leave my back unguarded, do you?" While out scouting Nockit will make sure the coordinate their efforts. He'll oversee their patrol in order to make sure zi'it lives up to his potential and his training didn't go to waste. Nockit would hate to leave any potential threats this close to their home.


btw, gathers you're hogging all the spears. you mind spreading them out a little so our guards have something?
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Thu May 22, 2014 1:41 pm

overseeing is the whole action. Instead of using your own skill you give all the kobolds with you a higher skill.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Thu May 22, 2014 2:10 pm

ok, then nix the overseeing and just look myself.

Also new question: Does losing con affect rolls, or is just health?
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Re: Kobold Mine - Turn 6 [one slot open]

Postby Theis2 » Thu May 22, 2014 4:26 pm

Active: Krat hurries back into the mine
Passive: Mine the gold deposit
Training: knowledge magic
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Re: Kobold Mine - Turn 3 [one slot open]

Postby GathersIngredients » Thu May 22, 2014 11:33 pm

I wanted to use the spears as thrown weapons. Since they are not very suited for that, I was working on making javelins. I wanted to give up the spears as soon as my javelins are ready, anyways. But I guess you are right, it's good enough if I keep 1 or 2 of them for now. Or I could just grab a bow.

@ GM: You wrote one kobold makes plates out of chitin. Are you talking about dishes for eating or plate armor?
Also, can I now harden the javelin shafts with fire to improve their durability or something?


KnickKnack's actions:
Free: pass 2 spears to the guard team (one for Zi'it in any case) or drop them in the are where other tools/weapons are kept.[s]Pick up a bow & 15 arrows. Change preset combat accordingly to shooting an arrow instead of throwing a spear.[/s]
Active: If the kobold is trying to make armor, guide him (I got at least crafting bone skill already. Let's hope the lead roll is lucky). If he is making dishes, KnickKnack will go outside and try to identify the already found berry bushes, watching out for birds and other dangers.
Passive: make one javelin head out of bone (rat) (1/3 turns)
Training: Ranged – Throw (Dex)


And since I'm leanring my 10th skill on level 1 (or more) now, I'd like to take a point in charisma.

reposted for personal convenience
CRAFTING results:
When you announce that you want to craft an item you have to say how many turns you want to invest. Every turn you roll a appropriate Skill check. At the end you sum your rolls and compare them to the Difficulty.
<20% almost unusable
<50% crude
<100% rugged
<200% (normal)
<300% good
<500% fine
500%+ masterwork
You can only get maximum the quality of the components. (an almost unusable sword blade will never become a masterwork sword)

ANATOMY OF A TURN
1. PC Actions
Every PC can do three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, Barter with trader etc)
Training Action (gain xp in a skill you did not use. Can not be highest two skills or tied with them)

2. NPC Actions
Every NPC can do ONE of three things per Turn.
Active Action (Scouting, Fighting a Wandering Monster with known location, visiting a location, Casting a Active Spell, etc)
Passive Action (Crafting, Casting a Passive Spell, Foraging, etc)
Training Action (try to raise in rank)

3. Event
There are three types of events. Positive, negative, neutral.
For every type of event there is a chance per Turn it will happen.

4. Trader
A kobold trader of your clan will visit every few turns.
You can buy from them, sell them stuff and request trade goods.
There are at least 4 different traders and its random who will visit.

5. Wandering Monster
There are three types of monster (includes humanoids) in the region. Friendly, negative, neutral.
There are chances to encounter monster while working. (scouting, foraging, building outside)
There is a chance that a monster comes close to the cave.

SKILL LIST
Not complete. If I see the need of another skill it will be added.
Meele – Edge (Str)
Meele – Blunt (Str)
Meele – Spear (Str)
Meele – Natural (Str)
Melee – Magic & misc (Str)

Ranged – Throw (Dex)
Ranged – Bow & Crossbow (Dex)
Ranged – Magic & misc (Dex)

Armor (Con)
Shield (Con)
Dodge (Dex)

Craft – Stone (Int)
Craft – Tailor (Int)
Craft – Smith (Int)
Craft – Jewels (Int)
Craft – Wood (Int)
Craft – Bone (Int)
Craft – Food (Int)

Lead (Cha)
Persuade (Cha)
Lie (Cha)
Sense Motive (Wis)

Magic – By Spell (Int or Wis or Cha or Con)

Knowledge – Creatures (Int)
Knowledge – Nature & Minerals (Int)
Knowledge – Magic (Int)

Mine (Wis)
Forage (Wis)
Cut Trees (Wis)
Farm (Wis)

Stealth (Dex)
Perception (Wis)

A skill-check is made by rolling [Skill]d[Stat]. [Example: Kobold with Mine 3 and Wis 5 rolls 3d5 on a Mine-check.]
Using a skill without skill is 1d[stat] -2 (no skill). Minimum possible roll is 0. [Example:Kobold with cut trees 0 and Wis 4 rolls 1d4 -2 on a Cut trees-check]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby ChuckDaRighteous » Fri May 23, 2014 12:10 am

Should probably point out there are no more bows. Krat and I each have one and the 3rd was turned into a fishing pole by Traknesh.
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Re: Kobold Mine - Turn 6 [one slot open]

Postby GathersIngredients » Fri May 23, 2014 12:38 am

ARGH why would anyone turn a WORKING WEAPON into a simple tool? :wall:
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Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page

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Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Fri May 23, 2014 1:49 am

@Chuck: Con dmg effects rolls. As do buffs (if you discover some)

@Gathers: He is making dishes. Not everyone is as marital minded as you guys are. Some want some comfort.
And Traknesh does what seems to be a good idea. >:D :stab:
Fire hardening is only funcional for points and edges. You have no benefit from doing it, but make your weapon black. If you use a all-wood weapon it gives +1 Durability.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
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Re: Kobold Mine - Turn 6 [one slot open]

Postby GathersIngredients » Fri May 23, 2014 2:04 am

I'm not martial oriented. But I want to survive. So if I (or the colony as whole) - inevitably - run into something that wants to kill me/us, I want to be prepared.

And dishes are GREAT to have. :thumbsup: I just figured, if they don't turn out great, it will not make a live or die difference to someone. With armor, that's different, so I would have wanted to make sure it will turn out as good as possible.

And fishing to keep us all fed is a good idea, too, in principle. Just... dismantling ANYTHING that already has a function instead of just making the new item from scratch is... not very efficient with the goal in mind that we want to have everything we might need, i.e. as much/many as possible.

Besides, I would assume that the prerequisites for wood for a bow is much higher/demanding (or at least different) than for a simple fishing pole. But that might be more realistic than you might want to keep it. ;)



Anyways. I am keeping hold of 3 spears for now, until I got a few javelins to throw, and I would like to keep ONE spear in the end, anyways, so I got a melee weapon, too.
Also, gonna change to ranged (throw) instead of (bow).
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Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page

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Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Fri May 23, 2014 6:59 am

Got another player.
Will add him with the next update.

@Badge - need your change of Training to update
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Kobold Mine - Turn 6 [one slot open]

Postby BadgeAddict » Fri May 23, 2014 7:07 am

^Changed to a spell
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Re: Kobold Mine - Turn 6 [one slot open]

Postby NewOneAround » Sat May 24, 2014 12:13 am

Turn 5

1. Player Actions


Active: Krat hurries back into the mine

Passive: Mine the gold deposit
[Mine (Wis) 2 Wis 6 Rolls: 2d6 Result: 7]
[R 7 S 7 D 10] – ongoing 1XP
pickaxe Break 15: 56 - nothing

Training: knowledge magic +10XP Krat gains Knowledge – Magic (Int) 1



Nockit

Active: Nockit will ask Zi'it to scout on a guard patrol of the immediate area surrounding the mine with him.
[Persuation [Cha] 0 Cha 3 Rolls 1d3 -2 (noskill) +5 (morale(fearless leader) +1 (fluff) Result: 5]
[R 5 S 5 D 10] – failure +1XP
[Perception (Wis) 1 Wis 4 Rolls 1d4 Result 4]
R 4 S 4 D 5 – failure 1XP. Nothing new.

Passive: Nockit will place a trap directly outside the hole the rats are coming in at J16, and convince a guard to check it routinely
[Knowledge - Defensive Strategies (Int) 1 Int 5 Rolls 1d5 +1 (fluff) Result 2]
R1 S 1 D 5 – ongoing +1XP
[Persuade (Cha) 0 Cha 3 Rolls 1d3 -2 (noskill) +6 (morale(fearless leader) +1 (fluff) Result 7]
R 7 S 7 D 5 – success +5XP Checking your rat trap is now part of guard duty.

training: ride (cha or dex?) +10XP Nockit gains Ride (Dex) 1



Click-Clank

A: Go back to digging out the forge area
[Mine (Wis) 2, Wis 4 Rolls: 2d4 +4 (kobold helper) +1 (fluff) Result: 10]
[R 55+10 S 65 D 70] – ongoing +1XP
pickaxe Break 15 : 17 – nothing


P: Same as above
[Mine (Wis) 2, Wis 4 Rolls: 2d4 Result: 7]
[R 65+7 S 72 D 70] – success +5XP
pickaxe Break 15 : 30 – nothing

Mine from M17 to O17
[R 2 S 2 D 35] – ongoing +1XP
pickaxe Break 15 : 84 – nothing


T: Spell: Dragonfire (Con) +10XP Click-Clank gains Spell: Dragonfire (Con) 1


KnickKnack

Active: KnickKnack will go outside and try to identify the already found berry bushes, watching out for birds and other dangers.
[Perception (Wis) 0 Wis 4 Rolls 1d4 -2 (noskill) Result: 1]
R 1 S 1 D 3 – failure +1XP you manage only to find one of the three kind of berries your scouts told you of.
[Knowledge – Nature & Minerals (Int) 1 Int 4 Rolls: 1d4 Result: 1]
[R1 S 1 D 5] – failure +1XP you better pocket a few to identify them later Gain 1x berries, unidentified (A)

Passive: make one javelin head out of bone (rat) (1/3 turns)

Craft spear head, bone
Skill Craft-Bone
Material: [1 bone]
Tool needed: [1 biface] or [1 knive]
Yield: 2 piece
Dificulty 3

[Craft – Bone (Int) 1 Int 4 Rolls 1d4 Result: 1 Turn 1/3]
R 1 S 1 D 3 - ongoing

Training: Ranged – Throw (Dex) +10XP KnickKnack gains Ranged – Throw (Dex) 1

And since I'm leanring my 10th skill on level 1 (or more) now, I'd like to take a point in charisma.


Traknesh
Orders 1 extra Kobold to take a pick and help.
Active: Traknesh oversees the digging of his room
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 10
[R 10 Sum: 10 Dificulty: 5] – success +5XP +2 Skill Miner

Passive: Make some Mint-Tea
[Craft – Food (Int) 0, Int 4 Rolls: 1d4 -2 (no skill) Result: 0]
[R 0 Sum: 0 Dificulty: 1] – failure +1 XP

Training: Knowledge – Magic (Int) +10XP Traknesh gains Knowledge – Magic (Int)1

2. NPC Actions
Pskal and 3 kobold cook
[43x meat (warthog), 10x meat (gigant spider)]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 Result: 3]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 1]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[Craft – Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[R 3+1 S 4 D 53] – Gain 4 meat, cooked (warthog)

2 Kobold miner dig with Click-Clank
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 1]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 3]
pickaxe Break: 15 Rolls: 1d100 Result: 78 – nothing
pickaxe Break: 15 Rolls: 1d100 Result: 43 – nothing

2 Kobold digs a room
[Mine (Wis) 3, Wis 4 Rolls: 3d4 Result: 6]
[Mine (Wis) 3, Wis 4 Rolls: 3d4 Result: 9]
[R3: 40+6+9 Sum: 55 Dificulty: 50] – success
shovel Break: 20 Rolls: 1d100 Result: 89 – nothing
pickaxe Break: 15 Rolls: 1d100 Result: 44 – nothing

1 Kobold makes plates from spider chitin
[Craft-Bone (Int) 0 Int 4 Rolls 1d4 -2 [no skill] Result 1 Round 3/10]
[R 2+1 S 3 D 15] - ongoing

Prisarz cares for this pet hamster and shares it.
[Farm (Wis) 2 Wis 5 Rolls 2d5 Result 7]
[R7+7 S 14 D 10] – success Gain 2x wool (gigant hamster)

1 Kobold says he is realy dizzy and in pain and tries to sleep (-1 Con)

Ozt trains - failure

Zi'it stand guard

3. Event

Good: nothing good happend – the chance something will happen increased

Neutral: A lightning storm roils over the landscape. There might be a chance a tree has been struck.

Bad: A strange, poisonous mushroom grows inside of your stored food. All of you food is spoiled.

4. Trader

No trader.

5. Wandering Monster

Krat encounters nothing.

Nockit encounters nothing.

KnickKnack encounters nothing.

Zi'it stand guard
And ge sees nothing.
He checks the trap. A rat has been caught. Gain 1x rat

________________________________________________

Nockit, having become increasingly concerned with safety after recent events, decides to patrol the area. However, he decides its best if he doesn't go alone. Deciding Zi'it is the best choice he proceeds to ask him. "Zi'it, let's put those new skills of yours to use. How bout instead of just sitting in front of the cave we actually go out on patrol. What do you say? You don't want to leave my back unguarded, do you?""Sorry I can't. Somebody has to watch the entrance."

Clink-Clank stops for a moment at the sound of voices and yells back "Yes you may help and soon we will have glorious tools or weapons made of High-Quality Copper in which to dig faster and slay our enemies" and then makes a high pitched yipping sound like Yi-Yi-Yiiiii. Shortly after this the a slow, yet buitifull soung can be heard through the mine.

Swing. Hit. Pull. Earth falls down. Swing. Hit. ? Clink-Clank stopps his pickaxe hit no real resistance. A breaktrough! We made it! Great! Clean this entrance I look where to begin the nest tunnel."

One of your kobolds is realy ill. His scales turned a bit grey and he lies in the main room groaning and holding his stomach.

At dawn of a day a new kobold arrives. You know him its Ludo. Another gifted, that should have been sent with you on this expedition, but at the day your journey began he broke a leg and had to be sent back. "Aleek told me where to find you! Show me what you have done so far."

All kobold sated.
________________________________________________

[tabs][tabs: Cave]
Clay
- nearly unlimited the whole side is made of gravel and clay.
Stone, soft
- a few big siltstone rocks in front of entrance (V20,V21,V22,W20,W21,W22,X19,X20,X21,X22,Y19,Y20,Y21,Y22, Y23, Z21, Z22, Z23)
Stone, hard
- granite (U7, V7, W7, X7, Y7)
Copper
- high quality ore (M16)
Gold
- low quality ore (G14, G15, G16, H16, H17)
Gem
- semi-precious gems (Quarz) (T18)
- semi-precious gems (rock crystal) (M18)
Water
- pool (K20, K21, K22, L20, L21, L22)
Animals
- a lot of vermin (worms, spiders, cantipedes, ect)
- a few rats
- a lot of bats
- a few small blind cave fish
[tabs: Meadow]
Stone, hard
-from pintsized to arm's length there are pieces everywhere (flint)
herb, medical (mint)
herb, unidentified
herb, unidentified
herb, poison (wolfbane)
berries, unidentified
berries, unidentified
berries, unidentified
[tabs: Southern wood]
wood
- there are trees
- you found ashen trees
- you found beech trees

[tabs: On the hill]
Clay
- nearly unlimited
Water
-there is a small river flowing in nothern direction
Stone, soft
-the hills are covered in siltstone boulders
Stone, hard
-you found an old granite querry
Wood, rare
-you found a strange tree with funny looking berries.
Animals
-you found a HUGE pile of crap
-there are big birds out there

Location:
Querry
-some old equipment
-a shack[/tabs]


Map
Image


[tabs][tabs: In front of the cave]

Active Traps:
2x masterwork hunting snare, small [metal (iron)]

[tabs: Ore Room]
Resources:
4x ore, high quality (copper)

[tabs: 1st Room]
Tools:
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
2x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 1/2
8x knive [metal (copper) / leather (cave lizard)]
2x axe [hard stone (flint) / wood (ash)]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)] Durability 85
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine sword [metal (iron)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
1x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5

Foodstuff:
5x stone, soft (salt)

Recources:
4x stone, soft (siltstone)
6x magical gem (firestone)
13x firewood
4x herb, poison (wolfbane)
1x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x fur (warthog)
8x bone (warthog)
22x entrail (warthog)
4x horn (warthog)
1x fur (rat)
1x entrails (rat)
5x herb, medical (mint)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
1x berries, unidentified (A)
2x wool (gigant hamster)
1x rat

Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]

Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]

[tabs: Stone Room][/tabs]

NPC
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]

Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]

Kobold #5
Kobold, common
bag [leather (cave lizard)]

Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]

Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]

Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft – Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]

Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]

Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]

Kobold #11 -1 Con
Kobold, common
bag [leather (cave lizard)]

Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]

Ozt
Kroga, common
club [hard wood (oak), fire hardend
breast armor [leather (cave lizard)] Durability 5/6


Creatures
1 gigant hamster, male


[tabs][tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6

Skills
Mine (Wis) 2
Stealth (Dex) 1
Perception (Wis) 2
Sense motive (Wis) 1
Knowledge – Nature & Minerals (Int) 2
Farm (Wis) 1
Forage (Wis) 2
Knowledge – Magic (Int) 1


Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 7
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x quiver [wood (ash)]

Combat Preset Things that I know that are weaker
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot


Combat Preset none


General Combat Preset
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.

[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 5 Wisdom 4 Charisma 3
Fearless Leader Score: 6

Skills
Mine (Wis) 1
Stealth (Dex) 2
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 2
Ranged – Bow & Crossbow (Dex) 1
Dodge (Dex) 2
Craft – Tailor (Int) 2
Perception (Wis) 1
Armor (Con) 1


Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]

Combat Preset If in combat with companions
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.


Combat Preset none


General Combat Preset
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot

[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Mine (Wis) 2
Stealth (Dex) 1
Meele – Blunt (Str) 1
Craft - Smelting and Alloying (Int) 1
Lead (Cha) 1
Persuade (Cha) 1
Appraise (Int) 1
Craft – Metal (Int) 1
Perception (Wis) 1
Spell: Dragonfire (Con) 1


Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7

Combat Preset none


Combat Preset none


General Combat Preset
1st Round: Kill
2nd Round: Maim
3rd Round: Burn

[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5

Skills
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 2
Knowledge – Creatures (Int) 2
Craft – Wood (Int) 1
Craft – Bone (Int) 1
Cut Tree (Wis) 1
Persuade (Cha) 1
Spell:Charm Rodent (Cha) 1
Knowledge – Nature & Minerals (Int) 1
Ranged – Throw (Dex) 1


Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]
1x bone (rat)

Combat Preset if forced into meele at start of combat
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap


Combat Preset if KnickKnack and companions are attacked by creatures twice their height or twice our numbers
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy


General Combat Preset
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away


[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 5 Charisma 3
Fearless Leader Score: 5

Skills
Mine (Wis): 1
Stealth (Dex): 1
Perception (Wis): 1
Ranged - Throw (Dex): 1
Dodge (Dex): 1
Craft - Jewels (Int): 1
Knowledge – Nature & Minerals (Int): 1


Inventory:
masterwork toolset, gemcutting [metal (mithral)]

Combat Preset none


Combat Preset none


General Combat Preset
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[/tabs]
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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NewOneAround
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Posts: 225
Joined: Wed Mar 26, 2014 9:31 am
Location: Mannheim, Germany

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