Turn 3
1. Player Actions
Krat
Active action: Scout the perimiter/meadow, bringing a shortbow, quiver and 15 arrows + Persuade a few kobold to come with him
[Persuade (Cha) 0, Cha 3 Rolls: 1d3 -2 (no skill) +1 +6 (Moral Bonus [New Mine, Fearless Leader]) +1 (Fluff) Result: 9]
[Round 1: 9 Sum: 9 Dificulty: 10] ÔÇô failure +1XP
[Perception (Wis) 1, Wis 6 Rolls: 1d6 +1 (Moral Bonus [New Mine]) +0 (Kobold helper) Result: 7]
[R 1: 7 Sum: 7 Dificulty: 5] ÔÇô success +5XP Krat gains Perception (Wis) 2
Found: (Your scouts already 'discovert' them but you 'refound' them)
herb, unidentified ÔÇô Gain 6 herb, unidentified (A)
[Knowledge ÔÇô Nature & Minerals (Int) 1 Int 4 Roll 1d4 +1 (Moral Bonus [New Mine]) +0 (Kobold helper) Result: 2]
[R1: 2 Sum: 2 Dificulty: 5] ÔÇô failure +1XP
herb, unidentified - ÔÇô Gain 3 herb, unidentified (B)
[Knowledge ÔÇô Nature & Minerals (Int) 1 Int 4 Roll 1d4 +1 (Moral Bonus [New Mine]) +1 (Kobold helper) Result: 4]
[R1: 4 Sum: 3 Dificulty: 4] ÔÇô failure +1XP
Footprints near Mine
[Knowledge ÔÇô Creatures (Int) 0, Int 4 Rolls 1d4 -2 (no skill) +1 (Moral Bonus [New Mine]) +2 (Kobold helper) Result: 4]
[R1: 4 Sum: 4 Dificulty: 5] ÔÇô failure +1XP
But there is definitly more out there.
Passive action: Forage
[Forage (Wis) 0 Wis 6 Rolls: 1d6 -2 (no skill) +1 (Moral Bonus [New Mine]) Result: 3]
[R1: 3 Sum: 3 Dificulty: 5] ÔÇô failure +1XP
Training: Farming (Wis) +10XP Krat gains Farming (Wis) 1
Extra stat: wisdom
Nockit
Active action: Butcher the [boar?], maybe gathers can identify it? Focus on the hide, tusks and meat.
Its a warthog. See Fluff.
[Forage (Wis) 1 Wis 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) +1 (Fluff) Result: 4]
[R1: 4 Sum: 4 Dificulty: 10] ÔÇô ongoing +1XP
knive Break 20 Rolls: 95 ÔÇô nothing
Passive action: Same as above, want to get this done quickly ÔÇô still trying to decide if I want to let this be possible
[Forage (Wis) 1 Wis 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) +1 (Fluff) Result: 4]
[R2: 4, 4 Sum: 8 Dificulty: 10] ÔÇô ongoing +1XP
knive Break 20 Rolls: 60 ÔÇô nothing
Training action: craft- tailor (int) +10XP Nockit gains Craft ÔÇô Tailor (Int) 1
Stat Point: +1 Int
Click-Clank
A:
Dig a tunnel from Water-Room[M19] to Ore-Room[M16]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) Result: 5]
[R2: 4, 5 Sum: 9 Dificulty: 70] ÔÇô ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 54 ÔÇô nothing
P:
Dig a tunnel from Water-Room[M19] to Ore-Room[M16]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) Result: 3]
[R3: 4, 5, 3 Sum: 12 Dificulty: 70] ÔÇô ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 26 ÔÇô nothing
T: Bargaining/Trading/haggling (something like that)
Persuade +10XP Click-Clank gains Persuade (Cha) 1
S: +1 Cha
KnickKnack
KnickKnack's actions:
Active: take a knife and try to cut up/butcher the spider body (try to safe poisonous gland, silk gland, other usable parts like mandibles, possibly pieces of its chitin shell for armor,...), make a fire and cook it (just place it close until it smells nicely, take away before it becomes black or smells burnt); ask the kobold that came along for the wood gathering to help.
[Forage (Wis) 1 Wis 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) + 2 (Kobold helper) Result: 7]
[R1: 7 Sum: 7 Dificulty: 10] ÔÇô ongoing +1XP
Passive: start to make wooden shafts out of the ash wood he found (5 turns)
Craft pole, wood
Skill Craft-Wood
Material 1 wood
Tool needed x
Yield 3 pieces
Dificulty 5
[Craft ÔÇô Wood (Int) 1 Int 4 Rolls: 1d4 +1 (Moral Bonus [New Mine]) Result: 2 Round 1/5]
[R1: 2 Sum: 2 Dificulty: 5] ÔÇô ongoing +1XP
training: Craft ÔÇô Bone (Int) +10 XP KnickKnack gains Craft ÔÇô Bone (Int) 1 [This skill can be used for Chitin too]
Stat: Con
Traknesh
Active: Traknesh oversees the digging of his room
[Lead (Cha) 0 Cha 6 Rolls: 1d6 -2 (no skill) +1 +5 (Moral Bonus [New Mine, Fearless Leader]) Result: 7
[R1: 7 Sum: 7 Dificulty: 5] ÔÇô success +5XP +1 Skill Miner
Passive: Make a fishing pole out of 1 shortbow in 3 Turns
[Craft ÔÇô Wood (Int) 0, Int 4 Rolls: 1d4 -2 (no skill) +1 (Moral Bonus [New Mine]) Result: 1 Round 2/3]
[R2: 3,1 Sum: 4 Dificulty: 5] ÔÇô ongoing +1 XP
Training: Lead (Cha) +10XP Traknesh gains Lead (Cha) 1
Stat: +1 Cha
2. NPC Actions
Krats mining companion comes scouting with him
[Perception (Wis) 0, Wis 4 Rolls: 1d4 -2 (no skill) Result: 0]
[Knowledge ÔÇô Nature & Minerals (Int) 0 Int 4 Roll 1d4 -2 (no skill) Result: 0]
[Knowledge ÔÇô Nature & Minerals (Int) 0 Int 4 Roll 1d4 -2 (no skill) Result: 1]
[Knowledge ÔÇô Creatures (Int) 0, Int 4 Rolls 1d4 -2 (no skill) Result: 2]
KnickKnack has a side kick
[Forage (Wis) 0, Wis 4 Rolls: 1d4 -2 (no skill) Result: 2]
knive Break 20 Rolls: 1d100 Result: 64 ÔÇô nothing
[Craft ÔÇô Wood (Int) 0 Int 4 Rolls: 1d4 -2 (no skill) Result: 0]
4 Kobolt mine copper
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 2]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 2]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
[R2: 6+2+2+4+4 Sum: 18 Dificulty: 10] Gain 1 ore, high quality (copper)
pickaxe Break: 15 Rolls: 1d100 Result: 71 ÔÇô nothing
pickaxe Break: 15 Rolls: 1d100 Result: 2 ÔÇô -1 Durability
pickaxe Break: 15 Rolls: 1d100 Result: 63 ÔÇô nothing
pickaxe Break: 15 Rolls: 1d100 Result: 100 ÔÇô nothing
2 Kobold dig a room
[Mine (Wis) 2, Wis 4 Rolls: 2d4 Result: 6]
[Mine (Wis) 2, Wis 4 Rolls: 2d4 Result: 5]
[R2: 3+6+5 Sum: 14 Dificulty: 50] ÔÇô ongoing
shovel Break: 20 Rolls: 1d100 Result: 50 - nothing
shovel Break: 20 Rolls: 1d100 Result: 93 ÔÇô nothing
2 Kobold carry the rest of the stuff inside
1 Ozt + 1 Kobold stand guard
3. Event
Good: A kobold has traveled with the trader to your mine. He wants to join.
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Wis) 1)
shears [metal (copper)]
crude loom [wood (ash)]
Spell:Charm Rodent [refined wool (hamster, gigant) / refined semi-pecious gem (Quarz)]
He has a pet with him.
A gigant hamster
His name is Bo.
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
Scripted Event:
Gifts from your home colony
- fine sword [metal (iron)]
- 5x assorted trapparts [metal (copper)]
- fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
- Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]
- 5x bolt of cloth [wool (hamster, gigant)]
- a letter with best regards from Vixareticz:
He wishes your mine rich findings and is overly interrested to hear of your successes
4. Trader
A trader visits.
It's Aleek.
Brought:
warhammer [bone (human) / stone, precious (marble)]
cooking pot, large [metal (iron)]
► Show Spoiler
There are 4 trader
one of them will visit the mine with a 10% chance each turn
He has:
2d3 random items
1d3-2 items of fine or better quality
there is a 5% chance a kobold will join the colony comming with the trader
if the colony is prosperous (and contributing its share to the dragonhoard) the chance raises to 50%
(That is a normal, utterly common kobold or with a chance of mighty 1% a kroga)
you can ask the trader to bring one item (or more as apropiate)
next time he visits he has a 80% chance to bring it with him (and is VERY not amused if you dont buy it)
to trade with him you use your passive action to bring him stuff and offer it to him.
Please try to be resonable I do not have a money system and the value of the items exist only as vague ideas.
That cooking pot will be worth mor than a few bits of dead rats and bats.
The home colony has a highly productive copper mine but no iron. Iron is one of the main imports.
And yes SOME items might be utterly useless^^ Remember Hawl? Yes thats the kind of trader visiting you.
5. Wandering Monster
- there ÔÇô is ÔÇô nothing -
Lucky or not its your decision.
Seems a bit boring to me...
One of the hunting snares in front of the mine has catched a rat. You kill it and set the trap new.
Gain 1 rat.
________________________________________________
Nockit drags his kill back to camp, proudly showing off his prize. He thinks it might be a boar. He compares it to the description of it which he once heard but isn't sure. He asks
KnickKnack Since he knows more about animals.
KnickKnack ÔÇô Knowledge ÔÇô Creatures (Int) 1 Int 4 Rolls 1d4 +1 (Moral Bonus [New Mine]) Result: 5
[R1: 5 Sum: 5 Dificulty: 5] ÔÇô success +5XP KnickKnack gains Knowledge ÔÇô Creatures (Int) 2
Its a warthog.
Big, boarlike, unfriendly mammals. They have two pair of tusks and taste good. If they hit you they might kill you with one blow.
He pulls out his knife and begins to skin it. While he does so he day dreams about the armor he might make with the hide. He doesn't want something heavy or cumbersome, just enough so that he doesn't feel so naked in a fight. After removing the hide, he starts to cut out the delicious meat he might be eating soon. Perhaps he should roast it? He's particularly careful around the skull as he can imagine all sorts of uses for those tusks. Oh what to make, what to make?
Upon find the firestone Krat will hold them up high to the kobolds around him.
"We found the first riches here in cave, magical firestones none the less. Vixareticz the great shall be pleased by our expedious retrieval of such riches and even more will be dug out from this mine in time to come. But now that we have some valuable tribute to offer him, we need to make this our new home! We need to find a steady source of food, either as a place to hunt or farm and for the we need to scout the area around us. Some of you should follow me and do so, while others should help settle in our new mine. But before we do so, let us eat.
While you are eating you here Ozt scream from the outside:
"Here be a two kobold and a walking hair-wool-thing. Uuhm think could be Aleek, another kobold and a cricetinae magnus. I think the do trade, 'cus Aleek tradebold is."
Shortly thereafter a young kobold enters you mine. She looks around
Hello and Greetings! I bring gifts from home and a few goods to trade. This kobold out there wants to join your colony. He even brougt his pet with him! Srange guy if you ask me but hey you all look as if you can use more men.
KnickKnack carefully rips the chitin plates from the dead spider and his companion hums a song about a izzy bitsy spider. The spider is harder to cut than he had imagined and he will have to rest for a bit until its completed.
Click-Clank digs and digs and digs...
Krat scouts the meadow close to the mine and he finds some strange looking herbs that he havests. On his way back he sees foodprints of a creature he cant identify but its not of koboldian origin.
All kobold eat 18 meat jerky.
________________________________________________
.
.[tabs: In front of the cave]
Tools:
1x crude loom [wood (ash)]
1x fine sword [metal (iron)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
Resources:
6x herb, unidentified [A]
3x herb, unidentified
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
1x rat
Spells:
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]
Active Traps:
2x masterwork hunting snare, small [metal (iron)]
[tabs: Ore Room]
Resources:
2x ore, high quality (copper)
[tabs: 1st Room]
Tools:
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
2x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 1/2
8x knive [metal (copper) / leather (cave lizard)]
2x axe [hard stone (flint) / wood (ash)]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)] Durability 85
1x almost unusable biface [stone, soft (siltstone)]
Foodstuff:
5x stone, soft (salt)
36x meat jerkey [meat (cave lizard) / stone, soft (salt)]
Recources:
4x stone, soft (siltstone)
7x magical gem (firestone)
1x warthog
15x firewood
1x herb, unidentified
1x stone, hard (flint)
5x silk (gigant spider)
2x bone (rat)
4x bone (bat)
1x leather (bat)
Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]
Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
[tabs: Stone Room]
On ground:
1x gigant spider, small[/tabs]
► Show Spoiler
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #5
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]
Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]
Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Kobold #8
Kobold, common
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Kobold #9
Kobold, common
bag [leather (cave lizard)]
Kobold #10
Kobold, common
bag [leather (cave lizard)]
Kobold #11
Kobold, common
bag [leather (cave lizard)]
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Wis) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
Kroga, common
club [hard wood (oak), fire hardend
breast armor [leather (cave lizard)] Durability 5/6
► Show Spoiler
1 gigant hamster, male
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 2
Stealth (Dex) 1
Perception (Wis) 2
Sense motive (Wis) 1
Knowledge ÔÇô Nature & Minerals (Int) 1
Farm (Wis) 1
Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 7
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x quiver [wood (ash)]
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 5 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 2
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 1
Ranged ÔÇô Bow & Crossbow (Dex) 1
Dodge (Dex) 2
Craft ÔÇô Tailor (Int) 1
Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Brea: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)]
quiver [wood (ash)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Meele ÔÇô Blunt (Str) 1
Craft - Smelting and Alloying (Int)
Lead (Cha) 1
Persuade (Cha) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 6/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 1
Knowledge ÔÇô Creatures (Int) 2
Craft ÔÇô Wood (Int) 1
Craft - Bones (Int) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
5x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
1x wood (ash)
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[/tabs]