Surviving Castle Heterodyne - OOC Discussion Thread

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Nov 25, 2015 6:29 pm

That is what Badge did for me (going through each update and compiling a list of who did what when), and what I'm working on (putting his work into my voice) before resuming, so we will have a game summary up through now. :D
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Nerre
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Thu Nov 26, 2015 1:27 pm

Nice. Thumbs up for Badge.
:zzz:

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Tue Dec 01, 2015 1:57 pm

Currently 1/5th of reintroduction ready to go, still working on it as I have time, break went by in a blink, so didn't get much done then. Soon!
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Wed Dec 02, 2015 5:05 am

Don't rush it, take your time. Too many GMs here tried to run more than one gm and failed with all their games in the end. Don't join them!
:zzz:

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Thu Dec 03, 2015 5:57 am

Nerre wrote:Don't rush it, take your time. Too many GMs here tried to run more than one gm and failed with all their games in the end. Don't join them!
I'm not, and I am. Just posting updates to keep you guys apprised of where things are at, and since I estimated "with the week" over a week ago, I just wanted to give everyone a heads up. Don't want it to seem like I'm making empty promises, so I'll keep posting progress updates as I'm working on it. My last lecture of the semester is today (YAY!), and after that it's just exam writing and grading, so we'll see.
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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sun Dec 06, 2015 9:44 am

1/3 of the way there. I'll likely be updating GAL 8 tonight for those of you in that as well.
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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Dec 12, 2015 1:42 pm

I've sent out PMs to each of you soliciting gift suggestions or each other. Asking for something, or revealing who you're providing a gift idea for will get you on my Naughty List!

Otherwise, hope you guys have fun with this and it gets you looking forward to us resuming the game. I'm plugging away on grading this weekend, but hope to get a post for GAL up and continue working on our re-introduction here. I should have learned by now that giving a ETA is always wishful thinking on my part, but I'm hoping to be up and running here by the time we get the gift giving sorted out and ready to go!

To clarify, the gift isn't something you'd be giving them in character, it's more of a meta gift giving... Player A knows that item X is something that Player B's character would like in game, so suggests it to me, etc. So it doesn't need to be something your character has to give, it can be something entirely new to the game, just PM me your ideas and we can work it out between us.
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Arch Lich Burns
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Arch Lich Burns » Sat Dec 12, 2015 3:23 pm

Can we reveal after the gifts are given? And what does the naughty list do?

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Dec 12, 2015 3:26 pm

After gifts are received, I leave it up to you if you guys want to reveal or preserve the mystery.

The Naughty List? You don't want to be on it... :x :D

Exact effects haven't been determined, but I can't give you coal, that might be too useful.
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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Dec 12, 2015 3:41 pm

As a rule of thumb, in terms of power level, if it exceeds what is currently in game, it's likely to get nerfed. ;)
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Nerre
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Sun Dec 13, 2015 1:42 pm

sorry for my quick pm, only got a few minutes.
:zzz:

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Dec 19, 2015 9:51 am

4/7ths of the way there, planning on working at it some more this afternoon.

DONE! We're going live, folks!
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Alaen
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Alaen » Sat Dec 19, 2015 1:31 pm

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Those 3/7 sure went by fast. ;)
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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Dec 19, 2015 1:34 pm

Well, I had 4 pages of written intro and 3 pages of notes... the notes condense down though... ;)
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Quarg
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Quarg » Sun Dec 20, 2015 6:38 am

Kew McIver...apparently the only one here with some classical education about anonymous gifts...
Really...why are you reading this?

Eileen Ap'Fyretorr

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BadgeAddict
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by BadgeAddict » Sun Dec 20, 2015 7:02 am

it's probably not called clankmas.....but that's what Sam calls it.

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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sun Dec 20, 2015 11:11 am

I'll update as we go here for the first bit, got part of an update written out, but think I'll sketch up the gifts to include that as part of the update.
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Quarg
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Quarg » Sun Dec 20, 2015 1:50 pm

One...has anyone told Wears directly that this has restarted?
Two...will Gabe need to be on autopilot due to Wears recent energy loss?
Really...why are you reading this?

Eileen Ap'Fyretorr

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Synch
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Synch » Sun Dec 20, 2015 2:08 pm

Just a reminder Quarg that Gabe is dark blue and Kew is light blue :)
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spiderwrangler
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sun Dec 20, 2015 2:14 pm

Yes and yes, I'm in contact with Wears, Gabe will be mostly reading.
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Quarg
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Quarg » Sun Dec 20, 2015 3:16 pm

Synch wrote:Just a reminder Quarg that Gabe is dark blue and Kew is light blue :)

When I look at the color pallete on my screen 0000FF 0040FF and 0080FF look almost identical with 8000FF 80400FF and 8080FF being actually a bit more reddish than lighter especially compared to 0000BF or 0040BF

Now then which one is dark blue and which is light blue?
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Really...why are you reading this?

Eileen Ap'Fyretorr

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Quarg
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Quarg » Sun Dec 20, 2015 3:17 pm

Synch wrote:Just a reminder Quarg that Gabe is dark blue and Kew is light blue :)

When I look at the color pallete on my screen 0000FF 0040FF and 0080FF look almost identical with 8000FF 80400FF and 8080FF being actually a bit more reddish than lighter especially compared to 0000BF or 0040BF

Now then which one is dark blue and which is light blue?
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Really...why are you reading this?

Eileen Ap'Fyretorr

nikohl
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by nikohl » Sun Dec 20, 2015 3:33 pm

Your screen is not good! Those are all very different :p

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Synch
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Synch » Sun Dec 20, 2015 4:01 pm

Yeah your screen is terrible :lol: 0000FF is definitely dark blue whereas 0080FF is a much lighter blue, and 8080FF is Lavender.
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Quarg
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Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Quarg » Sun Dec 20, 2015 5:14 pm

Synch wrote:Yeah your screen is terrible :lol: 0000FF is definitely dark blue whereas 0080FF is a much lighter blue, and 8080FF is Lavender.
Or it happens to be my poor version of the mach 1 eyeball...
Really...why are you reading this?

Eileen Ap'Fyretorr

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