Goblins Minesweepers - A Grave Situation (Turn 19)

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)

Post by gamecreator » Mon Mar 24, 2014 1:29 am

Attack is not a free action.

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Re: Goblins Minesweepers - A Grave Situation (Turn 16)

Post by Davecom3 » Mon Mar 24, 2014 4:52 am

And it seems you can't even do one of those actions, Jibjib, as you're marked as stunned.

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)

Post by gamecreator » Mon Mar 24, 2014 5:13 am

It should be said in logs to avoid generating confusion.

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Re: Goblins Minesweepers - A Grave Situation (Turn 16)

Post by Davecom3 » Mon Mar 24, 2014 5:35 am

No argument here.

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)

Post by Jibjib » Mon Mar 24, 2014 6:13 am

Retracted, didn't see that I was stunned
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 17)

Post by LooksAndSmiles » Thu Mar 27, 2014 4:33 pm

Turn 17 >>Next Turn

Tries-and-Dies flags L1.
Flags Fuses walks down to J2.
Flags Mines flags J10. He also takes a look at the pile of bones. Yep, it's a pile of bones.
Explore-Randomly walks to K2.
Questions Everything flags L5.

Schnitzel takes a rest after so much walking.

White Metal, Oh See That Shiny, Blitz Craig, Goska and Stumbles around breaks the stun, and can act again!

The revenant keeps attacking Blitz, bringing him down to a dangerous 1 HP.

White Metal, Shiny and Blitz feels weakened. Goska and Stumbles resists.

Dies can spawn!

The rats disappear.

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Skill Information
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Combo Information
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Achievements
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 12. Deaths: 2, 1/5HP, weak

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 4. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 9. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector

Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 6. Deaths: 2 - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 4. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 5. Deaths: 2

Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 7. Deaths: 4

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1, 4/5HP, weak

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Tue Apr 01, 2014 11:10 am, edited 1 time in total.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Theis2 » Thu Mar 27, 2014 4:36 pm

Shiny stabs the revenant!
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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by kida » Thu Mar 27, 2014 4:42 pm

White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
Last edited by kida on Thu Mar 27, 2014 5:00 pm, edited 1 time in total.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by LooksAndSmiles » Thu Mar 27, 2014 4:57 pm

kida wrote:White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
Unfortunately, you cannot run "back and forth", sorry.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by kida » Thu Mar 27, 2014 4:59 pm

LooksAndSmiles wrote:
kida wrote:White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
Unfortunately, you cannot run "back and forth", sorry.
ok - back to the original plan

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Jibjib » Thu Mar 27, 2014 7:14 pm

Blitz Craig decides enough is enough and catches the nope train to Circleoutville
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by GathersIngredients » Thu Mar 27, 2014 10:58 pm

Stumbles attacks the revenant with his sword.


@ Jibjib: Since circling out takes 4 turns now, I'm not sure you'd be winning anything by doing that now. You could try to vacate the revenant's grave by moving to D10 (I suspect that's why he's attacking you exclusively now) and then hope Goska heals you and Blitz doesn't die.
If you want to give that a shot, I could have Stumbles pole vault to B9 (sticking the pole into D9, maybe that will get the revenant's attention, if not, I can use lure on him later), instead, so Goska could hop to E9 and be in healing range. Just let me know, okay?
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by WearsHats » Fri Mar 28, 2014 12:20 am

I use my detector on K 10.
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by gamecreator » Fri Mar 28, 2014 12:27 am

Tries jumps to L4 and digs there.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by LooksAndSmiles » Fri Mar 28, 2014 2:40 am

GathersIngredients wrote: @ Jibjib: Since circling out takes 4 turns now, I'm not sure you'd be winning anything by doing that now. You could try to vacate the revenant's grave by moving to D10 (I suspect that's why he's attacking you exclusively now) and then hope Goska heals you and Blitz doesn't die.
If you want to give that a shot, I could have Stumbles pole vault to B9 (sticking the pole into D9, maybe that will get the revenant's attention, if not, I can use lure on him later), instead, so Goska could hop to E9 and be in healing range. Just let me know, okay?
Goska is in healing range of Blitz atm. :)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Davecom3 » Fri Mar 28, 2014 3:04 am

Goska uses her mark on Blitz.

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Jibjib » Fri Mar 28, 2014 3:19 am

Crikey, 4 turns, oops :P

Blitz instead of doing the thing that would kill him, takes the advice of many lovely people and moves to D10.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Davecom3
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Davecom3 » Fri Mar 28, 2014 3:39 am

Or you could remain there and keep fighting. Unless he hits multiple people again, you're not dying. And Goska is positioned in such a way that anybody fighting the revenant can get healed by her. She can't heal people while she's moving or fighting however.

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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Lee » Fri Mar 28, 2014 4:04 am

Questions moves to K6

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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by Nerre » Fri Mar 28, 2014 6:04 am

Flags fuses moves one tile down.
:zzz:

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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by I'mBob » Sun Mar 30, 2014 3:48 am

To K3.
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This account is on a hiatus until unknown.

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 18)

Post by LooksAndSmiles » Tue Apr 01, 2014 11:09 am

Turn 18 >>Next Turn

Flags Mines uses his detector on K10. It beeps, and a green LED lights up. Another diode that was shining green turns into a yellowish green color.
Tries-and-Dies jumps to L4 and starts to dig. It's a "1". +1XP
Questions Everything transfers to K6.
Flags Fuses walks down to J3.
Explore-Randomly walks to K3.

Schnitzel dreams.

The battle rages on!

Goska heals Blitz Craig (+1XP), who decides he'd rather not fight this time.

White Metal, Oh See That Shiny, and Stumbles around attack the revenant! And they manage to kill it! Well, not before it deals 3 damage to White Metal, who is down to 1 HP.

Congratulations! A boss monster has been slain!
White Metal gains 6XP,
Shiny, Blitz gains 5 XP each
Goska, Stumbles gains 2 XP.

Everyone gains +3 XP.

The most important question that remains now... did it leave any loot? :paranoia:

Dies can spawn!

Blitz Craig levels up! He sees the following tokens: Visions, Run, Rescue, and a red token with a sword getting broken into pieces.

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Skill Information
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Combo Information
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Achievements
Group Achievement: "Cannot Be Bossed Around", for defeating the first map boss. (Awarded in Round 2, Chapter 2, Turn 18)
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 5. Deaths: 2, 3/5HP

Active Skills 2/3: evil (use corpse),Run
Unused Skills 0/3:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 9. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 7. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 12. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 15. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, Resist
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector

Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 12. Deaths: 2 - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 15. Deaths: 2

Active Skills 3/3: Encourage, evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 7. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 3. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 10. Deaths: 2

Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 11. Deaths: 4

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 19. Deaths: 1, 1/5HP

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Sun Apr 06, 2014 9:36 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)

Post by gamecreator » Tue Apr 01, 2014 11:10 am

Tries jumps to J4.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 18)

Post by kida » Tue Apr 01, 2014 11:24 am

loot!!!!
white metal moves to D8 and searches for treasures.

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 18)

Post by I'mBob » Tue Apr 01, 2014 11:26 am

To K4...
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This account is on a hiatus until unknown.

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