GAL: Quest 3 - Finished (please move)

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GAL: Quest 3 - Finished (please move)

Postby BadgeAddict » Mon Jan 27, 2014 7:15 am

Satisfied that he had found a worthy group of adventures, the old man leads the group to the large house on the hill, located on the outskirts of the nearby human village and leads them to the front door. The old man cautiously opens the door and shuffles the little goblins indoors. "Have fun" he cackles, before slamming the door shut behind them.

Rooms
Image


Stats & Loot
[tabs][tabs: Remedies the Pain(Nerre)]
ATT: 1
DEF: 1
HP: 5/5

[tabs:Senor Costa Fluctuantes(askstoomuch)]
ATT: 1
DEF: 1
HP: 5/5

[tabs:Laughs Creepily(Spiderwrangler)]
ATT: 1
DEF: 1
HP: 5/5

[tabs:[highlight=#000000]Forges for Food[/highlight](Patdragon)]
ATT: 1
DEF: 1
HP: 5/5[/tabs]


[spoil]I like to keep pictures in spoilers because of how big they are. Please enjoy my first game of hopefully many more filled with artfulness, I hope you like it.[/spoil]
Last edited by BadgeAddict on Fri Feb 21, 2014 7:29 am, edited 26 times in total.
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Re: GAL: Quest 3 - Turn 1

Postby Nerre » Mon Jan 27, 2014 7:19 am

"Fun? I don't like the sound of that."
Remedies opens the drawers on the little tables, checking them for useful equipment. If she finds two or more of any kind of equipment, she shares it with the others. If she finds a key, she will try if it fits to the door on the left. (I assume we entered through the second door from the left side, right?)
Last edited by Nerre on Mon Jan 27, 2014 8:07 am, edited 1 time in total.
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Re: GAL: Quest 3 - Turn 1

Postby Patdragon » Mon Jan 27, 2014 7:46 am

Seeing as they've just been pushed into some ones home Forges thinks it at least wise to try and announce themselves, who knows what weird wizard protocols they might have.

[highlight=#000000]"HELLO??? is any body here? Mr Felix... Other adventurers...."[/highlight]

Expecting silence he steps on the sofa to look out the window to see what the old man who hired them is doing, if he laughing, this maybe wasn't such a good idea.

[spoil][s]P.s Its Forges for food ;) the fortune teller miss named him[/s] Thanks[/spoil]
Last edited by Patdragon on Mon Jan 27, 2014 8:14 am, edited 1 time in total.
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Re: GAL: Quest 3 - Turn 1

Postby BadgeAddict » Mon Jan 27, 2014 8:02 am

[spoil]A few clarifications quickly.

1. Yes you entered from the door on the back wall.
2. Patdragon, I fixed your Characters name[/spoil]
Colonizing the New WorldColonial Re-imagining
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Re: GAL: Quest 3 - Turn 1

Postby spiderwrangler » Mon Jan 27, 2014 9:04 am

Laughs walks over to the fun looking portal thing on the far end of the room, and examines the yellow markings on the gray ring, taking care not to lean over it into the Yellow Beams of Death™.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: GAL: Quest 3 - Turn 1

Postby askstoomuch » Mon Jan 27, 2014 2:17 pm

senor walks out of the room going right, looking for the ladies
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Re: GAL: Quest 3 - Turn 2

Postby BadgeAddict » Mon Jan 27, 2014 2:43 pm

Room 1
Image

Remedies the Pain looks through the drawers and finds .3 gold but little else.
[highlight=#000000]Forges for Food[/highlight] shouts loudly at the big empty room and hears no reply. He can faintly hear a sound coming from beneath his feet. He climbs up on the couch to see where the old man went, and though he could see the path winding down the hill toward town, the old man was nowhere to be seen.
Laughs Creepily examines the strange thing on the floor. The markings appear to be archaic symbols that he doesn't know. Crudely drawn on the front is the word UP.
Room 2
Image

Senor Costa Fluctuantes heads to the right looking for lovely ladies, but is sad to find only a large barely furnished dining room.

Stats & Loot
[tabs][tabs: Remedies the Pain(Nerre)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: .3 Gold

[tabs:Senor Costa Fluctuantes(askstoomuch)]
ATT: 1
DEF: 1
HP: 5/5

[tabs:Laughs Creepily(Spiderwrangler)]
ATT: 1
DEF: 1
HP: 5/5

[tabs:[highlight=#000000]Forges for Food[/highlight](Patdragon)]
ATT: 1
DEF: 1
HP: 5/5[/tabs]
Colonizing the New WorldColonial Re-imagining
http://www.meandmypixels.com - A Webcomic Adventure by LAYF

The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
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Re: GAL: Quest 3 - Turn 2

Postby spiderwrangler » Mon Jan 27, 2014 4:24 pm

Laughs follows the green goblin that went into the other room. He examines the stuff on the table, and as long as nothing seems overly threatening about it, swipes them.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: GAL: Quest 3 - Turn 2

Postby askstoomuch » Mon Jan 27, 2014 4:30 pm

senor claims the fork as a mighty weapon of dead and checks under need the carpat and wall decorations

he scratches his upper lip and wonders where his stache has gone, perhaps on a adventure of his own
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Re: GAL: Quest 3 - Turn 2

Postby Patdragon » Mon Jan 27, 2014 8:17 pm

[highlight=#000000]Hmmm...that's weird. I hope this isn't one of those quests where out employer has forgotten he actually is the wizard he's trying to find." [/highlight]

Having thought he heard a sound from below his feet he puts his ear to the ground and listens and to save time he will face in the direction of the sofa in case he can see anything under it.
Currently playing
Forges for food (3gp)- The Goblin Adventuring league
Pushes Buttons The Island
Rudolph Sundered Way


Anger is fleeting, Remorse eternal...
- Karn, Silver golem
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Re: GAL: Quest 3 - Turn 2

Postby Nerre » Tue Jan 28, 2014 1:25 am

"I have the bad feeling this is one of the quests where the employer actually just need some test subjects for something and disguises getting some as a quest." Remedy answers.

"Let's test what that thing does!" Remedy suggests and pulls out the drawer, throwing it onto the platform. If it cannot be removed from the table, she instead shoves on of the tables onto the platform, being careful not to get on it herself.
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Re: GAL: Quest 3 - Turn 3

Postby BadgeAddict » Tue Jan 28, 2014 7:03 am

Room 1
Image

[highlight=#000000]Forges for Food[/highlight] wonders aloud about their predicament[highlight=#000000]"Hmmm...that's weird. I hope this isn't one of those quests where our employer has forgotten he actually is the wizard he's trying to find." [/highlight]. Having thought he heard sounds, he slowly lowered himself down and pressed his ear to the floor. He can hear muffled cries coming from below him. Looking under the couch he sees nothing but more carpet and a few springs which stick out at strange angles.
"I have the bad feeling this is one of the quests where the employer actually just need some test subjects for something and disguises getting some as a quest." Remedies the Pain says with a discouraged look. He attempts to remove the drawer from the table but finds it solidly stuck. Frustrated, he picks up one of the small tables and heaves it toward the platform with yellow sigils. The table disappears in a flash of light and a loud [glow=Brown]THUNK[/glow] can be heard upstairs.
Room 2
Image

Laughs Creepily follows Senor Costa into the next room and swipes a pewter cup and pewter plate off of the table. They look like they would shatter if you were to drop them.
Because Senor Costa Fluctuantes was in the room first, he called dibs on and successfully nabbed the sharp fork off of the table before laugh grabbed everything else. Although it is sharp, it looks more like a tool or utensil then a weapon. He looks behind the wall hangings but find nothing and he then peels back the thick heavy rug.

Stats & Loot
[tabs][tabs: Remedies the Pain(Nerre)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: .3 Gold

[tabs:Senor Costa Fluctuantes(askstoomuch)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Sharp Fork
[tabs:Laughs Creepily(Spiderwrangler)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Pewter Cup, Pewter Plate
[tabs:[highlight=#000000]Forges for Food[/highlight](Patdragon)]
ATT: 1
DEF: 1
HP: 5/5[/tabs]
Colonizing the New WorldColonial Re-imagining
http://www.meandmypixels.com - A Webcomic Adventure by LAYF

The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
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Re: GAL: Quest 3 - Turn 3

Postby Nerre » Tue Jan 28, 2014 7:18 am

Just to be sure, Remedy repeats the test with the other table.
Then she asks Forges "Did you hear anything below?"
After his answer, she walks over to the doorway to the next room so everybody can hear her, and informs everybody "The platform in the first room moves things up one level it seems, I tested it with a table. What did you find in there?"
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Re: GAL: Quest 3 - Turn 3

Postby Patdragon » Tue Jan 28, 2014 9:16 am

Answering Remedy Forges head to the door that is closed and tries to open it (just to make sure it is locked as it does have a key hole ;) )
[highlight=#000000]"I know what you mean Remedy, read a book once that was all about a evil wizard who lured adventurers to his dungeon just so he could use them in some demonic spell, course the story ended with the adventurers tricking him......As such It definitely sounds like someone crying, Must be cries of pain or help, the're normally louder than whimpering ones. Unless its like a giant or something, That'd be cool haven't seen a giant but i hope its not demons, not ready for that. Have you guys found anything yet?" [/highlight]
Currently playing
Forges for food (3gp)- The Goblin Adventuring league
Pushes Buttons The Island
Rudolph Sundered Way


Anger is fleeting, Remorse eternal...
- Karn, Silver golem
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Re: GAL: Quest 3 - Turn 3

Postby spiderwrangler » Tue Jan 28, 2014 12:46 pm

Nerre wrote:What did you find in there?"


"Not much... just a table and some dishes." Laughs tugs a bit on one of the tapestries... not that it seemed that they were going to have to fight their way out of the house... yet... but that rod it was hanging from looks just about right for a goblin sized staff...

Tests the security of the tapestry, if it seems that yanking on it may dislodge the rod, Laughs will do that. If it seems too secure, he'll assist Costa with whatever it is he's found on the floor over there.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: GAL: Quest 3 - Turn 3

Postby askstoomuch » Tue Jan 28, 2014 1:19 pm

senor tries to get the secret door open looking for a keyhole of mechanism to get it open
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Re: GAL: Quest 3 - Turn 4

Postby BadgeAddict » Tue Jan 28, 2014 1:53 pm

Room 1
Image

Refusing to trust the first cause and reaction, Remedies the Pain throws another table into the portal and is rewarded by another loud [glow=Brown]THUNK[/glow], followed by an equally loud [glow=red]CRASH[/glow] coming from above their heads. He tells the others of his findings.
Room 1 - Closeup
Image

[highlight=#000000]Forges for Food[/highlight] heads to the door on the left side of the main room and attempts to open it, he finds that it is indeed locked.
Room 2
Image

Laughs Creepily gives the wall hangings a good pull and finds that with enough force he could rip them off their mountings, but he will need more force than he alone can muster.
Senor Costa Fluctuantes tries to open the secret door to no avail. There are no finger-holds, no openings and no hinges.. Laughs offers to help, but seeing as how there is no way to open it currently, his help is unnecessary.
Stats & Loot
[tabs][tabs: Remedies the Pain(Nerre)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: .3 Gold

[tabs:Senor Costa Fluctuantes(askstoomuch)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Sharp Fork
[tabs:Laughs Creepily(Spiderwrangler)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Pewter Cup, Pewter Plate
[tabs:[highlight=#000000]Forges for Food[/highlight](Patdragon)]
ATT: 1
DEF: 1
HP: 5/5[/tabs]
Colonizing the New WorldColonial Re-imagining
http://www.meandmypixels.com - A Webcomic Adventure by LAYF

The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
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Re: GAL: Quest 3 - Turn 4

Postby spiderwrangler » Tue Jan 28, 2014 2:51 pm

"Hey Costa, could you help me pull this tapestry down?", Laughs asks, cheerful at the prospect of ruining the room's decore.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: GAL: Quest 3 - Turn 4

Postby Nerre » Tue Jan 28, 2014 4:27 pm

Remedy walks into the right room and takes a look at the door. "I wish we had a knife or something similar to use as lever to open that. Did you find anything in here that might help?" she asks, not knowing about the fork. "Maybe one of the tapestry bars might do the job. I will help you."
She also puts her weight on the tapestry, ready to dodge the bar if it falls down too.
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Re: GAL: Quest 3 - Turn 4

Postby askstoomuch » Tue Jan 28, 2014 4:33 pm

here take this fork, senor puts the fork in her hand
giving her the old smooth look, a beautiful fork, for a beautiful lady
while he helps laughs do the thing
Last edited by askstoomuch on Tue Jan 28, 2014 4:50 pm, edited 1 time in total.
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Re: GAL: Quest 3 - Turn 4

Postby Nerre » Tue Jan 28, 2014 4:38 pm

"Thanks, Senor!" she says, taking the fork, but not going to the trapdoor yet. "Let's pull this down together first. Maybe we can use the bar then. I doubt the fork will be enough to lift the trapdoor - if it does not bend or break first - and I don't want to squeeze my fingers. If we can create a small gap with the fork and then stab the bar in, we would even have some leverage on the trapdoor."
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Re: GAL: Quest 3 - Turn 4

Postby Patdragon » Tue Jan 28, 2014 7:10 pm

Forges will have a quick look through the keyhole, to see if he can see anything and if time he will also go back to the sofa and do one last check but this time sitting on it and putting his hand down the cushion, as he once heard useful things something fall down there.

[spoil]P.s i know you've been into building this badge but don't forget to post in my quest too ;)[/spoil]
Currently playing
Forges for food (3gp)- The Goblin Adventuring league
Pushes Buttons The Island
Rudolph Sundered Way


Anger is fleeting, Remorse eternal...
- Karn, Silver golem
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Re: GAL: Quest 3 - Turn 5

Postby BadgeAddict » Wed Jan 29, 2014 7:24 am

Room 1
Image

[highlight=#000000]Forges for Food[/highlight] looks through the keyhole and sees a bedroom on the otherside, there is also a chest of drawers beside the bed. After looking through the keyhole, he walks over, sits down on the couch and fishes through the cushions. His hand grabs something and as he pulls out his prize, he finds a dirty lollipop.
Room 2
Image

Remedies the Pain asks for a utensil, how convenient that Senor Costa Fluctuantes has one, which he gives her. She then helps Laughs Creepily pull down the tapestry.
After giving Remedies the fork Senor Costa Fluctuantes feels a warm feeling inside...is this what being in Like is?
With Remedies help, Laughs Creepily yanks hard on the Tapestry, pulling it from its mounting brackets.

After a further look, Senor Costa Fluctuantes realizes that they won't be able to open the trapdoor using any tools, perhaps there is a lever or button somewhere in this house.

Both goblins skip out of the way as the tapestry falls onto the table. Celebration happens.

Stats & Loot
[tabs][tabs: Remedies the Pain(Nerre)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: .3 Gold, Sharp Fork

[tabs:Senor Costa Fluctuantes(askstoomuch)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS:
[tabs:Laughs Creepily(Spiderwrangler)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Pewter Cup, Pewter Plate
[tabs:[highlight=#000000]Forges for Food[/highlight](Patdragon)]
ATT: 1
DEF: 1
HP: 5/5

ITEMS: Dirty Lollipop[/tabs]
Colonizing the New WorldColonial Re-imagining
http://www.meandmypixels.com - A Webcomic Adventure by LAYF

The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
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Re: GAL: Quest 3 - Turn 5

Postby Nerre » Wed Jan 29, 2014 7:43 am

After finding out the fork won't work on the trapdoor, Remedy gives it back with a smile and "Thank you." Then she pulls out the bar of the tapestry. Not the worst kind of weapon for a mission.

"Let's pull down the other one too, and if there is nothing, we should roll up the whole carpet." she suggests
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Re: GAL: Quest 3 - Turn 5

Postby askstoomuch » Wed Jan 29, 2014 8:02 am

if you would exuse me, senor walks out of the room and just stept in the portal
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