A Wild Update Appears!
Gradually, one group at a time, the goblins return from their various adventures and head back to GAL headquarters and spend a very pleasant evening sharing stories about their quests and comparing battle scars. Dashon makes the most of his last evening in HQ with rousing renditions of some of his new works, written in honour of the GAL goblins' escapades (along with a promise to share his songs with anyone he meets after he parts ways with the GAL. Even Savage takes time out of his busy schedule to join the group for a flagon of ale while the dragon snores loudly in the back of the kitchen. Two newcomers arrive to offer their services to the League: Zannin (an old man who can ID items), and Mantagar Ironhorn (a Minotaur Blacksmith). Mantagar also brings with him a young "Big Paw" (that I'm not going to try and draw right now, because this update has already taken hours!) and a female gnome druid, dressed only in spider silk.
[NB: This is a little bit of fluff just so's you guys can see what your sprites currently look like now you've accumulated a bit more gear and have a few more cool things under your belts! I don't show weapons or shields though, cos it takes up way too much room. If you don't like something just give me a shout.]
While they celebrate, two new goblins arrive to join the crowd.
Holds-A-Hat and
Temporal Anomaly Phenomenon (TAP) are warmly welcomed in with a free mug of ale and more than a few tall tales from the bartender (and others).
*Teeeheeehhee* Hey new guy! *teee* I'm Laughs Creepily, who are you?
"That is something that I am not even sure of. But the teller that found me called me Temporal Anomaly Phenomenon. Or TAP."
"*teee* Speaking of what's on tap... TAP.. *heheheh* Do you want a beer? Hey, Robert! *teeeheheheeeeeeee*"
"sure, why not. Though I think you may had a few too many. What do you have?"
"Heysles. I'm Holds-A-Hat. So, TAP, what're you trying to do 'round here. Me, well honestly I'm just trying to do something interesting with my name."
Hey everybody guess who is back !, he hops up onto a barstool , and pull out another three for the minotaur to sit on
A cider for me please ! something strong for the big guy and something meaty for the dog as he puts some coins on the bar so what you all been up to ?
"More or less the same. Only to find out what I am, and my destiny.
"We've got a few pints of ale left from what got brought back from the trolls, Ben brought us some premium dwarven stout and some ciders from the Broadwood. If you don't care about your eyesight, a bunch of orcs left a batch of moonshine here about 7 years ago but it's so far melted every container I've tried to pour it into. I don't know what the hell they make their barrels out of down south but their booze is potent. Also, my name ain't Robert, Laughs! He's over there, I'm just the bartender."
"I'm good. I'm Holds-A-Hat. TAP and I were wondering... we're new and we don't have any equipment, do you guys have any you could spare us? If not, who should we buy it from?"
"Home, sweet home! Finally. Nothing beats coming home except a hot shower and fresh clothes. Hey everybody! Oh, and new faces. Hello you two!"
""*Teehehehe* Hey Remedy, how'd your quest go? *teee* Some of us went on a quest while you were gone, I kicked the crap out of a goblin in some sort of fiiii.... never mind. *Teeeheheheee* The first rule is I can't talk about it... but then I scared some nasty spiders that wanted to eat us. *heeee* Things kind of got boring for a while there, then a portal opened and dumped us back here. It was a weird quest. *heeee*""
"Spiders? We met some too, but they were friendly in the end. I wish we had a portal. We had to walk all the way."
"Well Holds-a-Hat, we've got Dash on the bard here for a little while longer. If you need anything identified, or fancy a short-term stats buff he's your fellow. Ben is a dwarven trader with a few items for sale. I think he's packing up at the moment though, so better be quick if you want to catch him. Otherwise, we've got Ralf if you want something crafted and have some materials. He's got a few basics though if not. Round the back we've also got some sort of rodent calling himself a "chef". If you trade him a corpse, you'll get a potion in exchange. It's weird,and no one's tested the longterm health issues of his stuff, but it seems decent enough for a quick fix. Finally, there's the bar. You want a drink, you just let me know. Everything's currently at the special price of 1gp per drink because it's happy hour"
"Any corpse? Even one of a mouse?"
Remedy offers a swamp hopper shield to anyone who wants it and it is quickly taken by
Hold.
"Hey I'll take that! Thanks for offering. What's your name? I'm Holds-A-Hat."
"I am Remedy. Remedies-the-pain."
"That's a nice name, simple and to-the-point. I'm pretty jealous actually. 'Holds-A-Hat' is pretty dull compared of that."
"Thanks. Your name is not that bad, but I agree, it does not say much about your fate. And why 'hold' and not 'wears'. Haha - you could get a hat tatoo for the inside of one of your hands. Then you would hold a hat all the time."
"And mine is odder than his. Temporal Anomaly Phenomenon, or TAP."
"Greetings new comers, I hope you found the place ok. Getting cloudier and colder for this time of year but we could do with some fresh blood, the last two missions i've had have been a bust and I hope something new comes along soon. Still Welcome, I'm Forges"
Dashon joins the conversation:
"Well hello there, Glad to see people are making back from their quests and some new faces too. Your just in time fellow goblins for one last chance for me to identify your items or give you a boost to you next quest a i really must be off to the Fountain of Mud Honey and see what mysteries it truly has for me. If one of you who has been there already will finally draw me a map or guide me there I'd be grateful."
....
The next morning,
Steals draws a rough map so Dashon can find the Fountain of Mudhoney in the forest and gets his Health Blessing for free as a thank you!. Some of the others also make one last use of Dashon and Ben's presence to trade, before the pair head off into the wilds to continue their business elsewhere.
All offers to escort Dashon to the Fountain if he needs an escort, but he politely declines since he'll be travelling most of the way with Ben.
► Show Spoiler
All presents her miniature storm cloud to Dashon, who grins as he identifies it. It seems this little guy is a tiny sentient cloud familiar, apparently comprised largely from water and electrical magic. It's young and has no particular attachment to any one person right now, but that could be changed with a little care and attention (or lack thereof).
Steals gets his amulet ID'd by Dashon as:
Pendant of Hanseath: Consumption of alcoholic beverages puts the wearer into a rage, increasing ATT at the expense of DEF, and giving them a small boost in temporary HP for 2d4 turns.
Mines gets the following ID'd by Dashon:
Wrap of the Swamp Witch: When wearer would take damage, has a 25% chance to prevent all damage (6 turn cooldown). When wearer would take damage, has a 25% chance to gain 2 HP before damage is dealt (6 turn cooldown).
Ring of Identification: Reduces user's HP by 1/1 for X turns, after which they regain 0/1 HP. After activation, it falls off the finger, but empowers that finger to identify one magical item.
Other goblins get these things ID'd (Spider already posted about them so I assume you know what's what):
Orb of Eldritch Flame: Can be activated as a major action to deal 1d3 damage as an Eldritch Blast that ignores DEF. Attempts to heal eldritch wounds have a 25% chance to fail per HP. Cooldown of 2 Turns. Each use decreases durability (eg, it has a finite number of 'charges').
Wand of Vampiric Touch (Skeletal Arm Wand): As a major action, can be activated to drain 1 HP from a target (ignoring DEF), adding it to the user as a temporary HP that is lost in 3d5 turns. These temporary HP are ÔÇ£owedÔÇØ and are lost last. A wielder alive entirely on ÔÇ£stolenÔÇØ HP gains LifeSight, and a wielder at full health entirely on ÔÇ£stolenÔÇØ HP will fuse with the wand.
Tarrasque Scale Amulet (Amber and Scale Necklace): Each time an attack would deal damage to the wearer, reduce the damage dealt by 1. Does not prevent non-attack loss of HP effects. If the wearer has missing HP, each turn they have a % chance to regain 1 HP at a rate of (Missing HP x 10%, for example a 3/5 HP goblin would be missing 2 HP, so have a 20% chance to regain 1 HP).
MotherÔÇÖs Twisted Staff: 1H, ATT +0, When used to attack (regardless of dealing damage), has a 50% chance to cause opponent to make their next attack on a friendly target. Target also has a 50% chance to become nauseated, spending the next round vomiting (cannot attack, -1 DEF). If both effects are triggered, the next round is spent attacking a friendly, and the subsequent round is spent vomiting.
Gloves of Bashing (Runed Leather Gloves): If unarmed or wielding a bludgeoning weapon, the wearer does an additional 1 DAM on attacks that ignores target armor DEF.
Potion of Ill Thirst (Green Potion) (4 doses): Drinker is overcome with parching thirst, and will attempt to consume any nearby liquids for 1d3, to the exclusion of any other actions.
Potion of Burning Lust (Pink Potion) (5 doses): Drinker is overcome with lust towards the nearest creature of relatively similar physiology for 1d3, to the exclusion of other actions.
Potion of Feigned Death (Grey Potion) (3 doses): Drinker falls into a death-like state for 2d3 turns.
Shrouding Cloak (Dark Cloak): DEF +1, Conceals wearer in shadow, making them harder to hit.
Pendant of Hanseath (Dwarf's Pendant): Consumption of alcoholic beverages puts the wearer into a rage, increasing ATT at the expense of DEF, and giving them a small boost in temporary HP for 2d4 turns.
Staff of Spell Storing (Elf ThrallÔÇÖs Wooden Staff): 1H, ATT:+1, 25% to give +1 DEF, a spell effect cast into the stone may be later cast as a free action.
Blue Potion - Zannin is able to tell that when consumed, the potion will magically settle the drinker's stomach, curing them of any nausea or digestive distress.
He has no clue what any of the rest of All's things do.
Zannin feels Leaves' cloak. It's soft.
Zannin can definitely tell Steals that it's a pendant. Beyond that, he has no clue.
Chainshirt of Retribution - Attacks made against the wearer have a chance to deal damage back to the attacker. If the attacker dealt damage to the wearer, there is an additional, increased chance that further damage will be dealt.[
He feels Remedy's amulet, but is unaware of there being a scale embedded in it, much less its effects.
She asks him to figure out the effects of the three Prismatic Snakes she currently has as well. He can tell that the Orange one (not that he know's it's orange... because he's blind), has an acid effect.
All reports back to Savage on what happened in the woods. His face darkens as she talks, and by the time she's finished telling her story, even the dragon is looking slightly nervous.
"Regardless of your intentions, the simple fact is that you broke our contract with one of the most wealthy and powerful merchants in the kingdom. Gods DAMN it!"
With that, Savage turns on his heel and storms into his back office, leaving a rather awkward silence behind...
Remedy puts her gladius into the Combi-Cube along with the poison fangs from the orange prismatic snake. The cube whirs and clunks and eventually bonks out a "17". Remedy opens the cube and finds she has produced a
Corroded Sword (+ 0). Damn.
Leaves puts a Dagger in the combo cube along with Prismatic Green Snake Fangs. The box whizzes and boops onto a "54". Opening the box, he retrieves a
Poison Dagger: +1 ATT, 25% chance to poison an enemy. Then, he heads outside to plant and water a walnut [let me know where you want to plant the nut and exactly what you want to water it with and we'll see what happens] and play with Arnold, who is beside himself with joy that he's finally getting some attention!
All,
Steals, Leaves and
Remedy go to the Mouse Chef and offer various bug corpses in exchange for potions.
"Wellll.... the partial corpses are no good to me. They don't have enough nutrients left to grow my seeds. I'll take the whole ones though. Same deal as before - if you want to take a healing potion now, I'll give you one per corpse. Two for that big dog-thing. If you want to see what I can make with whatever grows out of these corpses, you can trade for a mystery potion later. Also, you can keep your plants and 'shrooms. They're no good to me either. So, what'll it be?
The goblins make their choice.
Remedy speaks to Ben and requests prices for virtually everything she owns.
"Here's the best I can do. You want my advice, give the clothes to your tailor over there or burn them. There's no great market in dead men's clothes. I'm going to pretend you didn't try and sell me soiled underpants, but you might want to remember that that's the sort of thing a man could take offence to, goblin."
► Show Spoiler
Muddy Shirt - 1 GP
Swamp Hopper Vest - 2 GP
Bottomless Belt Pouch - 5 GP
Black Linen Pants - 1 GP
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break) - 3 GP
Bone-studded Wooden Club: ATT +1, 25% to cause 1 bleed damage next round - 8 GP
Dark Blue Robe - 2 GP
Black Silk Shirt (bloody hole) - 0 GP (could always give it to Ralf to fix)
Slightly Dirty Dwarf Pants - 1 GP
Patch of troll hide - 10 GP. Makes good armour!
Human right hand - 0 GP (but you could always try the swamp witch)
Pup paws (2) - 0 GP (but you could always try the swamp witch)
Mosquito corpse - 0 GP (but you could always try the swamp witch or the Mouse Chef)
Muddy Pants - 1 GP
Human teeth (6) - 0 GP (but you could always try the swamp witch)
Soiled Underclothes - Seriously?
Rat Trophies (claws, teeth, tail) - 0 GP (but you could always try the swamp witch or Savage...)
Mosquito Mouthparts (13) - 0 GP (but you could always try the swamp witch...)
Mosquito Wings (15) - 0 GP (but you could always try the swamp witch...)
Mosquito Exoskeleton (6) - 0 GP (but you could always try the swamp witch...)
Human Rib Bone - Why are you even trying to sell this? Give it to the dog.
leather breeches - 0 GP
belt and pouch - 1 GP
leather boots - 1 GP
underclothes - 0 GP
Mantagar and Ormila (druid gnome) set up their store outside the front of the HQ. Their wares are:
.[tabs:
Matagar Ironhorn, Minotaur Blacksmith]
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FOR SALE: will accept metal items in barter
- Barbed Spear: 2H, ATT +2, chance to deal +1 additional, 20gp
Crude Weapons (bulk discount available)
- Bone Studded Club: 1H, ATT +1, 25% chance to inflict 1 bleed DAM next turn, 10% to break, 2gp
- Bone Studded Club: 1H, ATT +1, 25% chance to inflict 1 bleed DAM next turn, 10% to break, 2gp
- Bone Blade: 1H, ATT +1, 10% to shatter, 1gp
- Bone Blade: 1H, ATT +1, 10% to shatter, 1gp
- Bone Blade: 1H, ATT +1, 10% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Swamp Hopper Blade: 1H, ATT +1, 25% to shatter, 1gp
- Bone Bastard Sword: 2H, ATT +2, 25% to deal additional 1 DAM, 10% to shatter, 2gp
- Skull Mace: 1H, 25% to startle target (-1 DEF this turn), 10% to shatter, 1gp
- Massive Bone Axe: XH, ATT +4, 10% to shatter, 1gp
- Bone Swamp Hopper Club: 1H, ATT +1, 20% to shatter, 1gp
- Bone Swamp Hopper Club: 1H, ATT +1, 20% to shatter, 1gp
- Bone Swamp Hopper Club: 1H, ATT +1, 20% to shatter, 1gp
- Shoulderblade Swamp Hopper Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 35% to shatter, 1gp
- Shoulderblade Swamp Hopper Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 35% to shatter, 1gp
- Shoulderblade Swamp Hopper Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 35% to shatter, 1gp
- Pelvic Swamp Hopper Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 35% to shatter, 1gp
- Wooden Club: 1H, ATT +1, 10% to break, 1gp
- Wooden Club: 2H, ATT +1, 50% to deal additional +1, 10% to break, 1gp
- Bone Tipped Spear: 2H, ATT +1, can be thrown, 15% to break, 1gp
- Shoulderblade Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 10% to shatter, 1gp
- Shoulderblade Axe: 1H, ATT +1, 25% to cause 1 bleed DAM, 10% to shatter, 1gp
- Bone Club: 1H, ATT +1, 25% to stun target, 15% to shatter, 1gp
- Bone Club: 1H, ATT +1, 25% to stun target, 15% to shatter, 1gp
- Bone Pick: 1H, ATT +1, 50% to cause 1 bleed DAM, 25% to shatter, 1gp
- Stone Hammer: 1H, ATT +2, 15% to shatter, 1gp
- Bone Morningstar: 1H, ATT +1, 25% to stun target, 10% to shatter, 1gp
- Antler Club: 2H, ATT +2, one attack can strike two adjacent enemies, 15% to shatter, 1gp
Crude Armor (bulk discount available)
- Bone Shield: 1H, DEF +1, 25% chance to startle attacker (-1 ATT next turn), 10% to shatter, 1gp
- Hide Swamp Hopper Shield: 1H, DEF +1, 25% to shatter, 1gp
- Hide Swamp Hopper Shield: 1H, DEF +1, 25% to shatter, 1gp
- Stick Swamp Hopper Shield: 1H, DEF +1, 25% to shatter, 1gp
- Stick Swamp Hopper Shield: 1H, DEF +1, 25% to shatter, 1gp
- Woven Shield: 1H, DEF +2 against Piercing, DEF +0 against Bludgeoning, DEF +1 against Slashing, Slashing has 25% chance to destroy, 1gp
- Black Leather Armor: DEF +1, 10gp
- Black Leather Armor: DEF +1, 10gp
- Black Leather Armor: DEF +1, 10gp
- Leather Armor: DEF +1, 10gp
Clothing
- Linen Shirt, 1gp
- Leather Pants, 1gp
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SERVICES OFFERED
- Custom blacksmithing, price varies (5-??gp)depending on if it is forged from scratch, an upgrade to an existing item, how much materials are offset by client, etc
- Weapon or Armor Tune-up (3gp): Imparts a Temporary Bonus to some weapons and armor where they have a chance for some additional effect. Each triggering of the effect increases the chances of it wearing off.
[tabs:
Ormila Leaf-foot, Gnome Druid]
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FOR SALE
- Weapons
- Battered Sword: 1H, ATT +2, 15gp
- Battered Sword: 1H, ATT +2, 15gp
- Longsword: 1H, ATT +2, 20gp
- Spear: 1H, ATT +1, can be thrown, 7gp
- Massive Iron Bound Wooden Club: XH, ATT +5, 35% chance to stun target, 35gp
- Shortbow: 2H, ATT +1, 15gp
- Curved Hornbow: 2H, +2 ATT, 30gp
- Arrows (16), 1gp ea
Armor
- Black Leather Cuirass: DEF +2, 25gp
- Black Scalemale: DEF +3, 50gp
- Black Shield: DEF +1, 10gp
- Conical Helmet: DEF +1, 10gp
- Black Leather Jerkin: DEF +1, 10gp
Clothing
- Black Leather Breeches, 2gp
- Black Leather Breeches, 2gp
- Black Woolen Breeches, 2gp
- Black Leather Breeches, 2gp
- Black Leather Breeches, 2gp
- Black Linen Pants, 1gp
- Huge Black Leather Pants, 3gp
- Huge Black Leather Boots, 1gp
- Leather Boots, 1gp
- Leather Boots, 1gp
- Leather Boots, 1gp
- Leather Boots, 1gp
- Black Leather Tunic, 2gp
- Black Silk Shirt, 5gp
- Black Cotton Shirt, 3gp
► Show Spoiler
SERVICES OFFERED
- Custom high end spidersilk gear and clothing, enchantments available, prices vary (10-??gp)
[/tabs]
Ralf looks slightly put out at the new competition to his tailoring business, but relaxes when he realises Ormilla only deals with spidersilk.
Mantagar also brings:
For Remedy: 3gp due
Leather-scaled Chainshirt: DEF +2
Conical Helmet: DEF +1
For Steals: 5 gp due
Scaled Chainshirt: DEF +3
And Ormila brings:
For Leaves: 5gp due
Spidersilk Mask: dark grey, confers minor resistance to inhaled gasses and toxins
For All: 5gp due
Fancy Spidersilk Pantaloons: flowing and iridescently grey, confers minor resistance to temperature extremes
--------------------------------------------
► Show Spoiler
Well, that took most of the afternoon. If I didn't explicitly address your actions, it's because they are the sorts of things that can be done automatically (e.g. buying stuff from a stock list or swapping gear amongst yourselves. Just check the trapper keeper for that stuff and give Spider a shout if there's anything missing. The more information / links you can provide for stuff the easier it makes things for us, especially with so much stuff going on
► Show Spoiler
I'm working on a new mini-quest for you guys, but it's not ready yet
In the meantime, feel free to enjoy the HQ and do whatever RPing / chat that you want with the new NPCs or go and visit other locations (e.g. the Temple, the Fountain of Mudhoney, the Swamp Witch (apothecary)). Hell, if you just want to go scouting out in the wilds I'm happy to set you up with some exploration-locations
I'm not going to promise a timeline yet because I've got to catch up with LotMK and The Island too, but the GAL is definitely on my priority list for some attention