Things My Character/I Can No Longer Do In RPGs

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Amara
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Things My Character/I Can No Longer Do In RPGs

Post by Amara » Sun Sep 15, 2013 11:33 am

Things my cleric is no longer allowed to do or participate in...
- drinking contests
- talk to the guards
- talk to anyone alone, ever again
- especially jesters
- especially when a mysterious 'elf' is involved
- talk to the guards
- ESPECIALLY when my character is suddenly impelled to do something the party doesn't understand
- touch anything a mysterious jester offers us
- talk to the guards
- make any sort of agreement without the party present


Welp. On the upside, my cleric has wings now. On the downside... there's now blood coating the entirety of the tavern owner's office, and I made the ranger violently ill. :lol:

They look great, LAYF. :0

[mod="Arch Lich Burns"]I split this topic into a new one because I thought it would be fun to expand on this. :)[/mod]

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ThroughTheWell
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Re: Things My Character Can No Longer Do

Post by ThroughTheWell » Sun Sep 15, 2013 5:36 pm

You mean things like:
End every sentance with "in accordance with the prophecy."
Buy flamable grade alcohol.

Or as a player:
Play a caster.
Use a 3rd party book.
Play a necromancer.

Or as the GM:
Create custom magic items.
Introduce the characters to loan sharks.
Last edited by ThroughTheWell on Wed Nov 06, 2013 2:45 pm, edited 1 time in total.
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RidcullyJack
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Re: Things My Character Can No Longer Do

Post by RidcullyJack » Sun Sep 15, 2013 5:51 pm

Haven't played for a while, but back in the day my characters were not allowed to:
* Kill the quest-giver
* Invent dynamite
* Destroy the Macguffin

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Amara
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Re: Things My Character Can No Longer Do

Post by Amara » Sun Sep 15, 2013 6:41 pm

Ahahaha there are more things I have been forbidden from ever doing again as a player certainly. (And yes, in that spirit, I suppose.)

These demands were actually placed on me in game following the glorious series of events in which my cleric nearly got everyone killed. Repeatedly.
I'm certain that the poor Tavernkeep really didn't appreciate having to scrub blood off the walls and floor twice in one day, either.


Of course, on the other side of that coin, there was a resulting chant of 'JUST LET THE DAMN ELF DO THE LYING' every time someone came up with the least believable bluff in the history of bluffs and made the mess I got everyone in to worse. (Tis a sad day when the cleric has the highest bluff.)


Though I've also been informed I'm never allowed to play anything again that results in my name being 'nigh incomprehensible'. (This is why everyone just calls my cleric Isaac... IT'S REALLY NOT THAT HARD TO PRONOUNCE BUT OKAY THEN)


I've also been informed I'm not allowed to trade the trinkets granted by the trickster God screwing with us to Loki.
Because getting more trickster gods in a god pissing contest with another trickster god is apparently a terrible idea.
I think it's a fantastic idea, personally.

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Re: Things My Character Can No Longer Do

Post by ThroughTheWell » Sun Sep 15, 2013 7:38 pm

Amara wrote:I've also been informed I'm not allowed to trade the trinkets granted by the trickster God screwing with us to Loki.
Because getting more trickster gods in a god pissing contest with another trickster god is apparently a terrible idea.
I think it's a fantastic idea, personally.
And you know, on their good day they'd probably laugh with you. o:)
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Nioca
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Nioca » Sun Sep 15, 2013 8:00 pm

I've never been expressly forbidden from doing anything... but the same sentiments have appeared on occasion nonetheless.

1. I am not allowed to one-shot the final boss of the campaign by being discrete about my abilities.
2. I am not allowed to be competent when the rest of the party is incompetent.
3. Splitting from the party every session is frowned upon.
-3a. Even when it's a direct result of 2.
-3b. Even when the party is launching a un-agreed to suicide attack.
-3c. Even when you're the only one doing anything to advance the plot and can't do it when the rest of the party is present (see 2. Again.)
4. My character is not allowed to think killing is not okay when the rest of the party consists of socio/psychopaths.
5. I am not to waste any more points in Stealth.
6. Taking a nap before facing the big bad for a final showdown is mandatory, regardless of the situation's urgency. Even when the big bad in question is about to go nuclear and flatten a town, and has hostages, a nap must be had.
7. I may no longer make an appeal to any in-game deity before making dice rolls.
8. I will exit the car BEFORE entering the store.
9. Hotwiring a fire truck and using it to completely break the zombie campaign is hereby prohibited. (This one was at the entire party)
10. The party is not allowed to use such loathsome tactics as leaving a few PCs as guards to prevent vehicles/loot from being stolen (such as aforementioned fire truck).
11. I am not allowed to one-shot the final boss of the campaign by rolling a critical skill check to steal her amulet of power.
12. If the GM presents a piece of junk (such as a broken, burnt half-a-chair) when my character rolls low searching for loot/goodies, I am not to claim it as loot.
13. If I do claim junk as loot as per #12, I am not to turn it into one of the most useful pieces of equipment in the party. (GRAPPLE-CHAIR, AWAY!)
14. I am no longer allowed to use the Thievery skill to steal high-ranking dwarven military officers in the midst of combat.

I'm sure there's more. If I come up with a few more, I'll post 'em.

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Amara
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Amara » Sun Sep 15, 2013 8:44 pm

Nioca wrote: 14. I am no longer allowed to use the Thievery skill to steal high-ranking dwarven military officers in the midst of combat.
Okay, this one I've GOT to know about.

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Dlover
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Dlover » Sun Sep 15, 2013 9:23 pm

Nioca wrote:8. I will exit the car BEFORE entering the store.
...
14. I am no longer allowed to use the Thievery skill to steal high-ranking dwarven military officers in the midst of combat.
... Okay, what? I... The first one I wasn't entirely sure whether that was in regards to the games for a while, and the second one... How do you steal military officers?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Things My Character/I Can No Longer Do In RPGs

Post by raaabr » Sun Sep 15, 2013 9:26 pm

Dlover wrote:
Nioca wrote:8. I will exit the car BEFORE entering the store.
...
14. I am no longer allowed to use the Thievery skill to steal high-ranking dwarven military officers in the midst of combat.
... Okay, what? I... The first one I wasn't entirely sure whether that was in regards to the games for a while, and the second one... How do you steal military officers?
I'm pretty sure you can kidnap people if you're sneaky enough.
Sometimes I get the feeling that If I was a goblin I would be called "Chews scenery". I have no idea why people might think that!

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Dlover
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Dlover » Sun Sep 15, 2013 9:37 pm

But 'stealing' people makes it sound like you're just... Picking them up and putting them in your pocket.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Arch Lich Burns » Sun Sep 15, 2013 9:41 pm

Obviously he stole them and put them in his bag of holding. :lol:

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Dlover
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Dlover » Sun Sep 15, 2013 9:44 pm

... Actually, living beings can exist in bags of holding, right? They just run out of air after ten minutes, and in the bag is pierced or cut in any way all contents are instantly destroyed, so it's incredibly dangerous.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Arch Lich Burns » Sun Sep 15, 2013 9:52 pm

Which includes the officers, and I think that is on the outside. Also bottle of air.

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Nioca
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Nioca » Sun Sep 15, 2013 10:50 pm

In regards to #8: That was one from the zombie campaign I mentioned in the entries after it. Basically, the party decided to stop at an abandoned Walmart to pick up some supplies. My character decided to skip a step and simply drove on in through the front doors (in the process, completely messing up an encounter inside; a small handful of zombies becomes less threatening when you can simply drive over them. :D ), proceeding to cruise down various aisles to pick up what they needed.

...sadly, that campaign only made it four sessions or so before the GM abruptly stopped. Dunno why... maybe he just got fed up with the party inadvertently thwarting him at every turn (and turning dangerous encounters into cakewalks with lucky crits).

In regards to #14: Unfortunately, it's been a long while so some of the details are evading me, but basically, our party had been tasked to track down some recent thefts, in the middle of a war. Our trail had led us to a group of freedom fighters brigands, who had information on the thefts, but wanted something in return; a dwarven General was stopping by a local inn on his way to the front, and they wanted him kidnapped, for ransom.

Seeing as it was our only lead (and he was on the enemy's side), we agreed, and headed out. Our plan was pretty simple; us and a group of freedom fighters brigands beat the General and his escort into unconsciousness (...come to think of it, that was our go-to plan for everything that campaign), then take the General back to the freedom fighters brigands hideout and be on our merry way.

Except he didn't have an escort. He had an entire squadron with him. And when one of our less-bright party members broke cover for some sort of distraction, all hell broke loose. A full-on battle started up, with us pretty solidly on the losing end. Spells, arrows, and swords were flying everywhere, a couple of our members dropped, the freedom fighters brigands were getting slaughtered. Someone, at some point, set off some sort of smoke bomb which proceeded to completely obscure the field.

Now the character I was playing was a mage who had access to a few spells, one of which provided lesser invisibility. In the chaos, while everyone else was deciding to break ranks, I had been battling the General himself, under the guise of invisibility and smoke. Realizing the battle was going bad, I decided I needed to vamoose as well, and used a spell to encase the General's head in an orb of elemental earth.

Which is when I got the idea to outright steal the general right out from under the squadron of soldiers. Deciding to just go for it, I told the GM that, since the General was mostly incapacitated (well, enough that I didn't have to worry about him doing more than flailing madly), I was rolling Thievery to try and grab him and quickly dash away. The GM was amused enough to let me try it, so I rolled... and got a crit.

While he was a bit too big to shove in a pocket, DLover did get it partially right: I did just wind up picking him right up and running off with him. :D

(Unfortunately, we wound up getting caught later that night, but it was fun while it lasted)

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Re: Things My Character/I Can No Longer Do In RPGs

Post by nikohl » Mon Sep 16, 2013 2:14 am

I'm not allowed to use my Adventurer's Kit basics of tindertwigs and flasks of oil to aid me in a mass 'Intimidate' check, by setting fire to the corpses of the dead guards and tossing them into the full mess-hall... :/

I only did it twice...

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Dlover » Mon Sep 16, 2013 2:23 am

Firstly, if the dwarf's head was surrounded by an orb of earth, how did he breathe? You would think he'd suffocate to death.

Secondly, what could possess you to want to intimidate an entire mess-hall of guards? It's madness, I say, madness!
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Davecom3 » Mon Sep 16, 2013 2:51 am

Only things I've ever had seem that I should not do are 1) Don't check for traps if you don't want to disarm them. (I'd wanted to check for traps on a door where the party hadn't chosen to head. The DM rolled and said I'd disarmed them.) Or with a different DM,
I am not allowed to have a high intelligence barbarian speak broken English.
I am not allowed to when the DM describes said barbarian as finding lizard tracks, reply "Foods".
W hen the DM redescibes them as big lizard tracks, I should not reply "Big foods".
When the DM redescibes them as basilisk tracks, my reply shouldn't be "Okay, maybe not so foods."

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Re: Things My Character/I Can No Longer Do In RPGs

Post by nikohl » Mon Sep 16, 2013 6:46 am

Dlover wrote:
Secondly, what could possess you to want to intimidate an entire mess-hall of guards? It's madness, I say, madness!
For the negative combat modifiers... They got distraction/fear/ohgodohgodohgod penalties and most of them fled, so we didn't have to fight a roomful all at once. They were only basic goblins but we were only level 1 - we needed all the bonuses we could get really.

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Godbot » Mon Sep 16, 2013 7:21 pm

Harvest the party's blood prior to healing them.
Convert the cleric into a railgun.
As a human, flash my eyespots at someone when rolling for intimidate.
Build a party face.
Name the characters.

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Re: Things My Character/I Can No Longer Do In RPGs

Post by madmartin26 » Mon Sep 16, 2013 11:43 pm

Godbot wrote:Harvest the party's blood prior to healing them.
Convert the cleric into a railgun.
As a human, flash my eyespots at someone when rolling for intimidate.
Build a party face.
Name the characters.
Okay, all of those are interesting, but i'm most curious about the railgun. How did you pull that off?

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Re: Things My Character/I Can No Longer Do In RPGs

Post by Godbot » Tue Sep 17, 2013 8:38 am

Okay, so we were playing a low-level Pathfinder campaign, and we got to this room of a dungeon full of hidden pressure plates with a big metal pillar in the center. When you stepped on a pressure plate, it magnetized the pillar, yanking anything with metal on it towards the middle of the room and possibly knocking them prone. When we entered the room, we were attacked by some kind of nasty flying enemies who wouldn't land on the pressure plates. (I think this might've been a room from a module.)

Anyway, while we were fighting, we found one of the pressure plates, and I had someone ready an action. Then I had my rogue throw his grappling hook at one of the enemies to snag it, and yanked it towards the pillar just as the cleric hit the pressure switch, violently pulling the metal head of the grappling hook - and the enemy, who couldn't brace itself on the ground - into the pillar. The DM thought that was so cool that it killed the enemy on impact.

We decided that worked out so well that I disabled the trap and tried to take as much of it with me as I could. Our cleric was a giant crab with a high strength score, and his domain gave him an ability that let him create weak electric shocks several times per day, so the plan was to mount a piece of the electromagnet onto his back, hook it up to his claws, and build some kind of railgun frame that we could set up according to the siege weapon rules. Unfortunately, that never came to be, since the campaign died down shortly after we finished the dungeon, but I can always dream.

And try it again the next time I play Pathfinder.

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Amara
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Re: Things My Character/I Can No Longer Do In RPGs

Post by Amara » Tue Sep 17, 2013 10:59 am

I have officially been forbidden, (by the players, not the GM) from ever creating another cleric prone to flying in to fits of blind panic and acting without telling anyone anything.

I have also been forbidden, by the players and not the GM, from ever willingly rolling a sanity check on said panicking cleric, ever again, in situations wherein everything has gone wrong, and we have spent more than 15 minutes of no one doing anything but sitting around and giving up.

Personally, I think it was a brilliant idea, and having two warforged forced to grapple an insane cleric (gibbering and screaming about having to 'destroy the damn thing' to prevent him from smiting a powerfully lawful evil artifact of unknown power...
got things moving. Though in retrospect, I wouldn't have tried this had I known that the super big warforged that had just joined us only had a +2 strength mod, as Isaac damn near got free and caused all SORTS of hell while still insane.

...and could have gone in a really cool direction, but I felt the conflict resolution from last game gave us too much for not enough effort. I mean, it was a really cool outcome, but there was no satisfaction behind it. I don't feel we EARNED it, and I'm not the only one that feels that way, evidently. Eh, I'll talk to the GM later.

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Re: Things My Character/I Can No Longer Do In RPGs

Post by LAYF » Tue Sep 17, 2013 12:50 pm

Hehe... how have I overlooked this one?

Some really good stories you all got...

hmm... I only remember 1 thing I'm not allowed since sadly... I nearly newer get to play and am always the GM. but then again.. I love GM'ing....

I am, in now way allowed by my gm to be in the possession of vials...
The reason... I've often played characters with either alchemy or dark arts in mind.. and thus, often have vials and other things on me to collect stuff in...
now, then one time, our party was taken prisoner, and everything with exception of empty containers such as bag packs, belt pockets and vials were taken from us, as to hinder us from doing anything.

So... bored and bound as I was, I said I'd try and break free of my ropes... I failed miserable, and as a "punishment" he had one of my vials break and cut me for one damage... (my character being a sneaky backstabber did not have much life)
But, I saw the opportunity and tried to use the broken glass to cut my ropes.... rolled 19, a good success :)
Being seen by the guard, a claim that I'll attack him with the only thing I had at hand.. another vial... 20.. reroll to confirm critical, 19. good critical, killing the orc guard.
free the others, many funny failures from me trying to sneak and do other stealth stuff, and due to all those failures, I newer got my weapons back, and was, the only unarmed in our group.
suddenly the Orc boss comes running with 3 guards and attacks us.. due to the fact that I was unarmed, the Boss attacked my friends instead of me (He knew who the team magician was, so he was not afraid of magic from me), being absolutely free to flank him, I say to the GM I want to Sneak attack him with.. A vial.. the GM requires me to make a hide check first. a 20. nice....
Attack roll: 20... roll to confirm critical.. another 20.. roll to confirm lethal (House rule, double Critical = fatal) another frigging 20......... 4 in a row! thats 1 in 160000... that's... well.....

From that point on my GM decided that when I had Vials i was completely useless as anything but a killing machine.. and he did not like it :P

so.. no more Vials for me :(
-Best regards LAYF

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Re: Things My Character/I Can No Longer Do In RPGs

Post by ThroughTheWell » Tue Sep 17, 2013 1:18 pm

LAYF, that story is just awful, disgusting and ... vile. ;)
I survived the forum move 4 times... yeah, I feel old.

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Re: Things My Character/I Can No Longer Do In RPGs

Post by LAYF » Tue Sep 17, 2013 1:23 pm

Hmm.. I don't see why you would..... oh.... OOOOOoooooh.. now I see.....

I see what you did there... *Said in the voice of Boxxy.
-Best regards LAYF

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