Borglins - Tower Offense Game (Closed)

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SamWiser
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Re: Borglins - Tower Offense Game (Turn 10)

Post by SamWiser » Wed Jul 31, 2013 2:02 pm

Sam will try to repeat the same action this turn.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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kida
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Re: Borglins - Tower Offense Game (Turn 10)

Post by kida » Wed Jul 31, 2013 2:07 pm

Chubby moves to h5

Davecom3
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Davecom3 » Wed Jul 31, 2013 2:53 pm

Big John moves to F6.

Nerre, I think you should be able to survive moving to the left of the tower if you don't want to remain below it. That said, you have an 80% chance of preventing it from moving, which means it probably won't be able to get into a situation where it could hurt you if you're successful.

Nerre
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Nerre » Wed Jul 31, 2013 4:01 pm

Since it has the highest chance to succeed, Blackout will try: Cog in the system (SC 80%)

If he fails and the tower continues to circle clockwise towards the south, Blackout will fly to K10 (without passing K11, since I think this is in MG-Tower-range). That way he can try it again next turn or do something else.
Last edited by Nerre on Thu Aug 01, 2013 12:34 am, edited 1 time in total.
:zzz:

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Re: Borglins - Tower Offense Game (Turn 10)

Post by Davecom3 » Wed Jul 31, 2013 5:49 pm

Nerre, I don't think it does anything for us at the moment to overtake it that you couldn't get at a higher percent by placing a cog in its system, as the other tower is out of its range, being in a 7x7 area, but not a 5x5 area, and it will take 5 turns before any target except our Borglins is available for it. If you just prevented its rotation for the moment, it probably would work just as well if not better.

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madmartin26
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Re: Borglins - Tower Offense Game (Turn 10)

Post by madmartin26 » Wed Jul 31, 2013 9:45 pm

If another probe shows up, Jake snipes it. If not, he fires on the tower at A7. In either case, he then moves to E8.

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Re: Borglins - Tower Offense Game (Turn 10)

Post by Starswords » Thu Aug 01, 2013 12:31 am

K Banger will move to D8

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Re: Borglins - Tower Offense Game (Turn 10)

Post by Nerre » Thu Aug 01, 2013 12:34 am

Davecom3 wrote:Nerre, I don't think it does anything for us at the moment to overtake it that you couldn't get at a higher percent by placing a cog in its system, as the other tower is out of its range, being in a 7x7 area, but not a 5x5 area, and it will take 5 turns before any target except our Borglins is available for it. If you just prevented its rotation for the moment, it probably would work just as well if not better.
Changed it. I don't know how I counted late yesterday evening, but I was thinking it was in range.
:zzz:

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gamecreator
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Re: Borglins - Tower Offense Game (Turn 10)

Post by gamecreator » Thu Aug 01, 2013 6:11 am

Nemo goes to E8. He will hit any enemy probe that comes close.

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Jibjib
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Jibjib » Thu Aug 01, 2013 10:06 am

Jack, feeling refreshed, pops down to C9, shooting any probe that comes within range.

OoC: Whoops sorry ^^
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Theis2
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Theis2 » Fri Aug 02, 2013 4:36 am

Theis moves to G5
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Starswords » Thu Aug 08, 2013 7:06 pm

K. Banger will move to D8, or if that is full, D7

Davecom3
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Re: Borglins - Tower Offense Game (Turn 10)

Post by Davecom3 » Thu Aug 15, 2013 12:42 pm

*poke* Everybody's moved. Is our GM giving this up, or are we just experiencing quite a bit of delay?

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LooksAndSmiles
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Borglins - Tower Offense Game (Turn 11)

Post by LooksAndSmiles » Fri Aug 16, 2013 5:12 am

Turn 11

Sam finally gets to E6. The tower on the column a is still somewhat out of range, though. +1VP
Chubby progresses forward, slowly. +1VP
Big John moves to F6. +1VP
Blackout throws a cog in the system, which prohibits the turret to turn around! It also deals 1 less damage for this turn and the next, not that anyone would stand in front of it, though. +2VP
Jake Snipe kills another probe! This is necessary, as it seems that two of them have spawned... +1VP
K. Banger heads down to D8 and gains a VP.
Nemo moves to E8, ready to fight, but his melee range is not enough to do any harm. +1VP
Jack the Chipper moves down to the C9 corner, which is just out of range to reach any of the probes... +1VP
Theis moves to G5. +1VP

Not As gains a VP, off map.
The plasma cannon on L10 stops rotating as there is an apparent problem with its mechanism.

The Probe Factory produces two probes!
- Theis' healbot finishes to fully heal Jack before he moves away.

- One of the new probes is destroyed, granting 3VP to Jake.
- The other one initializes.

Image

Tower Infiltration:
- Hardware overheat (Success Chance: 75%): Deals 5 damage and 50% to render the tower disfunctional for the turn.
- Cog in the system (SC 80%): Makes the turret unable to rotate and 50% to render the attack dealing 1 damage less for 2 turns (for each gun).
- Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged.
- Overtake (SC 50%): gain control of the tower, as long as the Techy is connected via the infiltrator.
- Plasma Recalibration (SC: 60%): Decreases the Tower's attack range to a 3x3 grid, but each gun now deals +1 damage.

Obtained Materials
9 scraps.

Alert Level: 2 (No event yet.)

Information Gained

Plasma Cannon Tower

Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun

Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 18

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 23

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 11

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 5 VP: 23 (WARNING 1)

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 33

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 12 (WARNING 1)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 24

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1/5 VP: 29

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 22 (WARNING 0)

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 30

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3

Equipment:
Bazooka (8 missiles)[/tabs]
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Theis2
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Re: Borglins - Tower Offense Game (Turn 11)

Post by Theis2 » Fri Aug 16, 2013 9:02 am

Theis moves to F5
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Re: Borglins - Tower Offense Game (Turn 11)

Post by Nerre » Fri Aug 16, 2013 9:23 am

Glad over his success, Blackout tries to finish where he started last turn, by totaling the rotation mechanism:
=> Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged


OOC: Can I move after an action if I have not moved before it?
:zzz:

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gamecreator
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Re: Borglins - Tower Offense Game (Turn 11)

Post by gamecreator » Fri Aug 16, 2013 9:36 am

Nemo goes to G8 and on his way there he hits enemy probe.

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SamWiser
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Re: Borglins - Tower Offense Game (Turn 11)

Post by SamWiser » Fri Aug 16, 2013 9:43 am

Darn, I miscounted. Sam moves to D6 and shoots the tower.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Davecom3
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Re: Borglins - Tower Offense Game (Turn 11)

Post by Davecom3 » Fri Aug 16, 2013 9:46 am

Big John moves to E6.

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kida
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Re: Borglins - Tower Offense Game (Turn 11)

Post by kida » Fri Aug 16, 2013 10:33 am

Chubby moves to g5

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LooksAndSmiles
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Re: Borglins - Tower Offense Game (Turn 11)

Post by LooksAndSmiles » Fri Aug 16, 2013 12:11 pm

Nerre wrote: OOC: Can I move after an action if I have not moved before it?
Yes, you have a move and another action for a turn.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
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madmartin26
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Re: Borglins - Tower Offense Game (Turn 11)

Post by madmartin26 » Fri Aug 16, 2013 2:00 pm

I should be at E8(And have another VP) based on my action from before because i said i would move regardless of whether i shot at the probe or the tower.

Jake moves to G8 and fires at the probe if it's still alive(or another one shows up), or at the tower at i11 if it isn't.

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Jibjib
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Re: Borglins - Tower Offense Game (Turn 11)

Post by Jibjib » Fri Aug 16, 2013 2:09 pm

Jack charges forward to G9 firing at anything hostile in his path.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
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Re: Borglins - Tower Offense Game (Turn 11)

Post by Nerre » Fri Aug 16, 2013 2:36 pm

Wish me luck with the plasma twin turret. If it works you only got one little MG-gun ahead and the drones.
:zzz:

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LooksAndSmiles
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Re: Borglins - Tower Offense Game (Turn 11)

Post by LooksAndSmiles » Fri Aug 16, 2013 7:49 pm

madmartin26 wrote:I should be at E8(And have another VP) based on my action from before because i said i would move regardless of whether i shot at the probe or the tower.

Jake moves to G8 and fires at the probe if it's still alive(or another one shows up), or at the tower at i11 if it isn't.
Eh sorry, you are right. I somehow missed the "either case" :/
Consider yourself at E8 and that +1VP, will be added next update.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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