Borglins - Tower Offense Game (Closed)

Home to all current Forum Games.
User avatar
gamecreator
Prattles on Unremittingly
Posts: 3116
Location: Ukraine

Re: Borglins - Tower Offense Game (Turn 8)

Post by gamecreator » Sat Jul 20, 2013 10:22 am

Nemo moves to E6.

User avatar
kida
Gives Speeches
Posts: 1166

Re: Borglins - Tower Offense Game (Turn 8)

Post by kida » Sat Jul 20, 2013 10:50 am

Chubby moves to i4

User avatar
SamWiser
Extensively Logorrheic
Posts: 7225

Re: Borglins - Tower Offense Game (Turn 8)

Post by SamWiser » Sat Jul 20, 2013 11:06 am

Sam moves to E6 and shoots the turret at A7.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

User avatar
Jibjib
Game Master
Posts: 1123
Location: Ooneversiddee

Re: Borglins - Tower Offense Game (Turn 8)

Post by Jibjib » Sat Jul 20, 2013 11:12 am

Jack scurries to D5 and shoots the probe if it comes in range.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 8)

Post by Nerre » Sat Jul 20, 2013 11:54 am

Blackout hurries to get to M10, getting into the cannons blind spot, so the cannon on L10 cannot shot him this turn. According to how the other plasma tower reacted on Not As, it takes a while to rotate and target somebody.
► Show Spoiler
Last edited by Nerre on Mon Jul 22, 2013 12:35 am, edited 1 time in total.
:zzz:

User avatar
madmartin26
Indulges in Conversation
Posts: 895

Re: Borglins - Tower Offense Game (Turn 8)

Post by madmartin26 » Sun Jul 21, 2013 12:02 am

Jake shoots the probe from where he is as it moves into range, and then moves to D6. If Jack already killed the drone before Jake could shoot, Jake moves to D6 and shoots the turret at A7.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: Borglins - Tower Offense Game (Turn 8)

Post by Theis2 » Sun Jul 21, 2013 6:36 am

Theis moves to I5
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (Turn 8)

Post by Davecom3 » Sun Jul 21, 2013 12:13 pm

Big John moves to H6.

Starswords
Of Few Words
Posts: 71

Re: Borglins - Tower Offense Game (Turn 8)

Post by Starswords » Tue Jul 23, 2013 6:49 am

K Banger moves to E5

User avatar
LooksAndSmiles
Game Master
Posts: 1364

Borglins - Tower Offense Game (Turn 9)

Post by LooksAndSmiles » Tue Jul 23, 2013 1:36 pm

Turn 9 >>Next Turn

Nemo moves to E6. +1VP
Chubby moves to i4. +1VP
Sam mixes himself up with Jake, and tries to move to E6, but he is far behind on h5 now and has no way to do whatever he wanted from there. He feels a bit useless.
Jack the Chipper runs to D6 and shoots the incoming probe, dealing 1 and 3 damage. +2VP
Blackout moves to M10. +1VP
Jake Snipe was too slow to attack the probe so he moves to D6 and begins to subdue the turret on A7, dealing 5 damage. +2VP
Theis moves to i5. +1VP
Big John moves to H6. +1VP
K. Banger moves to E5 and gains a VP.

Not As gains a VP, off map.
The plasma cannon on L10 begins to rotate towards Blackout.
The facility produces a new probe.

- Theis' healbot heals Jack for 1 HP while he was still within range.

- The probe moves closer and is promptly destroyed by Jack, who gains 3VP.
- The new probe initializes.

Image

Obtained Materials
9 scraps.

Alert Level: 2 (No event yet.)

Information Gained

Plasma Cannon Tower

Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun

Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 16

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 19

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 9

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 3/5 VP: 22 (WARNING 0)

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 24

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 10 (WARNING 1)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 22

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1 VP: 27

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 20 (WARNING 0)

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 28

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3

Equipment:
Bazooka (8 missiles)[/tabs]
Last edited by LooksAndSmiles on Wed Jul 31, 2013 1:39 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

User avatar
kida
Gives Speeches
Posts: 1166

Re: Borglins - Tower Offense Game (Turn 9)

Post by kida » Tue Jul 23, 2013 1:45 pm

Chubby continues to i5

User avatar
madmartin26
Indulges in Conversation
Posts: 895

Re: Borglins - Tower Offense Game (Turn 9)

Post by madmartin26 » Tue Jul 23, 2013 2:23 pm

Jake moves to D7 and fires at the new probe.

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 9)

Post by Nerre » Tue Jul 23, 2013 3:29 pm

Blackout continues further to the south and joins Not As in the "off the map" section, waiting for the rest of his team.
:zzz:

User avatar
SamWiser
Extensively Logorrheic
Posts: 7225

Re: Borglins - Tower Offense Game (Turn 9)

Post by SamWiser » Tue Jul 23, 2013 3:40 pm

Sam moves to E6 and tries to shoot the tower again.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (Turn 9)

Post by Davecom3 » Tue Jul 23, 2013 4:12 pm

I'd think it would be better for Blackout to move just south to the bottom of the map, not off it; thus assuring when the bulk of our forces arrive, it will take the most time for the plasma cannon to fire at us.

Big John moves to G6.

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 9)

Post by Nerre » Tue Jul 23, 2013 11:15 pm

I expect it to follow me anyway, so it will be 2 turns turned away from the advancing group. Just make sure to bring enough damage in at once, since I did not get it's hp when I got the information about how it deals damage.

I fear that if I move to L11, it might change it's turning direction, or that I will be shot if I end on M11. Not As got shot in the second turn. In the first it seemed to take some time for the cannon to lock on the target, it did not shoot although he seemed to end already in the target area. In the second, it also turnd and shot with him being in the target area.

On the other hand, it can only deal 1d3 damage, while I got 4 hp. But if the upgrade building upgrades it, now I am not linked anymore, it might affect the cannon and kill me. :/
:zzz:

User avatar
LooksAndSmiles
Game Master
Posts: 1364

Re: Borglins - Tower Offense Game (Turn 9)

Post by LooksAndSmiles » Wed Jul 24, 2013 12:41 am

Nerre wrote:On the other hand, it can only deal 1d3 damage, while I got 4 hp. But if the upgrade building upgrades it, now I am not linked anymore, it might affect the cannon and kill me. :/
It deals 1d3 damage per gun. And I see two guns on it. Just saying. :)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 9)

Post by Nerre » Wed Jul 24, 2013 2:03 am

Then I am definitly going off the map. ;)
Thanks a lot for the warning. Does this apply to every gun-information we get? Damage factor times number of barrels?
Last edited by Nerre on Wed Jul 24, 2013 7:21 am, edited 1 time in total.
:zzz:

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: Borglins - Tower Offense Game (Turn 9)

Post by Theis2 » Wed Jul 24, 2013 3:33 am

Theis moves to H5
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (Turn 9)

Post by Davecom3 » Wed Jul 24, 2013 9:14 am

It's also possible that you could start beating down that tower or hacking it, Nerre. It couldn't hurt you if you attacked it from beneath, and you move fast enough to pull that off. If you successfully hacked it, it might even make it safer for the whole group. If it worries you, you could even put a cog in its system, preventing it from rotating for 2 turns at about an 80% chance until you managed the 50% overtake. You'd be more useful in this method than you could be by leaving, and nearly as safe.

User avatar
gamecreator
Prattles on Unremittingly
Posts: 3116
Location: Ukraine

Re: Borglins - Tower Offense Game (Turn 9)

Post by gamecreator » Wed Jul 24, 2013 12:00 pm

Nemo goes to D7 and hits enemy probe if it comes close.

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 9)

Post by Nerre » Thu Jul 25, 2013 1:57 pm

Okay, I will give it a try. Blackout will not leave, instead switfly land on L11 and try to overtake the twin plasma cannon. If it against his expectations rotates towards him, he will try to escape off the map.
If he manages to overtake it, he will let it rotate it's barrels to the left, targeting the other tower and shoot at it if possible.

You wrote they target a 5x5 area around themselves, right?
Do they do damage to all squares in that, or only one?
:zzz:

User avatar
LooksAndSmiles
Game Master
Posts: 1364

Re: Borglins - Tower Offense Game (Turn 9)

Post by LooksAndSmiles » Thu Jul 25, 2013 3:13 pm

Nerre wrote:Okay, I will give it a try. Blackout will not leave, instead switfly land on L11 and try to overtake the twin plasma cannon. If it against his expectations rotates towards him, he will try to escape off the map.
If he manages to overtake it, he will let it rotate it's barrels to the left, targeting the other tower and shoot at it if possible.

You wrote they target a 5x5 area around themselves, right?
Do they do damage to all squares in that, or only one?
They are locking onto a single target (not tile) just as the machine-gun towers. If they had AoE or anything different, it would be noted.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Starswords
Of Few Words
Posts: 71

Re: Borglins - Tower Offense Game (Turn 9)

Post by Starswords » Fri Jul 26, 2013 9:02 pm

K Banger will move to D6, or D5 if D6 remains full

User avatar
LooksAndSmiles
Game Master
Posts: 1364

Borglins - Tower Offense Game (Turn 10)

Post by LooksAndSmiles » Wed Jul 31, 2013 1:38 pm

Turn 10 >>Next Turn

Chubby moves to i5. +1VP
Jake Snipe moves to D7, and snipes the probe. +2VP
Sam keeps towards E6, but he only gets to F5 this turn. +1VP
Big John moves to G6. +1VP
Theis shuffles over to H5. +1VP
Nemo goes to D7, and is ready to fight, but no enemy is near. +1VP
K. Banger moves to D6 and gains a VP.
Blackout moves to L11, and successfully infiltrates the plasma cannon tower! +2VP

Jack the Chipper sleeps in, and feels a bit useless.

Not As gains a VP, off map.
The plasma cannon on L10 keeps rotating towards Blackout.

The Development Center upgrades the Probe Factory!
- Theis' healbot heals Jack for 1 HP.

- The new probe is destroyed, granting 3VP to Jake.

Image

Tower Infiltration:
- Hardware overheat (Success Chance: 75%): Deals 5 damage and 50% to render the tower disfunctional for the turn.
- Cog in the system (SC 80%): Makes the turret unable to rotate and 50% to render the attack dealing 1 damage less for 2 turns (for each gun).
- Overtake (SC 50%): gain control of the tower, as long as the Techy is connected via the infiltrator.
- Plasma Recalibration (SC: 60%): Decreases the Tower's attack range to a 3x3 grid, but each gun now deals +1 damage.

Obtained Materials
9 scraps.

Alert Level: 2 (No event yet.)

Information Gained

Plasma Cannon Tower

Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun

Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 17

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 21

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 10

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 4/5 VP: 22 (WARNING 1)

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 29

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 11 (WARNING 1)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 23

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1 VP: 28

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 21 (WARNING 0)

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 29

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3

Equipment:
Bazooka (8 missiles)[/tabs]
Last edited by LooksAndSmiles on Fri Aug 16, 2013 8:29 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Post Reply