Borglins - Tower Offense Game (Closed)

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LooksAndSmiles
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Borglins - Tower Offense Game (Closed)

Post by LooksAndSmiles » Tue May 14, 2013 12:10 pm

Borglins

The evil overlord, Built-of-Scrap-Metal has a new mission for you: total world domination. It's not an entirely new mission per se, but, since you are new guys, it's a new mission for you. You know the drill: join up a group of minions, assault aimlessly a series of well placed towers, and die a miserable death, only to be replaced with a new batch of minions with a similar fate.

Except, you don't want that fate. World domination and destroying stuff is cool, but the dying part ... well, let's be frank, it sucks. So a small group of you decide that you don't quite follow up with the plan, and instead of doing it the stupid easy way, you will do it wisely.

The first step is looking at the map:
Image

The second step is digging up all the information from your hazy memory:
  • Minions (ie YOU) can spawn on the top line, and their (YOUR) aim is to get to the bottom line.
  • Minions can move on the light blue area, by default.
  • Brown lines are elevation differencies, a simple minion cannot get through.
  • Small, 1x1 round things are "Towers", these tend to be aggressive
  • Medium, 2x2 square things are "Buildings", which likely won't shoot at you but probably have some nasty effects to make your life miserable. And short.
And the third step is... well, to prepare for the map. This happens in two phases:
phase A) create yourself a minion
phase B) use up bonuses (optional) and discuss your strategy

The fourth step is, of course, playing.

Character Creation:
  • Give yourself a name! Everyone knows no-name boring minions die first in every battle.
  • Choose yourself a color. Not that it matters much, it might help to find yourself in the heat of action.
  • Choose yourself a class! This matters.
  • Choose yourself a starting equipment! This might matter even more. Or not.
Classes
.[tabs:Techy]Techy
HP: 4
Movement Speed: 2 Tiles / Turn
Offense Damage: 1
Offense Range: 0 (same tile only)

Starting Bonus for Group: +1 Intelligence
Starting Equipment: (select only 1)
- Jammer: Renders a Tower disfunctional for 1d4 turns. Range: 1
- Infiltrator: Allows the Techy to infiltrate a Tower or Building on the same height. Range: 1
- Sniping Laser: Deals 2 damage +1 for every distance shot at. Range: 4
- Personal Force Field: Absorbs the following 4 damage dealt to the Techy. Recharges in 5 Turns, or instantly in a Recharger.
- Cloaking Device: Renders the Techy invisible for 1d4+1 Turns.
- Jet Pack: Allows the Minion to move to an adjacent tile with a height difference of "1".
[tabs:Mechy]Mechy
HP: 5
Movement Speed: 1 Tiles / Turn
Offense Damage: 2
Offense Range: 1 (self tile + side adjacent)

Starting Bonus for Group: +5 probes
Starting Equipment: (select only 1)
- Probeporter: The Mechy is able to teleport an adjacent controlled probe to any tile within a 7x7 grid, centered on the Mechy.
- Recyclator: Replaces a dead probe with the new one, using up a "Scrap". Starts with 5 Scraps.
- Overrider: Gains control over an enemy probe permanently for a charge. Starts with 5 charges.
- Barion Fluxer: Repairs a probe for 1 HP, using up a charge. Starts with 10 charges.
- Huge Wrench: Deals 3 damage. Range: 1.
[tabs:Speedy]Speedy
HP: 5
Movement Speed: 4 Tiles / Turn
Offense Damage: 2
Offense Range: 1

Starting Bonus for Group: +1 Equipment
Starting Equipment: (select only 1)
- Jetpack: Allows the Minion to move to an adjacent tile with a height difference of "1".
- Booster Drugs: Increases movement speed by 1 Tile / Turn for 1d3 turns.
- Laser Pistols: Deals 1d3 damage. Range: 2. (2x 1 handed weapons)
- Inhibitor: Renders an enemy probe disfunctional for 1d3 + 1 Turns. Range: 1.
- Light Armor: Absorbs the following 4 damage dealt to the Minion
- EMP Bomb: Renders any probe or building disfunctional within a 3x3 grid centered around itself for 1d5 + 1 Turns. 1 / pack.
[tabs:Tinky]Tinky
HP: 4
Movement Speed: 2 Tiles / Turn
Offense Damage: 1
Offense Range: 1

Starting Bonus for Group: +1 Upgrade
Starting Equipment: (select 2)
- Swiss Knife Mk. MMMXCII: Deals 10 damage to buildings, 50% chance to obtain a Scrap in the process. +1 Scrap from scavenging. Can be equipped by a Tinky.
- Recharging kit: Fully charges an equipment. Cooldown: 10 Turns.
- Spider Mines: Explosive probes seeking out the nearest enemy, dealing 20 damage. Can move over 1 height difference. 3 spiders / pack.
- Proximity Mines: Explosive mines dealing 30 damage on a 3x3 grid, centered around them. 5 mines / pack.
- Grenades: Explosive charges dealing 10 damage on the tile they land, 5 splash damage on the adjacent ones. Range: 3. 5 grenades / pack
- Detonator: Triggers every mine within a 5x5 grid, centered around itself, using up a charge. Starts with 5 charges.
[tabs:Bulky]Bulky
HP: 7
Movement Speed: 1 Tile / Turn
Offense Damage: 5
Offense Range: 1

Starting Bonus for Group: none
Starting Equipment: (select only 1)
- Heavy Armor: Absorbs the following 10 damage dealt to the Bulky.
- Handheld Shield: Absorbs the following 5 damage dealt to the Bulky.
- Handheld Railgun: Deals 5 damage. Range 2. Infinite ammo. Only a Bulky can carry it.
- Plasma Cannon: Deals 15 damage. Range 3. Starts with 5 Charges. Only a Bulky can carry it.
- Bazooka: Deals 20 damage, 10 splash damage on adjacent tiles. Range 2. Starts with 8 missiles. Only a Bulky can carry it.
- Dismantler: Deals 50 damage to buildings. Range: 0. Only a Bulky can carry it.[/tabs]

Group Bonuses
► Show Spoiler
Probes
► Show Spoiler
Victory Points:
You gain Victory Points for the following:
  • Getting nearer to the main goal
  • Dealing damage to the enemy
  • Increasing Group Wealth or Knowledge
  • Completing side missions, if any.
If you gain Victory Point in a turn, you are considered "useful" for that turn. Failing to do so will get you a "Useless Point". If you have 3 Useless Points, you are killed off by an Ion Cannon, orbiting on geostacionary path. Because noone likes useless minions.
Last edited by LooksAndSmiles on Sun Sep 22, 2013 3:06 pm, edited 17 times in total.
Inventing forum games since '10 ...
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Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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kida
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by kida » Tue May 14, 2013 12:51 pm

Name: chubby
Color: =#800000
Class:Bulky
Starting equipment: Handheld railgun

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Davecom3 » Tue May 14, 2013 1:02 pm

Well, infiltrators and dismantlers seem useless on this map, unless somebody helps one of them get a jetpack.

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Jibjib
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Jibjib » Tue May 14, 2013 1:07 pm

Jack the Chipper
(color=#BF0040)
Class: Speedy
Starting Item: Laser pistols
Extra starting item: Jetpack
Last edited by Jibjib on Wed May 15, 2013 1:17 am, edited 1 time in total.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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WhirdCheese
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Posts: 297

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by WhirdCheese » Tue May 14, 2013 2:02 pm

Nameless
Mechy
Recyclator
#BBFF11
1Balistabot, 3 Gunbots, 1copterbot
Last edited by WhirdCheese on Thu May 16, 2013 7:32 pm, edited 2 times in total.

Davecom3
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Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Davecom3 » Tue May 14, 2013 4:36 pm

Name:Big John
Occupation: Bulky
Item: Handheld Railgun
Color: #808040

Starswords
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Posts: 71

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Starswords » Tue May 14, 2013 4:54 pm

K. Banger
#FF0000
Tinky
Spider Mines

Question: can I give control of my Spider Mines to another player?

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LooksAndSmiles
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Posts: 1364

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by LooksAndSmiles » Tue May 14, 2013 5:55 pm

Starswords wrote: Question: can I give control of my Spider Mines to another player?
Yes.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Starswords
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Posts: 71

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Starswords » Tue May 14, 2013 7:16 pm

So we need a Mechy with Probeporter for at least three uber-ranged deaths

Nolandking
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Posts: 689

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Nolandking » Tue May 14, 2013 7:32 pm

Name: Boomer
Class: Bulky
Starting equipment: Bazooka


Two Bulky Railguns + Bulky with a Bazooka = Pain Train
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

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SamWiser
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Posts: 7225

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by SamWiser » Tue May 14, 2013 9:25 pm

Name: Sam
Color: #40FF00
Class: Techy
Starting Item: Sniping Laser
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Dlover
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Dlover » Tue May 14, 2013 11:39 pm

Name: Not as Big a Big John, but Bigger than Wee John John. (He will be offended if you don't call him by his full name)
Colour: #FFBF00
Class: Speedy
Equipment: Jetpack

... Can I use my extra equipment to get a second jetpack and give it to someone who couldn't normally get one?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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LooksAndSmiles
Game Master
Posts: 1364

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by LooksAndSmiles » Wed May 15, 2013 12:48 am

Dlover wrote: ... Can I use my extra equipment to get a second jetpack and give it to someone who couldn't normally get one?
Yes.

You are free to trade your equipment around before the game starts. Aside from the restrictions mentioned, of course.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Nerre » Wed May 15, 2013 12:51 am

Name: Blackout
Color: 0040BF
Class: Techy
Jammer (Or infiltrator if one of the speedys grants me a jackpack)


@Dlover: I would love to get the jetpack from you. :D
Could turn some of the towers into OUR towers that way.
:zzz:

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Theis2
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Theis2 » Wed May 15, 2013 1:46 am

I were considering making a bulky too with the dismantler, but that would only work with a jetpack and possibly the armor.
Any other suggestion though?
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Dlover
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Dlover » Wed May 15, 2013 1:47 am

A'right, I'll give my extra equipment to Nerre in the form of a jetpack. Though we may need a bodyguard for him.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Nerre » Wed May 15, 2013 1:49 am

Dlover wrote:A'right, I'll give my extra equipment to Nerre in the form of a jetpack. Though we may need a bodyguard for him.
Thanks a lot! :D
Hope I can make it to a tower, not sure how much damage they will deal, if we are a one shot or more durable.
:zzz:

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Dlover
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Dlover » Wed May 15, 2013 1:56 am

I'll be up there with you. Perhaps another speedy would give a jetpack to a bulky, so we can have a real tank while you take over.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Jibjib
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Posts: 1123
Location: Ooneversiddee

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Jibjib » Wed May 15, 2013 2:01 am

If anyone wants mine they're welcome to it ^^
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Nerre » Wed May 15, 2013 2:07 am

Dlover wrote:I'll be up there with you. Perhaps another speedy would give a jetpack to a bulky, so we can have a real tank while you take over.
Sounds like a plan. Thanks jibjib for supporting one of the bulkys.
If we get past that map, I think it is by the right side. Get up, take over one tower, then the upper right large building, while the rest fights its way through the tunnel, trying to take down the other towers with brute force.
:zzz:

Davecom3
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Davecom3 » Wed May 15, 2013 2:22 am

It would be helpful if the techies could reveal the function of the towers. Particularly the one line one. It might be possible to avoid at least one of those towers for the most part if it has its range limited to two or three spaces.
Last edited by Davecom3 on Wed May 15, 2013 2:26 am, edited 1 time in total.

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LooksAndSmiles
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by LooksAndSmiles » Wed May 15, 2013 2:24 am

I think you guys will totally wipe this map, but I didn't want to make a hard one for start. :) Let's hope someone will create something harder later on. :) (I'll try my best.)

Currently unused Bonuses:
- Whirdcheese (Nameless) can spawn 5 probes and assign them to players. Check the probes list for possible types.
- Starswords (K. Banger) has an upgrade bonus left. You may ask about what you wish to upgrade.
- Samwiser (Sam) and Nerre (Blackout) have their intelligence bonus left. In total you may ask about 2 enemies to gain information. (It will be public knowledge)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Davecom3
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Posts: 1522
Location: Gainesville, Florida

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Davecom3 » Wed May 15, 2013 2:35 am

Interesting to note that the plasma drone has variable range rather than variable damage. Was this intentional? Well, I guess it's a random variable decided upon start and not altered afterward.

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by Nerre » Wed May 15, 2013 2:57 am

LooksAndSmiles wrote:- Samwiser (Sam) and Nerre (Blackout) have their intelligence bonus left. In total you may ask about 2 enemies to gain information. (It will be public knowledge)
Did not know we had to do that before we started.

Sam, we should either try to analyze the smaller kind of tower (the one who looks rather like an MG than a twin cannon) and either the twin cannon or the upper right building, since I am planning to take over that one.

So if you go for the MG towers, I will try to analyze the building (looks like it has a radar or something like that. Maybe a probe controll station?)
:zzz:

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gamecreator
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Re: Borglins - Tower Offense Game (4 days 'til start, OPEN)

Post by gamecreator » Wed May 15, 2013 3:52 am

Can Mechy get his probes to be spider mines if there is Tinky in the group?

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