The Splitleaf Clan (Turn-based Tactics!)

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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Wed Apr 24, 2013 7:58 pm

Charge! Leave no adventurer standing!

Chief will wait until everyone else has gone. If the elf still stands he'll move one up and one left before decapitating him. If the elf no longer stands Minion moves two additional squares north before sweeping Gil's legs out from beneath him hoping to trip him.

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John
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by John » Thu Apr 25, 2013 5:59 am

But B-B-Bosss..... I thinks I need a minute... Brims noticeably has stopped fidgeting and his eyes are very droopy. Very unlike his energetic self, his lance hover but an inch or 2 off the ground. Brims will back down 3 squares and be ready to charge next turn if needed. Nevertheless, if Chief's Minion gives Brims an additional direct order to attack, Brims will charge the elf.
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Jibjib
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Jibjib » Thu Apr 25, 2013 10:17 am

"Get back Brims, I'll cover you!"

Holds will move three up and attack the elf, hissing and baring his teeth at Gil as he does so.

"Come one step closer to him and I'll rip your throat out human!"

I'd probably recommend some healing for Brims in short order ;)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Crimson Char
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Crimson Char » Thu Apr 25, 2013 5:02 pm

~Turn 5 - Goblin Phase~

The clan rallies towards the north entrance to the warcamp.

Holds moves north and attacks the Elf.

Image Combat!

Code: Select all

Holds the Line attacks -- 87% hit chance -- 56 a hit!
Elf takes 6 points of physical damage and is defeated! 
Brims and Stumbles hold back, catching their breath, while Tames uses his staff to restore some of Brims' Namesake.

Image Action!

Code: Select all

Brims-with-Energy recovers 8 health and is no longer bloodied!
Chief minion mixes up Left and Right, but eventually makes it to the Northern Entrance (1 right, 3 up). He taunts Gil, but is not close enough to attack him outright.

~Turn 5 - Adventurer Phase~

Gil takes the bait, however, and rushes in to strike the chief.

Image Combat! Image

Code: Select all

Gil attacks -- 91% hit chance -- 55 a hit!
Chief takes 5 points of physical damage!
Chief retaliates -- 79% hit chance -- 83 a miss!
Dialogue
Image Gil: Blasted goblins! Why couldn't you just shut up and die? Those were good men you cut down, you sneering bags of loot!

Image
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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Thu Apr 25, 2013 6:42 pm

Owww... Holds corner him with me. He can't get to the rest of the clan that way.

Minion then drubs Gil over the head.

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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by ttwig » Thu Apr 25, 2013 8:49 pm

Left 1 up 5 for me

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John
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by John » Fri Apr 26, 2013 7:47 am

Brims furrows his brow and starts pumping his legs, then he runs straight left 6 squares and up one sqaure (4,4 I believe is the end square) using all 7 of his move action. He doesn't show any sign of stopping and will lucky rush an additional 7 squares next turn. He just hopes he can get around in time!
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Jibjib
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Jibjib » Fri Apr 26, 2013 2:38 pm

Up 2 and attack Gil.

"I warned you human! Now go join your friends!"
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Fri Apr 26, 2013 4:49 pm

Teller should move one right and four north before healing minion.

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Crimson Char
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Crimson Char » Mon Apr 29, 2013 5:05 pm

~Turn 5 - Goblin Phase~

Chief Minion and Holds the Line meet Gil at the gate and exchange blows!

Image

Image Combat! Image

Code: Select all

Chief's Minion attacks -- 79% hit chance -- 80 a miss!
Gil retaliates -- 91% hit chance -- 09 a hit!
Chief's Minion takes 5 points of physical damage and is bloodied!

Image Combat! Image

Code: Select all

Holds the Line attacks -- 80% hit chance -- 48 a hit!
Gil takes 5 points of physical damage!
Gil retaliates -- 91% hit chance -- 89 a hit!
Holds the Line takes 5 points of physical damage and is bloodied!
Brims and Stumbles dash out the west entrance, hoping to catch Gil in a flank.

Tames darts forwards to heal his chief.

Image Action!

Code: Select all

 Chief's Minion recovers 8 health and is no longer bloodied!
~Turn 5 - Adventurer Phase~

Dialog
Image Gil: Oh, no you don't. Let's see how well you gang up on ol' Gil with his back to a tree!

Gil retreats one square North, into the forest square.

Image

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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Mon Apr 29, 2013 5:48 pm

Minion leaps north and skewers Gil. The teller should retreat south two spaces and heal himself.

You guys are aware that it's a vote for the tellers actions not just me ordering him around right?

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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by ttwig » Mon Apr 29, 2013 5:49 pm

Stumbles will move up 1 and 5 right attacking Gil

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Jibjib
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Jibjib » Tue Apr 30, 2013 1:14 am

2 left, 2 up and 1 right, then attack.

OoC@WhirdCheese: Yep, but you're doing so well :lol: I reckon that that's best for this round though... also, if you move to the right of Gil, we can try to box him in so he can't run next turn

OoC@Crimson: Could you briefly explain what bloodied means? Thanks :)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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John
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by John » Tue Apr 30, 2013 4:36 am

Brims up 6 and right 1 to be right next to the forest square. He is ready to pounce, just as soon as Gil moves.
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Crimson Char
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Crimson Char » Tue Apr 30, 2013 5:39 pm

Jibjib wrote: OoC@Crimson: Could you briefly explain what bloodied means? Thanks :)
Half-health or below, same as in 4th edition!

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Crimson Char
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Crimson Char » Tue Apr 30, 2013 5:54 pm

~Turn 7 - Goblin Phase~

With Gil cornered, the Splitleafs assault the dwarf from all angles!

Image

Image Combat! Image

Code: Select all

Chief's Minion attacks -- 79% hit chance -- 96 a miss!
Gil retaliates -- 91% hit chance -- 51 a hit!
Chief's Minion takes 5 points of physical damage!
Image Combat! Image

Code: Select all

Stumbles on Stuff attacks -- 97% hit chance -- 30 a hit!
Gil takes 4 points of physical damage! ... Wait, what?
Gil retaliates -- 85% hit chance -- 77 a hit!
Stumbles on Stuff takes 8 points of physical damage and is bloodied!
Image Combat! Image

Code: Select all

Holds the Line attacks -- 80% hit chance -- 70 a glancing blow! ... Huh?
Gil takes 4 points of physical damage!
Gil retaliates -- 91% hit chance -- 79 a hit!
Holds the Line takes 5 points of physical damage and is bloodied!
Despite their best efforts, the Adventurer remains unshaken. It is as Gil said -- anyone with their back to a tree is harder to assault.

Advanced Tactic Discovered: Defensive Terrain
Characters attacking or attacking from certain terrain tiles receive a bonus to Avoid and CON.
Forest Tiles: +10 Avoid / +1 Con

Tames draws back and heals himself again.

Image Action!

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 Tames a Dragon recovers 8 health and is no longer bloodied!
~Turn 7 - Adventurer Phase~

Dialog
Image Gil: Pick a god and pray!

Image Combat! Image

Code: Select all

Gil attacks -- 85% hit chance -- 11 a hit!
Stumbles on Stuff takes 8 points of physical damage! ... Stumbles on Stuff is dying!
Stumbles on Stuff is at -3 health!
Advanced Tactic Discovered: Defeat in Combat
Characters reduced to 0 hitpoints or below are downed, and will lose health at a rate of 1 per turn. If they reach -10, they will die.

Downed characters can be stabilized by healing magic, preventing further health loss, but are unable to fight for the rest of the map.

Image

ttwig
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by ttwig » Tue Apr 30, 2013 8:18 pm

Ouch I did not see that coming

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Jibjib
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Jibjib » Wed May 01, 2013 7:35 am

How far away can the teller heal from? Holds will nonetheless hatchet Gil for all he's worth

"Cmon, Daddy needs a flanking bonus...."
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Wed May 01, 2013 8:14 am

Right next to the character. Chief swears to maglybiut that at some point he will stab Gil

Minion moves one right and one up before attacking Gil.
Last edited by WhirdCheese on Wed May 01, 2013 9:51 am, edited 1 time in total.

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Jibjib
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Jibjib » Wed May 01, 2013 8:44 am

If Stumbles is at risk of taking another hit from Gil, as well as losing another hp to downed state, it might be wise to have Chief move right one and up one before attacking to make room for the teller to get to Stumbles
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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John
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by John » Wed May 01, 2013 9:32 am

Brims will move right four and then down one, pushing stumbles out of arms way (if allowable)
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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Wed May 01, 2013 9:53 am

The teller should move three up and two right before healing Stumbles.

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John
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by John » Wed May 01, 2013 10:53 am

I would guess pushing him would take an action- otherwise Brim would attack his clean human buttocks
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Crimson Char
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by Crimson Char » Wed May 01, 2013 4:59 pm

~Turn 8 - Goblin Phase~

As Stumbles' body falls to the ground, Gil gets no respite. The Goblins lash out with malice and fury.



Image Combat! Image

Code: Select all

Holds the Line attacks -- 70% hit chance -- 68 a hit!
Gil takes 4 points of physical damage and is bloodied!
Gil retaliates -- 91% hit chance -- 20 a hit!
Holds the Line takes 5 points of physical damage!
Image Combat! Image

Code: Select all

Chief's Minion attacks -- 69% hit chance -- 57 a hit!
Gil takes 9 points of physical damage!
Gil retaliates -- 91% hit chance -- 54 a hit!
Chief's Minion takes 5 points of physical damage and is bloodied!
Image Combat! Image

Code: Select all

Brims-with-Energy attacks -- 77% hit chance -- 85 a miss!
Gil retaliates -- 85% hit chance -- 39 a hit!
Brims-with-Energy takes 7 points of physical damage and is bloodied!
Tames with Dragons draws closer to Gil, and dashes off to the right. He wants to stabilize Stumbles, but Stumbles is nowhere nearby! (Not to mention beneath Brims' feet!)
For his part, Stumbles continues to bleed, losing one health.
Stumbles is at -4!

~Turn 8 - Adventurer Phase~

Dialog
Image Gil: Bwahaha! I'll be level 3 in no time!

Image Combat! Image

Code: Select all

Gil attacks -- 91% hit chance -- 31 a hit!
Holds the Line takes 5 points of physical damage! ... Holds the Line is dying!
Holds the Line is at -1 health!
Image
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(Hang in there, you've got him on the ropes!)

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WhirdCheese
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Re: The Splitleaf Clan (Turn-based Tactics!)

Post by WhirdCheese » Wed May 01, 2013 6:02 pm

Curse me and my direction confusion!

Minion's shout rings throughout the warcamp "You shouldn't have done that" Minion swings the butt of his spear into Gil's head.
Tames should move behind Minion and shoot Gil.

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