MotBM (OOC)

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Re: MotBM (OOC)

Postby spiderwrangler » Fri Jan 12, 2018 8:48 pm

My Friday's start at 5 am, and include lab, office hours, lecture and a 5 hour shift at the second job this semester, so my forum time is dependent on how much free time I find in between things during the day... I'll spin that as Ah'sereen keeping the shadows and observing.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: MotBM (OOC)

Postby thinkslogically » Fri Jan 12, 2018 9:11 pm

Sure, my schedule is similarly variable to be honest. Some days I'm mostly just sitting around watching paint dry codes run and other days I don't get a break at all :) The last couple of days have involved more of the coding but we're starting to swing back round the other way a bit. Eh. We'll see :)
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Re: MotBM (OOC)

Postby Lurks_In_Shadows » Sat Jan 13, 2018 6:28 am

Well Warryn is still definitely in the Maze, and according to the con artist, not too far away. She mentioned the room of stairs being close by. So we could meet back up fairly soon, provided we don't miss each other. :roll:
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Re: MotBM (OOC)

Postby Dusk9 » Sat Jan 13, 2018 6:37 am

Oh yeah, I forgot she said that! Warryn wasn't there for that bit though, so he has no idea how far away he is. He's just trying to get away from that stupid bird and those damn ghosts!

And seeing how you guys have three doors to choose from, and me two, there's a pretty good chance we'll just miss each other entirely no matter what. Maybe if I stumble across the dragon-lady she can point me in the right direction :roll:
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Re: MotBM (OOC)

Postby Dusk9 » Sat Jan 13, 2018 11:55 am

Can Warryn see which route leads to the others?
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Re: MotBM (OOC)

Postby thinkslogically » Sat Jan 13, 2018 11:59 am

Not any more easily than he could before. If you try to reach them I'll use the perception check you already rolled, but I thought I'd wait and see if you had other plans now that your "buddies" have shown up :)
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Re: MotBM (OOC)

Postby Dusk9 » Sat Jan 13, 2018 12:01 pm

I'll let them come down to me then. Can't post right now anyway
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Re: MotBM (OOC)

Postby M0rtimer » Sat Jan 13, 2018 1:24 pm

Oh right, I forgot Warryn was invisible- We're obviously not going to be spotting that. :lol:
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Re: MotBM (OOC)

Postby Dusk9 » Mon Jan 15, 2018 7:42 am

So I was just looking through the Players Handbook when I noticed Fighters get an extra ASI/Feat option at Lv6 and Lv14 compared to the other classes. But when I look at Art's character sheet he only has the Lv4 stat increase, and no feats. Am I missing something, or did you not realise there was a Lv6 ASI, NotStickFigures?

(Also, is there a shorter name I can call you? Not? Stick? :lol: )
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Re: MotBM (OOC)

Postby thinkslogically » Mon Jan 15, 2018 7:53 am

Ah yeah, well spotted!
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Re: MotBM (OOC)

Postby Dusk9 » Tue Jan 16, 2018 6:21 am

I just realised our group is really lacking in the "face" department. Our highest CHA characters are Sereen (13) and Warryn (12) - both of whom are sneaky and want to hide in the back most of the time. Oh well, at least our Deception is pretty good :lol:

(Speaking of CHA, I think you messed up your CHA skills a little, Mort? Shouldn't Persuasion be only +3, and the rest +0?)
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Re: MotBM (OOC)

Postby M0rtimer » Tue Jan 16, 2018 6:23 am

Oops, yeah, you're right- I accidentally added the save value from my class twice to all of them. Fixed.
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Re: MotBM (OOC)

Postby NotStickFigures » Tue Jan 16, 2018 6:44 am

Sticks if fine, Dusk. Or I'll answer to whatever you call me.
Oh, Yeah, I sure did miss that on the character!
Thanks When I get home tonight I'll do some rules searching and make the needed changes. Thanks!
I'm surprised I didn't screw more up, heh.
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Re: MotBM (OOC)

Postby Lurks_In_Shadows » Tue Jan 16, 2018 11:30 am

I'll try to catch up a little latter. I just spent awhile exercising "verbal jujitsu" with a rather angry vet. Situation under control now.
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Re: MotBM (OOC)

Postby Dusk9 » Tue Jan 16, 2018 11:35 am

@Sticks:

thinkslogically wrote:And with that, she touches the painting and appears in the moonlit room. Anyone watching sees her immediately turn the painting to face the wall, and the portal vanishes.


Basically, it seems like the painting needs the light of a full moon to activate the portal. When she turned the painting around, she cut off the moonlight and closed it.
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Re: MotBM (OOC)

Postby NotStickFigures » Tue Jan 16, 2018 11:46 am

That makes perfect sense and somehow I mis-read that or missed it.
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Re: MotBM (OOC)

Postby M0rtimer » Wed Jan 17, 2018 2:04 pm

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Re: MotBM (OOC)

Postby Dusk9 » Wed Jan 17, 2018 2:13 pm

So it sounds like this snake-lady is gonna attack the 4th person to enter the room no matter what we do. And there are five of us.

Which I guess means our options are either 1) fight her, 2) split up, or 3) avoid the room entirely and find another route.

(My vote goes for 1, I want to Fireball something :lol: )
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Re: MotBM (OOC)

Postby M0rtimer » Wed Jan 17, 2018 2:16 pm

Option 4: trick a character we don't like or an npc to go through the room

Also OOCly, we should probably ask ourselves whether the guy that just passed through there counts towards the limit and if so do groups entering count as "one" or is Stick about to be eaten.
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Re: MotBM (OOC)

Postby Dusk9 » Wed Jan 17, 2018 2:28 pm

Great, now I'm imagining that 'roided up Stoat dancing through the room :lol:

It would probably have attacked by now if it registered Art as the 4th to enter, so let's assume it refreshes for each group. We could maybe see if Familiar's count, and sacrifice either Erik or Dain's cat? Problem is I doubt Warryn or Dain would be prepared to give them up for the good of the group.
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Re: MotBM (OOC)

Postby Lurks_In_Shadows » Wed Jan 17, 2018 2:34 pm

Dain would likely fire off a spell of some sort first. Or just go another way.
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Re: MotBM (OOC)

Postby thinkslogically » Wed Jan 17, 2018 2:46 pm

Did you want me to use that perception roll IC M0rt or was it just for practice :P

Updating now I've found them all :lol:
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Re: MotBM (OOC)

Postby M0rtimer » Wed Jan 17, 2018 2:50 pm

Oops, posted it here by accident... :shifty:
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Re: MotBM (OOC)

Postby NotStickFigures » Wed Jan 17, 2018 5:00 pm

I figured out, I think, what I want for my missed stat increase/feat.
Lucky.
The one thing I'm unsure of, when it says I can have an enemy attack re-roll another 20, is that after I have seen the outcome, or must I state I want two rolls before the posting and die is shown?

For my rolls I understand I can re-roll on attacks or saves if they are bad and get a second one at that point.
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Re: MotBM (OOC)

Postby thinkslogically » Wed Jan 17, 2018 6:00 pm

For your own skill checks / saves / attacks, I read it that you can spend the luck point after you've seen the roll, but before I tell you what it means.

To influence an attack against you, I read it that you can wait until you see the outcome, but it will cost a luck point simply to roll the second dice. Otherwise, the wording about choosing whether to force it to use the original roll or yours is stupid (why would you ever keep a higher roll if you didn't have to?).

Does that work for you?
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