MotBM

Home to all current Forum Games.

Moderator: Games Moderators

Re: MotBM

Postby spiderwrangler » Sat Jan 13, 2018 11:37 am

"Alright then... good, who knows what this place holds.. I might just be paranoid about traps and such."
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12607
Joined: Tue Feb 26, 2013 9:21 pm

Re: MotBM

Postby NotStickFigures » Sat Jan 13, 2018 11:40 am

Since the rest of the group seems intent on heading out of this room, Art smiles at the Lady and moves goes over to the door they are working on opening.
He looks over his shoulder at the Lady and whips out one last question, "Is there anyone or two in particular that if we run into them, we should not trust them at all?"
User avatar
NotStickFigures
Indulges in Conversation
 
Posts: 892
Joined: Mon Nov 17, 2014 9:41 am

Re: MotBM

Postby thinkslogically » Sat Jan 13, 2018 11:46 am

Ah'Sereen, and Aura
Seeing nothing at all wrong with the door, the two women open it and find themselves looking out into a bizarre network of stairs. As they watch, the room seems to tilt, until they are looking straight down a narrow flight of stairs onto a tangled mess of staircases. It's remarkably vertigo-inducing. Two exits lead out of the room: one is directly below them now, and one is off to their right. Both have a single flight of stairs leading to them, but it's in no way obvious how to reach them, except to head downstairs and into the knot.

Aura and AhSereen
This room is called "The Escher Stairs". There are a few options on google (none of which match exactly), but this an example of what sort of paradoxical mess you're currently looking at:

Image


Art starts wandering over to the women, but can't stop himself asking more questions. The reptilian woman sighs.

"I told you already, I have not explored these halls! I do not know who resides here, and even if I did I would not presume to interfere. ...You are beginning to test my patience with these inane questions."

---------------------------------------------------------

Warryn is about to head off down one of the paths when he notices the door to what was his left opening and spots Aura and Ah'Sereen in the doorway. From his perspective, the entire room then silently shifts to place the newly-opened door on the ceiling. His feet remain solidly attached to the "floor" which is good, though his brain and stomach are less pleased with this turn of events.
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby spiderwrangler » Sat Jan 13, 2018 12:18 pm

"Well, that's more than a little unsettling. Should we check the other doors?"
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12607
Joined: Tue Feb 26, 2013 9:21 pm

Re: MotBM

Postby M0rtimer » Sat Jan 13, 2018 12:24 pm

"Yeah, let's... Come back to this later, maybe." Aura remarks, turning back. "Which door next? The one across, or over there?"

(So does my crit perception roll not notice Warryn? :P)
User avatar
M0rtimer
Games Moderator
 
Posts: 10565
Joined: Sat Feb 23, 2013 11:12 am

Re: MotBM

Postby Lurks_In_Shadows » Sat Jan 13, 2018 12:27 pm

Dain takes a look in the "stair room". He nods his head slowly, clearly appreciating the design and complexity of the spell craft involved. "I think I begin to see what you mean, my lady. That is a fascinating trick." he calls back to the dragon born. " I wish I had the time to study it."

He looks around inside the room.

perception: 1D20-1 = [20]-1 = 19
User avatar
Lurks_In_Shadows
Cures Light Wounds
 
Posts: 4079
Joined: Wed Feb 26, 2014 12:01 am

Re: MotBM

Postby NotStickFigures » Sat Jan 13, 2018 12:42 pm

Curious about what the Genasi are talking about, he will take a look through the doorway. "Yikes." his only response. He doesn't linger at that doorway too long and he will follow over to where Aura is.
User avatar
NotStickFigures
Indulges in Conversation
 
Posts: 892
Joined: Mon Nov 17, 2014 9:41 am

Re: MotBM

Postby Dusk9 » Sat Jan 13, 2018 1:16 pm

((No time for a proper post, but Warryn is going to keep his Invisibility up and stealth in what he hopes is the direction of the others))
User avatar
Dusk9
Games Moderator
 
Posts: 6732
Joined: Sat Feb 23, 2013 11:22 am
Location: Somewhere in the British Isles (exact location unknown).

Re: MotBM

Postby thinkslogically » Sat Jan 13, 2018 3:12 pm

M0rtimer wrote:"Yeah, let's... Come back to this later, maybe." Aura remarks, turning back. "Which door next? The one across, or over there?"

(So does my crit perception roll not notice Warryn? :P)


((Not through a door, vs invisibility and a 20 on his stealth roll, no :D also, there's no such thing as critical failures or successes on skill checks, sooooo... Soz!))
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby thinkslogically » Sat Jan 13, 2018 3:27 pm

Warryn sneaks down the path that he hopes will lead him to the others and, after a much longer, weirder climb than expected, arrives at the door they left open.

Beyond it, he sees a large room with long, stripy shadows breaking up the floor. The rest of the band of thieves are there too as well as a large, reptilian woman. Her skin is midnight blue and a pair of leathery wings sprouts from her shoulders.

((Perception checks from everyone please!))
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby Lurks_In_Shadows » Sat Jan 13, 2018 3:34 pm

perception: 1D20-1 = [11]-1 = 10

((Pretty obvious that Dain isn't paying attention to the door right now. ))
User avatar
Lurks_In_Shadows
Cures Light Wounds
 
Posts: 4079
Joined: Wed Feb 26, 2014 12:01 am

Re: MotBM

Postby M0rtimer » Sat Jan 13, 2018 3:49 pm

Perception: 1D20+3 = [8]+3 = 11

Far less observant, all of a sudden
User avatar
M0rtimer
Games Moderator
 
Posts: 10565
Joined: Sat Feb 23, 2013 11:12 am

Re: MotBM

Postby spiderwrangler » Sat Jan 13, 2018 4:01 pm

games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12607
Joined: Tue Feb 26, 2013 9:21 pm

Re: MotBM

Postby Dusk9 » Sat Jan 13, 2018 4:14 pm

((I assume by "everyone" you mean me too. If not, feel free to ignore my dismal roll :lol: ))

Per check: 1D20+0 = [3]+0 = 3

-----------------------------------

Seeing the others poke their heads out of that door filled Warryn with a strange mix of relief and loathing. On the one hand, it meant he was near the exit. But on the other, it meant he'd have to interact with those halfwits once more. Who were clearly all complete morons. After all, why else would they still be wandering around this godforsaken place?

Then again, he'd been the one to touch a random ghost for absolutely no reason. So maybe he was just being hypocritical.

After wandering the stairs for a while, he finally reaches the doorway and the thankfully stable room beyond. With feet back on solid ground, he considers removing his Invisibility and announcing his presence....but actually decides against it. There was no real rush. With luck, they would lead him back to the exit while staying none the wiser to his little adventure. And that lizard lady worried him - if she was as mad as that bird, he wanted to avoid talking with her as much as possible.

He does remember to shift his Disguise Self spell into his ordinary form, at least. The last thing he wanted was to be seen in that ridiculous outfit....

Note that I'm not dismissing the Disguise Self spell. I'm using Malleable Illusions to change it into a form that matches Warryn's real appearance. That way, as long as the original duration [1hr] doesn't run out, I can "recast" it later without actually using the spell again.
User avatar
Dusk9
Games Moderator
 
Posts: 6732
Joined: Sat Feb 23, 2013 11:22 am
Location: Somewhere in the British Isles (exact location unknown).

Re: MotBM

Postby thinkslogically » Sun Jan 14, 2018 9:45 am

((I have taken the liberty of rolling for Art. I did not do well... :? ))


Ah'Sereen hears something approaching from the north. It sounds like a biped, an quadruped, and something else as well though she can't quite place it.
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby spiderwrangler » Sun Jan 14, 2018 10:05 am

Ah'sereen hisses a warning at the others before slipping into shadow.

Stealth: 1D20+11 = [6]+11 = 17
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12607
Joined: Tue Feb 26, 2013 9:21 pm

Re: MotBM

Postby Dusk9 » Sun Jan 14, 2018 10:57 am

For a brief moment Warryn thinks that Ah'Sereen's sudden shift in demeanour is because she noticed him enter. But then he realises her attention is focused north, not east. Staying where he is, over by the eastern door, he watches what's about to happen next with interest. More spectres, perhaps?
User avatar
Dusk9
Games Moderator
 
Posts: 6732
Joined: Sat Feb 23, 2013 11:22 am
Location: Somewhere in the British Isles (exact location unknown).

Re: MotBM

Postby NotStickFigures » Sun Jan 14, 2018 11:12 am

Readying his axe, Art focuses on the direction he was warned about by Sereen.
User avatar
NotStickFigures
Indulges in Conversation
 
Posts: 892
Joined: Mon Nov 17, 2014 9:41 am

Re: MotBM

Postby Lurks_In_Shadows » Sun Jan 14, 2018 11:47 am

Dain scoots into the shadows and preps chill touch. He's going to try to be sneaky.

stealth: 1D20+1 = [18]+1 = 19

He's surprisingly successful.
User avatar
Lurks_In_Shadows
Cures Light Wounds
 
Posts: 4079
Joined: Wed Feb 26, 2014 12:01 am

Re: MotBM

Postby M0rtimer » Sun Jan 14, 2018 3:52 pm

Aura readies her mace and shield, and is looking to take the front...
User avatar
M0rtimer
Games Moderator
 
Posts: 10565
Joined: Sat Feb 23, 2013 11:12 am

Re: MotBM

Postby thinkslogically » Sun Jan 14, 2018 4:00 pm

Art and Aura turn to face the direction of the incoming... whatever it is, while the others blend into the darkness of the shadows. A moment or two later, a well-dressed humanoid with a perfectly round, faintly glowing, white-grey face enters the room, stopping in surprise when he sees you. With the strange man is a grossly oversized, armored and massively-muscled stoat and some kind of snake-creature that appears to have a snake's body, with a humanoid hand in place of a head, and an eye set into the palm.

The man pauses and raises an eyebrow, but notably avoids eye contact with either Art or Aura. The "animals" stare openly at the pair.

"Who are you?"

((I'll take knowledge checks (your choice) from anyone who wants to know what they're looking at; roll separately for each creature please)).
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby spiderwrangler » Sun Jan 14, 2018 4:11 pm

Ah'sereen has no clue what these things are...

History: Round guy, Snake bod: 1D20+2 = [4]+2 = 6
1D20+2 = [5]+2 = 7
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12607
Joined: Tue Feb 26, 2013 9:21 pm

Re: MotBM

Postby thinkslogically » Sun Jan 14, 2018 4:13 pm

They are definitely weird. That is all Ah'Sereen knows about these things.
User avatar
thinkslogically
Game Master
 
Posts: 11658
Joined: Sun Feb 24, 2013 2:28 pm
Location: Glasgow, UK

Re: MotBM

Postby Dusk9 » Sun Jan 14, 2018 4:44 pm

Warryn chills invisibly where he is, watching the new arrivals curiously. They didn't seem as hostile as the ghosts had been, at least.

History check (Round guy): 1D20+3 = [11]+3 = 14
Nature check (Giant Stoat): 1D20+3 = [12]+3 = 15
Arcana check (Hand-snake): 1D20+6 = [17]+6 = 23

Figured these checks made sense for each one. History for the Round Guy because he might be someone important, Nature for the Stoat because it's an animal, and Arcana for the Hand-snake because it sounds like a magical creature of some kind.
User avatar
Dusk9
Games Moderator
 
Posts: 6732
Joined: Sat Feb 23, 2013 11:22 am
Location: Somewhere in the British Isles (exact location unknown).

Re: MotBM

Postby M0rtimer » Sun Jan 14, 2018 5:08 pm

Aura tries to remember if any of the holy books she's read might tell her something about them...

Religion checks: 1D20+2 = [4]+2 = 6
1D20+2 = [20]+2 = 22
1D20+2 = [19]+2 = 21


(In order they were introduced- So Round guy, giant stoat, hand snake)
User avatar
M0rtimer
Games Moderator
 
Posts: 10565
Joined: Sat Feb 23, 2013 11:12 am

PreviousNext

Return to Forum Games

Who is online

Users browsing this forum: Arch Lich Burns, M0rtimer, thinkslogically, Yahoo [Bot] and 6 guests