The gladiators! (Open to join between every battle)

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Theis2
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 1:44 am

Rez moves down ready to deal with the last blink dog, should it come at him. The death dog shreds two commoners to pieces. The blink dog finally seems to muster up a lot of energy and teleports away. It runs past a human in the west group snatching his leg and pulling it away under him causing him to fall and crush his head in the ground, upon which he stops moving.

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Thu Aug 31, 2017 2:40 am

"Dozens of you, and a couple of dogs are ripping you apart. I've been raised for this day since I was a hatchling. What an insult. But if this is how I need to prove myself so I can get to the real fight, so be it."

Karn stomps across to the north (grabbing a couple of daggers on the way) and, with a roar, stabs the Cerbrus wannabe.
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Re: The gladiators! (Open to join between every battle)

Post by Arch Lich Burns » Thu Aug 31, 2017 4:47 am

"I got no quarrel with ye, the drow attacked someone I had to stop em from hurttin someone else. Let me put this mutt outta it's misery." The halfling moves up to the doge to stabbeth it.
_: 1D20+4 = [7]+4 = 11
1D2+4 = [1]+4 = 5


(Why are commoners complete morons)

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Theis2
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 5:25 am

Karn grabs a dagger and runs charging up at the death dog slamming it with the dagger and hears the familiar sound of wood desperately trying to hold together under his might. The dog does not look like it's too pleased about his arrival.

To the west a halfling tries her best to calm the commoners there but none of them are buying it, especially after the death by dog.

"Says the person dwelling with the dogs and they are even defensive about you!"

The commoners won't let the halfling get away this easily and all swing their daggers at you. One hits you in the head and two hit your body. You almost feel like you'll stay awake but everything darkens as you collapses.
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Re: The gladiators! (Open to join between every battle)

Post by Arch Lich Burns » Thu Aug 31, 2017 5:42 am

"Yer bloody idiots! I came from the sou-"

Wow. Commoners are dumb. :roll:

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Theis2
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 5:51 am

Well for them you came sneaking out of the box, not the south :P
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Re: The gladiators! (Open to join between every battle)

Post by Arch Lich Burns » Thu Aug 31, 2017 5:59 am

Theis2 wrote:Well for them you came sneaking out of the box, not the south :P
They also have good sight for some reason. Or doxI have to sneak every round? I'm not entirely clear of 5e rules.

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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Thu Aug 31, 2017 6:04 am

"It's afraid of us! Come on, we can end this! Bort!! We need your help to kill the bad dog!"

Viskek charges after the blink dog (normal move speed) and tries to rally the others to help finish the fight!

(Straight roll because I've forgotten my modifier...)
Persuasion: 1D20 = [12] = 12

Edit: it's fine, it's +0

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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 6:16 am

Well you did appear to them between the drow and the box and it's not like there was much else besides the drow giving cover. It's so much easier to come to the conclusion you came from the box compared to they just didn't notice you waltzing right up to them in the open. That and he tried to convince them to go against the dogs and not with them.

Viskek charges and the commoners cheer him on as they follow him to death victory! All the commoners are reaching a point where they can see an end to this or feel threatened enough to take action. The death dog takes a couple of blows, seeming to be near its end. The blink dog a bit luckier and only getting hit once also seems to be at the end of its limit.

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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Thu Aug 31, 2017 10:53 am

Rez stalks south and picks up the dead blink dog before heading north. ((Readied action to smack someone with a dead pup if they step to.))
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Re: The gladiators! (Open to join between every battle)

Post by M0rtimer » Thu Aug 31, 2017 11:08 am

After sniffling a couple more times, Bort gets out:

"Sure thing, mister green man!"

Going to stab the double headed dog, stabbing with both weapons- Although hitting only one.

dagger attack: 1D20+4 = [12]+4 = 16
1D2+3 = [2]+3 = 5
1D20+4 = [2]+4 = 6
1D2 = [1] = 1

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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 11:22 am

Rez takes the dog just to find out it has perfected the art of playing dead and goes towards the others with a mean glimt in his eyes.

The death dog decides to continue its killing spree taking down yet another commoner and settles for just a taste of charmander dragonborn. Bort comes running and pets the dog into submission as it gets so comfortable it falls asleep.

I would like a constitution save from Wears The blink dog continues killing people in the corner.

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I would like Burns to make the 5 death saves and everyone else I would like a perception roll from (except badge).
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Thu Aug 31, 2017 11:28 am


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Re: The gladiators! (Open to join between every battle)

Post by M0rtimer » Thu Aug 31, 2017 11:45 am

Perception: 1D20-1 = [13]-1 = 12

Bort has never been super perceptive

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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Thu Aug 31, 2017 12:47 pm

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Re: The gladiators! (Open to join between every battle)

Post by Arch Lich Burns » Thu Aug 31, 2017 1:11 pm


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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Thu Aug 31, 2017 3:39 pm

Perception: 1D20+1 = [15]+1 = 16

Constitution: 1D20+3 = [2]+3 = 5 (Crap.)

Attack: 1D20+5 = [15]+5 = 20 (Assuming no modifiers from failing the con save...)

Damage: 1D2+5 = [1]+5 = 6

Anything I'm missing? Not sure of the effects of the dog bite. I might alter my actions based on that. But we'll assume he stabs for now. If he's too injured, that will change things. And if he's really pissed he might use his breath...
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Thu Aug 31, 2017 3:41 pm

((I think your target's dead wears. The last dog is over to the west from the looks of the map, but I don't think you can get there in 1 round without dashing (move twice instead of attacking))

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Thu Aug 31, 2017 3:54 pm

Oh. You're right. I saw that it was badly injured by my attack, but missed that the others had finished it. Thanks. I'll see what effects the bite had, then.
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Thu Aug 31, 2017 4:06 pm

A mosquito is keeping me awake so might as well answer this now. You get the poisoned status, which I think causes your attacks to be made with disadvantage. You don't take any damage from it.
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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Thu Aug 31, 2017 4:15 pm

Ah, okay. Could be worse. I'll pick up a pair of fresh daggers (I want a spare ready for when the next one breaks) and stomp on over to the last dog, growling at the injury.
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Fri Sep 01, 2017 1:00 pm

((ah crap!! Sorry, I didn't see it was me!))

Viskek bellows, "Come on! Let's end this!"

In an attempt to be rousing as he stalks his injured and bleeding way over to the last dog.

((Can he reach it without dashing? Not sure how were doing diagonal move in this game.))

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Sat Sep 02, 2017 3:29 am

Karn looks up into the stands as he stomps. "Yeah, that's right," he calls out. "You should have known better than to throw me to the dogs. You want to start the show? Clear out the riffraff and get me a real weapon. And get that orc patched up. There's some fight in that one. Shame to see it go to waste."
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Mon Sep 04, 2017 8:36 am

Karn decides to aim his annoyance of the whole introduction battle at the game pit masters above, proclaiming the true worthy adversary is the half orc that have rallied the rabble following behind him. The commoners are too focused on their orc savior to actually harm the dog. The north group huddles together in case of dog attack.

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Yup Burns, Kat will be dead on her fourth turn. In this battle everyone has struck to kill.
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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Mon Sep 04, 2017 9:01 am

Rez cocks his head as he hears a low conversation and stalks towards the last dog, dog corpse held at the ready to bash.
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