The gladiators! OOC Apply here for joining the fighting pits

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The gladiators! OOC Apply here for joining the fighting pits

Postby Theis2 » Wed Aug 09, 2017 11:04 am

I'm going to start a new 5e D&D game and hopefully be much better at updating it compared to last time ( I should become a salesman with sales pitches like this)

This game will not have a whole lot of plot going for it, it will mostly be about fighting. I'll try to have some fun providing (hopefully) entertaining battlefields and encounters. This also means I don't have to keep track of so much so everybody can join the game (okay I might consider putting a limit if we reach 20+ people)

As for the small amount of plot the title should reveal most of it. You, the players have been enslaved for various reasons and are now captive in the Blood pits. You are forced to fight for the entertainment of the masses.

There will likely be a few special actions/rules for the fighting. For now I only have one extra action you can perform which is "Rile the crowd!"
This action can be contested by the opponent or against a set DC depending on the circumstances but it can change the crowd in several ways. The most immediate effect from this can be seen in the fight as giving one part advantage or disadvantage on attack rolls. There might be other long lasting effects if you woo the crowd (un)well.

But what do you have to do?!

Create a character of course!

But how do I do that?

First you have to roll for ability scores! I offer you two ways to do so! You can either roll 4d6 (remove lowest value) 7 times and place them as you wish OR you can roll 5d6 (remove two lowest values) and switch two ability scores but otherwise they have to be used in that order.

So I heard about this obscure class on the wiki that I..

YES! You get to play a class like none other and starts as a level 0 commoner! You get an amazing 4 hp + con modifier and no proficiencies! What a grand deal of the century! This will last for the first intro fight upon which you get to level 1 and can choose a proper class, most likely from the players hand book (I can be persuaded)

Wait what?! That sounds like we'll get slaughtered!

Most likely, I'll try to be nice and you'll be with a lot of meat shields allies in the first fight armed with wooden daggers, just like you, dealing 1d2 damage!

So it's an arena game where we will abused by a cruel gm..

Yes! But good thing about the fighters in the Blood pits are easily replaced and death does not mean you are out for good if you are willing to become a new person. But you won't always be at the mercy of my destructive will. Sometimes you'll have to fight your fellow players! You can choose to stay your hand and not kill them or try to get the favour of the crowd by doing so!

So we'll just fight for eternity?
Maybe, one end goal for this game could certainly be that you escape the pits one way or the other.
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The gladiators!

Postby WearsHats » Wed Aug 09, 2017 12:14 pm

Interesting. I might be... But, hmm. I'm not sure how often I'll be able to participate, especially in the next few weeks. Oh my god! my post is being stolen by the GM! :O

Bort or M0rt
Name: Bort
Gender: male
Race: human
Lvl 1 barbarian (Athletics, Perception)

Stats:
STR: 14
DEX: 16
CON: 16
INT: 5
WIS: 9
CHA: 15

HP: 15/15
Current AC: 17

Class feats:
Rage
Unarmored defense

Extra feat: Dual wielder

Background: Entertainer (Acrobatics, performance) + bonus: persuasion


Rez or Spider
Rez
Male
Silver Dragonborn
Paladin, Soldier

Saves: Wisdom, Charisma
Skills: Athletics, Insight, Intimidation, Persuasion

HP: 11
AC: 12
Weapon: Spear

STR: 18
DEX: 12
CON: 12
INT 10
WIS 8
CHA: 16

Divine Sense: 4/day

Lay on Hands: 5 HP


Jakar or Dusk
Name: Jakar Chun
Race: Wood Elf (+2 DEX, +1 WIS)
Class: Lv1 Monk
Background: Far Traveller (Pilgrim)

Stats:

Choosing Option 1;

STR: 12 (+1) ¦ Save +3 ¦ Athletics +4
DEX: 18 (+4) ¦ Save +6 ¦ Acrobatics +6, Sleight of Hand/Stealth +4
CON: 15 (+2) ¦ Save +2
INT: 9 (-1) ¦ Save -1 ¦ Arcana/History/Investigation/Religion/Nature -1
WIS: 16 (+3) ¦ Save +3 ¦ Insight/Perception +5, Animal Handling/Medicine/Survival +3
CHA: 13 (+1) ¦ Save +1 ¦ Performance +3, Deception/Intimidation/Persuasion +1

HP: 10/10 (1d8+2)
AC: 17 (Unarmored)
Speed: 35ft

Languages: Elvish, Sylvan, Common (not fluent)
Weapon Proficiencies: Simple Weapons, Shortsword, Longsword, Shortbow, Longbow
Racial Abilities/Skills:
- Darkvision 60ft
- Fey Ancestry (Advantage vs being Charmed)
- Trance (needs 4 hours meditation instead of sleep)
- Fleet Foot (base walking speed 35ft)
- Mask of the Wild (can hide in mist/fog/dust/snow/trees/etc)
Feats:
- Unarmored Defense (Unarmored AC = DEX + WIS)
- Martial Arts (can use DEX instead of STR for unarmed and monk weapon accuracy/damage, roll d4 for damage, and do an unarmed strike as a bonus action when attacking)


Karn or Wears
Name: Karn
Race: Dragonborn
Color: Red (Fire breath 15 foot cone. 50% fire damage resistance)
Background: Gladiator (PHB says this gets me a special weapon. Do I get to keep it?)
Class: Barbarian

STR: 20 (+5)
DEX: 17 (+3)
CON: 16 (+3)
INT: 10 (0)
WIS: 13 (+1)
CHA: 14 (+2)

HP: 15
AC: 16 (Unarmored)
Speed: 30

Skill proficiencies: Acrobatics and Performance (Gladiator). Intimidation and Perception (Barbarian).
Saving throws: STR, CON
Features: Rage (2/day. Gives advantage on strength checks, +2 melee damage, 50% resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute.), Unarmored Defense (AC = 10 + DEX + CON).

Languages: Common, Draconic.

Fire breath: 15 foot cone. 2d6 damage. Save vs DEX DC 8+prof+CON= 13.

Is that everything? You said we have to earn armor and weapon proficiencies?

Also, I presume melee attacks count as strength checks for the purposes of Rage?


Samuel or Burns
Half elf Proficencies: Stealth, perception
Background: guild artisan (insight, persuasion)
Class prof: deception, intimidation
Class: Sorcerer. (Wild mage)

Str: 11 14
Dex: 13 +1 = 14
Con: 13 +1 = 14
Int:14 11
Wis: 17
Cha: 16 +2 = 18


Cantrips: Fire bolt, shocking grasp, ray of frost, thunder clap
Spells: sleep, magic missle


Martin or Badge
Martin the Mad
Warlock - lvl 1
Stats : STR: 16 (+3)
DEX: 18 (+4)
CON: 15 (+2)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 18 (+4)
Skills : +4 Acrobatics:
+2 Animal Handling:
+3 Arcana
+3 Athletics
+6 Deception
+5 History
+2 Insight
+6 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+4 Perception
+4 Performance
+4 Persuasion
+3 Religion
+4 Sleight of Hand
+6 Stealth
+2 Survival
Spells : Cantrips:
Chill Touch - 1 Action - Range: 120 - 1 round - You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
Eldritch Blast - 1 Action- Range: 120 - Instantaneous - A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
lvl 1
Burning Hands - 1 Action - Self(15-foot cone) - Instantaneous - Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
Hellish Rebuke - 1 reaction - Range: 60 - Instantaneous - You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Saving Throws : STR(+3)
DEX(+4)
CON(+2)
INT(+3)
WIS(+4)
CHA(+6)
Stuff : Race: Elf-Drow
AC: 15 + (Light-Armor?)
HP: 10
PP: 14
Darkvision: 120 ft
Background: Haunted One
Speed: 30 ft
Weapon(s): ?
Specials : Dark One's Blessing: Gain 5 temp HPs when you reduce a hostile creature to 0 HP.
Fey Ancestry: advantage on charm saves and immune to sleep magic.
Sunlight Sensitivity: Disadvantage on perception and attack when in direct sunlight.
Trance: 4 hours trance instead of sleep.


Viskek or Thinks
HP: 12+2 = 14
Saving Throws: STR / CON
Proficiencies: Animal Handling, Survival (in addition to: Athletics & Perception from the Sailor background and Intimidation from being a half-orc).
Barbarian Features: Rage / Unarmoured defence
Half-Orc Features: Darkvision, Relentless Endurance, Savage Attacks

AC (unarmored) = 13 (10 + DEX + CON mods)


Narok or Nioca
Attributes : Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)


STR: 15 (+2) | Save +2 | Athletics +2
DEX: 12 (+1) | Save +1 | Acrobatics/Sleight of Hand/Stealth +2
CON: 20 (+5) | Save +5
INT: 17 (+3) | Save +5 | Arcana/History/Investigation/Religion +5, Nature +3
WIS: 12 (+1) | Save +3 | Animal Handling/Insight/Medicine/Perception/Survival +1
CHA: 13 (+1) | Save +1 | Deception/Intimidation/Performance/Persuasion +1

HP: 11 (1d6+5)
AC: 11 (No Armor + No Shield + 1 Dex)
Speed: 25ft
Dwarven Resilience: Advantage on saving throws against poison, and resistance against poison damage.
Darkvision 60ft
Equipment : Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)


?
Spells : Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)

Spell Slots: 1st: 2 | 2nd: 0 | 3rd: 0 | 4th: 0 | 5th: 0 | 6th: 0 | 7th: 0 | 8th: 0 | 9th: 0

Prepared (4)
  • (C) Chill Touch
  • (C) Mage Hand
  • (C) Minor Illusion
  • (L1) Ray of Sickness
  • (L1) Magic Missile
  • (L1) Grease
  • (L1) Shield
  • (R) Unseen Servant

Spellbook
  • 1st: False Life, Ray of Sickness, Magic Missile, Unseen Servant(R), Grease, Shield
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:
Last edited by Dusk9 on Tue Sep 19, 2017 6:25 am, edited 5 times in total.
Reason: I am the stealer of posts and felt the first post was crowded enough
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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Some potentially informative links, should you be interested:

Spoiler: show
The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 12:14 pm

Last edited by thinkslogically on Thu Aug 10, 2017 8:53 am, edited 3 times in total.
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Re: The gladiators!

Postby Theis2 » Wed Aug 09, 2017 2:14 pm

It won't be a problem at all Wears. Worst case scenario would be that I took temporary control of your character during a fight or others vote on your actions :)
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 2:30 pm

I should have asked before, but are all the players going to be on the same team?
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Re: The gladiators!

Postby Theis2 » Wed Aug 09, 2017 2:43 pm

At first but things can be changed up once in a while depending on what the masters feel is entertaining so pvp can happen and you may even be urged to kill fellow players.
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 2:44 pm

Cool stuff :)
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Re: The gladiators!

Postby M0rtimer » Wed Aug 09, 2017 3:05 pm

Soo....

5D6.HIGH(3) = [2, 6, 2, 5, 2] = 13
5D6.HIGH(3) = [3, 1, 1, 1, 1] = 5
5D6.HIGH(3) = [6, 2, 2, 5, 4] = 15
5D6.HIGH(3) = [6, 4, 1, 1, 6] = 16
5D6.HIGH(3) = [4, 1, 1, 4, 1] = 9
5D6.HIGH(3) = [5, 6, 4, 4, 4] = 15


So decided I'll play as a human, and I'm switching one stat to INT... Which makes for my final total to be:

STR: 14
DEX: 17
CON: 16
INT: 6
WIS: 10
CHA: 16

For now, at least- Still thinking about whether I'm going boring human or something more interesting... But you've got these "interesting" stats for now, at least. :roll:

edit: Used the first option, too- But with the exception of one unusually low stat, seems I'm sticking to my original rolls.

4D6.HIGH(3) = [4, 3, 5, 3] = 12
4D6.HIGH(3) = [2, 3, 2, 1] = 7
4D6.HIGH(3) = [1, 2, 2, 5] = 9
4D6.HIGH(3) = [5, 2, 5, 3] = 13
4D6.HIGH(3) = [3, 3, 5, 5] = 13
4D6.HIGH(3) = [4, 4, 3, 2] = 11
4D6.HIGH(3) = [4, 5, 3, 6] = 15
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 3:08 pm

...Crap... I misread the rules for rolling the dice the second way... Can I reroll please?
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Re: The gladiators!

Postby Theis2 » Wed Aug 09, 2017 3:09 pm

Another important thing to mention, equipment might not be as readily available as one would wish.

You can get the feat variant and only get 2 +1 to a stat but also a feat and skill

Sure, I don't mind if you try both and pick one or the other now that I think about it
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 3:44 pm

Ok, I've edited my last post to avoid multi-posting, but I thought of another question which sort of makes the whole thing redundant...

Anyway: I know we don't get classes yet, but should we pick backgrounds? I assume we don't get the stuff from them, but the skill proficiencies arguably exist. If so, I'll just keep editing my eariler post.
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Re: The gladiators!

Postby spiderwrangler » Wed Aug 09, 2017 4:36 pm

Option 1: 4d6
_: 4D6.HIGH(3) = [6, 2, 3, 1] = 11
4D6.HIGH(3) = [2, 3, 6, 1] = 11
4D6.HIGH(3) = [2, 3, 3, 4] = 10
4D6.HIGH(3) = [3, 6, 5, 5] = 16
4D6.HIGH(3) = [4, 5, 5, 6] = 16
4D6.HIGH(3) = [4, 1, 1, 6] = 11
4D6.HIGH(3) = [1, 2, 4, 2] = 8


Option 2: 5d6 in order
_: 5D6.HIGH(3) = [6, 3, 6, 4, 4] = 16
5D6.HIGH(3) = [3, 2, 4, 1, 3] = 10
5D6.HIGH(3) = [1, 1, 5, 1, 6] = 12
5D6.HIGH(3) = [2, 6, 1, 3, 3] = 12
5D6.HIGH(3) = [4, 1, 2, 1, 2] = 8
5D6.HIGH(3) = [6, 1, 4, 2, 5] = 15


As long as there are no race restrictions, I'll take the second option, switching DEX and INT and going silver dragonborn for a final of

STR: 18
DEX: 12
CON: 12
INT 10
WIS 8
CHA: 16

Former Soldier (Athletics, Intimidation)
Planned Class: Paladin


Ditto on the background question... or are we all 'pit fighters'?
Last edited by spiderwrangler on Thu Aug 10, 2017 1:41 pm, edited 3 times in total.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 5:08 pm

... you building a paladin / sorceror by any chance?
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Re: The gladiators!

Postby spiderwrangler » Wed Aug 09, 2017 5:09 pm

Paladin if I last long enough!
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The gladiators!

Postby thinkslogically » Wed Aug 09, 2017 5:15 pm

Ah yeah, CHA is the paladin's stat too... I forgot and thought you might be building some crazy OP multiclass build!
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Re: The gladiators!

Postby spiderwrangler » Wed Aug 09, 2017 5:48 pm

Possible, I haven't delved into paladins as much, so not sure what their good break points are for going MC.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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spiderwrangler
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Joined: Tue Feb 26, 2013 9:21 pm

Re: The gladiators!

Postby Theis2 » Thu Aug 10, 2017 12:24 am

Forgot about backgrounds, guess I'm still in the 3.5 mindset :lol:
Sure you can pick whatever background suits you. You won't have any of the equipment though.
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Theis2
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Re: The gladiators!

Postby WearsHats » Thu Aug 10, 2017 7:51 pm

So I'm pretty sure I want to go with option 2. But let's see what the dice say.

Option 1

4D6.HIGH(3) = [1, 5, 6, 1] = 12
4D6.HIGH(3) = [5, 2, 2, 2] = 9
4D6.HIGH(3) = [2, 6, 5, 3] = 14
4D6.HIGH(3) = [4, 1, 2, 6] = 12
4D6.HIGH(3) = [2, 6, 2, 5] = 13
4D6.HIGH(3) = [5, 3, 5, 3] = 13
4D6.HIGH(3) = [1, 4, 2, 4] = 10

Well... that's slightly better than mediocre. Here's hoping for option 2. Because, starting at level 0, I kind of like the idea here of just going with what you're born with and then choosing your calling based on that.

Option 2

5D6.HIGH(3) = [4, 4, 5, 2, 4] = 13
5D6.HIGH(3) = [6, 6, 5, 5, 3] = 17
5D6.HIGH(3) = [6, 1, 2, 4, 6] = 16
5D6.HIGH(3) = [2, 1, 2, 5, 3] = 10
5D6.HIGH(3) = [6, 6, 6, 6, 3] = 18
5D6.HIGH(3) = [4, 4, 2, 2, 5] = 13

STR: 13
DEX: 17
CON: 16
INT: 10
WIS: 18
CHA: 13

Hmm. Okay, then. Kind of tempted trying to be a halfling rogue, since I've never really played either, but I don't want to step on Spider's toes (so to speak). Can I be a tiefling? Or are there other races we're allowed?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:

Spoiler: show
The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: The gladiators!

Postby spiderwrangler » Thu Aug 10, 2017 8:53 pm

Won't be stepping on my toes here, your dex and wis guy will be pretty far from my dragonborn paladin!

unsolicited musings
With 3 really good stats, and the ability to switch two of them around, you are pretty much open to whatever future class you want to do, and can add racial bonuses on top of your good stats to make you even better, or take racial bonuses that bolster your lower stats to bring them up.
Bard - swap CHA and WIS
Barbarian - swap STR and WIS
Cleric - keep it as is and go DEX or swap DEX and STR
Druid - pretty good as is
Fighter - probably swap STR with WIS
Monk - swap DEX and WIS, take a race with +2 DEX
Paladin - the toughest so far, probably swap WIS and CHA, go with a DEX build, or swap STR and WIS, take a CHA race
Ranger - pretty good as is, could swap DEX and WIS and take a +2 DEX race to get to 20
Rogue - Good as is, if you envision going Arcane Trickster, swap something other than DEX to boost INT
Sorcerer - Swap WIS and CHA
Warlock - Swap WIS and CHA
Wizard - Swap WIS and INT
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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spiderwrangler
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Re: The gladiators!

Postby WearsHats » Thu Aug 10, 2017 9:44 pm

I was mostly joking. But a nimble halfling criminal seemed a little too familiar (from another game, but still). And I missed the bit where I can switch two stats. Not sure how I feel about that, but it does indeed open up some possibilities. Thanks! But I'm not really up to thinking today.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:

Spoiler: show
The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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WearsHats
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Re: The gladiators!

Postby Theis2 » Fri Aug 11, 2017 9:54 am

All things in the players handbook is alright to choose from and the rest can be up for debate :)

Also finding the concept of somebody becoming a paladin after being enslaved and forced to fight rather amusing
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Theis2
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Re: The gladiators!

Postby spiderwrangler » Fri Aug 11, 2017 9:57 am

There's the Oath of Vengeance, after all... :x
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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spiderwrangler
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Joined: Tue Feb 26, 2013 9:21 pm

Re: The gladiators!

Postby thinkslogically » Fri Aug 11, 2017 10:01 am

@Wears: With your stats as they are, you've got some pretty interesting options as a DEX-based warrior (fighter / monk / rogue). Your high DEX is going to make you hard to hit and give you a good chance of acting early in combat (you're currently on a +3 AC / Init bonus from it and there's no reason you can't start with +4 if you pick a race that gives you a DEX boost). Your CON score should help keep you alive on the front lines and the high WIS will be good for perception. WIS is also the casting stat for clerics, monks, druids and rangers.

Swapping a high score to CHA would open up casting slots for Paladins, Sorcerors, Warlocks and Bards.

INT gets you the wizard spellcasting stat, and is the stat for third level paths into Arcane Trickster (Rogue) or Eldritch Knight (Fighter), but doesn't otherwise get you anything except languages and knowledge, the usefulness of which is usually pretty campaign-specific.
Last edited by thinkslogically on Fri Aug 11, 2017 10:05 am, edited 1 time in total.
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Re: The gladiators!

Postby spiderwrangler » Fri Aug 11, 2017 10:03 am

((Don't think INT affects languages in 5e, those all come from race, class, background or feat.))
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
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Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: The gladiators!

Postby thinkslogically » Fri Aug 11, 2017 10:06 am

((You're right! I was thinking of 4e))
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thinkslogically
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