Civilization XLCVIII

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Re: Civilization XLCVIII

Postby spiderwrangler » Sat Apr 08, 2017 7:43 am

Project Fear and Madness... cause every Deep Old One needs to be able to make mortals cower.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.

games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: Civilization XLCVIII

Postby Aegis J Hyena » Sun Apr 09, 2017 8:16 pm

I think I'm going to call it then, if I can't get people interested. I'm out, then. When everyone hits land I might do another "Goblins" one like the originals; we'll see.

Survival was always going to drop because evolution and survival isn't easy. If I didn't have drops it would not be challenging and there'd be no point in it.

Patdragon had it right -- there's very little going on down here in the mantle. No predators, no prey, no nothing. It's BORING! It had me fighting to make useful posts that weren't just "ok, you survive another 100K years, no real changes much..."

It's Always Something. No, don't give me that look. It's Always Something.
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Re: Civilization XLCVIII

Postby Arch Lich Burns » Sun Apr 09, 2017 9:31 pm

I'm not sure if what I was saying was said correctly. I don't mind predators, that was not the issue. The issue was they they suddenly can counter just about everything we can do in spite just showing up. I feel like the main problem though is the survial drop in spite of really good rolls. As I said before oots evolution game does not have this, I don't know why we were subjected to it.

How would you feel if you rolled high but are told you accidently stab yourself? That is what the survival drops felt. If there is still intrest and you do carry this game on, please use the oots survival system instead of the current one.
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Re: Civilization XLCVIII

Postby twistedstraka » Mon Apr 10, 2017 1:36 am

:( i was enjoying it :(
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Re: Civilization XLCVIII

Postby Patdragon » Mon Apr 10, 2017 3:09 am

I loved spore when it came out and I like evolution based games more than the Civ part and the evolution part gets me invested. So its a shame we went extinct this early.
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Re: Civilization XLCVIII

Postby twistedstraka » Mon Apr 10, 2017 10:02 am

Me too therexare not enough of em
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Re: Civilization XLCVIII

Postby BadgeAddict » Mon Apr 10, 2017 10:15 am

If you ever ..ever...go back to the old days and make a new goblins Civ game, in which you start out as a random area of a world map... I'm totally in for the long haul. But, as with your games, I understand that typically you get bored with them...which is why they end.
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Re: Civilization XLCVIII

Postby thinkslogically » Mon Apr 10, 2017 10:46 am

...If there's nothing in the lava, can't you just put stuff there? It's your world :P
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