Our Town OOC

Home to all current Forum Games.

Moderator: Games Moderators

Our Town OOC

Postby LAYF » Mon Mar 06, 2017 11:03 pm

OKAY... I created this Thread to keep the ingame thread free of to much OOC.

Will update in a bit..


Q&A:
Spoiler: show
1) are the Gods shouting going to be what the mayor hears?:
No not really. The discussions will be between the gods, only the final suggestions will be wished to the mayor.

2) any iron deposits?
The towns folks has not located any, but their collective knowledge tells you that the area is mineral rich, iron ore is found in both the peat bogs and mines of this area. There are no known mine within this "map area" so you'd need to explore to find one. There is a small peat bog on the north eastern side of the river.

2.5) does the village know how to locate iron deposits:
Kind of, since iron is an important recourse, everyone more or less knows what to look for, but extraction of the iron is another thing, that will require some expert.

3) are there any trade rutes/how long to nearest town:
There are no known nearby towns pr cities, as this is the new Frontier, from time to time other settlers comes by, either to settle here or move on to other places and try to settle them.
If they settle here, they bring a gift to the town (such as the fruit trees) if they move on, they will offer trade.
If you discover other towns you could trade with them, or you could send back a trade team to the main city you came from, some two month journey to the city and then two months back again.

4)The distance to the orcs:
This is more or less as seen, a pixel is roughly equal to 1,5m (where scale can apply) so just below 400m from the town center to the center of the tents. So no more than 2 min distance, the major slow down is the river.

5) fruit trees.
The trees are apple trees :)

Extra) why scale "where scale can apply"
Well, the map and buildings are more or less to scale, but such things as the well is drawn for effect more than scale (the well is not 6m across) and if I start drawing other stuff that needs to be shown but can't fit within the scale, I'll put design and readability above function and scale.

Did I miss anything?

Also, gathers, thanks :)

BadgeAddict wrote:-SNIP-
Question: Do we need to tell them to continue to work on something, or will they leave it and do something else instead?

Depends from time to time, the people act on the mayors instructions, and he basically decides what to say... He can hear you guys, but is not controlled by you.
In the same way the normal folks may also choose to ignore the mayor if they wish.

Mostly if something is urgent, they will stop what they are doing to do the new thing, then return when that is done...
Otherwise they may decide to finish their current task first and then do the new thing.
Besides that, the people also do as they wish, so maybe someone will suddenly start painting or making clay pots...
Basically, if you guys say nothing, they will still live and work... Just without your guidance and influence (as said, influence points can be used as kind of low key magic...)


BadgeAddict wrote:Can you give us a vague idea of the "power level" of our IP?.

Like:
Between 1-4 = This powerful
Between 5-10 = That powerful, etc


Not really no, as it will depend much on task to task.
But if you wish to do things like grow crops, think of 1 point = 1 month for a small area.. so you could use one point to advance the crops growth on a single farm by one month, to two farms by half a month.
You could use a point to make it rain for some time, if its 100% drugh and not a cloud in the sky, you may be able to make a single hour of light rain. if its rain season you may start a month long raining storm with one point...
(please note, the rain wont start right away.. this magic is subtile... clouds would slowly appear, the wind maybe change a bit. could take all from minutes to days, depending on the instruction and situation


NPC Character Bio
Spoiler: show
Image
Alton Farmhand, Mayor and founder of Our town.
Originally a chef at an inn at the capital city, two years ago Alton and his family packed their belongings, bought a wagon and some simple building and farming tools.
On their journey into the uncharted territories they had a run in with a group of Beastmen, somehow they had angered tehm, during the battle the draft horses were killed and Alton was wounded in the leg.
This little incident did not stop the stubborn man, and he and his two oldest sons took over pulling the wagon.
When they finely came to the rocky hill they now call home, Alton and his blood were quick to build a small farm house, dig a well and plant the wheats they brought.
As time went on and more people came to the little hill, Alton grew in prestige, soon he and others took to calling him mayor. A Title that he seems more than happy to carry.
A few months back, a group of orcs attacked Our town, ever since then Alton has been a bit different, uses more time to himself and acts more protecting than before.
Never the less, he is still a beloved leader of the community.

Image
Jacob Farmhand, Blacksmith and second son to Mayor Alton Farmhand.
Jacob is as strong as they come, back at the capital he was a blacksmiths apprentice. So when his father moved them he took some tools of the trade with him.
For this reason it came as no surprise that he quickly asked for the job when his father suggested the town created a blacksmiths workshop.
Currently two of the towns young adults are helping out at the workshop, learning the trade from Jacob.
Jacob is a patient man, loving and caring, if a bit naïve.

Image
Susie Farmhand.
Out aging her husband by twelve years, Susie is the towns oldest woman, but she shows no signs of slowing down.
while her husband was a chef at an inn, she was a teacher of history, a sharp brain and even sharper tongue on this one.
when she was younger she was taken in by the clergy of the city, thought how to read and write at an early age. she showed great interest in history, and so she was allowed to study that.
when her husband decided their family should move everything they got she at first was furious, but with time she has come to love the life on the hill of Our town, taking time to teach the children what she find to be important, History.
lately she has also taken up study of engineering, not that she has an affinity for it, but her reading skills are those most suited for the more advanced scripts.

Image
Tari Klinge
A woman in her late forties and the mother of Magnus Klinge.
Twice widowed before she moved to Our town, Tari is a quiet woman, short of size and temper. but she is a hard working and an honest woman.
When she came to Our town she found a new husband, the two of them are now the main workforce of the flour mill in Our town.
Tari loves her only son, Magnus more than anything, and she prides herself with his new status as captain of the guard.

Image
Magnus Klinge.
only in his early twenties, Magnus is one ot only two with any military training in Our town.
back at his old home he was in the town guard, witch is also why he gladly took up the sword as town guard when offered so by the mayor.
Best friends with Jacob Farmhand, Magnus was somewhat ambivalent taking up the mantel of Captain of the guard, faring that the other towns people would think the Mayor favored his friends and family first.
Luckily, Anton Farmhand had anticipated this, and as such, he had the town gather and hold a vote for the position, all for and none against. Magnus could not be more proud!

Image
Mirimi the Rider
Mirimi was one of the two riders that arrived in the spring, originally from an eastern island, and a baker.
She has taken up the job as Our towns baker, but she still keeps a spear and the orc axe she found close at hand, just in case.
She har allowed the town to use her horse Horse! The horse is named Horse not because thats its name, but because she has no idea what its former owner called it, and think it would be weird to rename an already named animal.

Image
Kayala the healer
not much is know about her....

Image
Orkork
Orkork is the biggest orc most will ever see, a strong and confident leader, if ruthless against eneamies and even alies from time to time.
Favoring two big axes made from the jaw of some large predator, Orkork has also been known to use a huge twohanded sword and spears at times.

Image
Fahra, of the goldfur tribe.
A kind and frendly oldfur, at least, kind as beastmen go. Fahra was the only one that hte riders talked to while being tended to by the goldfur beastmen tribe.
He did not say much, mostly just taking care of the sick. apparently he seemed quiet good at predicting weather patterns, of course, the goldfurs says he can actually control the weather to some degree.
no matter what, it was him who ended up finding a cure for whatever illness had struck the travelers.


Player character bio:
Spoiler: show
Elore the archer
 Image 
Descriptionr
Elore, at first glance, has a rather lithe build. She's definitely not without curves, but any she does have is usually mostly obscured by her leather armor. (She wears realistic armor, not the ones you usually find where defense is apparently inversely correlated by the amount of skin covered... :P ;) ) If one were to actually get a proper look, they'd find her more "toned" rather than scrawny- Something again usually hard to notice.

Like is usual from the elves, she's tall- (Compared to a human at least, but probably a bit below average towards an elf.) She's got a fair, light coppery skin (As is usual for the race), pretty face... And brown hair that is loosely braided, going down to about half her back. (Think daenarys of got)

Character

Elore is usually laid back, exhibiting a carefree personality while otherwise keeping a friendly air. Her carefree-ness does not extend to careless-ness however, at the very least not if it involves anyone else. As was evident when she immediately backed off on her idea for "potshots" at the orcs when worry was displayed, even though, according to her own words, she could have "Definitely would have made the shot".

She also seems to be rather curious, or perhaps "impulsive" is the better word... Having been called down to get off the roof on at least occasion after she, allegedly, "Climbed on to see if I could".

History

History she doesn't really have, essentially only having been "born" a couple days before, but the story for now has been that she was an old friend of the mayor... That didn't stop some asking what kind of work she did before joining the village, keeping answers to that question rather intentionally vague, most she had "revealed" being that she used to be a performer. She just hope she doesn't mess up too badly when they inevitably ask her to perform that juggling trick...


 Image 
Vraag by Ask.. Still needs description


 CREATING A PC CHARACTER 
Spoiler: show
For the mere price of 10 Points, the gods can create a humanoid body for themselves.
Things to note:
You may chose any of the player races from the 5e SRD http://5e.d20srd.org/srd/races.htm
BUT: While you will be able to use any magic that race has, that is not normal in this world.
magic exists, but its rare and most people find it scary, how the towns people will react is not easy to say. most magic users produce only subtitle magic, to avoid execution, witch burning is not unheard of.
if you become a character, you lose your ability to talk directly to the mayor as a god, at least until you die again.
as a character, you still gain influence points, but must be "on location" to use them (at the river to effect that, the farm to effect that and so on)
as a character, you gain some advances over normal people, read below.

so, how to create a character.
2(3) ways: pay 10 influence points yourself, create a character as below. or have the other players pay 12 points for you, convince them what character you should have.
3rd way, other gods can "force" each other into a body by spending 15 points. this will force the god into a body that the "attacker" chooses. (please note, this is an RP forcing, so it can only be done if the player accepts it.
Creating a character.
The character you create will be one of the 5e SRD races. and will in addition gain two benefits of your choice. these benefits must be "described as the ability of an animal"
so you could say "I have the strength of an oxe and the sight of the hawk", and your character would gain those characteristics.
but if you say "smart as a fox" you may find yourself disappointing. because, you will then gain that... smart as a fox but lose all humanoid intilligense as a price. unless you say "The mind of a fox and a human combined" using both your animalistic descriptions to gain that.

makes sense?

oh.. and of course, you don't have to have a character, its just an option.
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Our town (IIC) Open game - Year 0.1

Postby spiderwrangler » Tue Mar 07, 2017 5:44 am

BadgeAddict wrote:(Is the trench their response to "build an aqueduct"?


It's their response to 'build trenches'.

M0rtimer wrote:Hmmm... With the orcs we probably want to build some fortifications at the very least in their general directions. A wall is probably too much at this point, but a series of trenches could very well slow down future assaults and give easier pickings to our bowmen.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Our town (IIC) Open game - Year 0.2

Postby M0rtimer » Tue Mar 07, 2017 5:44 am

(Nah, the trench is a very rudimentary defensive structure to try and slow down any attacking orcs. I figured a wall would have been even better, but don't think we have the resources to construct a proper one at this time. Blockades could work perhaps, but we already have guard towers for our archers to both provide cover and a vantage point.)
User avatar
M0rtimer
Games Moderator
 
Posts: 10569
Joined: Sat Feb 23, 2013 11:12 am

Re: Our town (IIC) Open game - Year 0.2

Postby BadgeAddict » Tue Mar 07, 2017 5:44 am

So my aqueduct was ignored. :( sad face.
The Long Shot - A Star Wars Saga Edition Campaign. ~Currently Recruiting~
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
User avatar
BadgeAddict
Saves-A-Hyena
 
Posts: 7838
Joined: Sun Feb 24, 2013 1:20 pm
Location: Ohio

Re: Our town (IIC) Open game - Year 0.2

Postby spiderwrangler » Tue Mar 07, 2017 5:46 am

BadgeAddict wrote:So my aqueduct was ignored. :( sad face.


LAYF wrote:"If you wish to feed the children, you must grow your crops, build an aqueduct from the river, and surely they will bring you much food" The first voice says.

Shocked, but somehow convinced that these answers are indeed from the gods the mayor replies "But, we are at the highest ground for more than a mile? It will cost us all our strength and time to build such a waterway, Will such a task be successful?" He asks, not entirely convinced.


I take it to mean he decided that such a task would NOT be successful and didn't assign anyone to it.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Our town (IIC) Open game - Year 0.2

Postby BadgeAddict » Tue Mar 07, 2017 5:54 am

So that means building atom bombs and launching them at the Orcs will also be ignored. :P
The Long Shot - A Star Wars Saga Edition Campaign. ~Currently Recruiting~
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
User avatar
BadgeAddict
Saves-A-Hyena
 
Posts: 7838
Joined: Sun Feb 24, 2013 1:20 pm
Location: Ohio

Re: Our town (IIC) Open game - Year 0.2

Postby LAYF » Tue Mar 07, 2017 6:29 am

BadgeAddict wrote:-SNIP-
Question: Do we need to tell them to continue to work on something, or will they leave it and do something else instead?

Depends from time to time, the people act on the mayors instructions, and he basically decides what to say... He can hear you guys, but is not controlled by you.
In the same way the normal folks may also choose to ignore the mayor if they wish.

Mostly if something is urgent, they will stop what they are doing to do the new thing, then return when that is done...
Otherwise they may decide to finish their current task first and then do the new thing.
Besides that, the people also do as they wish, so maybe someone will suddenly start painting or making clay pots...
Basically, if you guys say nothing, they will still live and work... Just without your guidance and influence (as said, influence points can be used as kind of low key magic...)

BadgeAddict wrote:So that means building atom bombs and launching them at the Orcs will also be ignored. :P

Well... If you spend about 12.000 influence points I'll allow it :P

Edit: oh, and spider is nearly correct... The mayor does not belive the aqueduct will be possible/fruitful with current recourses, so for now he has postponed the idea...
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Our town (IIC) Open game - Year 0.2

Postby BadgeAddict » Tue Mar 07, 2017 6:44 am

Can you give us a vague idea of the "power level" of our IP?.

Like:
Between 1-4 = This powerful
Between 5-10 = That powerful, etc
The Long Shot - A Star Wars Saga Edition Campaign. ~Currently Recruiting~
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
User avatar
BadgeAddict
Saves-A-Hyena
 
Posts: 7838
Joined: Sun Feb 24, 2013 1:20 pm
Location: Ohio

Re: Our town (IIC) Open game - Year 0.2

Postby M0rtimer » Tue Mar 07, 2017 6:46 am

HE DOUBTS THE POWER AND WISDOM OF THE GODS?!

Uses one influence point to smite him

(That was a joke btw. Don't actually use my valuable influence points)
User avatar
M0rtimer
Games Moderator
 
Posts: 10569
Joined: Sat Feb 23, 2013 11:12 am

Re: Our town (IIC) Open game - Year 0.2

Postby LAYF » Tue Mar 07, 2017 7:32 am

Okay... Since the in game thread has started to flood with of game questions, I've decided To make an OOC thread.

Any ooc questions and information i can find will be placed in here... :)

Also, I'll keep a lock of Character profiles*

Any questions? No okay... I'll just copy paste posts in here then.....

BadgeAddict wrote:Can you give us a vague idea of the "power level" of our IP?.

Like:
Between 1-4 = This powerful
Between 5-10 = That powerful, etc


Not really no, as it will depend much on task to task.
But if you wish to do things like grow crops, think of 1 point = 1 month for a small area.. so you could use one point to advance the crops growth on a single farm by one month, to two farms by half a month.
You could use a point to make it rain for some time, if its 100% drugh and not a cloud in the sky, you may be able to make a single hour of light rain. if its rain season you may start a month long raining storm with one point...
(please note, the rain wont start right away.. this magic is subtile... clouds would slowly appear, the wind maybe change a bit. could take all from minutes to days, depending on the instruction and situation
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Out Town OOC

Postby LAYF » Tue Mar 07, 2017 9:01 am

Character Bio and backgrounds.
Okay… I’m still practicing my drawing and storytelling, and skills, and due to that I decided that I will flesh out the characters of the game here… All character bios will be published and stored in the OOC intro post. Feel free to suggest/request characters, you may even form some of the remaining 16 characters (or others that will come over time)
The style may vary a bit, as I find my self in this one.

 Image 
Alton Farmhand, Mayor and founder of Our town.
Originally a chef at an inn at the capital city, two years ago Alton and his family packed their belongings, bought a wagon and some simple building and farming tools.
On their journey into the uncharted territories they had a run in with a group ofBeastmen, somehow they had angered tehm, during the battle the draft horses were killed and Alton was wounded in the leg.
This little incident did not stop the stubborn man, and he and his two oldest sons took over pulling the wagon.
When they finely came to the rocky hill they now call home, Alton and his blood were quick to build a small farm house, dig a well and plant the wheats they brought.
As time went on and more people came to the little hill, Alton grew in prestige, soon he and others took to calling him mayor. A Title that he seems more than happy to carry.
A few months back, a group of orcs attacked Our town, ever since then Alton has been a bit different, uses more time to himself and acts more protecting than before.
Never the less, he is still a beloved leader of the community.

 Image 
Jacob Farmhand, Blacksmith and second son to Mayor Alton Farmhand.
Jacob is as strong as they come, back at the capital he was a blacksmiths apprentice. So when his father moved them he took some tools of the trade with him.
For this reason it came as no surprise that he quickly asked for the job when his father suggested the town created a blacksmiths workshop.
Currently two of the towns young adults are helping out at the workshop, learning the trade from Jacob.
Jacob is a patient man, loving and caring, if a bit naïve.
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Out Town OOC

Postby spiderwrangler » Tue Mar 07, 2017 1:03 pm

How tall are the trees to the north east of the town? Enough that they provide a possible way of getting into the village if they were scaled or dropped to lean against the cliff?
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Out Town OOC

Postby LAYF » Tue Mar 07, 2017 1:31 pm

some of them yes. the trees range from 2 to 15m tall. and the cliffs are 3-3,5m tall.
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Out Town OOC

Postby spiderwrangler » Tue Mar 07, 2017 2:11 pm

Clear out the trees to the northeast of the village.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Out Town OOC

Postby LAYF » Tue Mar 07, 2017 2:22 pm

Pst... This is the ooc thread...

Don't worry, I got the suggestion :)
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Our Town OOC

Postby spiderwrangler » Tue Mar 07, 2017 3:32 pm

Susie Farmhand - Mayor's wife
Magnus Klinge - Town Guard --> promote to captain
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Our Town OOC

Postby LAYF » Wed Mar 08, 2017 5:56 am

 Image 
Susie Farmhand.
Out aging her husband by twelve years, Susie is the towns oldest woman, but she shows no signs of slowing down.
while her husband was a chef at an inn, she was a teacher of history, a sharp brain and even sharper tongue on this one.
when she was younger she was taken in by the clergy of the city, thought how to read and write at an early age. she showed great interest in history, and so she was allowed to study that.
when her husband decided their family should move everything they got, she at first was furious, but with time she has come to love the life on the hill of Our town, taking time to teach the children what she find to be important, History.
lately she has also taken up study of engineering, not that she has an affinity for it, but her reading skills are those most suited for the more advanced scripts.

 Image 
Tari Klinge
A woman in her late forties and the mother of Magnus Klinge.
Twice widowed before she moved to Our town, Tari is a quiet woman, short of size and temper. but she is a hard working and an honest woman.
When she came to Our town she found a new husband, the two of them are now the main workforce of the flour mill in Our town.
Tari loves her only son, Magnus more than anything, and she prides herself with his new status as captain of the guard.

 Image 
Magnus Klinge.
only in his early twenties, Magnus is one ot only two with any military training in Our town.
back at his old home he was in the town guard, witch is also why he gladly took up the sword as town guard when offered so by the mayor.
Best friends with Jacob Farmhand, Magnus was somewhat ambivalent taking up the mantel of Captain of the guard, faring that the other towns people would think the Mayor favored his friends and family first.
Luckily, Anton Farmhand had anticipated this, and as such, he had the town gather and hold a vote for the position, all for and none against. Magnus could not be more proud!

 CREATING A PC CHARACTER 
For the mere price of 10 Points, the gods can create a humanoid body for themselves.
Things to note:
You may chose any of the player races from the 5e SRD http://5e.d20srd.org/srd/races.htm
BUT: While you will be able to use any magic that race has, that is not normal in this world.
magic exists, but its rare and most people find it scary, how the towns people will react is not easy to say. most magic users produce only subtitle magic, to avoid execution, witch burning is not unheard of.
if you become a character, you lose your ability to talk directly to the mayor as a god, at least until you die again.
as a character, you still gain influence points, but must be "on location" to use them (at the river to effect that, the farm to effect that and so on)
as a character, you gain some advances over normal people, read below.

so, how to create a character.
2(3) ways: pay 10 influence points yourself, create a character as below. or have the other players pay 12 points for you, convince them what character you should have.
3rd way, other gods can "force" each other into a body by spending 15 points. this will force the god into a body that the "attacker" chooses. (please note, this is an RP forcing, so it can only be done if the player accepts it.
Creating a character.
The character you create will be one of the 5e SRD races. and will in addition gain two benefits of your choice. these benefits must be "described as the ability of an animal"
so you could say "I have the strength of an oxe and the sight of the hawk", and your character would gain those characteristics.
but if you say "smart as a fox" you may find yourself disappointing. because, you will then gain that... smart as a fox but lose all humanoid intilligense as a price. unless you say "The mind of a fox and a human combined" using both your animalistic descriptions to gain that.

makes sense?

oh.. and of course, you don't have to have a character, its just an option.
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Our Town OOC

Postby M0rtimer » Wed Mar 08, 2017 6:04 am

This is all just a horrible setup for some of these folks to die aint it...
User avatar
M0rtimer
Games Moderator
 
Posts: 10569
Joined: Sat Feb 23, 2013 11:12 am

Re: Our Town OOC

Postby LAYF » Wed Mar 08, 2017 6:06 am

M0rtimer wrote:This is all just a horrible setup for some of these folks to die aint it...

Why would i put this much time and effort into making relatable, lovable characters and then kill them? who would do such an evil thing? :paranoia: :lol:
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Our Town OOC

Postby M0rtimer » Wed Mar 08, 2017 6:40 am

So, do we want to draw straws and send one of us down there to assist these guys directly before they get wiped out by orcs? I suppose I'd be willing to chip in two points for that. Just have to decide who we'd send down.

Personally, I would vote to go down as a dragonborn. Clearly, I can see nothing go wrong with appearing as a giant lizard that can breathe fire among a bunch of scared civvies.

(Although tbf, we should probably give the mayor a heads up to not heat up the witch burning site)
User avatar
M0rtimer
Games Moderator
 
Posts: 10569
Joined: Sat Feb 23, 2013 11:12 am

Re: Our Town OOC

Postby GathersIngredients » Wed Mar 08, 2017 7:48 am

That sounds like a nice idea. Tell the mayor the gods will send some help against the orcs and that they should not let themselves be put off by the newcomer's strange appearance. :thumbsup:

I'm willing to cntribute 2 points as well. I don't want to be the one. I prefer to be a whispering voice for now. ^^
Don't call me GI. I'm not a government issue.



Krulle wrote:My bad memory allows me to enjoy positive news far more often!


Games and Chars
Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
Lair of the Mountain King: Finds The Truth
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
Potential (group two): "Bobby" B.J.
Fallout settlers: Jamie Knight
User avatar
GathersIngredients
Discussion Moderator
 
Posts: 4631
Joined: Mon Feb 25, 2013 12:22 am

Re: Our Town OOC

Postby spiderwrangler » Wed Mar 08, 2017 7:52 am

Any race is fair game, but magic is iffy... are some of the races more iffy? I would imagine that there may be some hesitancy to let a dragonborn back into town if they survive... tieflings are generally mistrusted.

I'm game... both for drawing straws and or chipping in if that's what we decide. An additional body or two before they take on the orcs would be good.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Our Town OOC

Postby M0rtimer » Wed Mar 08, 2017 7:58 am

I mean, I suggested a dragonborn since I'd figure their breath could be very useful for multiple purposes.

If we really want to go for the freak out factor, we should probably send a tiefling, though. ;)
User avatar
M0rtimer
Games Moderator
 
Posts: 10569
Joined: Sat Feb 23, 2013 11:12 am

Re: Our Town OOC

Postby spiderwrangler » Wed Mar 08, 2017 8:04 am

Depending on how superstitious the orcs are, thaumaturgy can be used to good effect.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
Game Master
 
Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: Our Town OOC

Postby LAYF » Wed Mar 08, 2017 8:41 am

That's 5-7 points you've gathered (2 from m0rt and 2 from Gathers, 1-3 from spider) so you are still 5-7 points short of sending anyone down. The remaining players has 6 points (3 for badge, 1 for Tea, Ask and Aegis each)
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Next

Return to Forum Games

Who is online

Users browsing this forum: M0rtimer and 4 guests